Its all cool Shadow. After you clued me in, I did a little research on my own and found the boundries of what my mobo could handle.
Im pretty stoked to almost triple my ram. This lil gaming box should light up like a blow torch in about a week. (probably end up swapping out my vid card pretty quick too. It only has 1G of on board mem i think).
Arrive thursday. First upgrade Ive ever made to this box.
Been playing some practice starts.
Been to bedrock twice.... HOLEECRAP minecraft has gotten better. especially with all these mods.... still gonna play 'legit': no flying and no 'toomanyitems' type mods.
At 6 GB of ram, you won't really need much more for what you're doing. Also each stick doesn't have to match, I have 2 completely different sticks of ram in my computer right now, runs just fine. It only has to be the right type to fit the MB. So I'd suggest:
This ram is really fast and reliable, it'll get you to 10 GB unless you want to replace your current ram.
So that's just my recommendation.That stick should work with your MB. If you have any questions just ask.
EDIT: Also if you do plan on replacing all your ram, keep in mind your MB can only hold up to 16 GB of ram total. So the max GB per stick you can get is 4 GB.
So if I just wanted to max out I should buy 4 of these exact sticks that you linked, right?
second question; would it be better to replace what I have with 2X8G sticks instead... in other words; Is 4X4 or 2X8 better, or does it make any difference?
Or even better yet, I have a couple hundred $$ to throw at an upgrade and wish to max out... what would you suggest?
Mod Pack....
I would be happy to, but, I wouldn't do it without the direct permission of every mod creator.
OOTH; when I do finally start a new thread, I 'intend' to include a post dedicated to the mods I have chosen and why, and it should contain a spoiler with a DL link to every single mod I'm using... yep 80 links. I have them all bookmarked in my browser.
I think I need to buy some more RAM. Thats actually scary for me... not the installation. I can handle that just fine, grounded and everything. The scary part is knowing exactly what RAM to buy. I know that it has to 'match exactly' to the existing RAM as well as the CPU and the MB... but Im 100% clueless where to start on that. I dont even know if I have one 6G stick or three 2G sticks, or if that even matters... if anyone knows, and would be so kind as to link a newegg item or an amazon auction for EXACTLY what I need ... well that would ROCK.
Tell me where to find my 'computer specs' and Ill post em. I am an old man and not a techie. I paid one of my client's college aged son to build my comp about 3 yrs ago. I got a hell of a comp for 1100.00, I think.
As for FPS... i DO know that one; 50-60
I had to switch the minimap mod out for a lighter version because it was hogging my vid card BAD. i kicked the superior MapWriter Mod and will reinstall the old standby Rei's Minimap Mod. And I have my vid settings turned pretty far down.
No doubt Dreamer. UB is third priority on my list. I LOVE the look of its blocks in a mine and the way they fill out the landscape when exposed top side.
The world gen list for my Mod-Pack is as follows so far;
1 Biomes 'o Plenty
2 Metallurgy 4
3 Underground Biomes Constructs
4 Mo Creatures
5 Plant Mega Pack
6 Arcane Ascension
Have been testing with them for a couple days and so far no issues what-so-ever. Looks like every ID is generating with no overwriting (fingers crossed)
Will add these if world gen remains stable with them; Millenaire, Pam's Harvest Craft & Wee Flowers, Ruins, Better Villages, Village Taverns, Mariculture -and/or- OceanCraft, Wild Caves and Shipwrecks, as well as about a dozen single-new-ore dependent weapons and armors mods .... not exactly in that priority order.
For the last few days I have been reading everything I can find about MC 1.7.X and I think I know what I need to know;
1) Standard world height was finally raised enough to build a big building (256)? Please confirm?
2) Looks like there are about 4.71 metric shittons of great mods out there which are appropriate for legit survival builders. I have compiled a list of about 70 that I am considering (probably cut that to ~45 for final .jar) But, Im still looking for a 'standoff' - 'third person' view fixed camera mod so I can record my builds in video instead of SSs... PLEASE HELP
3) I think I understand how the new Forge works, but I am ABSOLUTELY not a programmer or coder. So a few thing that I cant seem to find with google; (a.) is the Forge item registry now infinite and assuming the various mod creators did their part correctly, will Forge dynamically handle an infinite number of redundant blocks in its ore dictionary and the plant registry etc? (b.) does forge deal with recipes any better than it did in 1.8? (recipes is what killed Regia Anglorum; recipes).
