• 1

    posted a message on Great seed, disturbing name.
    If you use this seed, go to the desert to the south and you'll find...


    A desert temple...


    in front of a village...


    with a somewhat buried skeleton spawner nearby.

    The seed: deadpuppy
    Posted in: Seeds
  • 2

    posted a message on Cheese


    Yes, I know that cheese has already been suggested (links). However, this topic is solely devoted to the cheese idea and a simpler, non-invasive implementation. What I’m presenting is cheese as not only an easy to make food but also as a building block.

    The Product:
    Cheese Block and Cheese Wedges:

    In all its cheesy glory.


    The cheese block could have almost identical properties to the melon1. If you break a cheese block or push it with a piston it would break into cheese wedges. To re-constitute a cheese block assemble 9 cheese wedges (like with melons).


    A bigger knock-off than ____________

    Simply, this would make for a comedic building material.

    The tiny Cheese Fort of Exampleness looms against a rainy ender-sky.

    Logically, however, cheese wedges should restore more of the food meter than melon slices since proper cheese is fairly fatty (maybe like 2-3 bars?).

    Crafting Proposal:
    To start the process you'd need to craft some curdled milk. It would be the same recipe as a fermented spider eye except using a bucket of milk instead.

    If anyone comes up with a suggestion involving a bucket of urine, let me know.

    Next, you put it in a caldron and leave it2.

    I'm sure the dogs will leave it alone...

    Maybe in the same amount of time it takes to grow wheat, you’d get a cheese block on top of the cauldron3.

    No, you can't have any.

    Remove the cheese block and the remaining curdled milk should be good for 3 more cheese blocks if it is unobstructed.


    In Closing:
    This idea is non-invasive, meaning that players would be able to get by without making cheese, it wouldn't change the mechanics of most of what is already established4 and, because it is somewhat costlier to make than other forms of produce, it wouldn't abolish anything.

    The strongest argumentative standpoint against this idea I can think of would be that it would be a waste time on Mojang's part to implement since it doesn't solve any problems or really advance gameplay. Even then, the cheese block and cheese wedges themselves are almost identical mechanically the melon and melon slices, except maybe for a texture and a constant variable that determines food meter restored and the process would make use of the currently impractical cauldron.

    So if you like the idea vote it up and maybe put the support banner in your signature.

    [url="http://www.minecraftforum.net/topic/1687661-cheese/"][IMG]http://i709.photobucket.com/albums/ww95/Surn/Mine%20Crapft/cheeseB_zps0eee6da7.png[/IMG][/url]


    Even if you disagree with the idea, you could still link to this thread next time someone complains that the game is too hard (example : “Mob n is too hard to deal with and should be removed”). How is it relevant?

    Troll: I think you should support the cheese idea.
    Complainer: Why?
    Troll: Because it would go great with your w(h)ine5.




    ____________________________
    1In fact, I re-skinned the melons as cheese for illustratative purposes.
    2Similar to Ouatcher’s suggestion (link).
    3As a plus, it shouldn't require light to grow.
    4Unless mooshrooms are reconfigured to give pre-curdled milk.
    5Yes, this suggestion was also a setup for a joke. I was going to make a banner for that but then I thought it would be a bit harsh.
    Posted in: Suggestions
  • 0

    posted a message on [1.4.7] Small Survival Minecraft Server LFM!
    MC name: Surn_Thing
    Availability: Saturday night, maybe Sunday
    Reliability: I don't like to leave a task unfinished.
    Intentions: I would like to help build and get things set up. I can use allocator blocks to create teleports and kit dispensers and I do well with redstone. I can't stay permanently, however, because if I’m on a server that’s too much fun my productivity will go down the crapper.
    Age: 25
    Posted in: PC Servers
  • 0

    posted a message on Willing to Create Server Banners
    I just tried the site out myself (banner snack). The banner creation interface is easy to use and still has quite a bit of depth. That being said, if somebody really wanted a banner they could just make one themselves using the site.



    In the mean time, if you'd seriously like to try making banners you could try GIMP (free Photoshop alternative) and Graphics Gale (also free, great for pixel-art).
    Posted in: Art Shops
  • 6

    posted a message on 200 things that you might not no about minecraft
    124: Like Endermen, baboons will attack if you make eye-contact.
    125: Minecraft does not contain baboons.
    126: Contrary to popular belief, items do not de-spawn. Notch covertly logs into each world and takes items that have been left out too long.
    127: You don't play Minecraft, Minecraft plays YOU.
    128: If a creeper explodes at exactly 1:12.28 AM, all creepers will, from then on, drop glowstone dust instead of gunpowder. This is irreversible.
    129: Whenever someone is banned from a server, Notch re-considers implementing thirst.
    130: If you scream the phrase "PANCAKES! NULL VARIABLE! ALEX JONES ON THE PIANO!" into the mic while running 3 instances of Notepad and 1 instance of Audacity exactly 5 seconds before jumping into the end portal: instead of the scrolling text ending you will get a cut scene depicting 3 villagers on the moon playing the Canadian National Anthem on clarinets while the staff of Mojang does the Macarena dance in the background.
    Posted in: Discussion
  • 0

    posted a message on Does anyone else consider "Bane of Arthropods" a junk enchantment?
    Quote from Person360

    Bane of Arthropods does only does bonus damage to 3 monsters, and so does something like smite - Except there's isn't much reason to attack zombie pigmen, so why is Smite better than Bane of Arth.? Smite is mostly helpful against skeletons, as zombies are fairly easy to kill in the first place, and I'd say spiders are more difficult to fight than zombies...
    Plus, when I do encounter silverfish or cave spiders, I appreciate any help I can get - Especially in custom maps where combat with them is often much heavier.

