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    posted a message on [1.6.4] [V6.3.0] [320,000 Downloads] The Wars Mod
    What version of Forge is best to use?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [V6.3.0] [320,000 Downloads] The Wars Mod
    Nah, its not that. I started with a clean minecraft. I installed and ran forge just fine, but as soon as I added this mod, my client crased every time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [V6.3.0] [320,000 Downloads] The Wars Mod
    Hey! This mod looks really fun and I would love to play it. I get this [spoiler/] Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game

    A full error report has been saved to /Users/MyUsername/Library/Application Support/minecraft/crash-reports/crash-2012-12-17_21.31.34-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT 6ef62f39 --------
    Full report at:
    /Users/CharlieAntrim/Library/Application Support/minecraft/crash-reports/crash-2012-12-17_21.31.34-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 12/17/12 9:31 PM

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_37, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 490616144 bytes (467 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 4 mods loaded, 4 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    WarsModResinresin [The Wars Mod] (resinresin) Unloaded->Errored
    LWJGL: 2.4.2
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.32.12, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: resinresin.wars.warsmod
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
    at net.minecraft.client.Minecraft.a(Minecraft.java:412)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.ClassNotFoundException: resinresin.wars.warsmod
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:247)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
    ... 31 more
    --- END ERROR REPORT 5d9003f4 ----------
    [spoiler/]

    Whenever I open Minecraft, When I install Forge and run MC, it works fine, but as soon as I add the resinresin folder, the above error occurs. And before you ask, yes, I did delete the Meta-Inf. Thank you!
    Posted in: Minecraft Mods
  • 1

    posted a message on [CANCELED] Brazillian Minecraft DayZ MOD
    So why is it cancelled exactly?
    Posted in: WIP Mods
  • 0

    posted a message on [CANCELED] Brazillian Minecraft DayZ MOD
    To everyone with the manual install-gun problem!

    I had the same problem. For me I just forgot to copy/paste the resources for the mod into the minecraft resources. That may be the problem.
    Posted in: WIP Mods
  • 0

    posted a message on [CANCELED] Brazillian Minecraft DayZ MOD
    Quote from fergodsdevil

    Anybody know how to drink? i keep losing my thirst but cant figure out how to quench it


    There is no thirst. The droplet (in the bottom right (assuming thats what you're talking about)) is blood.
    Posted in: WIP Mods
  • 0

    posted a message on [CANCELED] Brazillian Minecraft DayZ MOD
    Quote from bubbabear55

    Is there a server for this mod that isn't white-list?


    nato's server
    Posted in: WIP Mods
  • 0

    posted a message on [CANCELED] Brazillian Minecraft DayZ MOD
    Quote from XGDiode15467989

    hey i have a bug at the game when i shoot the marowak my game crashes

    I had the same problem. For me, i just forgot to install the resources folder.
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    This mod definitely deserves more attention! The universe thing sounds amazing! Also, will the next update add those planets in the schematics file? (Not saying incase you want them to be a surprise ;) )
    P.S. Found a bug. When volume or sound is changed, minecraft crashes. Sorry if this has been said before.
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    This mod's great! Good job! I know you are probable swamped with ideas but one suggestion I have is that the bounty hunter has no allies, just leaving the house will get you murdered by everyone! Haha! Maybe make other bounty hunters that work with you.
    Posted in: WIP Mods
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