And as unlikely as it may seem, yes I quit on this project.
Kind of
In fact, what I did was take a break from MC... more like an extended break, really. I got stuck. I couldnt build many of the remaining structures I wanted to because of some of the limitations of the MC version on which the project began and some of the limitations of the world that I built.
But, I have been watching MC evolve, and It seems that maybe, with a little help from those of you who have been very close to the game on a daily basis for the last year, all the elements may be in place to take another run at a massive project... maybe even restart this one.
For the last few days I have been reading everything I can find about MC 1.7.X and I think I know what I need to know;
1) Standard world height was finally raised enough to build a big building (256)? Please confirm?
2) Looks like there are about 4.71 metric shittons of great mods out there which are appropriate for legit survival builders. I have compiled a list of about 70 that I am considering (probably cut that to ~45 for final .jar) But, Im still looking for a 'standoff' - 'third person' view fixed camera mod so I can record my builds in video instead of SSs... PLEASE HELP
3) I think I understand how the new Forge works, but I am ABSOLUTELY not a programmer or coder. So a few thing that I cant seem to find with google; (a.) is the Forge item registry now infinite and assuming the various mod creators did their part correctly, will Forge dynamically handle an infinite number of redundant blocks in its ore dictionary and the plant registry etc? (b.) does forge deal with recipes any better than it did in 1.8? (recipes is what killed Regia Anglorum; recipes).
4) I want to use three or four different mods that add blocks / features at world generation and chunk generations times. Will Forge handle multiple biome/village/caveing/mob mods?
Your answers to these questions will be greatly appreciated.
I am about to log into MC for the first time in over 6 months.
I will run/swim around my old project a bit, remind myself about what I liked and didnt. Then I will consider whether to;
1) continue from where I left off.
2) wait some more
3) update, load new mods, and start a new project
4) _________________.
Ill let you know soonest if is 1 or 2, and if its 3 or 4, Ill have a new thread in a few days.
0
Im pretty stoked to almost triple my ram. This lil gaming box should light up like a blow torch in about a week. (probably end up swapping out my vid card pretty quick too. It only has 1G of on board mem i think).
0
Arrive thursday. First upgrade Ive ever made to this box.
Been playing some practice starts.
Been to bedrock twice.... HOLEECRAP minecraft has gotten better. especially with all these mods.... still gonna play 'legit': no flying and no 'toomanyitems' type mods.
0
So if I just wanted to max out I should buy 4 of these exact sticks that you linked, right?
second question; would it be better to replace what I have with 2X8G sticks instead... in other words; Is 4X4 or 2X8 better, or does it make any difference?
Or even better yet, I have a couple hundred $$ to throw at an upgrade and wish to max out... what would you suggest?
0
I would be happy to, but, I wouldn't do it without the direct permission of every mod creator.
OOTH; when I do finally start a new thread, I 'intend' to include a post dedicated to the mods I have chosen and why, and it should contain a spoiler with a DL link to every single mod I'm using... yep 80 links. I have them all bookmarked in my browser.
0
I think I need to buy some more RAM. Thats actually scary for me... not the installation. I can handle that just fine, grounded and everything. The scary part is knowing exactly what RAM to buy. I know that it has to 'match exactly' to the existing RAM as well as the CPU and the MB... but Im 100% clueless where to start on that. I dont even know if I have one 6G stick or three 2G sticks, or if that even matters... if anyone knows, and would be so kind as to link a newegg item or an amazon auction for EXACTLY what I need ... well that would ROCK.
0
As for FPS... i DO know that one; 50-60
I had to switch the minimap mod out for a lighter version because it was hogging my vid card BAD. i kicked the superior MapWriter Mod and will reinstall the old standby Rei's Minimap Mod. And I have my vid settings turned pretty far down.
