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    posted a message on Anybody got piston use Ideas?
    Self acting breaks on minetracks.
    Dispensers that pop up and shoot arrows.
    New and exciting ways to push kids off of ledges in smp.
    They could also make it so your minecart tracks shift left and right depending, much like actual train tracks.
    Posted in: Discussion
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    posted a message on 5 Facts you didn't know about the MC forums
    6. It's full of trolls. Much like the OP.
    Posted in: Forum Discussion & Info
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    posted a message on whats the hardest part of game development?
    Hardest part?
    Sprint 0.
    Posted in: Discussion
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    posted a message on Your description of Minecraft
    There is no hope. There is no god. There is only spiders, skeletons, zombies and green exploding penis monsters in the cubic hell. You. Must. Survive.
    Posted in: Discussion
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    posted a message on THATS IT 4 Diamond C'MON
    Oh, also, what level are you on?
    Try the 12th layer from the bottom, that seems to be the best for me.
    Posted in: Discussion
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    posted a message on THATS IT 4 Diamond C'MON
    Go longer than five spaces per branch.
    I personally make each branch 20 blocks long.
    and I can say it fetches me a hefty amount of diamonds.
    Posted in: Discussion
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    posted a message on I got a problem with Notch
    I'll admit I feel the same way a bit, but not for the same reason.
    In an agile environment, he should be including what's currently being worked on in every build, as opposed to polishing it before releasing it. But it's not a huge concern.
    I also feel like "fantasy" may be a loss in translation somewhere. But I could be wrong.
    Posted in: Discussion
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    posted a message on Am I the only one who's really disappointed in Notch?
    Quote from The_Battousai »
    Quote from Satharis »
    It's like getting on a cruise ship, and them charging you to use the life raft when the ship starts sinking.


    Did you just equate a life-or-death situation to a hobby involving coding? Because that would be hilarious.

    Someone pointed it out before me.

    It's more like if you made comics, and you liked making them, and the local newspaper said, "Hey, give us five bucks and we'll print it in our paper."
    The difference in the situation being, you'd probably pay the paper weekly for it.
    You'd pay Notch once.

    And really, thinking about it-- it would be more like paying five bucks to have access to all of the resources used to make the paper, so you could put your comic in.
    Posted in: Discussion
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    posted a message on Crashing...
    I'd suggest first making sure Java is up to date.
    Then if that doesn't fix it, find your save files (I'm sure there's a guide somewhere for how to do it on Windows) And copy them to a safe place and uninstall and then reinstall the game.
    Anything after that is likely an external problem from somewhere in your comp.
    Posted in: Discussion
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    posted a message on Am I the only one who's really disappointed in Notch?
    Quote from Lord Kuat »
    Quote from Supermassive »
    Quote from Valnar »
    If any other company had proposed the same idea of a cost license for modding, I would be willing to bet 99% of the people defending the idea here for Mojang would be up in arms against it.

    Not true.
    I'd be estatic to see a 5 dollar cost for modding skyrim.
    It'd be so much easier to find quality mods through the tons and tons of crap that delete your files, corrupt your game, or simply don't work.
    If you pay to mod, even a lousy five dollars, you'll take a bit more pride in your work.


    The fact that you downloaded mods that broke whatever game you were playing speaks at length regarding your intelligence. I've been PC gaming since the late 80's, and not once. Not. A. Single. Time. Did I ever run into anything like you have said. I made mods for the dark forces games, and downloaded user made patches to everything from Commander Keen to Fallout: New Vegas. Do you also download reputable things like porn.exe, or virus.bat?

    Saying that decreasing the entry to mods is a good thing is baffling. The more access there is, the more eyes that look and the more ideas that are born. I look at the things I made when I was a wee lad with pride, and the fellows of my community were like me: young and with a great deal of time on their hands. The only thing I didn't have was a credit card, and I'm thankful that people like you weren't in charge, and thankfully still aren't in charge.

    Also, for everyone talking about this being Notch selling the source code only, keep in mind he was fairly vague about how general modding would work into this. This wasn't "hey all mods are allowed, and if you want the source code to mod the game, you have to pay a fee" it was "you pay a fee to be a mod developer, and also get the source code". This is an important difference! There are unfortunate implications that if you weren't a designated "mod developer" what the status of your mod would be.

    As I have said before, I am grateful that there were enough minecraft customers with the intestinal fortitude to let Notch know what sort of community he was dealing with. I'm not saying he should release his source code, I'm saying that he should create a framework of some sort for mods to exist, if only in a .txt of "this is what mods should and should not do" to guide creators. The main issue is that changes break mods, and having a better system would benefit everyone, and having the developer recognize the value of the community (a la Valve) is a powerful driving force for creation.

    *ahem*
    At what did I say I personally downloaded a malicious mod? Nowhere, actually. Sorry that your intelligence theory got shot down so quickly.
    I've heard of if, I've seen it. I'm smart enough to avoid it. But I can a assure you for every one of me that is above that intelligence line, there are 5 that aren't. And WILL get hit by something.

