I'm confused you stated above Minecraft 1.14.4, but the mods are for 1.12.2, your Forge is for 1.12.2 and it errored Pixelmon. Are you trying to run these mods in a 1.12.2 instance or not? Also yes update Forge unless the mods your using require that Forge (a few Mcreator ones do from my experience and won't work without that Forge 1.12.2 version your currently using but otherwise you should update your Forge).
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Aug 27, 2019Posted in: Discussion
Very true, it is easy to miss platforms and go straight to what benefits, strengths or feel each has especially as Java is the only option on any PC platform (Windows, Mac and Linux) compared to if you have the option of Console/Handheld, Mobile (iOS/Android/Windows 10 Phone at this point over 8.1) or Windows 10, that can't be ignored.
Jul 29, 2019SuntannedDuck2 posted a message on Should I download Minecraft Java Edition or the one for Windows 10?Posted in: Discussion
Java (Not all aspects are covered only differences I could think of, more so for Bedrock it might be negatives or things that Java doesn't have/can't compare to in a way, so read carefully and don't see the lack of points in Java as a support of Bedrock completely and I am a Java player mostly more than Bedrock so I don't know everything):
-All version access, from Alpha, to 1.14.4 and snapshots if you want.
-Mods from 4/5 different modloaders, Resourcepacks (texture and sound packs), Datapacks (Vanilla modding in a way) (Bedrock has Behaviourpacks that do the same thing but no behaviour packs work on Java and not all the ideas that a datapacks has are on Bedrock, these are like a halfstep to an Official modding API but the Unofficial ones that have been around are ahead by years which is what most people talking about when they mean modding, the Forge, Liteloader, Rift and Fabrics of the current 1.12.2 to 1.14.4 period of modding I mean. Curse is the best place to get mods officially too not from other sites that are dodgey so keep that in mind).
-Redstone, there is a few bugs Mojang keeps for Redstone players on Java Edition that Bedrock doesn't have.
-Biome customisation either the Buffet in Release 1.13+, the Release 1.8 to Release 1.12.2 Customisation system that allows you to do terrain and world generation for ores, mountains, water/lava and a lot for terrain height and depth, it's crazy but useful, Buffet is cool but not as great as this but this Customisation was similar to a mod that used to do it before it was added to the main game during 1.8+. Bedrock might have superflat but I don't know if it has world types like Amplified or Buffet/Customisation which allows for more Ore, Terrain Noise/Depth manipulation if you know how it works.
-Performance from what I've heard is better and I somewhat agree but I can't completely agree since I've not used to Bedrock enough to notice that much of a difference but I have bits and pieces.
-Redstone differences from Java, the bugs Java players can't live without are changed here so Redstone works similar but not 100% the same from what you expect so an Java Redstone videos you watch you won't be able to pull off the same as them.
-Crossplay better Xbox One, Nintendo Switch, iOS, Android and Windows 10 Edition that are under the Bedrock label.
-Admin control, Java has more external server source you can use like Spigot, Paper, Bukkit if you don't like Realms (Mojang's Official server environment), Bedrock's admin controls are good but not the same as Java or it's external offerings from what I've heard from a Java Server Admin on a few of their servers I've been on and still am for part of a Datapack Dev's projects.
-Bedrock's character movement is very different, in Java if your flying or swimming (also getting out of the water is also noticeable at times, it's not instantly you get out of the water) or so there is a drift I find and Bedrock doesn't have that, even getting out of water to me is very clunky like I have to wait until I can get out not get out instantly, while it might not be much, Windows 10 Edition being a Console edition but with mouse and keyboard/controller support is nice but the movement is slower and awkward I find, it's not a bad thing that it is this way since it's designed to suit multiple platforms but it is a thing to keep in mind. That or it just happens to have it where it's more strict and not as floaty on actions since I know many people could think that drifting is awkward but I've gotten used to it and I find it odd without it rather than stricter or stiffer movement. Bedrock is more strict in certain ways which sounds like a good thing but for exiting water when swimming the timing I just can't take it, but the strictness of flying and walking/sprinting I can agree to be good so I don't drift but it does feel strange.
Mod Repost site list, check it out if you wish to download mods and come across any of these sites:
-All fan made content must be paid for to my knowledge in Bedrock (Resourcepacks, Skins, Worlds, not Behaviourpacks that I've come across on external sites that I assume will soon be in menus like the marketplace but they are an early modding API attempt so who knows right now, maybe it might stay this way which I'm ok with when using the Windows 10 Edition to check out a few like I do with Java that I've not likely use too often in Bedrock so I don't want to pay for what I want to just check out for a few minutes), Java the only paying you need to do is for Java Edition and that's it, besides if you hate the main launcher you get with the game you can change it to MultiMC or Twitch or Technic or FTB (you have to be aware of modpack launchers [Technic/FTB/ATLauncher/Voidswrath, they are good but do require another account but are only good if you want to play modpacks more simply or create your own, no extra cost obviously] and cracked/hacked/pirate launchers or mod repost sites though (obviously avoid these you can usually tell when you see lots of sites that hit the top search results, go with Curse or PlanetMinecraft for mods, datapacks, skins, resourcepacks and worlds, or MinecraftMaps.com for adventure maps, parkour maps, puzzle maps as they have people that check out the content before it's posted and the other sites steal content), same with behaviour packs or datapacks but you will soon understand which sites are dodgey and which are safe as there is a large volume of them :(, Curse is the best for any fan content in a safe place, PlanetMinecraft also but this is for Java, I'm not familiar with the safe sites for Bedrock just yet but there is some out there I assume but the thing is 90% of them are dodgey, put malware in the mod files and lie about the version the mods (and obviously steal them to post on their site maybe redirect to ad sites, mod devs also used to direct to ad sites on this forum but that's with older versions that are still active more so than these days) are intended for so best to keep that in mind with how fan content is handled and ask around if you don't know or stick with Curse for Java as they are the safest place for fan content I know of, PlanetMinecraft is a close second but some creators can have adlinks and that annoys a lot of people, you can download any fan content for free, and support your favourite resourcepack, mod dev and so on if you want by donating but you don't have to. With bedrock in the marketplace you have to pay for fan content, the money does go to those creators that created the content, I don't know if a cut goes to 4J studios/Mojang/Microsoft but I'd assume it might the case.
