Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this.
- SuperKittyMoa
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2430
Marglyph posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)Marglyph's TooManyItemsPosted in: Minecraft Mods
Create & customize items, including those not available even in creative mode. Save and load entire inventories. Switch game modes and control time, weather, and more.
Download TMI for Minecraft 1.8 (Forge mod) (2/14 bugfix update)
Download TMI for Minecraft 1.8 (jar mod)
Installing: Put the Forge version of TMI into your Forge mods folder. The non-Forge version may be used with a custom launcher or by installing as a jar mod.
TMI for 1.8 new features:
- The new 1.8 items
- Enhanced enchantment, potion, and firework panels
- All-new custom items: colored leather, player heads, signs with text, filled flower pots, preselected note blocks
- New fuzzy search! You don't have to type all the letters (e.g. rcmp for redstone comparator)
- Press enter in the search box to spawn the top item! Get items quicker than ever
- Everything now fits in a sidebar; no more overlap with potion effects etc.
- Easier My Items (favorites) editing with helpful tooltips
- Rename save states
- Unlimited stacks is now a global setting, along with keep items on death, prevent rain and more
- Unlimited stacks refresh without ModLoader/Forge as long as you've opened the inventory
- Switch to spectator mode
- Improved multiplayer custom item spawning (still only if within chat length limit)
- Fixed some bugs, possibly added new ones
- Removed Herobrine spawner
More download versions
Download links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.
For 1.7.10 non-Forge version
For 1.7.10 Forge version
For 1.7.9 non-Forge version
For 1.7.2 Forge version
(Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F
Pre-1.6 release: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0
Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01
Documentation for old (pre-1.8) TMI
Better documentation for 1.8+ will be up shortly.
Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.
Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.
Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.
Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.
Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.
Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.
Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.
Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.
Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.
Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.
Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.
Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.
Health/hunger: Click the heart icon to set health and hunger to max.
Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.
Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.
Vanilla server command: /give {0} {1} {2} {3}
* Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.
Bukkit with the Essentials mod command: /item {1}:{3} {2}
Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).
Troubleshooting
Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.
Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.
"TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.
Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.
Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.
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887
iChun posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.Portal GunPosted in: Minecraft Mods
We have moved info & content offsite!Find everything you need here!Mod support has moved to the IRC Channel, #iChun on espernet.Ask for pig.
Old topic, last updated November 2012.
NOTICE:
1.4.5v1 onwards has been documented. Read this till I can bring myself to editing the topics: http://ichun.us/port...inecraft-1-4-5/
1.4.6 mods work on 1.4.7 and vice versa.
In the first week of January I will begin to make changes to the mod page on my blog, so if you're still using the old version (pre-rewrite) I suggest you go read them up before the information gets updated.
Recommended you use Forge 482 or later, due to an important fix in FML.
==================================================
Top Issues- Crashing with: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: portalgun.common.PortalGun Please check the new installation instructions below, you no longer have to extract the mod. YOU DO NOT HAVE TO EXTRACT THE ZIP FILE.
- See through portals doesn't work right.
- If you are having issues, be sure to read the FAQ before asking something that's been addressed a thousand times.
- We now have a wiki! Feel free to contribute to it here!
- Just to clear things up, I DID NOT use the same method as the CCTV mod to make portals see through. Its a completely different way.
The old portal gun trailer back in Beta 1.3_01. Good times.
A little short I made:
Some other videos:
Here's a really good trailer made by Volxleet
Here's an awesome mod spotlight by Direwolf20, explaining what's new in v2.
Here's the sequel to his spotlight, showcasing the new features added since his last video
Here's a really awesome mod spotlight by PureSalvation17, showing off what's in the mod including turrets in 1.1.0v5!
Another one from Kane_Hart, also explaining what's new.
This here's a nice remake of the Portal 2 ending by gruntpie224
==================================================
Uses Minecraft Forge 6.0.1.339 or later.
Uses block IDs 204, 205 and 206, item IDs 13200+, net IDs 150+ by default. Can be changed in properties file.
Specific parts of the mod can be disabled to free up block/item IDs if required.
The properties file can be found in the /config/ folder.
Thanks to Valve for the original game concept and sounds.
==================================================
Server Information:
- Properties files - Dedicated server properties files come in two places. One in the world save folder, one in the /config/ folder.
- Commands - The mod adds several commands which can be listed down by typing "pg" in the server console of "/pg" as an Op.
- The difference is the one in the /config/ folder are for block/item/net IDs etc while the one in the world save folder is for directly changing (mostly) gameplay mechanics.
- These include changing mod properties in-game, as well as clearing out portals.
Content:
Mod Part 0:
Default Portal Gun
Atlas' Portal Gun
P-Body's Portal Gun
Bacon Gun
- Fire Portals with the left and right mouse buttons.
- Zoom in and out with the middle mouse button.
- Grab blocks or entities with the "G" button.
- Reset portals with the "R" button.
- For the bacon gun, the portal's colour is randomly generated. However, it can be defined in the properties file.
- This is your special set of portals on SMP. Unique per individual.
- When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
- When powered with redstone, it will spawn a portal based on the colour you set.
- Accepts any type of portal gun.
- Automatically fire portals when it receives redstone current.
- Portal Gun can be retrieved by right clicking or walking into them
- Fires only one type of portal.
- Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun.
- Can also be crafted together.
- Negates all your falling damage when worn!
NEW 1.3.2v1
- You can now enable a fuel option in 1.3.2v1 onwards in the config file.
- The fuel that the portal gun uses is in form of Ender Pearl Dust.
- One ender pearl dust is used every time you fire a portal.
- If you run out of ender pearl dust the portal gun will dim and refuse to fire.
Mod Part 1:
Weighted Storage Cube
Placing it in the world and right clicking it with a rose will transform it into a companion cube!
Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.
Smelting the disc will cause the plastic to deteriorate, changing the entire track!
Crafting two of the first discs together will also change the track.
