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Jul 5, 2013It is true that SSP receives a lot less attention these days.Posted in: Discussion
The way the multiplayer scene has panned out reminds me a lot of Garry's Mod. You have different structured game modes which are the most popular, you have a lot of roleplay games, and the survival element is still there.
May 16, 2013I was kind of (really) bored so I threw down some of my ideas I have no idea really though.Posted in: Computer Science and Technology
The newsprint seems kind of useless, especially because you can't crumple it up. I threw that to the side immediately, especially because package designers would never use something like that anyway.
This is what I came up with:
Slap those laminate squares onto the mug, slide it into the box, and voila.
Mar 24, 2013Posted in: Computer Science and TechnologyQuote from ReDSPaRR0W
I know how incorrect it can be, but I have convinced so many people to not buy Macs after showing them that poster. It may be false, but it's effective.
I laughed out loud at how terrible this phrase is.
Mar 23, 2013Posted in: Computer Science and TechnologyQuote from MineMan_620
Lol, reminds me of when Romney was going to cut public broadcasting funds to pay debt owed to China, even though less than .00012% of federal government budget is spent on it.
Meanwhile, 20% is being spent on defense.
Actually, he was going to cut everything unnecessary. He just happened to mention PBS as one example, and he is kind of bad at making examples the liberal media won't go crazy about.
Mar 8, 2013While your intentions may be good, I don't know how useful posting tutorials here would be. You should make a Youtube video series.Posted in: Computer Science and Technology
Also, if you make a post about web design/coding, please do not even mention Google Sites. *shudder*
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Nov 25, 2011ChaosGuardian posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)Posted in: Discussion*NEWS*Update 6/5/13
Word has come out that 1.7 may include biome changes. Stay tuned.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Adventure Update was supposed to give us more motivation to explore, but instead the motivation was taken away. Here's why:
Many of the features included in the 1.7.3 generator that brought the game to life were unexpectedly removed when 1.8 hit our clients. Due to this, monstrous amounts of variety are now non-existent in Minecraft. Most of the problems with the generator today are due to limitation. With that being said, every seed is now basically identical, meaning there is WAY too much predictiveness in the terrain:
LIMITED HEIGHT VARIATION
For instance, we can only find mountains in the Extreme Hills (EH) biome and the X-hills biomes (ForestHills, DesertHills, etc.) In the EH biome, height changes are forced, ALWAYS leaving us with a sloppy mess of turquoise spam reaching to the heavens. In the X-hills biomes, the same thing happens, except height changes hardly ever reach "mountain level."
So why is this bad? Although this brings us joyous mountains, they are never spread apart, or landlocked by flat land. Thus, if you find a mountain you are nearly 100% sure to find more and more. Also, when you see turquoise grass, you are 100% sure to find mountains. It's predictability at its greatest. This is bad because the pre-1.8 generator contained more height variation. You could literally find any type of landscape. Just look at the variety of landscapes you could find in pre-1.8 in comparison to current generation:
As you see from this picture, the only way to achieve max-height terrain is to visit the EH biome. No, X-hills will not allow you to do this. What we do know is that EH biomes and X-hills together give us a somewhat decent array of variation, but 1.7.3's array was a LOT bigger. Want proof?
In this image, not only is there an overhang and a thin rocky formation, but there is flat land isolating both of these. There is no way to represent full random height variation in one picture, but this may give you a hint as to what it may be. What else can we bring to the plate?
Beta 1.8+ babies may not know what this is. Here is a picture of the most popular seed before the terrain was ruined. Glacier was its name. Now, this isn't the best picture of the Glacier Mountains, but I will attempt to describe it. Imagine a seasonal forest with mountains sprawling across the whole biome. This may seem like the equivalent of today's ForestHills sub-biome but it is not! An area such as the Glacier Mountains was not something you would see every five minutes. It was found by seed-hunting -- another damaged factor due to the 1.8 terrain changes. Ladies and gentlefish, this seed may just describe what height variation is all about. You see, if you exited the area of the mountains, there'd be terrain nothing like it. You would see occasional hills and land easy to build on! And guess what? This all happened within biomes of the same name. There were no limitations nor restrictions.
