IGN: TongueTyed
Faction: Kindred
My name is Jeffrey. I was a blaze living in the nether but I wasn't any normal blaze. I was referred to as a "dysfunctional blaze" and excluded in the slaughtering of human invaders in our castle. One day, I was banished from our castle and ordered to never return. I traveled the nether searching for purpose in my pointless life. After days and days of traveling, I collapsed from exhaustion. When I cam to, I was in a small man made structure with a person inside. He introduced himself as Steve and we were friends ever since. We explored the nether conquering fortresses, slaying ghasts, and befriending zombie pigmen. Then the fateful day came when everything changed. Steve and I were taking on two ghasts when one blew up the netherrack beneath Steve exposing lava. Steve fell to his doom and was incinerated in the lava. Devastated, I finished the blazes off and dove into the lava looking for any traces of Steve that I could find. Unfortunately there were none. That day I vowed that I would never trust any mob in the nether and that one day I would find Steve and we would be reunited forever. I tore through the nether searching for Steve. Many times I would find abandoned houses and a few times I nearly lost my life to aggressive people. After months of searching I was beginning to lose hope. But then I came across people who lived in the land of Oros. I talked with some of the common people of the world for quite sometime and I met a person named Malach. He accepted me and wanted to show me around his castle and teach me the ways of the people of Oros. It reminded me of Steve so very much. Unfortunately he had to go so I stay waiting as a pointless ghost in the world of Oros. I hope this backstory will allow me to join the world of Oros and be enlightened through Malach's teachings.
- SuperPotatoGamer
- Registered Member
-
Member for 11 years, 4 months, and 27 days
Last active Fri, Jul, 18 2014 10:27:05
- 0 Followers
- 57 Total Posts
- 2 Thanks
-
1
Power1071 posted a message on Oros: A roleplay serverRecently rileydogisawesome (IGN: rileydog1998) and cowpeople (IGN: geekynolan) applied to the server, and didn't mention that I recommended the server to them, which is why they both mentioned my character's name in their application; so I am posting this to let it be known that I did in fact recommend the server to them.Posted in: PC Servers -
1
FinalStrike97 posted a message on WitherCraft Server join for free!There is a place for advertising servers, post there.Posted in: Survival Mode -
4
TarisacTheFirst posted a message on Underground "Biomes"Right now, I'm really starting to get bored with the caves. Every cave system is, and looks the same. Same ores, same structures ,etc. It used to be exciting, when they added in abandoned mine shafts,ravines and the like. But as in everything in this world, its starting to get old. So why not add biomes underground? Ex. Fungal caves, underground seas or "aquifers".Posted in: Suggestions
But first, I would prefer that these biomes be relatively large. I WANT to get lost in them. Because right now, its not challenging at ALL. So I propose that they increase the depth limit, like they did the height limit. If they can go up, they can go down.
Now some of you guys might question the purpose of these. Why do we need more biomes underground, if we can already get everything we need at the moment? Well, just because they don't have a sole purpose, doesn't mean it won't make the game better. If anything, it'll make the game more interesting, it'd make mining, more interesting. I mean, it's called minecraft for a reason. And right now, the Mine, in minecraft is getting quite bland.
Think about how fun it'd be to get immersed. Think about the feeling you got, entering your first cave system. -
5
Malatak1a posted a message on Notch's red dragonNOTE: While searching through the already suggested ideas thread I found two things that had to do with dragons... none of them were quite what I am suggesting. I am hoping, since this isn't the same thing its not spam. To be honest, I figured this would have been suggested. Anyways, now for the idea itself:Posted in: Suggestions
To start I would like to explain the reasons for this suggestion:
First of all, Notch said a while ago that he would implement dragons into Minecraft and "they would be red because dragons are red". Well, why not? We have camouflaged green monsters that blow up when they see you, so in my mind dragons aren't all that far-fetched. And if Notch said he wanted to implement it, I feel like we should. Second, I have seen quite a few ideas involving air transportation. I have also seen a few that had to
do with mini-boss styled mobs, and I think that a dragon would fit this role.
Where to find a dragon:
The red dragons will spawn in dragon caves. These are incredibly rare caves, most often found in mountain biomes. Dragon caves always have an entrance from the surface. You will know it is a dragon cave if you find chests around it, with gold in it. These caves will again, be quite rare(Only three can spawn per map)(Multiple can spawn each map, but they are spaced very far apart, and can only spawn in exteme hills biomes). A player can use a dragon gem to find a dragon cave, similar to the Ender dragon. A dragon gem is made by crafting together a piece of lapis and some blaze powder. It can then be used to point you in direction of the nearest cave (Idea given byammar18)
How dragons fight:
If the player is lucky enough to find a dragon cave, there is a good chance he will want to fight it. Dragons will always spawn asleep, so if a player finds one with only wood tools, he can choose not to fight it. Again, there is gold around the dragon cave, and the player can always just take all of that - but the noise of an opening chest might just awake the beast. If they player breaks or places any blocks, there is still a chance of waking the dragon, so using TNT on it might not be the best idea. If the player does wake the dragon by accident, he can still run away and avoid the beast. If the player can get far enough away, the dragon will return to its den, and go back to sleep. Once he goes back to sleep, the dragon is reset entirely, and even if he had 5 health left before going to sleep, then the dragon will be at full even if he wakes the dragon right afterwards.
If the player openly attacks the dragon, it will wake up, and the fight will begin. The dragons will attack in one of three different ways.
The first attack style is to strike at the player with it's claws. The player can counter this by simply dodging out of the way in time. The claws attack will deal seven damage to an unarmored foe, and is decreased by higher levels of armor. The claws attack is the dragon's most damaging strike, but is balanced by the fact that the player can anticipate the move, and dodge out of the way.
The second attack is to sweep the dragon's tail at the player. This is very difficult to dodge, but only deals a heart of damage initially. The tail attack will however, send the player flying backwards. The tail attack is used when the player gets close enough to the dragon with a sword.
The third attack is the dragon's fire-breath. The dragon opens it's mouth, and emits a long cone of fire at the player. Blocks in it's way will then be caught in the blaze. This attack deals two hearts initially, but also sets the player on fire. It can be used from fairly far away, and the fire-breath makes up the dragon's ranged attack.
Now, don't think that the dragon will stay in its cave the entire time, dragons have wings for a reason. At any time during the battle, the dragon may decide to spread it's wings and exit the cave. It will then fly around the area around its cave, still focused on attacking the player. Imagine the ender dragon, but without the ability to destroy blocks (Excluding setting fire to things). As the dragon flies, it will continue to attack the player with its different styles of attack. The dragon will land atop mountains, or near the player with a fairly complex AI. While midair, the dragon will favor it's fire breath, but can still claw at the player if it gets close enough.
The dragon has about 120 health (60 hearts). He recovers at a speed of about 1 heart per 8 seconds. He can be damaged by any attack style, whether its a sword, bow, even an axe if the player wanted to. The dragon however, is able to respond to any weapon the player uses, and anybody who wants to slay one should thus consider switching between both sword and bow during the battle. If the dragon notices the player is farther away, and continues to use a bow on him, then the dragon will leap forward, forcing the player to switch weapons. If the player is using a sword over and over again, then it will adapt an attack style that focuses more on the tail sweep, followed by fire-breath. The dragon can also take flight, making it harder to damage it with a sword. Thus, making it difficult to use only one weapon against the dragon. It is this variety of elements, forcing the player to use different moves, while dodging the dragon's different attack styles that make it a versatile and difficult boss to overcome.
Keep in mind though, he can still be killed. The dragon's attacks are spaced out, and will not immediately use one attack after another. This gives the player time in between each deadly strike to either attack, or simply prepare and figure out new strategies. Along with these pauses in the battle, all of the dragon's attacks can be dodged, making it possible - not easy, but still possible - to go through the entire battle without taking damage. These somewhat limit the dragon's strength, and thus make it a fairly balanced boss. When you compare a red dragon to an ender dragon, you will find that the ender dragon has 200 health compared to the red dragon's 120. Second, to defeat the ender dragon, you must first destroy all of the healing crystals, that are found atop large obsidian spires - which you must break while trying to dodge the ender dragon himself, along with any endermen you accidentally look at. Yes, the red dragon has more attack moves, but I feel like he is still a balanced boss.