    Right, now I know bane of Arth. isn't the best enchant ever, but I can't help but to ask why some of you despise it so much. It's definitely not the best sword enchantment you can get, but why would you just throw it out? It seems like a waste to me.


    Smite is better than Bane of Arthropods because zombies and skeletons are more common than cave spiders and silverfish and is therefore more useful, more of the time. It even works against the Wither boss. As for spiders being difficult to kill, myself and others don't see it that way. Bane of Arthropods is agruably the worst enchantment because every other enchantment is useful more often. Fire aspect, sharpness, looting work on every overworld mob (and with the exception of fire aspect, every Nether mob)- Bane of Arthropods does not.
    Posted in: Survival Mode
  • 0

    posted a message on Does anyone else consider "Bane of Arthropods" a junk enchantment?
    Whenever I enchant a sword, and put a lot of levels into it, the last thing I want to see when taking it out of the enchantment slot is Bane of Arthopods. I don't want to seem whiney, but this enchantment only works on 3 kinds of mobs1 and even then, silverfish and cave spiders are uncommon encounters.


    Does anyone else feel this way or am I alone with this opinion?


    _________________________________
    1Spiders, Cave Spiders and Silverfish
    Posted in: Survival Mode
  • 0

    posted a message on Improved dyeing.
    Arguably, as some means of making it's cost line up with it's value as a tool, It should cost 8 dye to create a pre-colored brush. To keep in line with other tools it should not be repairable except by the anvil (and even then, it would make more sense just to make a new pre-colored brush). Also in-line with other tools, the crafting materials (paintbrush and dye) should not be reclaimable in the same way cobblestone and sticks cannot be reclaimed from a stone sword. However, that's not to say the color of the pre-colored brush should't be changable after crafting by adding more dye.
    Posted in: Suggestions
  • 0

    posted a message on Improved dyeing.
    Quote from Artifact123

    I don't completely understand what this is supposed to mean.


    What he, Epic Ender Miner and myself are getting at is to combine/craft dye and a paintbrush together into one item that functions independently of whatever else is in your invintory. in other words:

    Brush + Dye = Pre-colored brush.
    Posted in: Suggestions
  • 1

    posted a message on Improved dyeing.
    I think you're on to something with a paintbrush to paint blocks post-placement, but not like this. Arguably, having to arrange and re-arrange dyes to accomodate the paintbrush seems a bit cumbersome and awquard compared to old methods, not to mention it could easily clutter up your hotbar.

    Why not pre-color brushes instead? For exmaple: take a crafted brush, surround it with purple dye in the crafting table to get a pre-colored brush that paints blocks purple without any need for more dye. This way you can make a whole bunch of pre-colored brushes and you can set them in your hotbar like a color-pallate used in paint programs.

    Even then, it's debatable wheather making colorants (and the availablity of wood for coloring) so available would be good idea. On one hand it wouldn't hinder game functionality (provided the old coloring methods remain) and would lend more creative freedom; but on the other hand, it could lead to multiplayer servers looking like they were visited by Pukey the paint monster as some aren't responsible enough for such creative freedom.

    It looks like you've put some thought into this idea, which is to be appreciated, but I'd still say this idea is three-quarters baked. No support.
    Posted in: Suggestions
  • 0

    posted a message on Vanilla 18+ MATURE SERVER. Fresh Map!
    Any particular reason my application was ignored?
    Posted in: PC Servers
  • 0

    posted a message on Vanilla 18+ MATURE SERVER. Fresh Map!
    IGN: Surn_Thing
    Age: 25
    Average hours: 2-10 hours, weekends only.
    About: Fairly untalkitive, good with redstone, has some art skill.
    Posted in: PC Servers
  • 0

    posted a message on 18+ Mature server. Solid friendly community.
    IGN: Surn_Thing
    Age: 25
    Sex: M
    Location: Canada
    Additional Info: Good with redstone, has a background in graphic design and animation.
    Posted in: PC Servers
  • 0

    posted a message on 18+ Mature server. Solid friendly community.
    IGN: Surn_Thing
    Age: 25
    Gender: Male
    Location: Canada
    Willing to use mumble: Yes, if I have to
    Additional Info:
    - I know my way around redstone (can create secret trap doors and auto-harvesting machines).
    - I restrict my Minecraft use for productivity purposes (may "disappear" for 2 weeks at a time)
    - Looking for a kid-free server
    Posted in: PC Servers
  • 0

    posted a message on Minecraft for Wii U
    Quote from Twister1134

    Mojang signed an exclusivity contract with Microsoft. That means that it cannot be produced for other products, such as PS3 and Wii U, even if Mojang wanted to.

    The pocket edition was made before the contract was signed, so it is exemped from its binding.


    Huh, I was wondering about that.

    Still you never know, someone may come along and make a knockoff or derivitive (see also: Terraria, Junk Jack).

    Mine...Crossing... Casual... For Bored Moms... World... WiiU...
    Posted in: Suggestions
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