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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Quote from Sunconure11


    Edit 2: Would the makers of this pack be fine with my patch including a few mods that'd go along with this pack nicely?


    I'm not sure I follow. Could you elaborate a little, please?
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Alright, the servers should be back up. Sorry for the wait.
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    We're having issues with the server at the moment. For whatever reason, it's refusing to start up after a java update. As soon as we're able to fix this, we'll have it back up. Sorry for the inconvenience, please hang in there while we solve this.
    Posted in: Mod Packs
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    PolluxStar and I have put together a brief guide to brewing, if anyone is interested. Check it out!

    Posted in: Minecraft Mods
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Whoah, that's nuts.
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Still haven't seen one of those. 1-hit kill, devours all your stuff?

    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Tarmunora, thanks for bringing the Reliquary issue to light. We'll be working on a solution, and hopefully have an update with the fix out by this weekend's Saturday play session.
    Posted in: Mod Packs
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quick question.

    I've created a summon spell. The summoned creature is hostile toward vanilla monsters and Ars Magica monsters, but it seems to ignore hostile monsters from several other mods entirely, even if I've attacked them or been damaged by them.

    Is there a way to mark specific mob types as targets for summoned creatures?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Eldritch Studies Official Server
    Quote from ASM_KALION

    Ya but I waited at my desk for 2 hours asking on the forums why it was down and I didn't get a response until after I gave up


    Sometimes people literally cannot get to their computers to reply to messages. Sometimes things come up in life that, believe it or not, are actually more important than minecraft. No one told you to wait around.

    We're doing our best to keep a regular schedule with the weekends server, and we apologize for not getting the server up last night, but something came up and it was an impossibility. We will be putting the Friday server up today instead, and we hope you'll all be able to join us.
    Posted in: PC Servers
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Quote from ASM_KALION

    Have you guys thought of adding the tool belt mod and or the crafting dead mod, I know the crafting dead mod has guns and stuff but what other mods that you guys have added adds as much terror and challenge as this. of course this is supposed to be a magic mod pack but seriously, even with magic people would still invent technology, I could come up with many ways to back up this modpack especially the fact that mini boss mobs spawn not 10 blocks from where new players spawn and since the whole block ID thing messed up every chunk you could save the hostile and some peoples bases if they want and reload the world for a fresh, no block ID, restart with everything everyone has. And anyway everyone has there mode of weaponry.


    The tool belt mod is cool, but we took out back tools because they were still visible even when the player goes invisible via a potion or a spell. Do you know whether or not the tool belt mod has the same problem?

    We won't be adding the Crafting Dead, as it doesn't fit the overall sword-and-sorcery feel of the pack. It's something to keep an eye on if we eventually make another pack with a modern-day theme, but we have no plans for anything like that at the moment.

    We're happy with the current level of difficulty in the modpack. Tough as nails and unforgiving was the goal. Staying alive should feel like an accomplishment, and the occasional death should be expected. There are already plenty of extremely powerful abilities and items to make and find. They all take time and effort to acquire, and this was our intention.
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Quote from _cezan_

    I dont understand the Technic install instructions

    Figured it out! Whens the server coming


    Currently, we only have the Friday Nights Server available. It opens up on Friday evenings almost every week. Check the information about it on the first page. There will be a second server soon, one that will be running constantly, 6-7 days a week. "Soon" is the best I can give you for that one, at the moment. Keep posted, we'll update you guys as soon as we're able.
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    The update we'll be using for the server is out! It's been released through the Technic launcher for your convenience. Note that you no longer need to manually install Thaumcraft (but you should still install Better Grass and Leaves because it's awesome). Follow the directions on the front page and you'll be good to go for Friday night! We'll release the IP for the server as the time draws near.
    Looking forward to seeing you guys in game!
    Posted in: Mod Packs
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Silentine


    I do not know how spawner blocks work but I will assume it could be because of spawning limitations. All mobs in this mod have a spawn height limitation depending on the mob. I suggest trying to make a spawner above ground level (+64y) which spawns day mobs to see if my assumption is correct.



    Thanks, I'll try spawning a few dungeons above ground and see if they work there. It would be great if that fixes it.

    The mod author for Doomlike Dungeons said that Lycanite had a similar problem with his mobs, but that somehow he fixed it so that mobs from a spawn block ignored the spawn restrictions, if I understand what he said. If there's any chance something like that might make it into a future update for Grimoire, that would be amazing.
    Posted in: Minecraft Mods
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Quote from Metaldude555
    Before my PC conked out, I noticed something that could potentially diminish gameplay. I noticed that Back Tools models still show up on a player who's using an invisibility item. Didn't get a chance to see if there was a way for individual players to disable that in-game, but it kinda ruins items like invisibility potions and Reliquary's cloak of distortion. Also, I think monsters can see the player because of the shown model. I had been attacked while invisible more than once. Something to look into. I'd look into it myself, but like I said, my PC's out of order and all I have to work with is my iPod Touch.

    You, Sir, are absolutely right. It was a pretty cool little mod when it was just the three of us on our private server, but I think it might need to be taken out for this update.

    Does invisibility ordinarily prevent mobs from noticing and attacking you? I was under the impression it was only useful against players, but I could be wrong.