Now before you start replying (and I urge you not until reading ALL of this post), let me show you what the 1.7.3 generator could do, even though people may think it wasn't possible.
The picture above IS Beta-1.7.3 terrain, not Release-1.3.2. Yes, flat land was possible. REMEMBER, we are not asking for the previous generator! We want the current one improved so that everyone is happy!!!!
FORCED ENDLESS CAVES
Another flaw of the current generator is the underground generation. There are simply too many caves, and this problem is existent in every world, just like our height variation problem. Often, I find myself bored in-game, because within the first five minutes of a newly created world, I'm already set for life because I found a cave that extends on and on. Literally, we can now find stacks of iron ore and enough diamond to last us half a year within the first hour of gameplay!
So why is this bad? It is understandable some people may like having extensive caves, as do I, but not all the time. Minecraft always needed more challenge, and this cave problem definitely worsens the issue. Back in pre-1.8, there were caves of varying sizes -- the same amount of variety that the mountains had. Now we are limited to seemingly endless tunnels and caverns. Don't you miss "conquering" a cave in less than 10 years? I know I do.
Don't believe me? Look at this:
You could say "that's just one area in one world." WRONG. Look at this:
This is absurd. The people who enjoy extensive caves are sure happy, but the people who want caves of varying sizes should be enraged!
SLOPPY SAND BEACHES & ABSENCE OF GRAVEL BEACHES
Another problem with current terrain generation includes the formation of beaches and the absence of gravel beaches. Gravel beaches were an undeniably cool feature to pre-1.8 generation, and Mojang had no reason to remove them when the Adventure Update hit our clients. Remember the "404 Challenge?" Well now it's impossible to have anything merely resemble it (except for the extensive cave system, of course). Sandy beaches are now always sloppily generated, therefore lowering the rate of variety within every world.
Why is this bad? It is obvious that the removal of gravel beaches upsets many people, as it does to me. Sandy beaches on the other hand definitely need work. Take a look at this current beach:
..Well that was awkward. The generator seems to just replace random coasts with sand blocks. Face it, pre-1.8 had things like this as well, maybe not as common, but definitely existent. However, pre-1.8 also had good looking beaches! This is what we call VARIETY -- when things stop reappearing over and over again.
Ok, admitted, the picture above may be a little biased. Let's throw in a picture that an opposer gave to me:
This is someone's example of a perfect beach. You've got to be kidding me. First off, two things need to be pointed about before getting into the specifics.
1. This is set on the Large Biomes option. Good terrain should be available to those who play on the default setting!
2. This "beach" is adjacent to a jungle biome. Beaches next to jungle biomes tend to look a bit nicer in comparison to those that are adjacent to other biomes. Therefore, this picture is a little biased itself.
As said before, the main problem with today's beaches is that they are always going to have this form. Only one or two horizontal lines of sand are actually on sea-level. Again, we had crappy beaches and good beaches in 1.7.3 and this is good because of the variety it brought to the game. We all shouldn't be able to reach preffered terrain everywhere we go, right? That's the challenge and fun!
Take a look at this picture of a pre-1.8 beach:
Now that's what I call a good looking beach! Look how many consistent sand blocks are actually on sea-level. Compare that to the one or two lines of consistent sandy-coasts in current generation. Remember, pre-1.8 also had crappy beaches, which is a good thing because it distributed variety into every world.
Keep in mind, this thread is NOT about the existence of oceans, the "RPG" features, the existence of the new world generation features, biome size, random placement of biomes, and possibly more. We also do not endorse the return of past generators or a new world option.If you want to discuss these said features, you are in the WRONG THREAD.
WHY MODS ARE NOT THE SOLUTION:
Quote from Shreaders »Mods are a temporary fix to a long-term problem. Most of the terrain altering mods out there do not even live up to the standards that are put forth in this thread. They all are attempts to bring back 1.7 map generation into the current terrain. If you're asking Isn't this what we want? No, and this means that you did not read the full thread. So please go back, re-read the thread, and then re-post.
What we want done to the terrain is have it tweaked to add more height variety per biome. We want the structures and everything that was added since 1.8 except for the flat, dull, boring land. Mods do not fix this as they create ugly jumbled up and chewed up land masses all over the place (Which those types of land masses can also be neat if harnessed and used correctly by mojang.)