Radio
- Plays the radio loop record repeatedly.
- Can be turned off with right click (configurable)
Weighted Companion Cube Vent
- Placed on ceilings.
- Requires redstone power.
- Cubes deployed cannot be broken.
- Redeploys new cube if redstone is still supplied and cube gets destroyed.
Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
(Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod)
Mod Part 2:
Material Emancipation Grid
- These are placed from wall to wall, and has a maximum range of 15 blocks.
- Pouring fluid through it will disable it.
- These grids have several modes, which are configurable in the properties file.
- These grids are also configurable to have to be redstone powered.
Mod Part 3:
Sentry Turrets
(Model made in Techne)- Shoots anything, configurable in properties file.
- Has range of 20 blocks, also configurable.
- Fires 20 bullets a second.
- Will die if pushed over.
When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Mod Part 4:
Aerial Faith Plates
- Can be placed on floors, walls and ceilings.
- Wall plates can be oriented to look upwards or downwards.
- Right click to adjust the power.
- Can be set to be redstone powered to work.
- Intelligently indicates if it is indirectly being powered by redstone
- Warning: Will not increase intelligence if ingested.
Mod Part 5:
High Energy Pellet Launcher
- Launches a High Energy Pellet when powered by redstone.
- High Energy Pellets disintegrates living things on contact (Configurable to knockback)
- High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long.
- Catches a High Energy Pellet to provide redstone power.
- Can be sneak right-clicked to release caught High Energy Pellet.
Mod Part 6:
Discouragement Beam Emitter
- Forms a high powered laser when powered with redstone!
- Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game)
- Can be configured to cause damage to living creatures.
- Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. (Sorry!)
- Receives laser as its input to produce redstone power.
- Detects the presence of a laser going through it to produce redstone power.
- Refracts a Thermal Discouragement Beam to the direction it faces.
- Grabbed with the G (default) button.
- Becomes bouncy if right clicked with cyan dye!
- Check Weighted Cube Vents for info.
- Will temporarily save player status, portals, and portal entities at the moment when the player walks pass it, set in the GUI.
- Restores the above when the player dies and respawns (Note, this will move you away from your bed [if present] after you respawn).
- Also can power redstone 2 blocks below it like pressure plates.
==================================================
Installation:
Client:
1. Go to your minecraft folder. (If you don't know how to, look it up)
2. Place the zip file in the /mods/ folder and run the game.
3. If you want to change a setting (eg: a block id), go to /config/ and open "PortalGun.properties" with your favourite text editor.
Server:
1. Drop the zip in the /mods/ folder of the server root folder.
Note:
- The mod requires Forge 6.3.0.360 or later.
- The mod DOES NOT auto resolve ID issues like some other mods.
- Do check the default properties file, enough comments have been added for your understanding.
- The server only works on VANILLA server at the moment.
Video Tutorials:
>>> by stonecold913==================================================
>>> by stonecold913
>>> by futureproof101
>>> by iToastNinja
Known issues:
- If your screen turns black or freezes when there's a portal around, disable see through portals
as that is causing the issue.
- See through portals are NOT PERFECT. This means there may be conflicts with other GUIs and such.
If the issues caused by it are unbearable, turn it off or set to static image.
- Advanced OpenGL being enabled causes flickering issues with see through portals.
- The sky will flicker while you're in your inventory and looking at a see through portal.
==================================================
Changelog:
<Stripped>
==================================================
FAQ:
<Stripped> Check the more updated one, here: http://ichun.us/mods/portalgun/faq/==================================================
Wiki:
Portal in Minecraft now has a wiki! Feel free to contribute to it!
Many thanks to ALeone for starting it up.
==================================================
Mappers:
Feel free to posts your maps here!
Do note that I only accept mods that use 1.1.0v2 or later.
If you want to make a change to the the properties, use the world properties file, in the save directory! Just make sure worldOverride is set to 1 and all is good!
If you are posting in the forums, be sure to title your map with the prefix [Portal]!
==================================================
Modders:
If you feel your blockID should not be picked up by the gun, feel free to add it to the mod's block grabbing blacklist. Simply execute this function once. Can be metadata specific.
portalgun.common.PortalGun.addBlockIDToGrabList(int blockID); or portalgun.common.PortalGun.addBlockIDToGrabList(int blockID, int[] metadata);
If you feel that your entity should not be targeted by turrets, execute this function once on load.
portalgun.common.PortalGun.addEntityToTurretException(Class entityClass);
==================================================
Texture Replacements:
Don't like the textures that come with the mod? Feel free to replace them with these!
Note: I provide absolutely no support for these.
Sphax: http://bdcraft.net/forum/portal-gun
==================================================
Feel free to set this as your signature!
[url=http://www.minecraftforum.net/topic/199391-/][img]http://i.imgur.com/df7gj.jpg[/img][/url]
==================================================
Copyright Notice:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (iChun, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
==================================================
Please donate! I'd really appreciate it!
Donate to iChun
==================================================
Download:
If you're having issues with the download, use the mediafire mirror. If even that fails, be patient and wait for the links to be back up.
You need forge!
You need forge!
You need forge!
Downloads have moved to ichun.us!
==================================================
Many thanks to
for providing hosting!
You can still download 1.5.1 here.
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61
Koolwitak posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!*OFFICIAL ANNOUNCEMENT*Posted in: Resource Packs
Hello everyone. As some of you may have noticed, I mysteriously disappeared for the past year, and I apologize for leaving all of you wondering what happened to me. Unfortunately, I have to say that I have abandoned my work on this texture pack. In fact, I am no longer following the development of Minecraft. I am so thankful for all of your dedication since my work first began during the Alpha stages of the game. With that said, I hope you all continue to enjoy this game and the many other texture packs available on this site. If anyone wishes to revive this pack under their own name with updated textures, please feel free to do so. Mixcraft is no longer my project. It belongs to all of you now.
Thank you for everything.