-Updates: and you can't go back (to my knowledge), Java you can go to any version, alpha, beta, snapshots, release versions and even apply mods to old versions, Bedrock isn't as old as Java but it's Behaviour packs while good don't compare to modding and the always moving forward mindset is good for obvious reasons but if I hate the lack of Behaviourpack access or I want to go back to a version since I don't want to even think about some features in the newer versions/that or just feeling like going backwards but having the access to old and new whenever I want or just that I want to access the old tutorial world in Bedrock or something then I'm out of luck.
-The same features that are part of Java are in Bedrock in terms of updates content but the gameplay and other tweaks are different, I know this will sound similar to the updates one I said about but so you know that any blocks and items added a most likely the same as Java, other things like Combat haven't changed since the Java community hated it and they didn't want to annoy the Bedrock community which makes up a lot more people than Java these days due to being on more platforms which Java is only on computer platforms compared to Bedrocks console and Windows 10 (unsure about Mac and Linux but Java is supported for those and I think the Windows 10 edition is very particular so it's probably the only Bedrock computer version you can get I'd assume, unless you count maybe the Apple TV or Fire TV versions or something but I don't know if that is even supported anymore.
This is a handful of things I notice about Java and Bedrock when I jump between both, the rest said by others above me is also the case I'm just not too familiar with those changes so I didn't cover them. If you still unsure ask around or watch videos on people who have covered the Java and Bedrock difference since they too might cover things very well but when it comes to mod support or other things like world gen (Buffet/Customisation) I'm not too sure (can't remember since it's been a while since I last saw the videos on that subject).
If you want to see what others have to say check out some of these videos before making a decision besides what we Forum writers have to say:
Aug 16, 2019SuntannedDuck2 posted a message on i hear someone mining and gaining xp in my single player word!!Posted in: Discussion
Other than the odd ambient sounds which are rare to come across like a minecart randomly or something else like odd sounds that are faint there is no such thing. Or a tool breaking which is common.
Aug 14, 2019Posted in: Mods Discussion
For the 1.12.2 Energy Converters I could find I found these two:
https://www.curseforge.com/minecraft/mc-mods/modernconverter (supports: RF, Tesla, Forge Energy, BuildCraft MJ, Refined Storage apparently??)
https://www.curseforge.com/minecraft/mc-mods/energy-converters (same as the other as well as recipe support for the mods)
Some mods do the MFR like converting I think which is LightningCraft for RF/Tesla/and it's own Power API but if you want EU, RF, Tesla and others I'd say go with any of the two above, that or Mekanism also might do the same as the MFR ones as it has support for it's own Power API KJ and all the major Power APIs (RF, Tesla, EU) but you do need to install the mod itself which is very big with all it's machines, utilities, ores and so on besides having the core parts/Power API installed. Although most mods that have their own Power APIs like LightningCraft, Planttech for example are niche and don't have converters but I assume most mods in your pack will have EU or RF/T so you shouldn't have any issues.
Aug 13, 2019Posted in: Mods Discussion
As realms are Mojang's Official servers I don't likely think they will so only resourcepacks, datapacks (early official modding api stages I see them as), worlds and maybe others that are official things Mojang allows support for will likely work. I don't own a realm though so I can only speculate if it's even possible now or the extent of plugins/admin control you get now but if it is possible then try installing Forge or Fabric onto a 1.14.4 Realms world.
Sep 11, 2018SuntannedDuck2 posted a message on 1.13 & 1.13.2 Rift Mods Discussion Section (Install Tutorials/Mod Lists/1.13 Mod Help) Only Forge 1.13.2 Posts NowPosted in: Mods Discussion
Future Plans for Rift Thread:
-Mod Spotlights for all Rift mods 1.13 or 1.13.2
-Forge 1.13.2 mod listings (will make up most even if more are for Forge 1.14) or those Rift ones that still update/have been ported to Fabric (will be rare but still possible just very few, unless Rift mods come from new devs that want to support).
Redesign completed with spoilers now and colour coding! Felt a need to after noticing the poll results and the mess this first post was before.
This thread contains mod lists, tutorials, short explanations about why this thread exists/what Rift is and more like stuff related to Forge 1.13.2.
0.5.External Stuff I Posted/Had In Mind
1.Rift in short.
2.Tutorial Videos to Install Rift for 1.13 or 1.13.2 For Vanilla/Standard Launcher, MultiMC & Twitch Unofficial.
3.Links to Curseforge where you can get Rift mods, GitHub links are for certain mods or Rift installs. Rift 66 is outdated on Curseforge for 1.13 so check the GitHub links sometimes for 1.13/1.13.2 Rift versions. Or check the 'Rift Version Links for 1.13.2' Spoiler.
4.Listings Of Rift Mods Broken Down List for 1.13 & 1.13.2 as well as detailing libraries and other requirements or other versions the mods support if they aren't Rift exclusive and have been around before Rift.
5.Other Important Things (Mod List Methods with the Resourcepacks Menu or Rift Mod List)
6.Mod Spotlights Of Rift Mods For 1.13 & 1.13.2 (Not Install Tutorials, Just Explanations Of How They Work or What The Mod Is About)
1.Do Rift and Forge work together?
ANS: No. This is a common question so it has been put as the first. I don't know if they ever will due to the state Forge 1.13.2 is in but I don't see it happening even though it would be nice.
2.How long will you support this Thread?
ANS: As long as I see relevance of Forge 1.13.2 or Rift updates, while Rift updating has been very brief, the odd ones pop up like Syrup or Dynamic Lights/Finder Compass (not anymore) but they are very rare. For Rift 1.13.2 mods that is kind of the case and kind of not sometimes (unless a new Rift mod comes out by a new dev or so that is interested to try).
Rift Discord Link: https://discord.gg/f27hdrM
Rift Minecraft Wiki Entry: https://minecraft.gamepedia.com/Mods/Rift
Rift Installer Links for 1.13.2:
1.13.2 Versions Of Rift To Recommend:
Earliest Snapshot Of Rift 1.13.2 when it first appeared:
Unable to find from original link now since it has been replaced with the newer one under 'later than 106'. Well...
106 Release On Github (Your after the Rift.jar 'NOT dev or source files', releases 105 and under are Rift 1.13 only):
Later Than 106 Release:
Broken Link below, don't use:
MultiMC RIFT LAST VERSION Download with Rift Mod List & Voxel Map included:
Version List for 1.13/1.13.2 Rift versions (version names will be tricky to read)
Curse? While a 1.14 Fabric category is nice, can we have a Rift or Liteloader one please?