    Quote from ASM_KALION
    I didn't technically mean sub faction I actually meant like we could have a huge council or something and factions are joined by choice, plus why are we doing factions, what exactly is the reason of destruction? It's going to be an RP story so where's the back story? I've got an idea though. Since the whole end demon attack and everything is a back story in its self, Pollux doesn't really need to create one, but I think everyone else should come up with one, plus how many people are going to be on the server any way? And when the server goes public I may not be in the arriving group, but unless it's this weekend I probably will be, I was thinking that when the server goes public we go fully RP and act as our characters would and try not to express any outside thoughts. That will show the awesomeness of our characters. So I was thinking. Until the server goes public we could all make a good backstory and personality for our characters.


    Given the large amount of PvP-focused items and abilities in this pack, I think warring factions makes perfect sense. Banding together to survive will almost be a necessity anyway, between the extra-dangerous world and hostile players. Obviously, no one will be forced to join anything. Since this will be a public server, we can't enforce roleplay, and won't try. Those who are interested are of course welcome to nerd it up and get in character with us, but even if that ends up being the minority, that's fine. Everyone can enjoy the game their own way.
    Posted in: Mod Packs
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    posted a message on (Updated 4/18/14|v1.2) ELDRITCH STUDIES - A Mod Pack for Minecraft 1.6.4
    Here's something I wrote, another example of the kind of thing that might appear in the Lost Books pool. Some light reading to set the mood.



    The following is an excerpt from a tattered journal, bound in rawhide, scrawled in a murky ink on rough, yellowed, hand-made paper:



    I once heard it said that hell is found in other people. The happy fool who penned that lie never set foot in these lands.

    How many years have vanished since I last heard a single word uttered by another man? The memories of my years cradled in the warm bosom of civilization fade further with each fleeing day. No longer do the faces rising before my inner eye dredge from my depths the barbs of loneliness which long hence settled there. In the moments faltering on the precipice of sleep, once-familiar voices drift to me from decades past, as silt through the night-deep trench. I am a pierced vessel, and as the man I was trickles out, what is this which seeps in to replace him? What abyss waits below to swallow me in my descent?

    The tree drops its ripened fruit, the carrion bones slough their husk, and I shed the vestiges given me by the consensus voice of Man. The amalgamated convictions, the habitual shrill worries and cares, the predetermined forms and dances of the collective, all withered and fallen to ash, like the pyre that was meant to be my ferry to oblivion.

    Though I have lost even the face of my own mother, still do those last moments remain scorched vividly in my memory. The anxious whispers and shuffling of feet outside my cabin door, the rising smoke and crackling timber in the square beyond, the shredding bite of the window glass into my flesh as I leapt into the night, the clutching ache in my breast and the searing sting of terror in my eyes as I ran my bare feet raw over the forest floor. I still leap awake in the deathly pre-dawn hours, hearing the echoes of their slanders and curses pursuing me down that bramble-strangled deer run. With bitter triumph do I recollect the hoarse laugh that soared from my throat and overtook their screams when they breached my door and found my parting gift.

    Thus I fled, stumbling over grasping roots, crawling through voracious swamp muck, clawing through constricting vines, and staggering over freezing mountain passes, until no lights bobbed behind me on the horizon, no trails betrayed my route, no searching hounds bayed in the dark, and no hearth smoke rose for miles in any direction. There, into some dank pit of lichen-caked rock and guano-spattered clay, I fell at last, starved and broken.

    The sleep that came was deep and nightmare-harried. Yet how many times did I start awake, every muscle straining, roused by a furtive stirring on the cusp of hearing? In those agonizing moments of breathless anticipation, I learned the true nature of silence.

    I felt it first as a gaping void, the phantom pain of an amputee's severed limb. The world around me was suddenly empty without the susurrus of voices and the murmur of other life. At times I wondered if I had lost my hearing entirely.

    But then the picture inverted, and the void became substance. True silence is not an absence but an overabundance, akin to the overwhelming radiance which blinds the eyes fixed on the glaring midday sun. Without the mundane distractions which had always deafened me, I began to perceive subtle patterns in the stillness.

    In that Stygian grotto, I came to keep the secrets betrayed by the sliding shadow's whisper. I saw the hidden arrays in the blood-sign which ever throbs behind the eyes. In my waking dream, I emerged to move silent and formless through the misty liminal realm, guided by the lights which beckon through the lamentations of the ancient oaks, and therein learned of the dark ascencion of the heretic seers. In the shrieks of the storm winds, my spine reverberated to those voices which drift near on the backs of the Outer currents, those dread voices which relentlessly insinuate, and tempt, and mock, and flay bare the flesh of the truth.

    Do not seek the silence, lest you find it refuses to release your listening ear.

    In this fugitive hermitage, I trespass upon the domain of the forgotten gods, the hideous names of which crawl forth from the black aeons predating Man's ascent from primal, bestial squalor. I falter to write them here, fearing the act should turn their merciless eyes upon me and condemn me to an unspeakably worse fate. It is to their blasphemous, sepulchral murmuring that the sylvan sea quakes and bows. Their blood-hymns are the final horror-rent shrieks of the hunted. Their temple, the mouldering carcass-pit, the charnel miasma rising as profane incense. Their baleful eyes leer through the blind, white sockets of long-dead stars. And in these befouled lands, their children howl and grovel and writhe in ceaseless hunger, the cast-off fragments of the Creator's nightmare. Some day, not even the Sevenfold Incantation will hold them at bay, and I shall be their greatest feast. But before they claim my flesh, I will steal their secrets and turn the fury of the outer spheres upon their loathsome manifestations. And should I meet one of the architects of my exile, in glorious lex talionis, I will drag them screaming into the truth of this world.

    (The following section is illegible, and the rest of the tome is blank.)

    Posted in: Mod Packs
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