==================================================================
Members who have made large donations: irinawylder, Veeshush, xJuggalo62x
I'm saving up for Adobe Photoshop CS5 so I can create better textures. (but I will NOT illegally download it) If you like Mixcraft and want to help me reach my goal, feel free to donate by following this link!--->
You MUST read the "FAQ" section at the bottom of this post BEFORE asking any questions!!
NOTE: These pictures are a bit outdated. I will be taking new ones soon and posting them here.
Mixcraft Trailer - Made by WiredEyeTV (Caseboy)
======================================================================
DOWNLOADS and INSTRUCTIONS
Mixcraft Version 47 Pack ---> http://adf.ly/9H5C7
(mirror: only use if mediafire is down) ----> http://adf.ly/9H5EK
Alternate Textures (4/29) ---> http://adf.ly/1zI5I
(mirror: only use if mediafire is down) ----> http://adf.ly/22sDi
AFTER DOWNLOADING, EXTRACT THE ZIP TO A FOLDER AND READ THE INSTRUCTIONS
Version 47 INFO ---> http://www.minecraft.../page__st__3897
Most Recent HD Patch ---> http://www.minecraft...f=1021&t=252531
Written Instructions ---> Included in the download
Video Instructions - Made by WiredEyeTV (Caseboy)
======================================================================
SCREENSHOTS and IMAGES
======================================================================
TOPIC DISCUSSION SYSTEM (I want YOUR opinions!)
This new topic system has been created to get all of your criticisms and ideas into the pack!
Basically: You see something you don't like, you suggest it, we discuss it, I make it better.
Topics must be about a single texture, and can be any block, mob, item, painting, etc...
If there is a texture which you believe needs to be revisited, please post a comment below.
Once we see multiple suggestions, the most common one will be declared the new topic.
While a texture is the topic for discussion, it will become my primary focus for that day.
Any possible variants for the texture will be posted here, and we will agree on a final.
By this method, Mixcraft will be constantly improved and will be almost entirely community driven.
I will also accept any of your own concepts, which could be both random images or complete textures.
======================================================================
Frequently Asked Questions (FAQ):
Q: If I install this texture pack, will it make my game lag? Also, how high is the resolution?
A: The main Mixcraft HD is 32x32 pixels per block, and Mixcraft Basic is 16x16 pixels. Packs usually range from 16x16 to 128x128, and a few are 256x256. So this pack is fairly low resolution. For this reason, your game will probably not lag from using it, unless you already have a very slow computer.
Q: My compass/watch is broken, netherrack looks like water, and bricks are glitched. How do I fix this?
A: You didn't install the HD Texture Patch correctly, the way I said to do it in the instructions. If following the instructions doesn't work, post a comment describing exactly what you did.
Q: With the HD font, the letters overlap eachother and are out of order. How do I fix this?
A: First follow the "How to Uninstall" instructions included in the pack. Now try to reinstall the pack, but this time make sure that when you run the patcher, the "Hi-Res Font" button IS checked. Then click the "Patch" button. (Note: HD fonts do NOT work with the Optimine mod!)
Q: With the HD font, the spacing between each of the letters is doubled. How do I fix this?
A: The HD font file is NOT compatible with ModLoader Version 4 or any earlier versions. You must go download the latest Version of ModLoader and use that one insead. It must be at least Version 5. (Note: HD fonts do NOT work with the Optimine mod!)
Q: I am on a PC running Windows and can't find the "AppData" folder. How do I find it?
A: AppData is a hidden folder. To see it, click the windows icon on the bottom left of your desktop and open the Control Panel. From there, find and open the "folder options" menu. Under the "view" tab, look for the "hidden files and folders" section. Check the box that says "show hidden files and folders" and click "Apply" at the bottom. Go back to your Master Account folder and you should now be able to see the AppData folder.
Q: After running the patch, I now just get a black screen when I start minecraft. How do I fix this?
A: You didn't install the HD Texture Patch correctly, the way I said to do it in the instructions. If following the instructions doesn't work, post a comment describing exactly what you did.
Q: Why are there no clouds in this pack? Did you forget to put in the cloud texture?
A: There are no clouds because the clouds are the only things that CANT be made a higher definition.
I took them out because they just look like giant squares and they block your view at high altitudes.
If you REALLY want to have clouds, go to the Options and Extras folder and install the "Normal Couds".
Q: Will you ever make a pack higher than 32x32 resolution? Maybe 64x64 or 128x128?
A: The short answer is probably not. I was reluctant to even go past the default resolution at first. This is for three reasons: It looks un-natural to minecraft, it often causes lag, and it's a lot more work.
Q: Can you help me over Xbox live, e-mail, AIM, Skype, or any other forms of messaging?
A: I used to help people over all of these, however many of you began spamming me with messages.
If you REALLY want my help, just post a comment here! ONLY send me a PM if absolutely necessary.
I love to play Xbox with those who wish to, but if you ask about my textures on Xbox, I will ignore you.
My gamertag is Koolwitak32. Please do not abuse this information. This is ONLY if you wish to play with me.
I mostly play Borderlands co-op, GTA IV multiplayer free mode, and Halo Reach custom games.
======================================================================
Credits
Armor - Made by SMP
Boat - Made by Doku
Cart - Made by SMP
Grass Biome - Made by Glimmar
Sun and Moon - Made by DVan
Water animation - Made by Aageon
Both Spider Eyes - Made by Lithiumsound
Magma Cream + Blaze Powder - Lithiumsound
Everything else - Made by me, Koolwitak
======================================================================
Direct Links (Please only use these if you need to)
Mixcraft Version 47 Pack ---> http://www.mediafire...kgb7d351tdzlg15
Alternate Textures (4/29) ---> http://www.mediafire...j2x1xv6zy1jf152 -
2135
ReiFNSK posted a message on [Jul.08] Rei's Minimap v3.4_01Mirror (Minecraft 1.6.2)Posted in: Minecraft Mods
Rei's Minimap v3.4_01
[Server] Login Message v0.5
[ForgeServer] LoginMessage v0.5
[Clinent] LoginMessage v0.5
ModLoader SMP Enabler
I made a new mini-map.