Since knowing what supports what is kinda helpful. I even made a Tesla Power API mod support thread just because it was kinda helpful (compared to the load of RF or FE not needing one and EU is strictly IC2 or addons usually anyways with some mods adding support, BuildCraft has gone the way of RF I think instead of MJ, and few mods do their own thing sometimes, but anyways) to know what supports a non-completed relevant Power API (until we see with 1.13 at least, but for now it's not desperate on updates any time soon).
Modloaders I feel is a different case of course compared to Power APIs. Can we have a category for Rift or Liteloader Please? Especially when 1.13 Forge or Liteloader come around. I know it's not like the old days with Forge and 'that other modloader I forget the name of since I wasn't aware of Minecraft back then'. But with 3 modloaders and mod offers compared to just knowing the 'Liteloader mods are host on the Liteloader site as well as Curse'. It's kinda helpful to tell the difference for those that don't besides the 'download Rift' URLs.
Modloader support request across Curse for Liteloader, Rift or Fabric and "Not only Forge":
Note: due to Fabric/1.14 Mods, I'll be updating that more often than Rift, but few mods have still come to Rift if they aren't up for 1.14 snapshot environments or just 1.13/1.13.2 relevance. Otherwise, check out the Fabric Discussion Section here that I've been updating:
In short. Rift is an 'option' for 1.13/1.13.2 modding for devs and players, an alternative to what Forge 1.13.2 offers, similar to a Liteloader for 1.13 versions I guess you could say.
Its up to you if you choose to use it, I'm just letting people know about it, nothing more, no forcing, just stating the potential option Rift is.
I just felt a thread needed to be available so people know about Rift for 1.13 mods, especially with the Forge 1.13.2 mods popping up and people wanting to learn about Rift mod support, how to install it and all this place is for anything to do with Rift as well as stating Forge mods in updates now I guess, I feel this thread was needed not just for myself but many others since its an alternative to modding besides Forge for 1.13/1.13.2.
My video showing where to get 1.13/1.13.2 Rift mods, 1.14 Fabric mods if your new here, 1.13/1.13.2/1.14 datapacks and also stating this thread as well as the Fabric one to know where to get info about the modloaders, mods and so on for tutorials/install instructions:
Here are some alternative modloaders and mod-likes compared to what Forge offers. But you can try some 1.13/1.13.2 Rift Modloader, 1.14 Fabric Modloader & 1.13/1.13.2/1.14 Datapacks as community content offerings. This video is to state the potential people have with these versions of the game now, for clarity over the 'clickbait videos of 1.13 Forge and otherwise are lying and this video is to clear that up' that happened before Forge 1.13 was a thing but Rift still was going well.
Tutorial videos for understanding how to install the Rift modloader for Vanilla,& MultiMC5, tutorials for both 1.13 and 1.13.2 exist in the spoiler below:
Vanilla Tutorials 1.13 and 1.13.2 below:
NEWER Rift 1.13.2 Vanilla Tutorial (due to newer 1.13.2 Rift version and 1.13.2 Rift Mod List relevance):
1.13 Vanilla Rift Install Tutorial (Low Volume sadly, every other isn't low volume):
1.13.2 Vanilla Rift Install Tutorial:
MultiMC Tutorials 1.13 and 1.13.2 below:
1.13 MultiMC5 Installation (2 Methods [1 is linking the zip file, the 2nd is a code setups set by developers]):
Louder volume and attempting to speak slower form of this tutorial:
1.13.2 MultiMC5 Install Tutorial, shoutout to ScottoMotto:
Twitch Unofficial Tutorials For 1.13/1.13.2
NEWER 1.13 Twitch Unofficial Tutorial (original creator of method, updated video):
ScottoMotto's 1.13/1.13.2 Twitch Unofficial Tutorial (I can't get 1.13.2 working myself but they were successful so yay :))
Links to Curseforge for Mod Downloads/Rift Modloader for 1.13/1.13.2 (for 1.13.2 Rift, go to any that are 1.13.2 supported like Voxel Map, they state a 1.13.2 Rift link that you can download it from, 1.13.2 Rift isn't on the 1.13 Rift pages anywhere:
Direct Link For the 1.13 Rift Modloader Description/Download Page:
For Rift versions above -66 on Curseforge, versions that fix datapack incompatability and also allow for PGEG to work:
For mods that support only 1.13 Rift by filtering to only include Rift 'dependencies' (advanced filtering) compared to generic mod searching:
For generic 1.13 mod search with no deep Rift dependency filtering:
1.13.2 Generic/Popularity Mods Search:
WIP Rift Mod Links: (A spoiler for all links to any mods for 1.13 or 1.13.2, if they are abandoned links or the mod is discontinued but still downloadable it will be stated as such)
4 In One Rift 1.13 and 1.13.2 Modpack Collection (2 Rift 1.13, 2 Rift 1.13.2, 4 purposes and modpacks, 52MB download for package with test world saves, mods, configs, mudpack icons and more, recommended for MultiMC importing but if you want to download, extract and use the mods how you wish besides these being designed for MultiMC Rift versions/mod stability then go for it)
Advanced Shulkerboxes (commonly for Forge, only a 1.13 Rift file exists still)
Aether Legacy Rift Edition (Was for Rift 1.13 and later died around Fabric 19w05a 1.14 snapshots, abandoned links and discontinued, only mod dev accessible files are still around besides what I've downloaded for Rift and Fabric files at the time they were available, no I'm not giving mine out, distribution rules are why).
Old Link: ?
New Link: ?
Almost Enough Items (For Rift 1.13, has since been Discontinued, Roughly Enough Items is the successor, you can find it in the R's below but if you still want here try below, REI is available for Rift 1.13, 1.13.2):
Autofish (Rift 1.13.2):
Aquarius (Rift 1.13 and 1.13.2, continued with Fabric 1.14+)
Link: https://github.com/Boundarybreaker/Aquarius/releases (Rift releases)
Better Beacons (Rift 1.13, just found this while browsing my curseforge subscriptions, I hate Curse for it's difficulty to find Alpha versions of mods when searching! It sucks, FIX IT!)
Better Together (for Rift 1.13.2 only then only for Fabric 1.14+)
Bounding Box Reloaded (Rift 1.13.2):
Chat Bubbles (Rift 1.13 and 1.13.2)
CraftPresence (for Rift 1.13 and 1.13.2)
Creeperworks (Rift 1.13 only)
Custom Selection Box Port (Rift 1.13.2 only)
DeathMaps (Rift 1.13 only)
Dorsim (Rift 1.13 only, abandoned, if the page is available and I'm unable to find it like with Better Beacons I blame Curse since I can't find Alpha files due to the Twitch Launcher not being required to show Alpha files, but I'm searching their website for it! I want the minecraft.curseforge site back CURSE!)