    Also, I find it extremely amusing that, instead of simply arguing a point, you make an effort to flame and belittle the other person your arguing with. Five stars, off the bat.

    Now, you go right into saying that there's a giant barrier put up with a five dollar limit. I don't know a single person without access to five dollars. Truly, if you have the time to make a mod, but don't have the time to make five dollars, (nearly half of minimum wage in some parts,) there is something wrong.

    Next, of course he's going to put limits on it, he's giving you his game at it's very core, your not just going to say "Oh yeah, go wild with it."

    And the last point: That was the other option, an API. the only problem with it is that he would spend ridiculous amounts of time working on it only too find it likely wouldn't please most people. The source code gives an almost unlimited freedom to modders.

    And alas, I ended up getting derailed at some point in this topic. I'm mostly disgusted at how the community reacted to such a small fee. You bought a game most people would pay 50$ for in today's market for 15 bucks. Then you scream at it's developer every time he doesn't work on the feature most important to you. And scream even more the moment money is brought into the equation. He's a great guy, making a great game, with some of the most cruel and relentless whining players.

    And you wasn't so much point at YOU, guy I'm quoting, but the community as a whole. But then again, maybe it is, in a way.
    Posted in: Discussion
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    posted a message on Am I the only one who's really disappointed in Notch?
    Quote from Valnar »
    If any other company had proposed the same idea of a cost license for modding, I would be willing to bet 99% of the people defending the idea here for Mojang would be up in arms against it.

    Not true.
    I'd be estatic to see a 5 dollar cost for modding skyrim.
    It'd be so much easier to find quality mods through the tons and tons of crap that delete your files, corrupt your game, or simply don't work.
    If you pay to mod, even a lousy five dollars, you'll take a bit more pride in your work.
    Posted in: Discussion
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    posted a message on Are Minecarts worth it?
    Depends.
    Do you enjoy fun?
    If so; then yes, Minecarts are for you.
    Posted in: Discussion
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    posted a message on Am I the only one who's really disappointed in Notch?
    Quote from riseoflegends »
    Quote from Supermassive »
    I find it amazing how people can complain so much about five dollars.
    Even more so, when it's justified.
    The five dollar fee helps stop malicious code, and helps create quality mods.

    And I guess I'm not angry so much that it's going to be free now, but instead just at how disgusting the community is for freaking out so much over half a pack of cigarettes. Or one fifth of a nice meal. Or two energy drinks and a kitkat.

    I can definitely agree with you on one thing, the community reaction to the fee was insane. A lot of people jumped to the conclusion that this was some sort of money-grab effort, rather than seeing it as a quality assurance measure. In my opinion, however, this idea is a lot better in theory than it would be in practice, for a couple reasons.

      1) If the fee is low enough to not deter any serious mod developers from purchasing the code, then it's probably to low to really prevent a lot of malicious coders from purchasing it. You'd think people wouldn't be willing to pay real money just to be trolls, but you'd be surprised.

      2) If the fee is high enough to prevent malicious coders and trolls from getting it, then it's probably too much money for a fair amount of "Serious modders" to be able to get it either.

    There probably isn't a perfect solution to this, but depending on what this license turns out to be, this might be the best possible way. I'd like to hear from the actual mod developers on what they think of this. Most of the complaints from the community seems to be coming from people who will never even think about getting into modding...


    I feel five dollars was an acceptable price, though. Yeah, you'll still get trolls, you'll still get malicous code. But nowhere near as much. Kids aren't going to drop 100 dollars just to get only 20 versions of their mod that deletes your core files, because the way malicious code thrives is by being mass produced.

    And on the other side, like I said, anyone serious about making a good mod won't think twice about five dollars. If you have the time to make a good mod for minecraft, you can't honestly say you don't have access to five dollars.
    Posted in: Discussion
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    posted a message on Do you own Minecraft?
    Bought it after seeing a few vids on it.
    I pirate lots of things, but taking from an indie developer is something I can't bring myself to do.
    Posted in: Discussion
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    posted a message on Am I the only one who's really disappointed in Notch?
    Quote from DaBiggman »
    Quote from Supermassive »
    I find it amazing how people can complain so much about five dollars.
    Even more so, when it's justified.
    The five dollar fee helps stop malicious code, and helps create quality mods.

    And I guess I'm not angry so much that it's going to be free now, but instead just at how disgusting the community is for freaking out so much over half a pack of cigarettes. Or one fifth of a nice meal. Or two energy drinks and a kitkat.


    Quality mods are created free of cost, and distributed free of cost.

    Do all of you seem to forget the amazing mods made for Oblivion, Fallout 3 and 4?

    Not saying qualtiy mods won't be made, but instead, a free source code opens the door to malicous code over hundreds of free accounts. And having to push your way through the pile of crap mods that are created, simply because the code is free, to find the few good ones.
    Posted in: Discussion
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