Did not know that? Re-read the thread, and re-post.
So for those of you who keep coming on here advertising different mods that we can use: 45 people have mentioned the same thing before you: so do not bother as it will not silence us. We feel the current map generation needs to be altered to satisfy all of Mojangs player base not just 25% (and yes those numbers are accurate .. the poll for this change is at 75% yes and 25% no) Did not know that? Simple.. Re-read the thread, and then re-post.
Tell Mojang about this issue!
Jeb's Twitter: http://twitter.com/#!/jeb_Dinnerbone's Twitter: http://twitter.com/#!/DinnerboneMojang's mailing address (MOST EFFECTIVE CONTACT METHOD):
The Minecraft TeamMojang AB
Maria Skolgata 83
118 53, Stockholm
You must include The Minecraft Team, otherwise they will not get it.
Check out these related threads!
Quotes From Different Players:
Quote from Mattressi »
I'm a little confused that this isn't a bigger complaint: I mean, swamps look ugly, sure and there are a few bugs here and there, but BIOMES ARE ABSOLUTELY RUINED. Seriously, I can't even play anymore - I'm just so bored by the landscape. I like mountains with trees (regular, pines and birch) and snow. I can have either mountains OR snow OR trees. Awesome
Seeds are completely pointless now - all they do is determine your spawn point. Might as well just use one seed and ask at the start if you want to start in the biome with trees, the biome with mountains or the other biomes with nothing in them.
Has anyone tried tweeting jeb about this (I'm pretty sure Notch isn't working on Minecraft anymore)? To me, this is the single largest issue with Minecraft currently. Varied and crazy terrain was one of the greatest things about Minecraft pre-1.8. Now, Minecraft's terrain is more boring than in real life. Realism I could possibly stand (in a game with creepers and which originally became popular because of its crazy and interesting randomly generated terrain), but it simply isn't realistic to have no snow on any mountains, to have no trees (one tree per chunk doesn't count - I'm talking forests) anywhere where it snows, to have almost completely flat terrain everywhere except in one specific area which has huge mountains and nothing else.
Some have said it's this way because of NPC villages - if that's the case, I'd much rather have no NPCs at all if it will bring back an interesting world.
Please, can someone here who uses twitter contact jeb and link him to this thread or ask if he realises that Minecraft's terrain generation is horrible and boring now, and whether he intends to fix it? If Mojang think it's fine as it is and don't fix it, I honestly won't be playing anymore. Bring back variety and craziness or lose those of your customers who enjoyed (above ground) exploration, building in unique locations, searching for the best seed, admiring the views and even just doing other things in a world that didn't feel like a void.
Quote from Strottinglemon »The problem I have with it is: EVERY. WORLD. LOOKS. EXACTLY. THE. SAME.
Quote from Homem Pigman »Moving mountains to a single biome was simply the worst idea in all of gaming history. And even those look bland.I want the extremely random worlds that made Minecraft be awesome!
Quote from Mamrok »The terrain is a lot LESS complex than it used to be. What made the old generator more complex is, that the
physical terrain overlapped with all biomes, so that we had a lot of combinations. The biomes now are very homogenic and are seperated from each other with surgical cuts. 1000 blocks of flat forrest *poof* 1200 blocks of flat desert *poof* 1000 blocks of treeless extreme mountains *poof* 1000 blocks of flat forrest. very complex...
Also the additon of ravines and rivers doesnt have anything to do with how the terrain and biomes are created. They are just superimposed over the landscape.
Quote from giraffeartillery »This more realistic terrain generation is incredibly bland. Once you see one biome, you have basically seen them all.
The old one was varied and the biome mixing created some nice landscapes. Also spawning on a beach made it feel like you washed up on the shores of a unknown land. I wouldn't mind some modifications to the underground how ever.
Quote from Domino »The sizes are perfect, but they need more variety in each one.
Quote from Flygonair »I was gonna post a hate comment, but once i looked at the screenshots i realised you were right! I haven't seen any awesome looking mountain formations since 1.0.0! All i've been seeing is the same old plains, swamps, and pine forests!
Quote from MineCrak »I used to be ok with there being some caves, but now the entire damned underground is swiss-cheesed with them... Now I hate them.