Some say the authors.
Quote from ReiFNSK »Please do not modifications to forcibly enable Entities radar with SMP.
Please do not modifications to forcibly enable Cave mapping with SMP.
It is allowed to include this mini-map in your mod pack basically.
Please make a link to this topic and display the name of the ReiFNSK however.
There are no plans for publishing the source file.
Features:- Fast processing
- Beautiful map rendering:
- Expression of semitransparent blocks
- Bump-map expression of height
- Expression of dynamically changing lighting
- Automatically generate the block colors from your texturepack
- Biome color
- Entities radar
- Cave mapping
- Waypoints (Can not teleport)
- Ingame keyconfig
- ZanMinimap frame appearance
- Indication of slime spawning chunks (Does not work in multiplayer after minecraft 1.2)
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
Mirror
Rei's Minimap v3.4_01 [1.6.2] [1.6.1]
Rei's Minimap v3.3_06 [1.5.2]
Rei's Minimap v3.3_04 [1.5.1] [1.5]
Rei's Minimap v3.2_06 [1.4.7] [1.4.6]
Rei's Minimap v3.2_05 [1.4.6] [1.4.5] [1.4.4] [1.4.2] [1.3.2] [1.3.1] [1.2.5]
Rei's Minimap v3.0_06 [1.2.4] [1.2.3]
Rei's Minimap v3.0_02 [1.1] [1.0.0]
How to Enable Cave mapping / Entities radar on SMP
Cave mapping and entities radar of the SMP is disabled by default.
When the server owner (using bukkitplugin/other) sets the key word to motd(login message), they become effective.
Please set the keyword to motd referring to the following.
&0&0: prefix
&e&f: suffix
&1: cave mapping
&2: entities radar (player)
&3: entities radar (animal)
&4: entities radar (mob)
&5: entities radar (slime)
&6: entities radar (squid)
&7: entities radar (other living)
examples.
All enable.
&0&0&1&2&3&4&5&6&7&e&f
Cavemap enable.
&0&0&1&e&f
Cavemap and EntitiesRadar(player,animal,slime) enable.
&0&0&1&2&3&5&e&f
("&" marks color codes. If your server uses a wrapper with different codes then use this for reference).
for CommandBook(bukkit plugin)
`0`0: prefix
`y`w: suffix
`B: cave mapping
`G: entities radar (player)
`C: entities radar (animal)
`R: entities radar (mob)
`P: entities radar (slime)
`Y: entities radar (squid)
`2: entities radar (other living)
examples.
All enable.
`0`0`B`G`C`R`P`Y`2`y`w
Cavemap enable.
`0`0`B`y`w
Cavemap and EntitiesRadar(player,animal,slime) enable.
`0`0`B`G`C`P`y`w
It is not possible to use it with the vanilla server that cannot set motd.
I made it for official server. / Forge server / Client(LAN Server)
LoginMessage
for Vanilla Server [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Forge Server [1.6.1 or later] [1.5 or later] [1.5.1/direct] [1.5/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
for Client (LAN Server) [1.6.2] [1.6.1] [1.5.2/direct] [1.5.1/direct] [1.5/direct] [1.4.7/direct] [1.4.6/direct] [1.4.5/direct] [1.4.4/direct] [1.4.2/direct] [1.3.2/direct]
LoginMessage Minecraft 1.3.1 or earlier
for Minecraft Server 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Client 1.3.1 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.5 (adfly) (goo.gl/direct)
for Minecraft Forge Server 1.2.5 (adfly) (goo.gl/direct) (Forge / Forge+MLMP)
for ModLoaderMp Server 1.2.5 (adfly) (goo.gl/direct) (MLMP)
for Minecraft Server 1.2.4 (adfly) (goo.gl/direct)
for Minecraft Server 1.2.3 (adfly) (goo.gl/direct)
for ModLoaderMp Server 1.2.3v2 (adfly) (goo.gl/direct)
for Minecraft Server 1.1
for ModLoaderMp Server 1.1
for Minecraft Server 1.0.1
for ModLoaderMp Server 1.0.1
for Minecraft Server 1.0.0
for Minecraft Server Beta 1.8.1
for ModLoaderMp Server 1.8.1
for Minecraft Server RC2
ChangeLog
v3.4_01 [08-Jul 2013]
-Fixed: not visible PlayerEntity of entity radar
-Support: Minecraft 1.6.2
v3.4 [04-Jul 2013]
-Support: Minecraft 1.6.1
v3.3_06 [10-May 2013]
-Fixed: Lighting bug fixes
v3.3_05 [03-May 2013]
-Fixed: Minor bug fixes
-Support: Minecraft 1.5.2
v3.3_04 [20-March 2013]
-Fixed: Exception occurs in the twilight forest
v3.3_03 [19-March 2013]
-Fixed: Defect of character display of waypoints
v3.3_02 [16-March 2013]
-Fixed: Error when generating the color of the texture
v3.3_01 [16-March 2013]
-Fixed: Display the coordinates of round map
v3.3 [14-March 2013]
-Support: Minecraft 1.5
v3.2_06 [22-December 2012]
-Fixed: Updates to the map when you're riding a boat or cart, etc.
v3.2_05 [01-August 2012]
-Fixed: Color of the leaf of "The Twilight Forest"
-Fixed: Enemy of InvasionMod became purple color (EntityRadar)
-Support: Minecraft 1.3.1
-Support: Minecraft 1.3.2 (17-August 2012)
-Support: Minecraft 1.4.2 (25-October 2012)
v3.2_04 [23-June 2012]
-Added: configuration of the "Preloaded Chunks" (This setting was always enabled in v3.2 ~ v3.2_03)
If enabled, you might get a bug
v3.2_03 [21-June 2012]
-Fixed?: NullPointerException(ChunkData.updateEnvironmentColor)
v3.2_02 [21-June 2012]
-Fixed: NullPointerException in "Set Waypoint" (Default:C-Key)
v3.2_01 [20-June 2012]
-Fixed: Waypoint and Deathpoint
-Fixed: Spam message when using the Forge
-Changed: Remove the delay to the start of the minimap.
v3.2 [17-June 2012]
-Added: Smooth color of the grass/leaf/water of the biome border
-Fixed: Marker is hidden when using RenderDistance of OptiFine
-Fixed: biome
v3.1 [24-May 2012]
-Changed: Scrolling and rotation of a minimap were smoothed.