Dynamic Lights Rift 1.13.2 Version
EasierChests (Rift 1.13.2)
EasierCrafting (Rift 1.13.2)
EasierVillagerTrading (Rift 1.13.2)
Ender Compass (Rift 1.13 and abandoned now apparently) (apparently the curseforge page and downloads are gone so uh... no clue about that, I'm assume the developer just deleted the mod page and removed all their stuff too as the github links are gone too. So that is unfortunate. Sadly I'm not going to distribute my files of it either but just know that it did exist at some point)
Finder Compass (Rift 1.13.2)
FlightHelper (Rift 1.13.2)
FoamFix (Rift 1.13)
Gamemode Fix (Rift 1.13)
Giselbaer's Durability Viewer (Rift 1.13.2)
Ghost Buster (Rift 1.13)
Gravestone (Rift 1.13)
Grid (Rift 1.13.2)
Half Logs (Rift 1.13, basically a Rift test mod but for log type stairs and slabs it's a fine mod)
Haunch HUD (RIft 1.13, abandoned)
Horse Debug Info (Rift 1.13)
Item Scroller (Rift 1.13.2)
IronChestForRift (Rift 1.13, abandoned)
Litematica (Rift 1.13.2)
LocaleFixer (Rift 1.13 version doesn't exist anymore)
Matter Vortex (Rift 1.13)
MaLiLib (core/library mod required for Litematica, Item Scroller, MiniHUD and more from that developer)
MineAmp (Rift 1.13 and 1.13.2)
MiniHUD (Rift 1.13.2)
MrCrayfish's Furniture Mod Rift Edition (Rift 1.13)
Optifine (Rift 1.13 and 1.13.2 environments supported, can conflict with Roughly Enough Items but depends on the version of REI that it is, that and E5 or Optifine can crash in a Rift 1.13.2 environment)
Link: You likely know where to find it but if not try here: https://optifine.net/downloads (Get the "mirror" downloads then leave the site to skip the ad site transition)
Pattys More Tools 2 (Rift 1.13 most likely, 1.13.2 versions most likely support Forge)
Pretty Game-Enhancing Goblet (Rift 1.13)
ProbeDataProvider API (Rift 1.13, probably not worth it anymore but still, for developers though)
Protocharset (Rift 1.13)
RandomConfigs (Rift 1.13 and 1.13.2)
Reap (Rift 1.13)
Relocate (Rift 1.13)
Rift Mod List (Rift 1.13 and 1.13.2)
[Rift] Nether and End Ores (Rift 1.13)
Rift: Corail Recycler (Rift 1.13 abandoned, creator deleted project page, no I'm not distributing the mod file I still have)
Rift: Mouse Tweaks (Rift 1.13 abandoned, project page deleted I assume, not distributing files sorry)
Neat for Rift (Rift 1.13.2, no clue about Rift 1.13 file besides what I have on me or Fabric 1.14, if you want a 1.14.4 Neat Fabric port try Orderly)
Rift: Wastelands (Rift 1.13)
Riftlin (Rift 1.13, core/library mod)
Roughly Enough Items (Rift 1.13 and 1.13.2, Fabric 1.14+, AEI/Almost Enough Items successor)
Shield Plus (Rift 1.13)
Sky Ores (Rift 1.13)
Simple Light Overlay (Rift and Forge 1.13.2)
Snowflake (Rift 1.13)
StackUp! (Rift 1.13)
StepUp for Rift (Rift 1.13.2)
Releases Link for Rift 1.13.2 and Fabric 1.14-no clue: https://github.com/gbl/StepUp/releases
Stockpile (Rift 1.13, Fabric 1.14+, depending on the version it may use Riftlin)
Tea and Biscuits (Rift 1.13)
ThaiFixes (Rift 1.13.2)
TIS-3D (Rift 1.13, abandoned for Rift but still exists for Fabric and 1.12.2 Forge versions prior, no I don't have a file of it on me anymore)
Tweakeroo (Rift 1.13.2)
VanillaDeathChest (Rift 1.13 and 1.13.2)
VoxelMap (Rift 1.13 and 1.13.2)
WATT: Waterlog All The Things (Rift 1.13, abandoned, I'd say Towelette with Fabric is a better alternative/successor)
WorldInfo (Rift 1.13 and 1.13.2)
ZeroPoint Energy API (Rift 1.13)
List of mods and compatibility [ALL Rift Mods Break Down List, 1.13 NEW Mods, 1.13 Recognisable Mods & 1.13.2 Mod Listings]
for 1.13 and 1.13.2 compatibility if you haven't checked out on Curseforge.com yet or are unsure what is supported (as some like Custom Skin Loader aren't Rift supported for example):
All Rift Mods Break Down List:
-Advanced Magic 1.0 Alpha is not Rift compatible, it does its only thing. It works for 1.12.2 Forge but not 1.13 versions.
-Aether Legacy Rift Edition (for Rift 1.13 and 1.13.2 [didn't know was a 1.13.2 version until now], downloads are only available from here for now: https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)
Discontinued-Almost Enough Items (for Rift 1.13, discontinued, use Roughly Enough Items instead)
-Aquarius (Available for Rift 1.13 & 1.13.2, as well as 1.14 Fabric)
-Autofish (Available for Rift 1.13.2 and Liteloader versions: 1.7.10, 1.8, 1.9, 1.10/1.10.2, 1.11/1.11.2, 1.12/1.12.1/1.12.2)
-Bad Mobs (was tagged for 1.13 for Forge 1.13 prep, but hasn't been released due to obviously no Forge 1.13 yet)
-Better Beacons (for Rift 1.13)
-Better Together (uses Rift for 1.13.2, uses Fabric for 1.14)
-Bounding Box Outline Reloaded (uses Forge for 1.12.2, Vanilla profile method for 1.13/1.13.2, Rift for 1.13.2, and Fabric for 1.14, for any prior versions of this mod from before 1.12 [1.7.10, 1.8, 1.10] try here https://github.com/irtimaled/BoundingBoxOutlineReloaded/releases)
-Advanced Shulkerboxes (for prior versions with Forge, Rift 1.13)
-Chat Bubbles (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)
-Controlling (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)
(ABANDONDED)-Corail Pillar for Rift (for Rift 1.13)
-Craft Prescence (for prior versions with Forge, Rift 1.13 & 1.13.2 as well as 1.14 Fabric)
-CreeperWorks (for Rift 1.13)
-Custom Selection Box Port (for 1.13.2 Rift, for prior versions of 1.5.2 to 1.12.2 go here, it uses Forge: https://github.com/shedaniel/CustomSelectionBox-Fork/blob/master/README.md)
-CustomSkinLoader is not a Rift compatible mod and has its own install and relevance for 1.13/1.13.1.