0
I have spent about 10 days getting up to speed with 1.7.2 mods.
I will be spending about another week practice playing with my finalized .jar.... testing and experimenting with it.
It has 80 mods installed and running stable (I think).
I couple dozen hours of play and a trip to bed rock or two should let me know if this is ready or not. But either way..... Im back.
0
The world gen list for my Mod-Pack is as follows so far;
1 Biomes 'o Plenty
2 Metallurgy 4
3 Underground Biomes Constructs
4 Mo Creatures
5 Plant Mega Pack
6 Arcane Ascension
Have been testing with them for a couple days and so far no issues what-so-ever. Looks like every ID is generating with no overwriting (fingers crossed)
Will add these if world gen remains stable with them; Millenaire, Pam's Harvest Craft & Wee Flowers, Ruins, Better Villages, Village Taverns, Mariculture -and/or- OceanCraft, Wild Caves and Shipwrecks, as well as about a dozen single-new-ore dependent weapons and armors mods .... not exactly in that priority order.
0
For the last few days I have been reading everything I can find about MC 1.7.X and I think I know what I need to know;
1) Standard world height was finally raised enough to build a big building (256)? Please confirm?
2) Looks like there are about 4.71 metric shittons of great mods out there which are appropriate for legit survival builders. I have compiled a list of about 70 that I am considering (probably cut that to ~45 for final .jar) But, Im still looking for a 'standoff' - 'third person' view fixed camera mod so I can record my builds in video instead of SSs... PLEASE HELP
3) I think I understand how the new Forge works, but I am ABSOLUTELY not a programmer or coder. So a few thing that I cant seem to find with google; (a.) is the Forge item registry now infinite and assuming the various mod creators did their part correctly, will Forge dynamically handle an infinite number of redundant blocks in its ore dictionary and the plant registry etc? (b.) does forge deal with recipes any better than it did in 1.8? (recipes is what killed Regia Anglorum; recipes).
0
1
0
I intend to use Plenty O Biomes, but Ill test a bit with others before I decide.
0
And as unlikely as it may seem, yes I quit on this project.
Kind of
In fact, what I did was take a break from MC... more like an extended break, really. I got stuck. I couldnt build many of the remaining structures I wanted to because of some of the limitations of the MC version on which the project began and some of the limitations of the world that I built.
But, I have been watching MC evolve, and It seems that maybe, with a little help from those of you who have been very close to the game on a daily basis for the last year, all the elements may be in place to take another run at a massive project... maybe even restart this one.
For the last few days I have been reading everything I can find about MC 1.7.X and I think I know what I need to know;
1) Standard world height was finally raised enough to build a big building (256)? Please confirm?
2) Looks like there are about 4.71 metric shittons of great mods out there which are appropriate for legit survival builders. I have compiled a list of about 70 that I am considering (probably cut that to ~45 for final .jar) But, Im still looking for a 'standoff' - 'third person' view fixed camera mod so I can record my builds in video instead of SSs... PLEASE HELP
3) I think I understand how the new Forge works, but I am ABSOLUTELY not a programmer or coder. So a few thing that I cant seem to find with google; (a.) is the Forge item registry now infinite and assuming the various mod creators did their part correctly, will Forge dynamically handle an infinite number of redundant blocks in its ore dictionary and the plant registry etc? (b.) does forge deal with recipes any better than it did in 1.8? (recipes is what killed Regia Anglorum; recipes).
4) I want to use three or four different mods that add blocks / features at world generation and chunk generations times. Will Forge handle multiple biome/village/caveing/mob mods?
Your answers to these questions will be greatly appreciated.
0
1
I am about to log into MC for the first time in over 6 months.
I will run/swim around my old project a bit, remind myself about what I liked and didnt. Then I will consider whether to;
1) continue from where I left off.
2) wait some more
3) update, load new mods, and start a new project
4) _________________.
Ill let you know soonest if is 1 or 2, and if its 3 or 4, Ill have a new thread in a few days.
Peace.