-Changed: The motion of an entity radar was smoothed.
-Fixed: An error when "sneak" is assigned to a mouse.
v3.0_06 [19-April 2012]
-Changed: InvasionMod's Enemy type are changed from "OtherLiving" to "Monster".
-Fixed: NullPointerException has occured on EntityRadar if InvasionMod is not installed.
v3.0_05 [19-April 2012]
-Added: Darken the dead entity (EntityRadar)
-Change: Enemy of InvasionMod became purple color (EntityRadar)
-Fixed: PlasmaCraft liquid did not appear.
v3.0_04 [08-April 2012]
-Support: Minecraft 1.2.5
v3.0_04 [25-March 2012]
-Support: Minecraft 1.2.4
v3.0_03 [05-March 2012]
-Fixed?: Error: -8 and Error: 16 (Minecraft 1.2.3)
v3.0_02 [04-March 2012]
-Support: ModLoader for Minecraft 1.2.3
v3.0_02 [03-March 2012]
-Fixed: Overhead pressure plate, the reaction under certain conditions
-Support: Minecraft 1.2.3
v3.0_01 [14-January 2012]
-Support: ModLoader for Minecraft 1.1
v3.0_01 [13-January 2012]
-Fixed: display a marker of long-distance
-Support: Minecraft 1.1
v3.0 [07-January 2012]
-Added: Ability to display the waypoint on the game screen
-Fixed: Changing how to convert lowercase to uppercase
v2.9_02 [05-January 2012]
-Fixed: Specify the charset encoding when saving the configuration and waypoints
v2.9_01 [01-January 2012]
-Fixed: Biome names were listed on large map
-Fixed: Show dimension names
v2.9 [12-December 2011]
-Added: Map scale setting
-Changed: Deletion method of waypoint
v2.8_04 [29-November 2011]
-Fixed: Cavemapping when using HeightMod
v2.8_03 [28-November 2011]
-Fixed: Spelling correction
v2.8_02 [26-November 2011]
-Fixed?: ConcurrentModificationException
v2.8_01 [24-November 2011]
-Added: Entities radar dimmed low position
-Update: mod_ReiMinimap(ModLoader)
v2.8 [19-November 2011]
-Added: Largemap zoom-in/zoom-out
-Added: Entity radar (lightning bolt)
-Change: Largemap label
-Support: Minecraft 1.0.0!!
-Support: ModLoader for Minecraft 1.0.0 (21-November 2011)
v2.7_04 [14-November 2011]
-Support: Minecraft RC2
v2.7_03 [12-November 2011]
-Fixed: Mob(monster) that had been displayed EntityLiving. (1.9pre6)
-Fixed: Could not be switched EntityLiving.
v2.7_02 [12-November 2011]
-Support: Minecraft Beta 1.9 Prerelease 6
v2.7_01 [10-November 2011]
-Added: Update check
-Fixed: Color of water and the lava
-Fixed: Behavior of RenderType on SMP
v2.7 [09-November 2011]
-Added: ZanMinimap texture
-Added: 4 levels of opacity maps (25%/50%/75%/100%) was.
-Added: Set the opacity of individual large map and common map.
-Added: Grid view of the chunk
-Change: Toggle Waypoints operation(Toggle Waypoints Dimension/Toggle Waypoints Visible)
-Change: Key configuration screen
-Change: Do not show the direction in which a square map.
-Fixed?: error when generating a color from the texture blocks.
-Readded: Entities radar
-Readded: Cave mapping
v2.6_01 [28-October 2011]
-Fixed: Spelling correction
v2.6 [21-October 2011]
-Added?: Height MOD support? (Beta 1.9 Prerelease 4)
-Added: Temperature/humidity is expressed as a color
-Added: Displayed biome name in large map
v2.5 [14-October 2011]
-Added?:Height MOD support? (Beta 1.9 Prerelease 4)
-Changed: The current coordinates will be set if the coordinates of a waypoint are emptied.
-Fixed: Leaves of the rubber of RedPower 2 was gray
-Removed: Orange coloration of the direction of the sunrise
-Removed: Setting the direction of the sunrise (Beta 1.9 Prerelease 4)
v2.4 [12-October 2011]
-Added: View another dimension waypoints
-Fixed: Leaves of the rubber of IndustrialCraft2 was gray
v2.3_01 [12-October 2011]
-Fixed: Disabled threading was not able to update the biome.
v2.3 [07-October 2011]
-Added: Sunrise direction setting.
-Added: Minecraft Forge Support. (block color generator)
-Fixed: Block color generator.
-Fixed?: Roundmap looked square. (Minimap Option &--#62; MapMask Type &--#62; Stencil)
v2.2_02 [02-October 2011]
-Fixed: Reflection (field name), I forgot to update. (Beta 1.9pre2 only)
v2.2_01 [01-October 2011]
-Fixed: Block-colors generate of HD Texture
-Fixed: Memory usage of the new RenderType
v2.2 [01-October 2011]
-Added: Automatically generate the block colors from TexturePack
-Added: RenderType(Biome/Temperature/Humidity)
v2.1[Guinea Pig version] [25-September 2011]
-Added: Swampland biome color
v2.0 [22-September 2011]
-Added: New lighting style of beta 1.8
v1.9_02 [20-September 2011]
-Changed: Adjustment block color.