Perhaps the people who love the endless caves are playing the game in Peaceful or Creative mode. Caves are a whole different matter in Normal difficulty. They are constantly getting in the way of my mines and underground constructions.
I would rather have fewer but more epic caves or actual caverns then an endless ant farm of caves everywhere I dig..
Quote from xlea99 »I kind of used to hate people who said the terrain was boring... but it is REALLY flat. I guess I have to agree now. While I'm in love with oceans and mushroomlands and jungles, there is not as much interesting stuff in the world. I really wish that jeb would put back in what notch took out: Mountain landforms.
By that I mean not a mountain biome, but allowing allowing mountains to spawn in any biome on their own. That was one reason that the 1.7.3 generator was so friggin amazing.
If Jeb made it so that mountains could spawn in the same sort of way as lakes, then things would get a lot better. Then, mountains would be spawning in forests, giving us back that good-ole' tree filled mountain range we all love. It could spawn in Praries, to allow villages to be at the top of the world. It could spawn in deserts, to give us back those sand falls. They could spawn in oceans, so you could find just a random huge mountain in the ocean, kind of like a survival island. Heck, they could even spawn in swamps. Allowing for some pretty cool crap to happen.
Also, Jeb needs to put back the gravel beaches. I loved the look of those, and they just made things look so good.
Quote from Wiggycat314 »I have been a heavy Minecraft player since Alpha 1.2.0_02 when I first started playing. It wasn't the mining or the monsters that urged me to play; it was the sense of adventure. Most of the time, when I make a new world, I don't plan on building, I spend most of the time exploring the unknown and seeing what Minecraft has to throw at me.
When the ability to use seeds came out in Beta 1.3, it was then that my sense of exploration really started to rise. So many words and letters to type, so many worlds, but so little time. I loved it, each world had it's own uniqueness to it. If you managed to find a very nice world, you knew that this world was yours and no one else had one like it (unless you shared the seed).
When 1.8 came out, it really hit me hard. There was little to no variety in the worlds anymore. Seeds (in my opinion) were then obsolete. What's the point of sharing seeds when every world looks the same.
Quote from Creative_Explorer »It is a fact that the terrain has less variety in it than before.
Quote from Frogging101 »I don't know why, but there are way way way too many caves. I don't recall there being this many before 1.8. I like exploring caves, and it's cool to navigate the enormous mineshafts. But only to a certain point. After spending hours and hours in a seemingly endless cave system, it just gets boring and repetitive. The cave system that I've been in since I started this world 3 days ago is just way too big. I dug a staircase mine type thing for a bit, just to collect a few ores to get me started. Within about 5-10 minutes I found my self in a cave system. 3 days later, I'm still in the cave system. I've seen about 3 ravines, destroyed 2 cave spider spawners, gotten lost in 2 different abandoned mineshafts and maybe 20 different caverns. I have half a chest full of coal, and the other half is iron, gold and a few diamonds.IT NEVER ENDS.
Quote from Owl Exterminator »I love enchanting, I love the new biomes, I love all of the new features, and there isn't one I would ever want removed from the game. I miss the old world though. The new world isn't the same, it doesn't even compare. I'm sorry to all those people I insulted back when the adventure update went live. I'm sorry because I know why you were upset.
I wouldn't be against Mojang hiring a guy on full time to do nothing but work on the terrain, as long as it gets done.Quote from DrakBadgerwaffles »
Also, is the Bukkit team actually still part of Mojang? I thought they were hired on and since then I've heard very little out of the progress they are supposed to be making.
Here's a rundown of how I think they are splitting their efforts. I'm thinking Bukkit got there, wanted to finish working on the Mod API, opened up the core program and realize that it was just a bunch of empty classes that would require a ton more time than they figured. Then 1.4 was held back to compensate.
Meanwhile, Jeb and Dinnerbone get to work on RPG stuff because Dinnerbone really only knows how to work with entities and Jeb is really only good at picking up the slack that Notch created when he would have his brain-farts so infrequently since the beginning of 1.8pre.