Rewards:
The rewards from the red dragon are quite substantial. Similar to the ender dragon, he will drop an egg - except this egg is red, and is dropped as an item instead of appearing under the place where the ender dragon dies. Some other drops from the red dragon include: 5000 experience, 6-7 dragon scales, 3-4 gold nuggets, and a dragon orb.
The dragon scales can be used to improve armor. You can put a piece of armor on a crafting table, surrounded by the dragon scales to craft an improved dragon scale version of it. This does a few things: First of all, it will increase the item's durability, making it twice as durable as before. Second, it improves the armor's effectiveness by increasing the protection of it. This is the same as adding a Protection I. Fire protection II enchantment to it, but without using up the enchantment. This means that by using 8 dragon scales on a piece Protection IV armor, it will have the equivalent of Protection V, Fire Protection II. This may seem op, but since only three dragon caves spawn per map, the player won't be able to improve more than two pieces of armor. Once the armor has been improved, it will have a new look to it, not like the other armor styles. It will be spiked and have the dragon scales around it. The item will also maintain a red glow. In the inventory, if you hover your mouse over the armor, it will say "draconic" under the item's name<---Was to op.
New uses of dragon scales:
Dragon scales can be used on an anvil with any tool, weapon, or armor. They will not increase the items effectiveness, but instead will increase the item's durability by 75% (So if there was a tool with 100 uses, it would then have 175). The armor will have a new texture (that looks a lot cooler) to show that a dragon scale has been used on it.
Dragon scales can also be used in a finished potion to double the potion's effect, and its time, and can be used with glowstone and redstone dust, which further increases the effect.
The dragon orb is a special item. If you hold it, and right click, then it will shoot out fire. The fire from a dragon orb shoots about 7 blocks forward, and delivers 4 damage on impact, as well as setting the target ablaze. This will lower the orb's power though, and can be recharged once used up by putting it in a brewing stand, and brewing blaze powder into the orb.
The dragon egg's use will be decided through the poll. Originally, I figured you would be able to fly around on the dragon and use its fire breath, but then I realized that might be op. Well, I have decided that it will be picked through the poll at the top. The three choices as of now are:
1. The dragon egg is simply a trophy. It has no true use, and functions as the ender-dragon egg functions.
2. The dragon egg can be used to hatch a baby dragon though incubation. This is done by covering the egg in lava. After a minute or two, the egg will hatch, emitting a baby dragon. The dragon will be tamed, will not attack you, and its appearance changes slightly, indicating its tamed state. The baby dragon can be fed once a day (minecraft day) with at least 5 pieces of raw meat at a time. After feeding him once that day, you can no longer feed him until the next day. After feeding the dragon 3 times, the baby will grow into an adult. The adult can be saddled, and flown around the map. You use the same controls as creative, and the dragon can be flown twice as fast as a player can sprint. With a bow, you can still shoot at players, and if you get close enough you can also attack players with a sword while on the dragon. The dragon cannot use its fire, claw or tail attacks as a tamed dragon.
3. The dragon egg can be used to hatch a baby dragon through incubation. This is done by covering the egg in lava for up to a week (In minecraft) until the baby dragon hatches. Once the baby dragon hatches, it will then grow up to the size of the dragon you slayed. The dragon will be tamed, will not attack you and its appearance changes slightly, indicating its tamed state. It has three stages, and will grow from one stage to the next in 5-10 minecraft days. The time changes based on how often the dragon eats (It eats live meat...) and how often you play with it. As a baby, the dragon is smaller than the player, cannot breathe fire and will only deal low damage with its claws while hunting. As a young adult (the next stage) the dragon possesses a short ranged fire breath attack along with an upgraded claws attack. As an adult, the dragon can be saddled, and flown around the map. While riding the dragon, you can control the dragon with the same controls as in creative. Right clicking will fire the dragon breath, and left clicking will use claws. The dragon flies 175% as fast as a player can sprint.
If you have another idea, then please post it!
Conclusion:
The red dragon is a highly versatile boss that uses a range of attacks against the player. Dragons are incredibly rare, and hard to defeat, but once defeating one a player gains access to many different resources such as dragon scales, and the mighty dragon orb (And maybe a tamed dragon).
Overall, I think I balanced the dragon. I tried VERY hard to make sure it wasn't op, and that it fit Minecraft. Please comment any suggestions or things I should change.
-
1
ezfe posted a message on Direwolf20's AMAA PostHow long have you known Eloraam?Posted in: Q&As
How did you get into the community?
Would you rather play with just IC2 or just Redpower?
Do you like Gregtech? -
44
Direwolf20 posted a message on Direwolf20's AMAA PostPosted in: Q&As
Answered up through page 20.
Hello everyone, this is Direwolf20!!
In celebration of my 100,000 subscribers that I just reached on Youtube, I've decided to do an AMA ('Ask me anything') post. However, since I'm a little shy and don't want to give out all my personal info, I've decided to call it an AMAA -- Ask me ALMOST anything.
Youtube Video Promoting this:
Heres how it works:
Reply to this thread with 1 question. If its not too personal or crazy, I'll try to answer it! (By updating the Original Post, here).
At some point in the near future, I'll read some of my favorite or most commonly asked questions in a video, along with the name of the person who asked it, and the answer I've chosen.
This is my first time doing something like this, so please cut me some slack . I'll do my best, but have NO idea what kind of response this'll generate.
We'll keep this post open for 24 or 48 hours (I guess we'll see how many questions I get....I'm a little nervous here!). Beyond that, I'll ask the forum moderators to lock it. Don't worry, if this is successful, I'll probably do it again in the future .
Thanks, all! I look forward to your questions!
-Direwolf20
Q&A Section Below:
Question:How did you first get into YouTube?
AskedBy:DefinitelyNotDave
Answer:I just started recording once I saw industrialcraft / buildcraft. Never expected to become popular, never expected many people to watch, I just thought this stuff was really cool, so I wanted to share it with people.
Question:Do you plan on starting your SSP lets play when Redpower comes out?
AskedBy:DarkenMoon97
Answer: Of course! Season 5 is starting as SOON as possible, I'm just as anxious to start it as you all are. But I want to make sure its a good solid season, so I won't start it until its perfectly ready for everyone.
Question:How did you get into the community?
AskedBy:ezekielelin
Answer:I mostly started by doing mod spotlights, and communicating with any and all mod authors I could. I then started by getting an IRC channel going where everyone could meet up and hang out. That was the start. It grew thanks to the help of a lot of people who help moderate #Direwolf20 on espernet. Thanks everyone!!
Question:List your three favourite mods and why they are your favourites Would be interesting to know.
AskedBy:sciguyryan
Answer:Thats a tough one. Its really hard, because I enjoy playing with them, and my favorites change all the time!
Question:Will you ever livestream?
AskedBy:Bwblazerkid
Answer:Some day, perhaps, but I'm better at the Youtube stuff. I get to stop and take breaks, and think about what I'm going to do next. Livestream is live, and a lot harder to do .
Question:If you were to make a mod, what would it have in it?
AskedBy:digiexafan
Answer: Always get this question, never have a good answer . I'm good at playing mods, not coming up with ideas for ones!
Question:Did you expect to be as popular as you are when you first started YouTubing?
AskedBy:briman0094
Answer:Not at all. Not in a million years!
Question:What advice do you have for you tubers that are starting to upload videos
AskedBy:TheTheckWhizNumbe
Answer:Enjoy what you're doing, and have fun with it. If you're having fun, people will have fun with you.
Question:What's your favorite game other than Minecraft?
AskedBy:MrHowardguy
Answer:Another tough one -- i'm no good at the 'favorites' questions. It changes all the time!! I play TF2 and a few other games now and then, but mostly don't have time. Getting 30 minutes of video footage up daily is a lot of time.
Question:What's the most complicated contraption you've ever built in Minecraft?
