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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    OH I found a exploit with Heatscar spiders,


    the spawn egg for them gives a mother Heatscar spider, catching it in a reusable net triggers its baby spawning event which spawns 2-4 baby heatscar spiders, catching the mother does not damage and you can lay the mother back down from the reusable net and pick it right back up for more free baby spiders,


    I furnished a little drop zone right above my grinder room so I can un-net and catch the mother spider rapidly dropping dozens of baby spiders a minute and juicing them for easy easy mob essence. I might try making a autonomous activator and having it right click the net and see if it can perform this function for me. this does take some effort to get to but its basically a easy and fast acting mob spawner.


    edit: I havn't tried it yet but I beat you could get pools of bloods using this as well


    perhaps if you replace the mother heatscar spider egg with a baby heatscar spider egg, I'm not sure if you can get the mothers from spawning the babies but they drop the same loot.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    has anyone been able to find terrestrial Nether quartz, I have been stripe mining the desert and I've come across, pockets of air in the ground, but no terrestrial Nether quartz, I looked in the NEI list and the block is not present in the list for any type of stone. since its not on the NEI list I don't think its just my map, strange, thou because it was in previous updates.




    Edit, ok it was just a problem for the server I was on. shucks, no sharp weapons for me :(

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from pondfisher»

    I have 8 Promethium ingots in my smeltery, but when I try to use it to make a pickaxe head by right clicking on the drain, it does not work. I think I have enough metal in there, so am I doing something wrong?


    you also need a gold or aluminum brass pick axe cast sitting on a casting table, and a seared faucet needs to be connected to the drain


    2nd while you can use the smeltry to make a promethium pick axe, its not the only way to make a promethium pick axe, you can use 3 promethium plus 2 stick in a regular crafting table to make the pick axe the instructors quest is asking for

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    Have not been finding a lot of bugs or blemishes but a few notes


    the machines reward bag for upgrade modules for MFR machines (disappointing reward category) you get 5-6 upgrades pieces all of different material, when I saw what I got my response was, cool I’ll need those and now I don’t have to use rare materials for the higher tier upgrade, I was fairly happy with the reward)


    I’ve been noticing on servers, a lot of people can’t find old journals, or untranslated pages for the translation quest/ tabula rasa, they can’t find any because others have got to places first and now there are none left, is there a way they can obtain these which is renewable? Otherwise they will need to beg other players to give them an unused research note from other players.


    If you’re in the desert and find a vanilla pyramid (there is one) you can use the TNT blocks in the trap at the bottom, merge with a slime ball, now you have SDX TNT and you can jump to the top of the tech tree with blast mining. Oh and some cool loot in the chest to boot, not really precisely a bug but I thought you could get extremely lucky with this. It’s also fairly close to Gamma bio dome, a whole lot of early game exploiting could happen with it.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    use a boat to out run the swarms (and everything else) on the water. or make a blade and kill the swarms.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from adamvan2000»
    The node is in the tree block with the black spot on it. you can actually chop the rest down and collect the saps. I've just started another world and had good drops so far from all my trees. No, your biodome won't get tainted. Yes, it annoys me too when it creeps inside.

    I've learned that the taint can grow diagonally, meaning that if a block is open with a connecting corner then taint can grow in it, thus the way you have to barricade against taint is to create a wall that does not leave open corners in all directions, the easy way todo this is to make all walls 2 blocks thick at minimum.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    Jaded: please JA-EXCCS-004-01 your our only hope


    JA-EXCCS-004-01: wow.sounds really important, so do you have any supplies or equipment to spare?


    Jaded: no you have to earn that.


    JA-EXCCS-004-01: wait but the reports say that you gave the last guys Needle rifles, saplings, Survival Knives, Invar armor.


    Jaded: Those reports are classified.


    JA-EXCCS-004-01: you left them all out on the table


    Jaded: yes that's where we keep classified records


    JA-EXCCS-004-01: Can I at least get some boots


    Jaded: nope

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    wow the update/release is coming and it even has a count down timer, and interactive teaser page. time to jump in that drop pod like its hot!