-DeathMaps (for Rift 1.13 and 1.12.2 with Forge)
-Dorsim (for Rift 1.13, you can't get off the dolphin though?)
-Durability Notifier (a Forge focused mod)
-Dynamic Lights (1.13.2 Rift version instead of 1.13.2 Forge version for now, obviously Forge for 1.12.2 versions and prior)
-Ender Compass (for prior versions with Forge, for Rift 1.13)
-Finder Compass (1.13.2 Rift version over 1.13.2 Forge for now, obviously 1.12.2 and prior uses Forge)
-FlightHelper (for 1.12.2 with Forge and 1.13.2 with Rift)
-FoamFix for Minecraft (for prior versions with Forge, for Rift 1.13
-Gamemode Fix (for Rift 1.13)
-Giselbaer's Durability Viewer (for Rift 1.13.2, prior versions use Forge)
-Ghost Buster (for Rift 1.13)
-GraveStone (for prior versions with Forge, for Rift 1.13)
-Grid (for prior versions with Forge, for 1.13.2 Rift)
-Half Logs (for Rift 1.13, its also a Rift test mod so it makes sense to be)
-Haunch HUD (for Rift 1.13, its basically AppleSkin for Rift written from scratch)
-Horse Debug Info (for prior versions with Forge, for Rift 1.13)
-Item Scroller (Forge for prior versions, 1.13.2 uses Rift)
-IronChestForRift (Rift 1.13 supported, can be found here, it is an alpha though: https://github.com/gbuimc/IronChestForRift/releases)
-Inventory Sorter (Version 1.13 command? Check for yourself, I have no idea how to run it https://minecraft.curseforge.com/projects/inventory-sorter I'd assume it's not Rift related, but I tried, mods folder, I tried the commands and nothing happens... Any ideas)
-Lean Mod/Purple Drink Mod (Joke Mod) isn't Rift compatible, so it isn't counted, but this does need to be pointed out.
-Litematica (for 1.13 Rift, needs MaLiLib to run)
-LocaleFixer (for prior versions with Forge, for Rift 1.13)
-Matter Vortex (for prior versions with Forge, for Rift 1.13, 1.13 version is smaller scaled compared to the 1.12.2 version though)
-MaLibLib (Liteloader required for 1.12 versions, Rift required for 1.13.2)
-MineAmp (for prior versions with Liteloader, for Rift 1.13 and 1.13.2, as well as 1.14 Fabric)
-MiniHUD (prior versions use Forge or Liteloader [as of 0.12.1 of the mod it supports Liteloader], 1.13.2 uses Rift)
-MrCrayfish's Furniture Mod Rift Edition (supports 1.13 Rift) [You can get it from here: https://mrcrayfish.com/mods?id=cfmrift#downloads]
-NonUpdate (Not sure about this mod, its not noticed by Rift at all, tried 1.12.2 not noticed by Forge Mod Options at least, tried 1.7.10 and its noticed by it there. I'm not big on mods like this. Not the concept, but the version acknowledgement thing for 'works for many versions' when it doesn't or it doesn't seem likely, sigh)
-PattysMoreTools 2 (prior versions use Forge, 1.13 uses Rift)
-Pretty, Game Enhancing Goblet (1.13 uses Rift, needs Snowflake mod for later versions, warning: latest versions use higher versions of Rift, you'll need them from here: https://github.com/DimensionalDevelopment/Rift/releases)
-ProbeDataProvider API (Rift for 1.13, its a Power API mod)
-ProtoCharset (Rift for 1.13, a Factorization style/portable crafting table only version of Charset)
-RandomConfigs (prior versions use Forge, 1.13 & 1.13.2 uses Rift, 1.14 uses Fabric)
-Reap Mod (prior versions uses Forge, 1.13 uses Rift)
-Relocate (1.13 uses Rift)
-Rift Mod List (uses 1.13 & 1.13.2 Rift)
-[Rift] Nether and End Ores (uses 1.13 Rift)
(ABANDONED)-Rift: Corail Recycler (1.13 Rift version)
-Rift: Mouse Tweaks for Rift (1.13 Rift version)
-Rift: Neat for Rift (1.13 Rift version, 1.13.2 compiled I just found out about https://github.com/gbl/NeatForRift/releases)
-Rift: Wastelands (uses 1.13 Rift)
-Riftlin (uses 1.13 Rift)
-Roughly Enough Items (uses 1.13/1.13.2 Rift, 1.14 Fabric and Forge 1.13.2 but not as supported for Forge, a AEI successor)
-Shields Plus (uses 1.13 Rift)
-Sky Ores (uses 1.13 Rift)
-Simple Light Overlay (uses 1.13.2 Rift)
-Snowflake (uses 1.13 Rift)
-StackUp! (prior versions use Forge,1.13 uses Rift)
-Step Up (1.13.2 Rift, unsure of mod so don't know about prior versions and if by same creator of https://minecraft.curseforge.com/projects/stepup StepUp or a Rift version of it as it's own unofficial port or something)
-Stockpile (uses 1.13 Rift, needs Riftlin for 0.3.0 and up)
-Super Mod (not Rift compatible but has 1.13 tagging, the more I see of these the more I get confused)
-TAF Mod (while doesn't exist anymore, when it did it had no relevance to Rift, it wasn't recognised or had anything to do with 1.13 at all, not even the ability to search items in creative for the mod's content in 1.13, the game would load but nothing was accessible, the mod was just ignored, and with Forge it seemed like a test version of sorts but has now since been removed from minecraft.curseforge.com under anything 1.12.2 or 1.13 related, its just gone. While I still have the files, I don't intend to do anything with them)
-T&A's Dinocraft (its tagged as 1.13 snapshot, but works with 1.12.2, why?)