AskedBy:Ajama11
Answer:I think that frame machine in Season 2 of the SMP lets play -- the one that was supposed to go in any direction and tunnel bore. WAaaaaay complicated, and I never really finished.
Question:How can we join you forge craft server??
AskedBy:canyoureadmenow
Answer:I honestly would LOVE to play with a lot of my fans, but Minecraft servers just aren't built to handle that many people in the world at once, especially when you have all the mods installed. Sorry! ;(
Question:What kind of microphone do you use
AskedBy:omgmypoppit
Answer:Nothing too fancy: http://www.amazon.co...27934126&sr=1-4
Question:What do you think of projects such as MineCraftEDU, that bring MineCraft into the classroom?
AskedBy:lokilotus
Answer:I think its an awesome idea. Kids like playing games (and Minecraft) and school / the classroom is very important. Getting kids interested in learning is amazing. One of the things I like so much about computercraft is how so many people are learning to program from it!
Question:What are your thoughts on how modifications have contributed to the growth and expansion of Minecraft's userbase, and do you feel that mods have supported its success over the months?
AskedBy:RiftPhantom
Answer:I agree with the Mojansta's that Minecraft Modding is a huge part of the future of Minecraft. They are really making major changes to future designs of Minecraft based all around modding. Its huge, and amazing .
Question:What is the first mod you have ever used?
AskedBy:jonahhop
Answer:Oh good, an easy one. Industrialcraft.
Question:What do you do for a living? (Nothing too specific like where, just a general answer.)
AskedBy:Levy
Answer:I work as a systems admin. Basically, I babysit servers at a decent sized company.
Question:Will you ever play any games other minecraft :]
AskedBy:creeperhugger99
Answer:Sure, at some point. We'll see .
Question:How many hours of Minecraft do you play a week and how often do you record?
AskedBy:TheNotchyToad
Answer:Usually a good 2-3 hours a day goes into a 30 minute video (sometimes I can get 2 videos done). It depends what I'm doing and building. If theres a lot on-screen, its easier. If theres a lot of cuts (programming) its more time spent off camera.
Question:Factorization or Industrialcraft, which is better for ore processing?
AskedBy:TeamDragonMod
Answer:You forgot Thermal Expansion, which is pretty awesome
Question:Hey Direrwolf20 have you talked to ScottKillen from ExtrabiomesXL yet?
AskedBy:Novax
Answer: Yup daily. Though you don't often see him on Forgecraft, hes in a private chat channel we have dedicated to the Forgecraft server (and where mod authors hang out with each other, in private). Scott's an amazing guy!
Question:Have you played a few custom maps? If so, what was your favourite, and if not, what type would you be more willing to play?
AskedBy:The_Forgotten
Answer: Feed the beast -- OF COURSE! Amazing custom map, and can't WAIT for a new version.
Question:Would you do a minecraft lets play with your wife?
AskedBy:SirShinesAlot
Answer:Shes not really into games. She gets dizzy just watching me play.
Question:Would you consider doing a playthrough of Better Than Wolves?
AskedBy:embirrim
Answer:BTW Looks like an awesome mod. I've not had a chance to play it, and don't really think I could fit it in.
Question:What is the longest period of time you've played minecraft consecutively?
AskedBy:The_Order
Answer:Probably bordering on 8 hours. Its not that much, but I still don't recommend it .
Question:So, How do u know soo much about codding of mods?
AskedBy:Marki
Answer:I chat with the mod authors on a regular basis. I got a bit lucky, in that I was one of the first youtubers to focus exclusively on mods. I work pretty hard to help highlight and demonstate the amazing amount of work that they all put in (for free!) to get us these mods.
Question:What is your computer background? Because you seem to be good at coding and rumor has it that you're a server admin.
AskedBy:pieiscool32
Answer:Went to school for programming, but went into I.T. afterwards. Both are fun. I'm such a computer nerd .
Question:Is that your real voice or do you sort of chock it up a bit for the internet?
AskedBy:boogila2
Answer:Thats my real voice. I speak a little more loudy and clearly when I'm in 'recording' mode.
Question:What do you think about vanilla Minecraft? (we all know u prefer to play mods =) )
AskedBy:Drizak
Answer:Its what makes this all possible, so I love it of course!
Question:Will you ever make a mod?
AskedBy:lucas4384
Answer:Probably not, I'll leave that to the experts! I have some coding experience, but Java was never my strong suite. Besides, if I was to code mods, it would take up a lot of my time, which means less youtube videos!
Question:Question Did you ever do beta testing for any mods?
AskedBy:dexmark5
Answer:Most mods on Forgecraft are beta versions. I also have done a bit of work with Ars Magica, a spotlight is coming soon .
Question:do you prefer the FTB launcher or MultiMC? will you be using the FTB launcher in your lets play?
AskedBy:greplaque
Answer: They are 2 different tools for different purposes, but yet, I'll be using the FTB Launcher in Season 5. I'll have my own mod pack! The Direwolf20 pack!
Question:Have you ever met Eloraam or Flora, or Vaht or Slowpoke or anyone else in real life?
AskedBy:gudenau
Answer:Nope. Not yet at least!
Question:"Who inspires you?"
AskedBy:MaxFirestorm -- In charge of the Direwolf20 Facebook page!!!!
Answer:You do max! Ok, maybe not you personally, but all my fans do. I read all the comments and enjoy seeing what people write. If I didn't have fans, I wouldn't be encouraged to play every day!
Question:- If you could go back and change one thing in your YouTube carreer that you regret, what would it be?
AskedBy:deathmax123
Answer:Good questions. I honestly don't know. I'm pretty pleased with how things are going so far, and you know, the butterfly effect and all that. I'd be afraid that changing one little thing would be for the worse!
Question:What was your favorite TV show when you were growing up?
AskedBy:gamer55567
Answer:Ninja turtles. Also, now its Doctor Who!
Question:I was wondering why you like mods so much, as oppose to other aspects of the game like Adventure Maps and the normal Vanilla game.
AskedBy:KeeganKraven
Answer:I like building working mechanisms and contraptions. Look at some of my first videos, they were redstone things with rails and stuff. Always liked machines.
Question:Why did you choose the name "Direwolf20"?
AskedBy:Gamefreek77
Answer:I was 15 and picked 'Direwolf' from Mech Warrior 2 as my handle. When I was 20 years old, I went to create a character in Everquest named Direwolf, and it was taken, so Direwolf20 it was!
Question:What would your perfect day be like?
AskedBy:zspacekcc
Answer:Winning several million dollars so I could quit my job and do Youtube full time .
Question:will you ever get a skin?
AskedBy:shootindragon
Answer:I wouldn't mind a skin, but it'd have to be unique, and it'd have to be very steve like. I can't betray the Steve skin that I'm so well known for. I feel like if I didn't have steve with me, people might not realize its Minecraft that I'm playing!
Question:Hey dire i know you dont want to do a facecam... but do you think you can tell use y you dont want to do one.
AskedBy:hiyo33
Answer:I'm just shy, and don't really think that doing a facecam is all that necessary.
Question:Will Mo' Mods ever come back?
AskedBy:Ash19256
Answer:Yes, after the RP2 release. I gotta get in touch with MinecraftWB. I'd also like to do Mo Mods with some other Youtubers .
Question:1. What do you think about the official modding/plugin api and how it will change modding
AskedBy:boomshroom1
Answer:I hope it helps people get into using the mods . Forge will be around still I think, but I hope it makes forge easier to use.
Question:How long do you plan on doing YouTube?
AskedBy:MrDrysk
Answer:As long as people keep watching.
Question:Did you expect to get this many questions?
AskedBy:RickyTheHedgehog
Answer:I was afraid i might .
Question:Do you ever plan to make a new kind of series
AskedBy:rhysuss
Answer:I'd like to, yes . No plans just yet, but I'm sure someday I will.
Question:What gave you your first YouTube popularity boom? (If you had any)
AskedBy:t1h2e3o4
Answer:I spotlighted Equivalent Exchange 1, and shortly after, so did the Yogscraft. My video was on the forum post, so a lot of people saw it.