-Fixed: In the SMP, did not work if the address of the server contains a line break.
-Fixed: When Threading and Environment Color were enable, the error might come out.
v1.9_01[Guinea Pig version] [18-September 2011]
-Added: BlockColor - MC Beta 1.8
-Added: Slightly detailed error message.
-Changed: Put the delay to the start of the minimap.
v1.9[Guinea Pig version] [14-September 2011]
-Added: Options - Coordinate Type, Font Scale
-Added: Hotkey - Waypoint List
-Removed: Cavemapping
-Removed: Entities Radar
v1.8 [25-August 2011]
-Added: Supports Minecraft Extended
-Added: Block color of Aether V1.02
-Changed: Slime spawning chunks was displayed only with Overworld(Dimension=0).
-Fixed: Waypoint was not able to be loaded with SMP, except for port 25565.
v1.7 [19-August 2011]
-Added: Show slime spawning chunks
-Added: Death point
-Fixed: Scrollbar of waypoint list
v1.6_01 [14-August 2011]
-Fixed: Mob and Animal of the Entities Radar Options had reversed.
v1.6 [14-August 2011]
-Added: The color of the block was able to be specified with the file. (.minecraft/mods/rei_minimap/blockcolor.txt)
-Changed: Organizing Options
-Fixed: Block ID of Aether was acquired from not fixation ID but the name.
-Fixed: When dimension move with SMP, the bug to which cavemap/entities radar was invalid is corrected.
v1.5 [05-August 2011]
-Added: Semitransparent indication of the map
-Added: Show the direction of the entity (Entities Radar Options)
-Changed: to hide the edges of the large map.
-Fixed: Illegal waypoints file name characters "_" is replaced by
-Fixed: Slight correction of the cave map
v1.4 [29-july 2011]
-Added: Cavemap support in SMP. default is disabled.
-Added: Entities radar support in SMP. default is disabled.
-Added: Setting of position where map is displayed.
-Added: The transparency of entity is decided by the vertical interval.
-Changed: Integration of modloader version and non-modloader version.
v1.3 [25-july 2011]
-Added: Default zoom setting
-Added: Thread priority setting
-Added: Fullscreen map show waypoint name when press "Toggle Zoom" (Default:Z-Key)
-Added: Some hot keys
-Added: Cave Map (it is disabled now in SMP) Cavemap doesn't react if there is no light.
-Added: Entities Radar (it is disabled now in SMP)
-Changed: Organizing Options
-Additionally, some small changes
v1.1_02 [23-july 2011]
-Changed: disappear minimap while open the GUI except the minimap.
v1.1_01 [19-july 2011]
-Fixed: It was not possible to start when modloader was not used.
v1.1 [18-july 2011]
-Changed: disappear minimap while open the inventory
-Fixed?: HD fonts
-Added: 1.5x zoom
-Changed(I forgot to write this): save the settings to %APPDATA%\.minecraft\mods\rei_minimap
Please move the rei_minimap folder to mods when shifting from v1.0v1.0 [17-july 2011]
-First Release
The FAQ is ScrollDown or click here!
Please read the FAQ before you ask questions.
Some epic dude called Kane_Hart made a cool spotlight video of this mod!
Other small mods [25-March 2012]
Sound Fix Mod (Sound changes in the vertical direction...small effect)
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.1 compatible AudioMod]
[Minecraft 1.1 for comparison (Activate only while hold down the L-Ctrl)]
back to the old color of the swampland
[Minecraft 1.2.5]
[Minecraft 1.2.4]
[Minecraft 1.2.3]
[Minecraft 1.1]
[Minecraft 1.0.0]
I'm not good at English,
so,,, If I make mistakes in my English,please pardon me.
Please tell me corrections of the menu
Please write it in Japanese if you understand Japanese.
もし、あなたが日本語を理解するのであれば、日本語で書いてください
オプション画面の表記の指摘なども助かります。
I would appreciate you informing me of any questions, comments or requests you may have.
I may implement it
-
4733
Risugami posted a message on Risugami's Mods - Updated.Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Where is redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Download (Adfly) Download (Direct) Old Versions
Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
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llama66613 posted a message on [1.7.3] -Trapcraft!- [v0.2] [ModLoader!]EDIT: This mod has been discontinued by the author. the author has given permission for someone else to continue it. This can be found here: TrapCraft v1.03Posted in: Minecraft Mods
Welcome to trapcraft, a mod that adds useful new blocks that can be used in countless ways to make evil, malicious, deadly new traps easier and better ever! Currently this mod adds 5 new blocks that are each extremely versatile, and open up a whole new world of trap making possibilities. We have another block coming soon, as well as new additions to the current blocks, bug fixes, and more. You are welcome to suggest additions to this mod.
It now uses modloader! Yay!
Table of contents
Videos
By Palmer125
By CaptainGrianWave
New Blocks
Here is an overview of all of the blocks added to the game:
Igniter
The igniter gives you control over fire. When powered by redstone, it lights on fire. Light monsters on fire and watch them burn at a safe distance!
One-way Glass
This block is pretty simple: On all sides but one it looks like normal glass, but at the right angle it looks like smooth stone. Look at monsters falling into your traps when they can't see you!
Sticky Sand (And Gravel)
This allows for much easier pitfall traps, closing doors, secret passage ways, ect. When placed, it looks like regular sand but doesn't fall, and when it is powered by redstone or an adjacent block is removed, it falls just like normal sand. As a bonus, it can even aid in your sand castle making! Sticky gravel works exactly the same.
Spikes
All of the current ways of damaging players have there own problems. Lava and fire are hard to control, and cactus is has strict rules about how it can be placed. However, for the price of a few iron, spikes are placed just like normal blocks and deal damage 3 times faster the cactus and doesn't destroy the items dropped by dead creatures.