Then Notch leaves after delivering terrain so uninspired that he forgot to add roses, snow, and mountains (Really!? How can some people think current gen is better than 1.7.3 when it didn't even launch with ROSES and SNOW!?), Jeb takes up the torch of the entire game, makes beaches and X-hills their own biomes because he has no idea what mess of cobwebs Notch put up, and here we are with vertical beaches, endless biomes of flat terrain, and mountains that are so forced that even their heights are the same...
And some people still think 1.8 and up is better than 1.7.3? The development process alone is horrible enough to be deal-breaker.
Quote from xBella »Gah. I honestly can't stand the 1.3.2 terrain generation at all anymore. If I play singleplayer, it's always with my 1.7.3 .jar because it's just an eyesore to look at the current terrain generation. The terrain of 1.7.3 makes it seem like a whole new game. Honestly, I love jungles and swamps but I would trade it and NPC villages for the 1.7.3 terrain. That doesn't mean I want Jeb to just re-add 1.7.3 terrain and dump jungles and swamps, I just want him to improve it.What happened to the savannahs? It bugs me so much to see a desert next to a jungle. I don't even know why they removed the temperature system. I miss the beaches and the gravel beaches that were everywhere. Beach houses were possible back then. If you wanted a proper beach house now, you'd have to have a tiny 2x2 house just to fit it in the beach. It also annoys me a lot when people tell me to use Large Biomes if I want better beaches. Why should I have to use Large Biomes to enjoy a feature that was once perfect? We don't need the 1.7.3 terrain generator back, we need the current one improved.
Quote from shady_slim »Sweet gods...witches and bats over terrain? Exploring neat new places is what makes this game (for me)
Mar 7, 2013MrQuizzles posted a message on Question for those who have studied Computer ScienceBy the looks of it, the course won't be going into any of the multitudinous subjects it claims to teach in any appreciable depth. You might get a general overview of those topics, be made aware of their existence, and you will be more informed about them than you were before, but you definitely won't be coming out of it as an expert on any of them.Posted in: Computer Science and Technology
Let's break it down by the topics it covers:
abstraction, algorithms, data structures, encapsulation
These are all fairly standard programming fare and are usually covered over 2 semesters. The first semester would include encapsulation as part of OO programming as a whole while the second would elaborate on data structures, algorithms and abstraction. The first semester is a building block while the second is an explanation of some of the things you can do with it.
Depending on how deep you want to go, this could either be a quick topic or an area of study all by itself. For general programming purposes, it's a pretty quick topic that will just cover what bits of memory you have access to and files. If you're writing something like an OS, on the other hand, it's an area of study all its own since you're suddenly managing resources for the whole computer or other large system rather than a single program. The two biggest things to worry about are processor time and memory. How do you allocate memory to processes? How do you decide how much each process gets? How do you maximise efficiency in these areas? Ditto those questions with CPU time, which is a rather more complicated matter. One of the most important things a computer does is constantly juggle hundreds of tasks in order to give the illusion of responsiveness.
This isn't just a field of study all its own, it's multiple fields of study being combined under a single banner. The course will probably just go over common attacks (things like buffer overflow or injection attacks) and ways to prevent them, but that barely scratches the surface of software security. Network security, and the whole of cryptography also fall under this banner. Maybe you'll touch on the very basics of cryptography, but anything resembling advanced concepts in that aren't suited for beginners (I dare you to look up public-key cryptography and understand it, it's not simple).
Again, a field of study all its own. This particular field of study is one that I've spent a lot of quality time on. It's all about the larger-scale design of programs rather than how it's programmed. It's more about the content and function of the many different components and how they work together and pass information between each other than how each individual method is implemented. You can get a broad overview of the concepts involved, and the course may even mention some design patterns, but you won't go too deep into it.
Nov 6, 2012I AM CURRENTLY HAVING SOME TROUBLE WITH MY DROPBOX ACCOUNT AND THE DOWNLOAD LINK BELOW AND THE SCREENSHOT ARE NOT WORKING. I HAVE SETUP A TEMPORARY MIRROR FOR YOU TO DOWNLOAD THIS. I HOPE TO HAVE THIS FIXED SOON. TEMPORARY DOWNLOAD LINKPosted in: Minecraft Tools
Are you confused by the new preset codes for Superflat worlds? Are you trying to make your own custom Superflat world, but can't seem to get it right? Look no further! Introducing the Superflat Code Generator! With this tool, you can now make your own custom Superflat worlds with ease. Simply fill out the form, click generate, then copy and paste into Minecraft! It's as simple as that! Best of all, this application is just one small file! Put it on a USB stick and take it with you! Pick it up today!