12/18/12
Question:Hey Dire, do you ever plan making a vanilla survival world? It would be really funny to see you build some aesthetic vanilla buildings, and not all these super high-tech 9x9s
AskedBy:Cloud9910
Answer:All the modding and technical stuff is both what I'm known for, and what I'm good at . Theres a lot of people out there that build WAY nicer stuff than I can, so probably not. I keep trying to built purty houses, but fail!
Question:Will you ever release the modpack you use for the server?
AskedBy:skillzxkillz27
Answer:You don't want the forgecraft modpack, lots of bugs and poor Player has to rollback often. You get to see most of the bugs editted out, but trust me, we crash and burn often. The main point of forgecraft is to work out the bugs before other people get them .
Question:Dire my question is what state do you live in
AskedBy:Iwolfgtod
Answer:Pennsylvania, but I won't narrow it down any further than that .
Question:You have made many seires, from the Feed the beast one, to the SSP Let's play, to the SMP server play. Which one did you have most fun in doing?
AskedBy:Nisheeth
Answer:I've had a lot of fun with them all. I couldn't possibly pick a favorite (bad at the favorites thing, as mentioned above)
Question:So i know you said don't ask for facecam or pictures of you or anything, but i've always wondered, why do you never show your face? Its become so popular in the minecraft youtubing community, and i think everyone would love to know what their favorite youtuber looks like!
AskedBy:Nickmaz
Answer:I'm honstly just an average looking guy, nothing special or weird. I'm just not interested in showing my face. A little bit of shyness plus a little bit of there are strange people out there. I'm sure it'll get out someday what I look like. Oh well .
Question:What was your most surprising discovery when making a contraption? something that made you go "WOW that actually worked!"
AskedBy:Boomathingy
Answer:Anything I do in Forth surprises me. Probably that Forth + laser mod display screen in season 4. Pretty shocked that worked out!
Question:Has anyone found out your direwolf20?
AskedBy:smilekev123
Answer:Aside from my real life friends and family who KNOW that I'm Direwolf20, no I haven't yet been 'identified' by a fan. I'm sure if I did show my face, I might, but even thats pretty rare.
Question:What are your computer specs?
AskedBy:cheesynacho
Answer:I get this one a lot, surprisingly. I have a quad core Q6600 processor, with 8gb ram and a GeForce GTX 560ti graphics card. I'd like to upgrade my processor, mobo, and ram someday soon.
Question:IF you could name one build (crazy and complicated for sure LOL ) that you will forever remember it would be
AskedBy:Delekan
Answer:My first Rube Goldberg machine is definitely one of the many memorable ones. It made cookies. Full. Of. Win!
Question:Can you do something for your community? Like come on a server to like say hi. I would love to say hi to you or at least just talk to you. You are just AWESOME!!
AskedBy:pynetree16
Answer:Thanks . I'll try to get onto some servers some time, but honestly, I really don't have much time to do any more than I already do. I have a real life job, and other responsibilities. Its hard to put any more time into playing, so anything else I do would impact my recording time.
Question:If you could do your own modpack, which mods would you have in it?
AskedBy:spiderlord128
Answer:I'm going to have one. Season 5 will be running the 'Direwolf20 Modpack', available through the FTB launcher on day one. I also have another surprise there . You'll have to wait and see!
Question:are you going to to do more wrenched? if so can you be a contestant this time?
AskedBy:DrTMoneyDog
Answer:Wrenched wasn't as popular a series as I had hoped it would be. It got a LOT less views than my other series, and it actually took a LOT more time and effort. Getting 4 players + 3 judges together, and a good 5-6 hour STRAIGHT recording session. It was exhausting, and not very popular. If it does come back, I'll have to change it up and figure out why it wasn't liked as much.
Question:Direwolf are you secretly dating Eloram?
AskedBy:aidan_the_first
Answer:Nope . I've never met anyone that you see or hear in my videos in real life. At least, not yet!
Question:How do you pick the mods you use in your Let's play's?
AskedBy:Daggered
Answer:Tried a bunch, picked my favorites .
Question:How did you learn to program the computers/turtles in Computercraft?
AskedBy:gargroyal
Answer:Just start. Its easier than it looks, and theres a billion and 1 lua tutorials out there . Start small, work your way up. I'm still pretty terrible, but I get the job done.
Question:Why do you insist on keeping the server play videos (and single player to some extent) so clean when it comes to language?
AskedBy:Dexemplu
Answer:Because children watch my videos, and theres really no need for foul language in general. Sure the errant swear word here and there slips by, but its unneccessary when excessive. I like to keep it clean . I hardly swear in real life too!
Question:hey dire why/when did you decide to go modded
AskedBy:Scubasam9
Answer:Being a terrible builder, I ran out of things to do in vanilla pretty quickly. I got all the items, tried all the toys, and felt 'done' with minecraft. Then I got mods, and the toys are never ending .
Question:Will there ever be a contest/event where one winner will be allowed to come play on forge craft?
AskedBy:Butters999
Answer:Contests are...tough because everyone wants to win, and gets really upset when they don't. Plus, the forgecraft server isn't mine! I don't forsee this in the immediate future.
Question:When you played Everquest. What class was your favorite
AskedBy:novell
Answer:Enchanter. Awesome class. Crowd control was my specialty. I could keep rooms and rooms full of mobs under control. THAT was fun.
Question:How did you get interested in Doctor Who, along with the others on the server? It seems like a popular thing among you guys
AskedBy:VogonCreeper
Answer:Watch it, and you get hooked. The Doctor is awesome!
Question:What's the most intriguing/ground breaking update to any mod in the future that you know of?
AskedBy:Ethso95
Answer:I don't like to often pick favorites, but I think on this one, I can safely say that Frames are. They just add SO MUCH functionality. Theres a ton of awesome machines you can make with frames.
Question:logistics pipes is updated for 1.4.5 (i am using it as of now), yet i hear nothing from anyone in your SMP chats about this?why is that do you goes not like it?
AskedBy:gooberlious
Answer:That version was not released or updated by Krapht. Hes working on getting HIS version of the mod updated and released, so we are waiting on it.
Question:what do you use to record and edit your vids?
AskedBy:RatchetMine
Answer:Fraps and Windows Live movie maker. Not the most professional software, but gets the job done and I'm comfortable with it.
Question:Do you play any-other games? Computer games, Xbox, Ps3, Wii, anything really. If so what individual games or series of games do you like?
AskedBy:Jumping_Pig22
Answer:I have a PS3, ratchet and clank was a lot of fun. Demons Souls was brutally hard but also fun. I like lots of games, but Minecraft recording takes up a LOT of time recently.
12/19/12
Question:have you ever concered a lets play with etho, sethbling or syndicate?
AskedBy:WESTMANT
Answer:I'd be happy to do a series with one of them :). I've spoken with Seth a few times, and Etho I've tried to contact but was unsuccessful.
Question:Being a friend of many amazing mod authors, what is your opinion on the future of the Minecraft Modding Community?
AskedBy:Gamefreak0
Answer:I feel like the Minecraft Modding scene is currently undergoing a HUGE change. In the past, it was every mod for itself. Now, with the introduction of Forgecraft, and the recent improvements to Forge, modding has changed for the better. Many mod authors are working together, sharing code and ideas. Its getting better and better every day.
Question:can 0 be divided by 0?
AskedBy:freekiller101
Answer:Sure, if you want the universe to end! Don't do it, practice safe mathematics!!
Question: What is the airspeed velocity of a laden swallow?
AskedBy:Schilcote
Answer:African, or European?
Question:second could you tutorials on every features of the mods you have liked like on Redpower 2 (when it comes out), IC2, Buildcraft, thermal expansion, EE3 (when it comes out), Xycraft (when it comes out), factoration.etc
AskedBy:Hardcore188
Answer:This is something I've been considering, and might visit. A 'tutorial' series on Redpower, quick 1 or 2 minute videos, that just say 'Heres the Sorting machine, and heres how it works with all its modes'. We'll see :).
Question: What is your favorite flavor of Cheese?
AskedBy:kreek
Answer:Thats like asking whats your favorite pizza. They are all good!! Fresh mozz, provolone, and blue cheese are some of my favorites.