-Tea And Biscuits (prior versions use Forge, 1.13 uses Rift)
-TIS-3D (prior versions use Forge, 1.13 uses Rift
-Tweakeroo (prior versions use Forge, 1.13.2 uses Rift)
-VanillaDeathChest (prior versions use Forge, 1.13 & 1.13.2 uses Rift, 1.14 uses Fabric)
-VoxelMap (prior versions use Liteloader, 1.13 & 1.13.2 uses Rift)
-WorldInfo (uses Rift for 1.13 and 1.13.2)
-Xray Mod/RiftXray (uses Rift for 1.13 & 1.13.2)
-ZeroPoint Energy API (uses Rift for 1.13)
1.13 (1.13.2 listing further down in Orange) Common/NEW Rift ONLY Mods I Recommend Curseforge:
-Almost Enough Items (NEI/JEI but basic with @mod support, cheat mode, search bar, removing items/blocks in AEI panel)
-(Now 1.13.2) Aquarius (1.Channeling II and Channeling III: Higher levels of Channeling that let you smite mobs even when it's not thundering. Channeling II lets you strike during normal rain, and Channeling III lets you strike any time. 2. Flippers that grant you Dolphin's Grace when in water, but slowness when out of water. Crafted with two leather and two scute. 3. Prismarine rods: Used to craft and repair tridents, made with two prismarine shards and one prismarine crystal. Tridents crafted with two prismarine rods and three quartz. 4.Chorus conduits: Allow you to swim in the air. Made out of water with purpur or purpur columns in the place of prismarine. Also adds the potion effect Air Swimmer, only obtainable with the chorus conduit. Crafted with one conduit and two shulker shells, like a shulker box. [Based on a video by Grian)
-Better Beacons (a beacon tier idea with blocks of iron, gold, diamond & emerald making different potion effects and other ideas possible, SimplySarc video inspired so)
-CreeperWorks (prevents mobgriefing of creepers if you don't use mobgriefing command or want only creepers mobgriefing days to end but village to replant crops, zombies to still break doors, its only creepers not other mobs who are effected here is what I mean)
-Dorsim (a awkward dolphin riding idea, you can't get off the dolphin though, so, try once but not again until its worked out)
-Death Maps (a gravemap to find where your stuff went, also available for 1.12.2)
-Gamemode Fix (/gamemode 0, 1, 2, 3 was never so easy, single letters don't work though sadly)
-Ghost Buster (Phantom related mod)
-Half Logs (Stripped stairs/slab, Log slabs/stairs, is a test mod for Rift but a great building options mod really)
-HaunchHUD (AppleSkin mod like)
-MouseTweaks for Rift
-Pretty Game-Enhancing Gobblet (PGEG) (Alpha WIP ores, magic, cauldron ideas, its got potential so far)
-ProtoCharset (A 1.13 more scaled down Charset mod by the same author, at the moment factorization pocket crafter item)
-Reap (crop harvest on right click)
-Relocate (Rocket Springboard: Launches the player about 36 blocks into the air (for easy elytra takeoff). Can be used 4 times before breaking, and can be repaired with firework rockets. Speedy Dust: Can be placed on the ground, gives players walking on it a Speed III effect.) That's all that is added so far.
-Rift Mod List (a mod list mod that makes it easier on the title/splash screen what mods are install, configs can now be accessed, use this instead of the Resource Packs or /Datapack list methods, but only in the game, as the Mod List for this mod isn't accessible ingame only on the main menu/title/splash screen)
-Rift: Neat for Rift (Neat health bars on mobs for Rift)
-Rift: Wastelands (Wastelands world type, 4 regions)
-Rift: Nether & End Ores (exactly what it means)
-Roughly Enough Items (AEI fork with a few improvements and a JEI like feel)
-ShieldsPlus (New shields and 2 enchants)
-Sky Ores (adds ore generation to the sky?)
-VanillaDeathChest (like a gravestone but a little different)
-X-Ray Mod (a different one not made by same creator)
-WATT - Waterlog all the things (WATT lets you waterlog things that you can't normally waterlog in vanilla. Currently waterloggable: "redstone repeaters, redstone comparators, levers, all minecart rails, beds, banners, doors, leaves" There are still a lot more blocks that can be waterlogged on Bedrock that can't on Java. Let me know any you want me to add!)
-WorldInfo (mob/block/item recogniser, so like a very basic NEI/Waila/WIT/TUMAT somewhat, nothing more to it really)
Recognisable Mods (are for 1.12.2 or prior) That Have Come To 1.13 that are Rift Compatible ports:
-Aether Legacy Rift Edition Alpha for 1.13. and recently 1.13.2 (The Aether Legacy mod with the Aether 1 elements now available for Rift, only a link on github right now from my findings from Youtuber CraftStones, here's a shout out. Its in a very Alpha state this port of the mod, survival is not an option from like the instant you attempt the Holy Stone Pick, recipes aren't ready, textures are not implemented, the Portal transportation period is off, USE AT YOUR OWN RISK, Link to the mod here: https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)
-CraftPresence (Discord customisation apparently)
-Horse Debug Info
-IronChestForRift (a Rift fork of Iron Chests, the mod is a Iron Chests mod, and not original)
-Matter Vortex (Infinite Resource Spawners, it end game focused though)
-MrCrayfish's Furniture Mod Rift Edition (other 1.13 recogisable mods are lacking I know)
-Pattys More Tools
-Tea & Biscuits
-(Now 1.13.2) VoxelMap (its not great for performance at the moment with low Virtual RAM (what Minecraft needs to run) but its good for 4GB of VRAM, from my experiences, better PCs might do better with it, but with Rift isn't not great on world load, I have a mod overview on 1.8.1b which the file isn't available for anymore, and 1.8.2 doesn't fix the performance issues only other fixes, so I can only go off of so much at the moment from brief testing of features besides never using Liteloader before and using 1.4.7 Voxel Map I think besides 1.12.2 Liteloader as my first time of using Liteloader, so if my experiences are odd just ignore me and try for yourself to see what results you get out of this mod version with Rift compared to my own. Otherwise loading new worlds or existing with 1-2GB is not an option, especially existing world it won't work and complains not enough RAM to load the world because it ran out of 2GB of RAM with my existing world for my Rift mods survival :(, 3GB just about makes it possible, not tested 4GB too much only briefly). But its the only MiniMap mod out for Rift right now so far, so its a start for mods like this with Rift support, since its great with Liteloader for a MiniMap choice compared to say JourneyMap or Mapwriter or Xaero's for Forge.