Note: This application requires .NET Framework. If you don't already have it, you can download it here.
After updating Minecraft it doesn't work anymore. What happened?
Between Minecraft versions, there might be a change in the format of Superflat codes. This does not occur with every Minecraft update, but if it does, please be patient and keep checking back for an update.
Every time I try to use it, it pops up something about .NET Framework and it wont run. What does this mean?
This applications requires .NET Framework. This message is usually caused by .NET Framework not being installed, or not working correctly. You can download .NET Framework here.
Jan 5, 2013sheenrox82 posted a message on [PATCHED] On new Youtube layout? Don't like it? Click here if on Google Chrome.Follow these simple step's below:Posted in: Computer Science and Technology
1) Go to www.YouTube.com (using Google Chrome)
2) Right click on homepage
3) Go to were it say's ''Inspect Element''
4) Click the little icon which say's ''Console''
5) Go to the blue arrow and paste the following:
document.cookie="VISITOR_INFO1_LIVE=qDpUsBNO0FY; expires=Thu, 2 Aug 2020 UTC"
6) Press enter on your keyboard
7) Click the (X) (To exit out of Inspect Element)
8) Refresh you're page.
Dec 14, 2012Jetra posted a message on To whom think our "Nostalgia Goggles" are too tightSeeing Raynbow's post defending the new Minecraft (http://www.minecraft...-new-minecraft/), I thought it would be nice to see both sides of the coin instead of having a single post to cover everything. Since I play the older versions more than most, I thought it best that I defend the pointPosted in: Discussion
I am, in no way, trying to call her wrong or her post idiotic. I am trying to compliment her by adding to the debate so as to give a full picture of the field. The points she made are clear and accurate which is rare on these forums. Read hers before you come here to bash on my opinions. I hope that the points I make can at least lower the number of "Alpha vs. Current" topics that seem really popular.
This post is not to convince you that old is good and new is bad or that Alpha will always be the best no matter the updates. Think of this as a portal into the past in which the observer can learn about why we chose to revert and to see what we see that most often refuse to accept, instead saying that our goggles are too tight or that we're stupid.
To Raynbow: Your profile is long and extensive. Please don't take this post as an insult.
Okay, sorry for the long disclaimer, but at least now you can't say that I didn't tell you. On to my post.
So, a number of us downgraded to previous versions such as InDev, Alpha 1.2.3_04, or Beta 1.7.3. Is it because we hate the new updates? Not really. I myself find most of the updates to add on to the experience. While I may not like EVERYTHING that comes with the updates, the number of updates that I like outweigh the those that I dislike. If the updates are not the problem, then what is? That's where I will begin my argument: Survival.
To most, people will say to go Hardcore mode or use a mod that ups the spawn rate of mobs. Hardcore mode, I have tried, and I have found it to not be not as exciting. It just doesn't create that sense of fear. Yes, I only have one life, but the only real thing that changes is that mobs are much, much stronger. Tougher mobs are nice, but how about an upping in their appearance? Often, I find myself playing a world that seems almost devoid of life.
Going back to Pre-Beta 1.2 (When beds were added), we find that nighttime and daytime were filled with critters ready to eat or slay. If you didn't find a torch at night back then, you weren't having a fun night. You'd be often swamped by creepers and skeletons and spiders and zombies. The hordes you had to fight off would break several iron swords in a trek from your cave to your house. On top of that, there was no hunger, so the thought of death was forever ingrained into your mindset. Who remembers that there would be a farm animal party if you placed a torch 16 blocks away or find your house to be a barn when you came back?
While playing Alpha 1.2.6, I was going into a cave system. Apparently, there are some dark patches where I haven't lit it up. Well, every time I go down, I will always see at least two or three mobs ready to ambush me. True, their pathing AI isn't that sophisticated, but if you're concentrating on a creeper, a skeleton could come from behind and push you into it, blowing up in your face. If you managed to survive the assault, you would eat your stocks of bacon, fish, and bread. Since food doesn't stack, it added a strategic element to surviving. Now, it's pretty much just run away and wait it out.