Question: You play minecraft very intensively for a long time now. Has your passion for this game ever faded or came close to it, like couple of other famous youtubers?
AskedBy:DioD
Answer:I think the constant updates from the mod authors, and the addition of new mods with new features, helps to keep things fresh. I haven't gotten bored yet!
Question:Would you interested in using my mod in your SSP series? Would you consider doing a mod spotlight on it once I get a stable build?
AskedBy:CyanideX
Answer:it depends on the mod :). If it fits my play style, sure! I could spotlight it too, but I always recommend that mod authors make sure their mods very solid before a spotlight -- first impressions are important!
Question:do you have any political or religious views?
AskedBy:infidel13
Answer:A wise man once said, "I can be friends with anyone....provided we don't discuss politics or religion". Of course I have them, I just don't discuss them :).
Question:Since you seem to know a lot about programming, I have been really curious on how you got started/interested in it and what you would recommend to a 14 year old (like myself) to getting started.
AskedBy:Poedbielski
Answer:Just start. Start slow, make simple things, then get more advanced :). Books help too! Or just google.
Question: pancake or waffle?
AskedBy:ultrasuperbob
Answer:Typically waffle, but blueberry pancakes are FOR THE WIN!
Question: Who is your favourite Doctor?
AskedBy:Villanelo
Answer:Smith's doing a bangup job right now!
Question: Have you ever heard RichardG's or Eloraam's voice?
AskedBy:Tymon015223
Answer:Yes to both :).
Question: If you were stranded on a desert island and could choose 5 items from minecraft to take with you, what would they be?
AskedBy:akroma236
Answer:2 buckets of water, so I could make an infinite water source. 1 wheat seeds for infinite food. I dont know about the other 2
Question: How come you never use my pocket crafting table?
AskedBy:neptunepink
Answer:I did for a while, but I always have such a FULL inventory, that i can never use it to craft stuff.
Question: Why do you never use textures in your videos?
AskedBy:DZCreeper
Answer:I kinda like the vanilla graphics. Gotta keep SOME parts of my videos vanilla after all!
Question: Also, do you know you spilled your name during a MultiMC spotlight?
AskedBy:aleks976
Answer:Yup, first name I'm not too afraid of people knowing.
Question: Can you do an actual Feed the Beast sky block map? I would love to see with all your knowledge of mods, how you would do compared to other youtubers.
AskedBy:krogan52
Answer:I've done a few, and plan to do more once the new FTB map is released.
Question: Did you ever crash your minecraft making a crazy machine out of different machines?
AskedBy:Miners_Mod
Answer:All the time!! It even makes its way into videos sometimes.
Question: Direwolf do you have a beard?
AskedBy:Thechiller2
Answer:Nope!
Question:I don't have a question, but I wanted to tell everyone reading this that you are so professional and down to earth that no one can know the true input and impact you have on making sure mods are of the highest quality. You are a class act, my friend.
AskedBy:ScottKillen
Answer:Thanks Scott!
Question:Are you secretly Elo?
AskedBy:mouse240
Answer:No, but theres a rumor that I'm an AI program that elo wrote. Thats probably just a rumor.
Question: How do you manage to keep a week's inventory of unreleased videos without squandering it?
AskedBy:SOTMead
Answer:Its not easy!
Question: What do you recommend to keep from getting shy while recording (like when you started out). I keep thinking I need to try but then I chicken out thinking that no one will watch or I will mess up.
AskedBy:buss1000
Answer:If no one watches, and you mess up, then who cares :). But seriously, just go for it. You can't get better until you start.
Question: Will you be using EE3 in your season 5 lets play if it isn't too over powered? Since Pahimar announced no world gen are you going to wait into the middle of the season to get it?
AskedBy:monkeymonk788
Answer:Yes I'll be starting with it, and upgrading it as it upgrades.
-
345
Insurrection posted a message on The "survival" part of the game is bad on a fundamental level.Posted in: Survival ModeI'm sure you've seen quite a few people mention that MC is crap. Maybe they've listed reasons why, maybe they haven't- but outside the MC community, there's a lot of hate towards this game. Specifically, the "main" game mode, survival. Why? Well, that's what this is for- to list precisely why this game is bad. More than just complaining, I'll list (happily) how it can (and probably should) be done better.
As a preface, if you're going to just post "well if u dont like it, dont play it!" or "they work hard on it! why dont U make ur OWN game and see how easy it is!!!", do yourself a favor and don't. For one, I know how hard it is to make a game. Especially one with as much potential as MC. That's what frustrates me- it has so much potential and work put into it, and had a lot going for it early on, but somewhere around alpha it just lost its focus. Anyway...
1a: The reliance on the wiki/community.
Survival mode relies HEAVILY on the wiki to know what to do. Short of a few easy-to-understand concepts (blocks break, right clicking places them, etc), you pretty much don't know what to do without loads of trial and error. Or rather, without the wiki/community videos. This is unacceptable.
It's ok for a game like Sonic the Hedgehog or Mario to not have a tutorial- they're generally easy to play games, and their basic mechanics are introduced within the first stage of their game. Past that, you typically don't need to know much more than moving and jumping. However, Minecraft relies heavily on the user knowing the recipe's for virtually everything- it also relies on them knowing a lot of things like what a lot of the items even do. Nether Warts, Eye of Ender, etc... they're all items you only know the purpose of because of the wiki or videos that highlight updates.
Now, I'm sure one of you will raise their hand and proclaim "But I didn't even USE the wiki! I learnt it ALLL by myself! Check and MATE!". Good for you- you're an exception. The fact is, most people use the wiki or youtube videos to understand what the hell to actually do in this game (again, for survival- creative is a moot point to this rant).
Again, this is unacceptable for any kind of game with complex mechanics. There's no books you can find through the game, no NPC's you can ask for help from, no tips you generally get... nothing. You have to either figure out through mindless trial and error, or consult the wiki. Ugh.
To explain why this is particularly crappy, it's been like this since this game was created. It was acceptable in indev, and even in alpha. But then beta came around... still no form of tutorial or teaching methods. And then 1.0 came out. STILL NOTHING. Sigh.
1b: How to fix it.
Give the player a book straight in their inventory. Something like a "recipe book", where you can place items in your inventory, and see what possible things you can make from it would be nice (similar to Terraria's guide).
This alone would solve a lot of problems honestly, but some more effort towards this would be nice. It doesn't need to be a straight up "Hello, and welcome to minecraft!" tutorial- I can see why that'd be dumb. But there's NO effort to even make it a sort of "Here is how it works, now you try" tutorial like a lot of classic games used to do.
What MC currently feels like is one of those random old NES games that had a lot of weird mechanics, and you needed to consult the manual on how to do basically anything. Actually, it's almost exactly like that. There's a reason games are either simple, have some form of a tutorial/teaching stage, or are terrible.
2a: The difficulty.
Difficulty in the current game is... silly. It's a step backwards in what difficulty should be. Instead of changing game mechanics a bit to actually enhance difficulty, it just artificially enhances difficulty by increasing/decreasing mob health and damage. This is silly, and frankly, lazy.
What's worse, is that you can change difficulty at any point of the game- this makes the entire idea moot. Yes, there are games that do this- that doesn't mean they're doing it right. I mean, why fight through a stronghold when you can set difficulty to peaceful? Oh, because it "gives you the option to"? No. It's a game about survival. Why give me options like this where I can make the journey easier? It's like giving a 12 year old kid the option to cheat in a math test, then hope they don't.
Now, allowing players to change difficulty upon starting a world is fine. It's changing it mid-game that is full-on stupid. Of course, this hasn't been changed since difficulty was even introduced- flat out stupid, lazy game design.
2b: How to fix it.
-Make health and mob damage the same across all difficulty levels.
-Remove the ability to change difficulty modes mid-game.
-Do more things like the "zombies can break down doors in hard". THIS actually makes for difficulty- mob intelligence. Preferably, make zombies able to break down doors in normal.
-Add more mechanics that are changed via difficulty.
-Make normal harder than the current game, and hard truly difficult. Easy should be about as easy as it currently is (which is actually very easy).