1.13.2 Mod List (updating here over any listed in the 1.13 list that are 1.13.2, most are recognisable mods here and I find no need to split either for the small 1.13.2 list):
-Aether Legacy Rift Edition Alpha (only available here at the moment, https://github.com/Modding-Legacy/Aether-Legacy-Rift/releases)
-Better Together (creative tabs related)
-Bounding Box Outline Reloaded
-Custom Selection Box Port (now has Rift Mod List Ver1.4 support)
-FlightHelper (for 1.13.2 Rift and 1.12.2 with Forge)
-Giselbaer's Durability Viewer (Rift with 1.13.2, Forge for prior versions)
-Grid (Rift with 1.13.2, Forge for prior versions)
-Item Scroller (Forge with 1.12.2, Rift with 1.13.2)
-Litematica (Liteloader with 1.12.2, Rift with 1.13.2) (requires MaLiLib to run)
-MaLiLib (a library mod)
-Neat For Rift (https://github.com/gbl/NeatForRift/releases)
-Rift Mod List (a mod listings menu mod for Rift 1.13/1.13.2 instead of using the Resource Packs Menu or /Datapack List for unofficial checking of mods installed, this mod is a great idea I'm glad it came out)
-Roughly Enough Items (An AEI fork in a way for 1.13/1.13.2 )
-Simple Light Overlay
Other important things to keep in mind with Rift mods (Mod List questioning?, find out answers here):
7.(Old way to tell if Rift mods were installed basically before Rift Mod List existed)
Rift Mod Options Button Equivalent (Resource Packs Menu not Folder & /Datapack List command):
Rift Mod List (a must have mod, like Mod Options for Forge, but since Rift is lightweight Mod List is its own thing. Even is Mod Menu for Fabric):
Mod Spotlights (a mix of 1.13 & 1.13.2 versions so make sure to check on the mod pages if they are for 1.13 or 1.13.2 and not both ok):
Gamemode Fix: (0, 1, 2 & 3 gamemode entering, S, C & A don't work unfortunately)
AEI (Recipe Viewer/Cheat Mode, makes sense for one to exist like NEI & JEI have)
DeathMaps (Death coordinates marked, not like a gravestone mod where it stock them, items still end up on the ground, death point is just marked, also available for 1.12.2 yes):
Voxel Map (not greatest performance wise for under 4GB RAM running it, no other mods have this problem, other than that it works like the mod always has only with Rift instead of LiteLoader for 1.13)
Nether & End Ores (not much more to say, 2 ores from Nether Ores, 3 from End Ores, silk touched even once broken to convert into silk touched vanilla ores)
Half Logs: (test mod/stair & slab versions of wood logs and stripped logs)
Matter Vortex 1.13 Rift Port 0.2 (simplified from the 1.12.2 version): (Infinite resource spawners, very end game requirements though)
Shields Plus (adds many Vanilla shields with extra durability, no shift clicking into the shield slot/off-hand slot sadly, and 2 new enchantments)
Wastelands (adds a world type with 4 biomes, a really great challenge for a new survival opportunity)
Better Together for 1.13.2 Rift but also 1.14 with Fabric Modloader
Roughly Enough Items for 1.13.2
Simple Light Overlay for 1.13.2
Bounding Box Outline Reloaded (Rift 1.13.2 Covered, for a 1.13 version only a Vanilla Profile setup is possible)
Stockpile (while I was covering the Fabric 1.14 snapshot version, most common features are in the 1.13 versions of the mod)
Step Up for 1.13.2 Rift not 1.13.2 Forge
Dynamic Lights & Finder Compass (Double Spotlight) for 1.13.2 Rift not 1.13.2 Forge
WorldInfo 1.13/1.13.2 1.0.0b20190325234300-beta
WorldInfo V1.0.1 1.13/1.13.2
Autofish Rift 1.13.2
Giselbaer's Durability Viewer Rift 1.13.2/1.14 Pre-Rel 5 with Fabric
Rift Corail Recycler
Neat For Rift
Pretty-Game Enhancing Gobblet
Tea and Biscuits
Corail Pillar for Rift
Horse Debug Info
ProtoCharset (Unsure about doing)
If there is any I missed let me know.
Incompatibilities I know between Rift mods or Datapacks (this is more towards mods that haven't been updated since, or those using Datapacks along with Rift -66):
Incompatibility List: (Rift Mods & Datapack Conflicts I've Come Across, if you want to let me know, let me know)
-Better Beacons 1.0.2 & 1.0.3 (not sure about 1.0.3 too much) didn't, then did after I reported the issues and now doesn't with newer versions of PGEG but Neat for Rift hasn't been updated since August so not likely to conflict with it I think.
-Beacon-warp datapack conflicts with Rift 1.0.4-66, I thought it would be Better Beacons due to the Beacon code but it seems not likely the case for the reason it was crashing after removing Better Beacons and working out mods, so I checked if it was that 1.14 is the environment Beacon-warp works in in my 1.13.0 LP I was going to attempt but used for testing setup but I tried 1.13.2 with Beacon-warp on its own and it works even. Just use Rift versions higher than 1.0.4-66, try those, especially if for mods like PGEG, use Rift files from here: https://github.com/DimensionalDevelopment/Rift/releases (this doesn't include the 1.13.2 Rift versions, only 1.13/1.13.0)
-Aether Legacy Rift Edition & Protocharset 0.4 (only tested that so far), this is only when loading up the game, in the game, Vanilla Death Chest won't work, either in the overworld or the Aether dimension. Just in the game in general Vanilla Death Chest must do specific things Aether Legacy doesn't like, probably loot tables or something else.
-AEI (Almost Enough Items) Ver0.0.8 and the mcEXP - RPG Progression Datapack (issue is the AEI panel buttons and search bar not working, cheating button works, cheating items works, recipe viewing works, just the page changing buttons next to the search bar and the search bar doesn't work).
-Rift 1.0.4-66 or I thought were other mods but I tried with no mods and Beacon-warp datapack but no luck getting it to work. Use higher Rift versions if you have mod and datapack conflicts since this has been ironed out. The later Rift versions aren't on Curseforge for some reason? So you have to use the github page downloads, PGEG used to have a link to these, but not anymore. For Rift 1.13.0 versions to run PGEG (aka the link I found with them that used to be on this mod's page) and not have datapack conflicts try the versions here: [ https://github.com/DimensionalDevelopment/Rift/releases ] I recommend Rift 1.0.4-87.jar since its the latest 1.13.0 version. [ https://github.com/DimensionalDevelopment/Rift/releases/download/v1.0.4-87/Rift-1.0.4-87.jar ] I haven't tried 1.13.2 datapacks and 1.13.2 Rift mods though so I can't mention anything on that if I don't know.
Note: If any of these get patched let me know so I can remove these, since this list could be rather useless if mods get updated to avoid these issues obviously. But for the Better Beacons ones of course since its been a while I assume they will stay here.
