Your BIOS default setting is probably to check any removable storage and then the HDD. If you want, you can change this by spamming either delete or F11 (I forget which) while your computer is booting up and then find the boot order and change it to check the HDD first.
All I can see from that error is that your system has run out of memory. Is this from when you run the game, or is this happening in the mono develop editor? Going on the fact that your signature link isn't you real computer, may I ask what your current specs are specifically RAM? Also if the game is crashing after being run in the editor it may be because you have some dodgy code.
Also in terms of learning Unity I recommend that you join their community as there are loads of people over there that are willing to help others out. It's also a good place to get feedback on your projects etc.
I found this http://forum.unity3d...MemoryException, however the errors aren't quite the same but they both look as though they are related to MonoDevelop.
This is all happening in MonoDevelop. I'm positive my build is fully capable, but here it is.I tried what the other person suggested, but to no prevail.
Also, I'm pretty sure it has nothing to do with my code, cause the only thing I've used was this:
EDIT: Weird, if I just leave MonoDevelop open, it will eventually come up with the error. It's not using up all my RAM either because I was monitoring it the whole time.
Okay, now I'm getting a terribly annoying error that happens only when I'm scripting something in Unity. A Window pops up saying, "Unhandled Exception." If you expand it this is the log:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at GLib.Opaque.GetOpaque(IntPtr o, Type type, Boolean owned)
at Pango.Layout.get_Attributes()
at MonoDevelop.Ide.CodeCompletion.ListWidget.<>c__DisplayClassc.<OnExposeEvent>b__b(Category curCategory, Int32 item, Int32 ypos) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 447
at MonoDevelop.Ide.CodeCompletion.ListWidget.Iterate(Boolean startAtPage, Int32& ypos, CategoryAction catAction, ItemAction action) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 661
at MonoDevelop.Ide.CodeCompletion.ListWidget.OnExposeEvent(EventExpose args) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 360
at Gtk.Widget.exposeevent_cb(IntPtr widget, IntPtr evnt)
There's nothing that's going to help you with unity besides unity documentation or tutorials. It's pretty much an enclosed engine that you use scripting with. So you'll be learning specifically unity scripting.
Yep, I think that might be the answer. I already started listening to the first few videos, which has mostly been a review for me because of my prior C# knowledge.
I think that I'd like to take a chance at Unity. What and where are the best tutorials to start out with? My previous experience consists of some C# ( classes, arrays, and other basic stuff ).
I guess my goal is to reach the point where I can craft something similar to 0x10c. I'm not expecting that to happen any time soon though.
This might seem vague, but I don't have much else to add.
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I wouldn't skimp on the PSU like that. You'll want a higher wattage if you want to upgrade in the future.
There's the same build with a better PSU: http://pcpartpicker.com/p/1hBhH
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How do people even find such old, smelly threads?
ChrisGayle, you have just woken up a very old zombie.
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This is all happening in MonoDevelop. I'm positive my build is fully capable, but here it is.I tried what the other person suggested, but to no prevail.
Also, I'm pretty sure it has nothing to do with my code, cause the only thing I've used was this:
EDIT: Weird, if I just leave MonoDevelop open, it will eventually come up with the error. It's not using up all my RAM either because I was monitoring it the whole time.
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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.DefaultBinder.BindToMethod(BindingFlags bindingAttr, MethodBase[] match, Object[]& args, ParameterModifier[] modifiers, CultureInfo cultureInfo, String[] names, Object& state)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at GLib.Opaque.GetOpaque(IntPtr o, Type type, Boolean owned)
at Pango.Layout.get_Attributes()
at MonoDevelop.Ide.CodeCompletion.ListWidget.<>c__DisplayClassc.<OnExposeEvent>b__b(Category curCategory, Int32 item, Int32 ypos) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 447
at MonoDevelop.Ide.CodeCompletion.ListWidget.Iterate(Boolean startAtPage, Int32& ypos, CategoryAction catAction, ItemAction action) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 661
at MonoDevelop.Ide.CodeCompletion.ListWidget.OnExposeEvent(EventExpose args) in c:\BuildAgent\work\f07246b5212f7be4\monodevelop\main\src\core\MonoDevelop.Ide\MonoDevelop.Ide.CodeCompletion\ListWidget.cs:line 360
at Gtk.Widget.exposeevent_cb(IntPtr widget, IntPtr evnt)
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So far, that has held very true.
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I guess my goal is to reach the point where I can craft something similar to 0x10c. I'm not expecting that to happen any time soon though.
This might seem vague, but I don't have much else to add.
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And what do you use this for?
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Lol, I didn't even mean to put "GHz Edition". My brain is trying to kill me.
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Here's the rest of my pasta: http://pcpartpicker.com/user/Abuilder/saved/w0r
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HAHAHAHAHA I love it! Tell me another!
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Tried it, did nothing.
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