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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from DeadeyePT»

    Bug: After completing the botania flower location scanning quest, Im no longer able to grow wheat,barley or cotton using bonemeal. It still works on every other plant. They still grow naturally. Tried using a dispenser and didnt work. Tried creating a new world and it didnt work either. Tried restarting my computer and it didnt work. Im out of ideas. Should I backup the world and reinstall the pack? Would it mess up with any of my research or waypoints?


    you could try the MFR fertilizer, and giving it bone meal or industrial fertilizer,

    you could also try the researching and making the lamp of growth this helps plants grow when given herba.

    also if you are trying to make mass bread for the Rep quest you could substitute wheat for rice, oats, rye or potato all of those can be made into flour for bread.
    if its the rep quest that you are trying to go for you could also make a mob farm to harvest tainted goos, the Xeno biologist tainted goo quest is repeatable, and the refresh time is 1 game hour compared to the bread quest which is like a day and a half (why does the Xeno biologist need all that goo?)

    not sure how to actually get bone meal to work on wheat again.
    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    so I'm wondering how difficult it would be to make a alternative blight fall map, I mean all the coding that went into the mod pack and only one map. (a very good one but still just one)

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    you can't craft it, but you can find it


    there are a number of trash cans in homes around the floating city.



    but a pool of lava works still

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    I know lot of people complain about certain aspects of of the difficulty of this mod-pack, Hunger especially. but if you don't want a challenge don't download a pack described as challenging and then ask for the challenge to be made easier. or taken away.


    personally I like the addition of Harvest Craft to the pack, and modifying how diminishing returns works. now you are not totally screwed if you use up all your food types and have to just risk some rep and hope the seed bag gives you something new. now there's more of a chance to make new things with what you have, you just need to apply a little time and be creative with your resources.


    changing the why hunger works would trivialize the need to use limited area to farm, and would make encountering new food items while scouting not important.


    If a very hard core/ (yes I have a death wish) version ever gets made I have a few suggestions


    destroy all the bio domes except Omega. the ruined domes can be just more scouting locations with remnants of failed or killed teams.

    at some point, have the tree in Omega die, have the node inside the silver wood tree get removed and replaced with fibrous taint, better know how to seal a area against taint...

    make hunger harder, like it diminishes faster

    add drowning mod, when you run out of air, you die

    disable boats. all the flux in the water is quick to disintegrate the wood the ship is made out of.

    place more swarm hives, purple spider pods, and tentacle stalks around exploration sites

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from adamvan2000»
    The node is in the tree block with the black spot on it. you can actually chop the rest down and collect the saps. I've just started another world and had good drops so far from all my trees. No, your biodome won't get tainted. Yes, it annoys me too when it creeps inside.

    I've learned that the taint can grow diagonally, meaning that if a block is open with a connecting corner then taint can grow in it, thus the way you have to barricade against taint is to create a wall that does not leave open corners in all directions, the easy way todo this is to make all walls 2 blocks thick at minimum.

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    Jaded: please JA-EXCCS-004-01 your our only hope


    JA-EXCCS-004-01: wow.sounds really important, so do you have any supplies or equipment to spare?


    Jaded: no you have to earn that.


    JA-EXCCS-004-01: wait but the reports say that you gave the last guys Needle rifles, saplings, Survival Knives, Invar armor.


    Jaded: Those reports are classified.


    JA-EXCCS-004-01: you left them all out on the table


    Jaded: yes that's where we keep classified records


    JA-EXCCS-004-01: Can I at least get some boots


    Jaded: nope

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Dodjer»

    Answer #1: No, I just recently installed this modpack and have never run any other version other than the 1.7.10 2.0.4e version.

    Answer #2: Processor: Intel(R) Core(TM) i7-4700MQ CPU which runs at 2.40 GHz. Storage: I have 16 GBs of RAM, with 8 GBs left. System: 64-bit Operating System, with a x64 based processor. Graphics: I have a NVIDIA GEFORCE Graphics Card.


    I hope this questions will help me, please get back to me as soon as possible!


    hmm since you can download the modpack and it starts.

    based on my limited experience trouble shooting there's a few things you should try.


    1: check the options Technic launcher and make sure the Ram allocation for the mod pack is turned up to above 2 gb of Ram at least generally higher is better.

    2: check the version of Java you are running, since you have 64bit OS make sure you are running the 64bit java.

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Dodjer»

    I encountered a problem on this modpack, it would be much appreciated if you told me how to resolve it! I installed this modpack on Technic Launcher, however, when I launched it, Minecraft 1.7.10 would not respond and then after it loaded, it would stop at the "Initialising" part of the loading, then crash back to the launcher! Please help me fix this issue so I can run this amazing modpack!


    Few Questions

    1 have you ever been able to run any version of this modpack?

    2 what specs does your Comp have.

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Dranzzel»

    Can sb please tell me how to find all Nether and End ores?

    Seriously I have 5k of end stones and haven't found a single ore of meutoite.

    And in Nether I can't find anything besides the regulars T_T


    And manganese, haven't found a single ore either: I wanna make a Reactor and a Turbine, but I'm short on steel.


    What I am doing wrong?


    its mentioned at by the guys in the teleporter room but you can find manganese under the arctic biome,


    if your in the nether you are playing a older version, in the later versions their is no nether realm, or end realm. I would suggest the laser drill for Meutoite then.


    also there are other recipes for making steel. use the TMI (too many items) interface to find them

    Posted in: Mod Packs
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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Talonos»

    Consider TE Caches and a wrench? They don't give you a movement debuff while you carry them.



    the dolly only gives a movement penalty if its in your active inventory, so I store it in my Satchel or in my 2nd hot bar via the travelers belt (tinkers constructs)


    also a cache and a wrench require 5 tin which I'm not quick to come by or part with in the early game.

    A dolly and a Barrel require wood and iron


    Edit: Plus I like to look at a wall of barrels with various forms of cobble displayed on them

    Posted in: Mod Packs
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