BC_Programmer pointed out that you could have stacked wheat. I never knew that. Yes, I am that bad at Minecraft.
In current versions, it's more relaxed, giving you the ability to create giant structures without being bothered. Yes, i know you can put peaceful, but what if you want sulfur or ender pearls? Tough luck on that front. This is not a bad thing. In fact, I often build random houses to improve on my creations. However, I like to fight, so going back to a previous version allows me to do just that.
Removed this section because I realize that it had about as much weight as a feather on the earth.
Next, I want to discuss mechanics. Before, you punched sheep to get wool. Come on, who doesn't love punching sheep? Also, you punched TNT to prime it. Like I said before. Punching is just plain awesome. There is no enchanting, which changed the way PvP and PvE worked. Diamond swords were more powerful back then, taking down a creeper in two hits. Now that there's enchanting, all the swords got nerfed, so now it takes three strikes from a diamond sword to kill a creeper.
Potions are nice, but I can't ever remember how to make any of them. The only thing I can remember to make is a healing potion and that's it. I love potions yet they are just too daunting to make for someone with a pea brain like mine.
Someone pointed this out, but apparently enchantments got tweaked so as to be properly used. My argument still stands that PvP and PvE were changed to balance it out.
Finally, I want to talk about simplicity. There were no real "biomes" of which to speak. You had trees, you had beaches, and you had desert. I love the new swamps and taiga. It's just that there is only one kind of wood and one kind of stone in versions before they came out. You don't need to organize or make your shack into some grand castle that looks like some fort you'd find today.
I understand that many people like the new blocks that have been added. I like them too, but am not all that great at building. I mostly copy people's houses because I'm about as original as a Window's Operating system. So, with less blocks clogging my client, it makes my game run smoother instead of it lagging a lot now because it has to generate so much (Lapis, ravines, villages, strongholds, jungle temples, pyramids)
Hope this was informative and please don't make any stupid arguments about mods or hardcore mode. I apologize for making it so long, but there was A LOT of ground to cover.
Special thanks goes to Raynbow who pointed out that I didn't really argue, more just stated opinions. Hope these changes help a bit.
Aug 17, 2012citricsquid posted a message on Add the Minecraft faces of your fans to your topics!Here is a neat new feature for minecraftforum.net: add the following bbcode to your topic's opening post and the faces of the people that have +repped the post will show up!Posted in: Resource Packs
Here's an example of what it looks like:
You can find a full description of the site and a mini FAQ at represent.mcf.li.
May 2, 2012Posted in: General GamingIngeniør Development
The team consists of:-gologan13 (Code) - lsTolloy-MineMapper (Pixel Art) - Meanapple-jackwilsdon (Freelance Web Development) - x12 -- Contract-EpicDude98 (Pixel Art) - patty
My team (we all share equal power) is making a game with yeti's! The game is called Yeti Run. This game is free! The logo is in the spoiler shown below:As you can see, the game is pixel art. Many of you people will troll this thread saying, "U NO CODE GAME YETI!". Actually, the game is being coded now. I am the head coder, with two pixel artists, both learning to code.
BTW, the game is coded in Java.
More info. on the game is in the spoiler below:Yeti Run!
Player is the Yeti and runs from a Hunter.
The Yeti can walk jump and a the Yeti can attack objects and animals in its path, by "swiping" its
He got 3 Hearts
The Hunter Runs slower than the Yeti but get faster over time. The Hunter Shoots bullets which can be dodged easily but on contact the Yeti loses one Heart.
The Levels so far are:
Home of the Yeti. From here he gets hunted.
About 10 Levels. In the Cave. On the Mountains. Down the Mountains
Less levels. Lets say 5.
The Yeti can confront grizzlies wich deals 1 Damage by contact.
The City is atm the final Stage. Its snowy in here.
About 5 levels. You can confront angry villagers who act like grizzlies
If you wish to use Yeti Run's logo in a signature, copy/paste this into where you make a signature:
If someone knows a way to organize this thread more, I would be happy to listen!
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