Let me know of other issues I can report here or report them to the creators more likely so the issues are cleared up if possible.
OLD Thread Structure info I haven't ditched yet, since used to have a contents sections with these before, but reworked it like you have seen above obviously :), read if you want to, but you don't have to.
Info from past state of the thread is below that will won't transitioned into the redesign for this first post only:
Hello, first thing I'd like to note is that I'm not the creator of Rift, just an average Minecraft Mod Survival Player, I have nothing to do with Rift and am not putting myself out there since I don't intend to get anything out of this, I just thought a discussion section/acknowledgemnet of the mod loader and mod developers for documentation for this and other 1.13 mods would fit the forums besides where most responses are on the Curseforge Mod pages. Datapacks I assume has its own threads, so I thought I'd put a Rift and 1.13 mods section somewhere.
I made this thread to give acknowledgement to the Rift modloader like someone would a server, adventure map, mod ideas, datapacks, Liteloader even, this is for acknowledging 1.13 modded possibilities until 1.13 Forge, or support for developers, otherwise do what suits you I'm not going to force anyone. Please don't think of this as me hosting my videos for views over the other Youtubers doing videos on Rift supported mods or tutorials. I just didn't see a discussion forum on Rift so I thought I'd document things related to Rift to help people out as well as help myself out. The other youtubers doing videos on Rift do a great job, and I'd not like it to be a competitive thing just because I have my videos and a discussion forum with my videos on it, as that isn't the intention here. Just a documentation thread that's all to help out players.
3.Rift's Intentions According to the Curseforge original mod page:
Rift is intended to give a Vanilla feel, but some mods do more than that so besides the Rift creator's intentions, it is possible to get more out of Rift if creators know how with the tools/libraries and more that certain mods use with Rift like Snowflake or Riftlin for example. Rift is on the curseforge.
Note from me: This is NOT a RF Vs. Tesla situation of best power api, only this time its Rift vs. Forge or Modloader, Rift IS A 1.13 modloader as a 'PLACEHOLDER' until 1.13 Forge is ready, nothing more nothing less, no more questions about it please its not hard to work out. Liteloader is an alternative and people know what that is when using the Voxel Map mod with it and use mods for many reasons. You can think of it this way, Rift is 1.13 Forge placeholder, Datapacks are like the Liteloader alternative of content offerings, think of it that way if you want a situational comparison of what 1.13 offering are available now in the sense of what 1.12.2 offerings there are. If that is confusing then obviously just think of it as a Forge 1.13 placeholder for creators & players.
Rift dependent mods images (not counting mods for 1.13 that don't use Rift obviously): Not all dependent are listed though like VoxelMap for example, so make sure to check file names with 'Rift' in them or so to tell if the dependencies aren't listed by the creators but they are in fact Rift supported. Hence why many mod with Rift support add 'Rift: Modnamehere' as the mod name/mod title to make it easier to tell and search for again.
Aug 12, 2019SuntannedDuck2 posted a message on Hello serious question about enjoyment of a friend.Posted in: Discussion
As far as I know either /gamerule keepInventory true can be applied or Gravestone datapacks/mods so that anybody's inventory is not affected. To allow it so that it only effects one player instead of all players I'm not sure.
Aug 12, 2019SuntannedDuck2 posted a message on Learning how Minecraft works in China (Minecraft: My World)Posted in: Mods Discussion
Have you tried playing in singleplayer to see if those mods work?
Otherwise while I don't know much about Minecraft in China and NetEase as a company that much and what goes on with Minecraft stuff on your forums for mods, adventure maps, texture packs and otherwise either that are put on there that came from over here on sites like the Minecraft Forums (and other sources) or maybe those that created their own content for other Chinese players to enjoy, but what really is going on? Your posts seem like a collection of things really and it's not really easy to understand.
Aug 10, 2019SuntannedDuck2 posted a message on Shift-ed Teleportation Puzzle/Parkour Map (Create teleport points to far distances, remove them and swap back and forth)Posted in: Maps
Inspired by this Datapack by Heroshine that made this possible:
For any more information about the datapack (while recommended for maps could be used for many things really) check out the wiki here, it may assist with your playthrough the map if my directions aren't too clear or other things created by Heroshine:
The map is based on a datapack that adds teleportation mechanics (can be found here that you can use outside of the map for your own maps or for your own teleportation uses: https://www.curseforge.com/minecraft/customization/shift_c) where you create teleportation points, remove them or swap between your position and your newly created position (can only create one and use one at a time). While you can teleport far I have restricted the spaces you use it to suit the levels and my ability to build to make a reasonable amount of levels rather than just a 1000 wide room or just open space you can teleport since the range doesn't seem to have a limit other than what you can see.
There is 6 levels (and 1 bonus level at the end of level 6's exit that I won't spoil but is good for a challenge) that vary on a few random themes and showing what the datapack can do, whether it be the ability to teleport on top of blocks, teleport through Glass blocks, or Red Terracotta preventing you from teleporting at all; to avoiding water so you to don't ruin your playthrough glitching in place and ruining your FPS or not teleporting into doors since they will block your path horizontally but can still be teleported onto.
A lot more is explained on the project page as well as a few level screenshots. The goal of the map is to get a pressure plate or lever to access the iron doors in each level, find secrets in chests like in old school minecraft maps for something else to do besides finding the main goal and themes suited for vertical level design from a park with trees to an abandoned industrial complex.
Level In Images:
Level 3 - First open space level as prior two are linear on purpose. Supposed to be a park/beach of sorts.
Later part of level 6 - Dark Abandoned Industrial and restrictive Red Terracotta filled level to make the player really look for anything they can teleport to in this darkness as well as through tougher out of reach spots to find a way to get on top of blocks.
Level 1 - A training area. To show off the 2 storey vertical level design but also in constrast to the more open and wider vertical access expected in later levels as well as emerald guide blocks, glass to teleport through and Red Terracotta walls preventing access to areas the player shouldn't be able to teleport to.
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Nov 18, 2016Posted in: WIP Mods
Excellent news, guys. So many of my core mods have updated that I really can't justify staying with 1.7.10 anymore and Growthcraft is the only 'farmables' mod that I've ever liked; it's gorgeous, intuitive and not completely bloated. Really happy that you guys picked this up when Gwafu lost interest and that it's not dead yet. Now if only Cogs in the Machine and Twilight Forest would show signs of life, my personal modpack could be complete again ^_^.
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