-Give mobs a lot more abilities. Zombies that can turn villagers into zombies, make zombies not de-spawn in hard, allow spiders to hang upside down, etc. Then adjust whether these abilities work or not depending on game-mode.
These types of things are acceptable. Bloated mobs that can kill you easier are not.
3a: The mobs.
Similar to the above bit about difficulty, but it's a problem in of itself. Mobs are not hard. They're just a nuisance. The most difficult time I've had with mobs is when I have 2 creepers closing in on me with a skeleton nearby, and I'm stuck in an abandoned mineshaft. Even then, I got out of it almost unscathed.
The thing is, they could still be much better- but right now, they're nothing more than- again- a nusiance. They spawn a distance that's further than their sight range, and they despawn after a short enough distance, too. Also, all of them are insanely easy to escape. The hardest mob to escape is Endermen, and even then all you need to do is go into a proper shelter and you're fine. Or just... hit them until they die, like all the other mobs. All the rest are insanely easy to escape, and even coming face-to-face with them is easy.
The only time they can kill you is if you're in an insanely inconvenient place (above lava, etc), and by some cosmic chance the worst possible thing happens. Even then, it's due to YOU messing up- not the mobs being difficult. For a gamemode that's supposed to be about survival- for a gamemode that the community pegs as "OMG SO SCARY AND DIFFICULT"- it's really not that hard. At all.
Also, mobs always spawning anywhere during the night is- again- not hard. It's just annoying, and kills the ambiance and feel of the game outright. Anyone who says "omg but if they didn't spawn during the night it'd be 2 EASY" is an idiot. It's forced difficulty. Imagine if, during Half Life, headcrabs were just everywhere. And they kept spawning. All the time. But all you needed to do to keep them away was continually swing your crowbar. That's not difficulty, it's annoying.
Now, the Nether I will admit is pretty well done- it's got tension. Zombie pigmen don't attack you unless you attack them, which adds a layer of tension just right there ("oh god ffff don't hit them don't hit them"). Ghasts are a threat, but not an annoying one. The ability to bounce back their fireballs makes them feel like- *gasp*- a video game challenge. Instead of a mindless set of blocks to walk into your sword solely to annoy you. Blazes and Magma cubes are "eh", but they're not bad, either. They add a little bit to the ambiance of the Nether, and that it's not all safe. So, kudos to Mojang for that.
I'd also like to say that there really isn't much mob variety- sure, each mob should have a purpose (rather than just being there because they can be), but there are tons of uses you can find for new mobs. There's only 5 regular mobs in the overworld (Creeper, Spider, Zombie, Skeleton, Enderman). The rest are either variations of existing mobs, a (terrible) boss, in the nether, or very rarely spawned to the point that they're not considered a threat anyway (silverfish and slimes).
3b: How to fix it.
-Give mobs a longer sight range. WAY longer. If I can see them, they should be able to see me. Like, 128 blocks long. Automatically, they become more of a threat with this- besides, it's just a stupid generic MMORPG thing where mobs only see you within X distance. KILLS the idea of them being threatening.
-Make zombies- at the very least- faster. They're such a joke right now. And I don't mean on "hard" difficulty, I mean for ALL difficulty modes. They should be as fast as the player.
-Make creepers only spawn underground. Having them spawn aboveground is just... it kills tension, and ruins the image they have of "scary" even more. They're only remotely threatening underground- keep them this way.
-Make it so mobs only spawn in a light level of 4 or less, rather than 8 or less. This makes it so they only spawn in dense areas of forests, jungles, or underground. I've personally played around with this myself, and holy crap it feels great.
-Make spiders able to crawl upside down, and also make them actually change their image when they're doing this (as well as crawling upside down). Seriously, they look upright when crawling up walls... that's just silly, and lazy.
-Put in those planned mob prefixes- as in, mobs that randomly spawn with special effects/abilities. Things like being faster, able to light the player on fire, able to jump higher, able to be 3x as big, able to bounce projectiles back at the player, etc... there's tons of ideas for this. They shouldn't spawn ALL the time, but maybe a 1-in-10 chance to have a prefix (where the prefix itself is random). In of itself, this makes the world more dynamic.
-Make more biome-specific mobs. As in, enemy mobs- not more pets. They should have a use, but then it's not like zombies have any real use. I'd suggest that new mobs be able to drop items used for new potions, or something. This'd make biomes waaay nicer to go to, and is in line with the next section.
-Make slimes spawn above-ground, holy crap. They're important mobs, but tediously searching for them underground is INSANELY ANNOYING. I'd suggest making them spawn in swamps- the "only spawns in certain chunks" thing is alright, but still. They should spawn aboveground.
-Make new mobs drop items useful for the general game- again, ingredients for unique potions is a fantastic idea. Or just... other things that are truly unique (instead of more variations of the same crap).
In general, there's just so many things you can do with mobs to make them feel better within the flow of the game. But adding just those things alone would make mobs way more interesting, threatening, and actually add to the world rather than simply being there. And that's what they need to be- not just a mindlessly spawned thing here and there that you sorta gotta pay attention to and then LOL SSS CREEPER BOOM (: because no that's not scary. It's annoying.
4a: The biomes and terrain in general.
The terrain in MC is... heavily lacking. It used to be alright, then it was cool, then it was crazy, and now it's just boring. The main reason for this is that all biomes feel the same, just with a different mustache. Deserts are just plains with sand and cactus. Taigas are just forests with snow. Sure, they look different, but outside of a few minor "features", biomes all feel the same. The only ones that really feel different are ocean and jungle. Even then, they don't offer anything different- there's no real reason to go to them (aside from maybe "lol cats! (:" in jungles).
Now, I'm not one of those who is all "WAHH GO BACK TO ALPHA GENERATION". I'm ok with the current system- that's not the problem. The problem is that the current system is HEAVILY under-uitilized, and could be greatly improved. The idea of technical biomes that use all the same things as another biome (IE: desert hills, etc) is pretty good, but again, is under-uitilized.
There's also the fact that generation is capped to 127 still, despite there being an increased world height. The official explanation? "We wanted to give players breathing room". Holy crap, are you serious? You're going to do something we've been asking for over the past several years, then not use it? AGHDSGHSD.
And of course, there's no point to different biomes. Sure, in the upcoming update, deserts and jungles will have temples- neat. But they don't offer anything ultra special- they just make diamonds easier to get. Uugh... you might as well let players get diamonds just by combining dirt. Besides, why go to a jungle then when I can go to a desert? Or vice-versa. This crap alone makes me really feel that Mojang doesn't get what it means to make a good game, and instead are content with pandering to idiots who lap up anything they give them.
4b: How to fix it.
-Have more unique, biome-only rewards. Things like ingredients for new potions- USEFUL new potions. Hell, lilypads could be used for a "Potion of Water Walking". Things like this make biomes useful to travel to.
-As per above, more biome-specific mobs. Not "SssSand creeper (:", or mummies that are zombies with a different skin, or something equally dumb. I mean a mob that's really different from the other ones still, and give unique item drops. Snakes that are the size of silverfish, but can poison you, and only attack you if you get pretty close to them. Sharks that only spawn in ocean biomes, and drop shark fins used for... some water-based potion. Things like this. I could go on for hours, but I'd rather make a mod to show how it can be done.
-Make trees taller. Seriously, they look like crap. I've already doubled the height of oaks and birch, and they look great (like they always should have looked). Pine/spruce look alright, though.
-Make use of the extra space you now have. This just infuriates me. First off, make the earth deeper- make it ~90 blocks instead of 63. This means, yes, making everything generate higher to match this, but this is fine. Then, make mountains (extreme hills) generate higher than just 64 blocks from the sea level (127 - 63 = 64). With the average sea level of 90, the average mountain should go up to ~200 (110 rather than 64 blocks from sea level). This still gives 56 blocks for players to build on top of the mountains. This is plenty to build a multi-level mansion with roof space. From the peak.
-Make a proper pre-requisite system to biome generation- right now, it's pretty much entirely random where biomes spawn, so you have taigas next to deserts, etc. They should use a flowchart of sorts- getting which biome is there, then deciding which biome(s) to generate around it depending on whether or not it would be appropriate to place it there. This wouldn't be too hard to implement, and would make things look a lot better. This also relies upon more biomes being put in (for more "transitional" biomes, like savanna between plains and desert), but that's kind've a given.