Trap Chest
One problem with traps has always been triggering them. Pressure pads is the common solution, but these are not hard to avoid if the player observant. This block looks just like a normal chest, but when right clicked on, instead of opening, the latch turns red and it activates redstone around it.
Download
Trapcraft v0.2!
Install instructions are inside. Please note that this needs modloader to work. You can find it here.
Change Log
v0.2 - Added modloader support
v0.1 - Mod released!
Coming Soon...
Here is a list of things we are planning on adding to the mod when we get the chance. Please note that we are begging modders, so all of this stuff may take a while as we are still figuring stuff out.
- Bug fixes - There seems to be numerous bugs, so we are going to work on those.
- Bait blocks - Blocks that attract mobs. Meat blocks will attract monsters and hay blocks will attract animals.
- Spikes on walls - So you can have smashing spike plates!
- Other types of one-way glass - one way glass made of other materials.
- Multiplayer mod - This may take a while, but we will try to make a bukkit plugin or something for this mod.
- Igniter has to un- and re-light ever 10 seconds or so.
If you like this mod, post to keep it alive and press the ! -
8
MineCrak posted a message on + How to get Slimes +.Posted in: Discussion
-- How to get Slimes --
* For making Sticky Pistons, or just for fun. + And now for POTIONS too!!!
(If new versions change any of this, please post about it here)
** Starting with beta 1.9pre5 Slimes can spawn up to y=40 ! Be careful where you put your bed...
1) Find the correct map chunks with the online tool below, or do the calculations, or use one of these Mods:
- trunkz original slimemod, KingCold999's SlimeChunkFinder, or Rei's Minimap which may be the easiest way.
- AMIDST, the incredible Biome mapper tool (and more) is also able to show which chunks in a world can spawn Slimes. It's a fantastic tool that I recommend everyone check out! Fast Biome maps of any Seed without a map, or a direct scan of an existing map, your choice.
1a) It might be possible to find Slime-Chunks by sleeping in a bed within slime height range to see if you are woken up by them attacking you in that area, if not then try again the next night in another area. ( Let us know if this has worked for you. )
2) Carve open 2 block high rooms (16m x 16m x 2m high) in that chunk from bedrock up to no higher than level 16, or level 40 in b1.9pre5 or Newer.
* 2 high rooms force slimes to break into smaller easier to fight slimes, doing some of the work for you.
3) Slimes spawn about 1/10th as much as other mobs, they spawn in light or dark (doesn't matter)
4) Stay at least 25 blocks away from the spawn chamber or they won't spawn, but stay within 128 blocks.
5) Only attack them with Fists or arrows to get best Slime drops. * In b1.9pre5? you can use any weapon with no apparent loss of drops (according to some reports).
-- I actually tend to make the spawn chambers (17x2x17) due to the coords, just to make sure.
Here is an Online tool for finding which chunks on your map can spawn Slimes:
* Starting with b1.9pre4, the Top of the chart is now North and Sunrise is on the Right side.
** Prior to b1.9pre4, the Top of this chart/map was EAST (Sunrise) ingame, North was to the left side.
- Minecraft Slime Finder -
* The chunks Slimes can be found in are determined by an algorithm that uses your worlds seed as a part of the equation. So if you don't come across them by chance then you will save much time by using this tool.
Here is the thread about the Slime Spawn finding Tool:
Find Slime spawning Chunks
Slime & Spawning Info - Earlier thread with other Info
* The tool and those threads were made by trunkz (Thanks trunkz!)
---
Here is a great thread with a non-automated Slime Farm Blueprint!
Here is a video guide for a !
Also, the Slime - Wiki -
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804
TyberAlyx posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5Posted in: Minecraft Mods
Thank you colten_d and kyle2355 for the tier 3 layout! you guys are awesome!
I am getting delayed with all the school work :sad.gif:
If you made a skin that I used, please comment here so I could credit you. I have a massive amount of pms that I can't read them all
I can't guarantee the mod works for everyone! I read all reports concerning the bugs and I have fixed some of them.
PREVIEW:
They have come from the nether and they are destructive. They are hard to kill. They use illusions, and maybe leave flames in their path. They have attacked your kingdom and burned your lands. The darkness is coming.
Thank you etalyx for saying yes to my video request even if you don't really want to hahaha! Link to his channel here!
Keep your KingdomModSave.dat file! It is your save file and your progress through the mod.
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DOWNLOAD
Requires Latest ModLoader, if you don't know what modloader is please click this link-
Installation!- it is simple, put the zip file in the mod's folder in the .minecraft folder. Don't extract it to the bin nor extract it in the mod folder!
MCver 1.8.1 put in mods folder *requires modloader.
Download Link here-Mirror Link here- The Tale of Kingdoms Ver 1.0.5-NOTE! the new version doesn't use the spawnpoint anymore, so all the progress will reset. I am sorry but this will prevent further missing people for the next updates. If you don't encounter problems with the mod now, it is best not to update!
Changelog
- Ver 1.0.5, Bugfixes. Builder is now frozen in the kingdom. The game saves every 10 mins.
. Flower price fix. Reduced price of hunter. Increased price of every item.
- Ver 1.0.3, Guild Members now auto kill creepers when they are bounded by its proximity. Guild members now jump but not as often as regular mobs.
FAQ
-The villagers are gone when I explored! How could I get them back!
just re-login and everyone should be back.
-But I re-login in already and they are still not there.
You somehow moved your spawnpoint using MC edit. Sleeping doesn't affect the spawnpoint. Also, you may have deleted your save file.
-I used the fix option! now my stuff in the chests are gone!
You shouldn't put your stuff in other's chest anyways! but yeah, it replaces the chests as well when you fix the building
-How far away from the guild do I need to be to build a town?
200 blocks. If you are going diagonal, things will really look far, go perpendicular with the sun or the moon :smile.gif:
-Does this work on SMP?