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    makes omega dome a fair bit easier since there is a mine shaft attached to the dome. although there is no clay anywhere super close so again not a super fast exploit.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    ok I tried some blast mining and it works.


    not so much normal TNT but Green and Blue SDX will effectively mine ores at any mining level, thou TNT will tend to destroy alot of drops, SDX doesn't destroy item drops and has over twice the blast radius.


    Fuse wood I think only has the capacity to Damage a player and destroy drops, and I have not seen it break blocks, so it isn't effective for mining


    I have no idea how to obtain 4-5 gun powder early on to exploit this fact, i guarantee Driskel won't give you explosive stuff. you could clear alot of land to let mobs spawn or make a old fashion Giant Floating Cobble mob spawner trap but that would be very time consuming and you would be better served to just mine and hope you come across the next highest metal.


    Quote from SilentInterim»


    I'm not sure it would be wise to add Gun powder to the supplier list.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    I kinda wish there was a way to get pig iron. I can't tell how many times I've been on mining expeditions and have almost died from starvation because I've run out of food, Maybe if we took Pokefennium and added the letter r and made it Porkfennium and gave it the tasty modifier. because mmmm Bacon

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from MagisterXero»

    this would be a change I'd implement myself in the overrides, but I am not an owner of a server.


    Now if I could only find a blightfall server to join.


    the Exp factor makes tinkers tools better than just about every other tool by the simple fact that they improve with use in almost every way. so having a low exp modifier is kinda of a all important modifier even if it is very brittle.


    being brittle is really not a significant Nerf because you can easily get around this by adding a diamond, (+500 durability) plus it could get the emerald, reinforced, free modifier slot, & regenerate modifiers with level ups which will be frequent given the exp modifier.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a

    Given that in the next update cobalt gravel ore has been removed (no more getting cobalt with hands and a torch)


    there will be one place I can think of which you can find Cobalt then


    then the first place you will probably be getting Ardite or cobalt is the volcano along with the other nether ores, since thats the only place netherack is suppose to be available.


    at that point you can easily jump several mining levels very quickly progress right past the mining levels for Fairy, Pokefennium, Manyullyn and anything below the extreme level.


    infact in a recent play through I found a netherrack deposit with Ardite in it, Mined it, made a fairy pick axe head, went back to the same deposit, mined the other nether ores right next to it in that same small vein, went back to base and made another pick axe head with a Alien mining level and replaced the fairy one I just made, I used the fairy pickaxe for probably less than 1 min before it became irrelevant


    to be fair Pokefennium stats are not good at all considering the cost involved, but even if it were to be put on par with Fairy, you may just leap zoom through their mining levels regardless.


    in short don't get attached to your pick axe heads. they are replaceable

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from MagisterXero»


    Now for the life of me, I cannot understand the reasoning behind the extreme nerf to pokefennium. (Fairy remains unchanged from Iguana's default values, basically) Here's why:


    They seem to be alloys which are fun to have but aren't relevant to any quest or the tech tree.


    I'm a personal fan of blood wood, but if i'm honest with myself it think its kinda Over Powered, all of the nether woods kinda are and allow a bit of tech tree leap frogging early game, but you do have to gamble by spending rep on sapling bags early on in the game. (i do it every time I start a new play through thou because I feel the rewards far out weigh the cost, a sign that it might be over powered)


    alot of changes have been made to materials mining levels to establish a effective mining tech tree.

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    posted a message on Blightfall [HQM Adventure map] v2.0.3a
    Quote from Talonos»

    Next version is making a major taint cleaning machine that you can put onto an Archimedes ship to easily relocate.


    a thought


    will Archimedes ships helm and Air ballons still be cheap? meaning only requiring iron, glass, wood, wool and string. and then you can fly (1 helm plus 1 air balloon equals flying air ship). because if so then it will be quite easy to just make a air ship and then a player could just fly to ever exploration site & dome and never set foot on tainted ground. a total cowards option, but viable if the ship parts are that cheap to make.


    it would make sense to include some more costly material in the ships helm or air ballons, so that it would not be a early game option

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