-As mentioned above, more biomes. Not just for the sake of having them, of course- but by now, that should also be a given. Things like Savanna's, Bogs, Marshlands, Hills (Just hills, not extreme hills... which should be renamed to mountains, anyway), Badlands, and plenty more. All of which have some use, and all of which should look different.
-Variations of existing biomes. Things like spruce forests (not just in taiga's anymore), rocky mountains (all stone instead of grass/dirt), forest mountain (think eastern United States) and so on would be nice. Variations of stone types would help, as well- brown, dark grey, etc. Similar to the variations in wood.
-Make plains more flat. Right now, they're basically hills, and that's a little silly. Make a hills biome, splitting it from the plains biome.
-Deserts shouldn't have pools of water in them. This is just stupid. Players should have to use desert wells for water here.
-Make dirt/grass slabs (again), then use it for generating hills. It's silly that I have to jump up just to go over a hill. Just have the slabs generate every other block on hills, or something, and it'd work fine.
In general, the terrain should always feel enjoyable to be around. It also shouldn't feel so... "squished" as it does. Playing vanilla a lot, and I always feel like I'm tightly squished into certain areas. I just don't get this feeling of "endless landscape".
5a: Lack of equipment choice.
I really hate this. There hasn't been a real new weapon since swords. That's... I just don't even have a word for this. Disappointed? Something like this. The last update to combat was Beta 1.8. That's... unbelievable. In the course of this game, only one weapon? COME ON.
Yes, I know- pistons, dispensers, blah blah. Those are mechanical things, not direct weapons. I'm talking spears, axes, maces, flails- anything. There's so many ideas, so many ways to go about it- but nope. Just... nothing. Just swords. UUGH.
There isn't even an excuse for this. It wouldn't make things "too complicated". ALL it does is give the player more of a choice of weaponry. And choice is good. Not "this is harder 2 get than sord, but its STRONGAR" choice, I mean actually balanced choice.
This can all be applied to equipment, too- there's just... the armor. Why use leather when I can use iron? Or why use iron when I can use diamond? They should come in different weight values, where heavier armor gives more defense, but reduces your abilities the more of it you have (more on this later on).
And of course, the materials- why use leather or wood? Or hell, why use stone? There's absolutely no point to, since after a very short period of time, iron becomes so readily available. Diamond is understandable to not want to use, but it's still better than iron in every single way.
There's also no more stats than just... damage. Sure, enchantments blahblah... but no, I mean actual stats for weapons. Not "str, dex, int" kind of stats. SENSIBLE things- knockback, attack speed, etc. Hell, those two alone would be enough for good variation in weapons. You could have a weapon with high knockback, but low damage and speed. Or one with high speed, but low knockback and damage. SO MANY OPTIONS. YET NONE OF THEM EXPLORED.
And I think this is what it comes down to, when people rant about MC- there's so many things that could be done. SO. MANY. So many GOOD THINGS. Yet they choose to add... cats. And... cocoa plants. And... more decorative blocks.
Don't get me wrong, those are ok things. It's that they choose them over much better things. And it's been like this for several years now. This is infuriating, knowing they COULD add things that would objectively add more to gameplay, but they don't. And at this point, it feels like they won't.
Or no, that's not entirely accurate- it feels like when they do add things they should, they do a half-assed job, take months to add it in, then call it a day and never re-visit it. If they added new equipment, they'd add one new weapon, and it'd be the same as a sword but have a different secondary. Or, it'd be harder to get than swords, and better in every way. And that'd be it. That's all we'd get.
****.
5b: How to fix it.
-Add in "Knockback" as a weapon stat. At the same time, add "knockback resistance" to armor, with heavier armor having more knockback resistance. Mobs should also have varying levels of knockback resistance- skeletons could be easy to knock back, but zombies would be harder. Generally speaking, it should be harder to knock things back than it is right now.
-Add an attack speed stat for weapons. The fastest should be the default attack speed (which is 3 per second IIRC). Pretty straightforward-
-Make new weapons. Battle axes, maces, spears, crossbows- all of that, and preferably more. Give them unique levels of of those 3 stats (Damage, knockback, and attack speed). Then, give them unique secondary abilities (right click)- spears can be thrown, maces can stun, and so on. Maybe even make different weapons have another ability- spears could hit 1 block farther than regular weapons, etc. Tons of ideas, and as long as they're balanced, they'd be fantastic.
-Increase default sprint speed. Then, divide armor into different "armor classes", or assign them different "weight" levels. The better the armor, the heavier it is- heavy armor would make you sprint slower, and after a certain point, you'd be unable to sprint with really heavy armor. It should also disable certain other abilities (again, more on this later) after certain points. This would make going without armor fairly viable- just the same, going in full armor would mean you'd not be knocked back nearly as easily (and plus still be a juggernaut).
-Add more material types. Not just "dragon ore! better than diamond, but is really hard to get (:", because mods that do this are stupid as hell. I mean things within the bounds of iron or diamond- with unique uses. A "fire" ore that makes your weapons able to set things on fire with a set chance. Or tools that allows you to cook ores/etc you mine with a certain chance. And the armor can reduce fire damage, and with the full set can make you immune to it. But it'd be slightly worse than iron- better than stone/leather, but still a bit worse than iron. And that's just one new material type- there's so many more ideas. GOOD ideas, not just ideas that add more to "hurr tier 6 elite ultra dragon equipment!1".
Right now, equipment isn't even really a thing- you just have sword, bow, and armor. Diamond is the best for all of those. Hurrrr HAV FUN. No, there needs to be variation. Both in the weapon types, and in material.
6a: Lack of player abilities
You can jump. Yay! You can "sneak". Yay! You can sprint. Yay!
And that's it.
SIGH
6b: How to fix it.
Add Smart Moving. This is all this needs. Literally, that's it. Smart moving is great on so many levels. The armor thing I mentioned earlier- about how heavier armor could disable certain abilities- would be applied here. IE: Wearing heavy armor wouldn't let you "charge jump".
Also, sprinting shouldn't require double tapping, because that's stupid. Smart moving adds a sprint key anyway, so... yeah. It should be, by default:
WASD: Movement.Shift: Sprint.Ctrl: Sneak.E: Grab.Q: Inventory.Z: Drop item.
I've been using this layout, and it's basically perfect. It just feels great. I don't care if people need to re-adjust to it- the types of people who would complain about new controls aren't the types of people you should listen to anyway. Speaking of...
7a: The community is terrible.
Anyone who has the slightest amount of intelligence would realize that the MC community is absolute rubbish. They complain any time something new is added, yet at the same time, are ok with anything Mojang adds. You get an outcry of mindless complaints, and an outcry of mindless support against said complaints. There's little to no intelligence to be found here. No real discussion, just "YA I LIKE THAT" "NO DATS STUPID". No objective discussion, little to no intelligence criticism of ideas. And it's depressing. It doesn't need to be this way- it can be stopped.
But it isn't. Instead, Mojang laps it up. ****ing minecraftchick got hired onto Mojang. They feed the utterly stupid crap they fell into, and continue to make money off of it. It feels like they would sooner make a Minecraft spinoff game where you play as a creeper, filled with stupid "now u ARE the creeper! SsSSSs (:" nonsense and idiotic fan pandering that makes them millions of dollars, than they would actually add any good content that might get complained about.
This is what angers people the most. Redditors, "bronies", and so on are more listened to than any form of objective criticism. Complete cesspools are more of a priority to consider than anyone with the slightest amount of intelligence.
Why? Because they're not hard to deal with. Mojang can make "super TNT" that is just a bigger TNT explosion, and people would lap it up. Oh sure, some people would complain, but they wouldn't have to deal with people railing on them for making bad decisions. Because it's what people want. It's the kind of mindless crap you expect a 12 year old to suggest, and then it gets put in. It's why we have wolves, cats, "the end", and so on. Pretty much all of the terrible choices of gameplay- and lack of initiative to fix anything- can be traced back to Mojang's consistent fan-pandering. Because the people they pander to let them be lazy as hell. They're the kinds of people who gladly pay hundreds of dollars to go to an ill-planned out "convention" all about an unfinished game.