Nope, sorry.
-I got this error! help! java.lang.ClassFormatError: Invalid this class index 537 in constant pool in class file WorldGenCreateGuild
You failed to read instruction in installing. Don't extract it in the bin.
please please please read the instructions, you don't extract it in the bin!
Also, I can't fix your problems if you don't give me an error report. Saying it doesn't work, my game crashed, its laggy as hell, etc won't make me help you because I have no basis what so ever on what is causing this.
In short: "Error Log or it didn't happen"
Here is something as well that might help you if you do encounter errors:
Quote from Heidelbeergeist
Ok people... in case someone has the same issue.
It was because of java.
On desktop pc I had java v6 update 26
On laptop I have java v6 update 29
and yes, it is the solution.
even with HD texture I'm not alone anymore, all NPC are there.
Thanks to "BrooksP" for going this long trip with me :wink.gif:
We have a Wiki!
-The Wiki is handled by Hillizabeth and 8bitAnimations! Go check it out!
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for those who just want the merchant mod only copy :smile.gif: Link : Here .
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
If you like to support, donate using paypal!:
OR use this awesome banner made by KensukeNL!
[url="http://www.minecraftforum.net/topic/656861-181tale-of-kingdoms-ver-105/"][IMG]http://i.imgur.com/Nr2Gp.png[/IMG][/url]
Thank you so much Thomas Jauncey, Collin Scarborough, Jaime Ramos, Anthony Ayre, Michael Lohmann, Brian Rands, Tim Graham, Damià Pastor Pons and chokato hutt for the donations!
How I manage the mod.
-No block ids, and 1 item id that is configurable, so it should fit in all mod packs.
-Doesn't modify any class files, it mostly uses functions that minecraft offers. So it shouldn't be incompatible with other mods.
-Small O.P. watch the video if you want to know about the mod, this will ensure that you will learn everything needed for the mod because long O.Ps are boring to read.
-Few versions so that it won't be a hassle for those who has mod packs to upgrade every time, I will throw in big updates if I think the content added is large enough.
-Everything should only need modloader and probably audiomod in the future. Nothing else.
-easy installation, its just drag and drop to mod folder.
CREDITS:
-MatrexsVigil, Inspired me to start on modding, read thru all my rants and ramblings, and the nicest person I know in this forums
-pigpig278, Helped with the prices.
-Zid's Modding Tutorials, I may not posted even once in your thread, but your tutorial greatly helped me in so many ways!
-dadminz- for the guild schematics!
-tkmatty and novv for their building schematics on planet minecraft!
-LeCrispy, A real avid beta tester, really showed in the bugs and the points I missed.
-2St0n3d, for fixing the guild! Making it prettier and secure at the same time.
-EtAlyx He made the video O.P. his videos are so good! check his channel!
-BrooksP, jeir and DD.Joker for being a really a nice guy that answers peoples problems concerning the mod :biggrin.gif:
-All my beta testers! thank you so much for all your outputs! You guys are so many :laugh.gif:
-Skydas and looloo1 for the banners! :biggrin.gif:
-vlamer12 For the genius suggestion for to prevent friendly fire from arrows
-Monkey_Nuts, Dakilla816, Rocke for the skins from various websites!
- To post a comment, please login.
2
THIS POST ASSUMES YOU KNOW HOW TO SET UP THE JDK AND JRE PLUS YOUR JAVA EDITOR!
IF YOU HAVE NOT DONE THIS VISIT THIS POST
Note:when I have "above" that means above the mod_XXX()
Tutorial list:
Block
Item
2 input furnace (not mine, link to original post in tut) (Removed ItemStack modifications)
normal furnace (soon)
food (soon)
liquid (soon)
properties file
ore generation
Structure Generation! (It is mine)
Tutorials Soon To Come:
Making Your Mod SMP!
Flowers!
Reeds!
Adding Your Blocks and Items to Creative!
Mod Updating
Suggestions?
New Block:
Its easy as pie:
first off create a mod_NAMEHERE file.
In that file use this as a template
IT IS REQUIRED
to add the block add this to the public mod_XXX()
now add this before the mod_XXX()
in the static:
Now your block is done!
Items:
mod_XXX()
and above:
2 input furnace: http://www.zidmc.info/viewtopic.php?f=15&t=1815&sid=fb50d63e2f49b6f8b1533f7eace57949
mod_XXX()
above:
in the staic
{
}
BlockBlast:
ContainerBlast:
TileEntityBlast:
and lastly BlastRecipes:
properties file
create a new file named XXXProps with this in it:
in your mod_XXX file add this:
in the static:
to make items or blocks use the props file instead of ID put this:
Ore Generation (not Tested for 1.8.1):
for multiple generation use this:
for nether just change the "surface" to "nether"
Structure Generation:
This Tutorial Is VERY advanced and will require patience and a basic understanding of minecraft and Java work so if you don't have those go get them.
First of add this to the mod_ file just inside the main class
Im calling my file "WorldGenTest"
Firstly create a file looking like this to begin:
X is the X axis so input your number there (i.e. 10)
Y is Y axis and Z is Z axis but normaly inside the structure gen code X =i Y = j Z = k
(This is only how big we want the building to be i.e. x=5 y=10 z=3 = 5,10,3)
now I found my structures sometimes spawned just slightly floating so I used a bit of code from zidMC to get rid of that:\
replace this:
With this:
Now adding and removing blocks:
to add a block add this in the "//stuff here" area:
i.e.
to remove a block just change the Block.!@#[email protected] to 0, just rememeber all of this and it shouldn't be to hard.
Note:
IF you post these tuts somewhere else (not talking about the props file and 2 input furnace) you MUST ASK FOR PERMISSION! The only place you are allowed to post ANY of these tuts is on zidMC WITH THE ORIGINAL POST LINK TO HERE IN THE DESCRIPTION!