They're the kinds of people who, when they add something that's remotely challenging, complain about it ENDLESSLY until it's made easier, yet somehow are ok with artificially difficult ******** like the "Ender Dragon". Or when anything is added that goes contrary to what they're used to, they whine and cry and throw a temper tantrum. And not in the "This is absolute CRAP, and here is why..." way, in a well thought out forum post. No, they just WHINE. They don't ever give any GOOD reasons, they just whine, cry, and complain. Because they're used to Mojang never changing the things they're used to.
It's like a kid who's constantly given candy his whole life- and after 10 years, the parents realize he's an obese, unhealthy mess. Finally, the parents take away the candy, and then they IMMEDIATELY scream and cry. Endlessly. Until the parents give him back his candy.
AND THAT'S EXACTLY WHAT MOJANG DOES NOW. They give the fat kid their candy back. And it's utterly infuriating. They won't listen to the intellectual, well-thought out posts given by people who insult them for being so ****ing lazy, because it might hurt their feelings. No, they listen to to types of people who have goddamn ponies from a TV show directed at little girls, and people who use years old "memes" that have been beaten to death as their avatars with SOME mention of the ****ing creeper in their signature.
FFFFFFFFFFF****.
7b: How to fix it.
STOP. JUST STOP. Stop the pandering. Start changing things that need to be changed. Steve looks like ****. There, I said it. He's the ****ing TEST MODEL you used when the game first started! I DON'T CARE IF IT'S "ICONIC". I don't care if there are millions of youtube videos with steve's shitty looking head for the thumbnail. If you- the community, Mojang, Zeus, whoever the **** is reading this- ever want this game to change for the better, REALIZE THAT THIS KIND OF THING NEEDS TO CHANGE. If this keeps up, we will never be able to have Minecraft reach its potential.
Start being properly criticial of yourself- and start taking CRITICISM. Yes, from places like /v/- ESPECIALLY places like /v/. No, not the stupid posts- the ones that are well thought out and make ****ing sense. Stop pandering to the "MINECRAFT IS ABOUT BUILDING!!1" crowd, too- they have creative mode, for ****'s sake! STOP SHITTING UP SURVIVAL MODE BECAUSE OF THIS CROWD.
If it means you need to alienate the stupid people who would complain about things like removing the ability to swim up falling water, do so. ABSOLUTELY do so. They'll get over it, grow up, and realize how much better the game would be. Or they'll leave.
Yes, people might leave. OH ****ING NO. It's not like this game is subscription based anyway, you've already made your money. But it comes down to this- who do you want to play your game? A million stupid people who would prefer instant gratification and have NO sense of what makes a proper game and would stop playing once they grow up, or 250,000 people who genuinely enjoy a good video game? And it's not a matter of "making a lot of money vs making no money", because Minecraft is already making MILLIONS just by EXISTING. You don't need to "market" anymore or anything- people will keep buying it.
If anything, at this rate, it will turn into World of Warcraft- where the continuous pandering will alienate your core userbase, and replace it with 12 year olds who have no ****ing sense of what's good. While it'll EXPLODE for a few years, it won't have NEAR the staying power it will- and eventually, something better will come out to dethrone it. Because there CAN be something better. BECAUSE YOU NEVER LET THE GAME REACH ITS FULL POTENTIAL.
And if you think "lol, mojang wont read this... you're wasting your time", the sad thing is, you're right. They WON'T. They won't listen to why their precious CREEPER SSSSsSSS DIAMONDS STEVE (: isn't liked by the rest of the gaming community. They'll only listen to mindless compliments and kudos by people who have no idea what they're talking about.
I can go on for hours- HOURS- on what they could add. I've already given plenty of suggestions- suggestions that many intelligent people agree with on some degree or another. The thing is, I don't need to. If this last bit- about not pandering to idiots- were to be considered and executed, everything else would fall into place. But at this point, I realize it's futile. The ideas won't get spread around. Even if my mod that I'm working on gets to be insanely successful, it won't be implemented. If it did, it'd get stripped of any and all good content, and put in as a zombified, watered-down, buggy mess. Because they would rather listen to ****ING REDDIT than any REMOTELY well thought-out idea that would upset 12 year old children with ADHD.
And that, ladies and gentlemen, is the core problem of what's wrong with Minecraft.
----
AFTER-NOTES:
Some FAT's (Frequently Answered Things). If you want more detailed responses, read through the thread instead of being an ignorant shithead.
"Use mods."
This rant/discussion is not about mods. This is about the vanilla game. More specifically, the vanilla survival mode, and how it could be better. If you want a more detailed answer, read through the thread.
"Minecraft is not an RPG."
The changes I'm proposing are not intended to turn it into an RPG in the slightest. If anything, they would turn it from a boring, tedious, grindy game (a signature of RPG's) into a unique, dynamic, and enjoyable game.
"Players should be given the choice to play the game exactly as they want to."
If you don't want to die, go play creative mode. If you want to build, go to creative mode. The option to "play as you want to" is there- why have a magical button that can make the game easier for you with a simple click? It's not necessary.
"The game is about building, not fighting."
Creative mode is for building. Just because survival mode lacks content doesn't mean it's "not about fighting". That just means it lacks content.
"The game is fine."
It isn't. If it were "fine", they wouldn't still be adding updates and fixing things. Even if it WERE fine, why can't it be better?
"Your changes are crap. They wouldn't make the game better."
Suggest better ones then! I highly encourage this. -
22
citricacid2400 posted a message on The "survival" part of the game is bad on a fundamental level.I made an account just for the sake of replying to this thread. Someone needs to get this into the hands of Jeb and the Mojang team because (almost) everything stated within should be implemented within the game and they need to start working on it ASAP.Posted in: Survival Mode -
17
Frogging101 posted a message on Too many caves! Game is too easyPosted in: Survival ModeQuote from Aj1232
Ya i can understand why that is really annoying. except sometimes I like having huge cave systems. It's fun to explore them.
Yeah, I agree. It's quite fun for awhile. But then it just gets to the point where I'm thinking to myself "Uggghhhh when is this damn thing going to end?". - To post a comment, please login.
1
##REVISED STORY##
My name is Evan. I was once a peaceful magma cube living in the nether, only attacking players that came to near to my nether fortress home. During my time in the nether I made some uh...
connections with some rather important figures in minecraftia. I was given jobs from people asking for nether items or ways to the nearest portal. A while ago I was surveying a new area, when I found a lost half zombie thing in the distance. I tried to see what his intentions were from afar for a few minutes when i found a giant potato with a different type of portal than was normal in the nether. It was a much darker color, and was horizontal, a 3 by 3 shape with large orbs hovering in the inky blackness. As I leaned over the edge, I was shot in the back with an arrow coming from somewhere else. I fell into the portal and found myself in a strange place with white ground and nothing but darkness around me as I hopped around searching for a way out. Suddenly there was a blinding light and a large slightly darker orb appeared. To my horror I realized that i was being sucked in toward the hole. I saw dirt. Nothing but dirt. Well actually, dirt and words. Then there was a disembodied voice that said "Your kind are usually trapped in the nether, staying in the overworld for more than a few minutes would kill you. For your good and mine, I will allow you to take a form that wont lead to your imminent demise." I was blinded by light and saw all around me greenness. Being from the nether and all, green is not a common color for me. I saw that I had hands, and feet. Which for a magma cube is not common at all. I later learned that the person I saw in the nether was Lionel, the zombie king. We have grown to be friends over time, because we both met a few days after he got back his castle. Today I am a skilled builder and blacksmith who occasionally does favors for lionel and other people.
Race: Human (i found out later i had human body)
Preffered faction to enter: Kindred
5
1
he fell off the lighthouse, and got exploded by a creeper. he never got back to our base.
1
Snowy biome house tutorial:
Simple ways to make you builds better:
Yes! I do know there is only one video! i just posted this thread and havent had time to make more videos!
be patient. moar will come soon
1