• 1

    posted a message on Aloe, Chamomile, and other alchemical ingredients
    Due to the lack of alchemical ingredients, I have decided to work on my own ideas for it.

    Chamomile: A small flower that spawns in grasslands, can be made into mining fatigue potions, and, if a fermented spider eye is used on a mining fatigue potion, it can be made into haste potions. It can be cultivated.

    Aloe: A succulent plant that spawns in deserts. It is another ingredient for making healing potions. It can be cultivated.

    Kelp: A large algae that grows underwater, it grows in a fashion similar to sugar cane and cactus. It can make into water breathing potions, and if corrupted, suffocation potions, which cause you take drowning damage on land and water. It can be planted underwater similar to sugar cane.

    Rotten flesh should be able to be made into hunger potions, it cannot be corrupted.

    Nether stars should be able to be made into wither potions, it cannot be corrupted.

    Wheat can be made into nausea potions, trying to corrupt it increases it's potency.

    Bone meal can be made into resistance potions, corrupting it makes a potion that increases the amount of damage you take, I cannot think of a name for this.

    Brown mushrooms can be made into jump boost potions, corrupting it makes a potion that decreases how high you jump, once again I can't think of what it should be called.

    Red Mushrooms can be made into nausea potions, corrupting them increases their potency.

    Chili peppers: A bush that spawns in jungles, they can be cultivated. They can be made into blindness potions, and if corrupted, into fire potions, that, if drunken light you on fire, or if thrown, lights that spot on fire. The fruit can be eaten, and made into Chili Con Carne, which can be crafted like this:

    B = Blank
    C = Chili Pepper
    M = Beef
    W = Wooden Bowl

    BCB
    BMB
    BWB

    Eating this restores 4 points of hunger

    Orange Trees: A tree that spawns in forests and sometimes jungles, the fruit can be eaten, which restore 2 points of hunger. The fruit can be made into candies, like this:

    O = Orange
    S = Sugar

    OS
    SS

    The candies restore 3 points of hunger, but, quickly wears off, like the cookies.

    Oranges can also be made into purification potions, which act as milk in a potion form, which will remove all effects on you. Purification potions cannot be corrupted, made stronger, or extended.

    Poisonous Potatoes should be usable in making potions of poison.

    Dill: A small plant related to carrots. Can be cultivated, and made into potions that clear poison and hunger but not other effects. Can't think of a name, perhaps potion of antidote?

    Salt ore, salt blocks, and salt flat biomes: Salt can be found in ore form, salt block form, or in the form of vast salt flats, the reminants of anicent seas. Salt can be used to increase the potency of potions up to level 4.

    Coffee: A tree that grows in extreme hills, can be cultivated, the beans can be made into potions of haste, and if corrupted, into potions of mining fatigue.
    Posted in: Suggestions
  • 2

    posted a message on Camels
    Allow me to introduce the camel.

    Camels could be domesticated and have many purposes. However, as a result, they should be rare and spawn in deserts.

    You can milk camels like you would with a cow.

    Camels on death should drop meat.

    You could use camels as as a controllable mount.

    You can get camel hair from brushing camels with a brush. Camel hair could be used for clothing, which could be made with the same recipe as armor.

    Brush recipe:

    :Turquoise: = any wool
    :|: = stick



    :Turquoise: :|: ::
    :: :|: ::
    :: :|: ::

    They can be bred the same way that a sheep can be.

    Camel hair can also be combined like this to make brown wool:

    :soil: = camel hair

    :soil: :soil:
    :soil: :soil:

    Saddles can be made with this recipe:

    :Bacon: = leather

    :Iron: :Bacon: :Iron:
    :: :Bacon: ::
    :Iron: :Bacon: :Iron:
    Posted in: Suggestions
  • 1

    posted a message on DNA Roleplay
    Quote from Meritania

    Sorry I didn't catch you Sunconure, I was posting while you made your comment.



    My greatest fear is that your species will climb into every niche and not give any other players a chance. If you want to inspire other players to start operating other genuses then I will give you the opportunity to have more species evolving per turn in future.

    For now, only species per player per turn may evolve. You can play all three genuses if you wish, but does mean you will have to play them one at a time. I'm doing this to create a fair and balanced game, I hope you understand.

    Okay then add only my new Mutatius species, next round I'm making Deadlius Deadlius and the following round I'm updating Examen and then keep repeating this pattern until the time I can add more than 1 species per turn.
    Posted in: Forum Roleplaying
  • 1

    posted a message on Minecraft sword in Pocket God Facebook
    Quote from DahLittleDude

    I notice you have ROBLOX and The Sims open on another window. Which means, your running a facebook app, playing the laggiest (and stupidist) game on the internet, and running a very high demanding game, all at once. Do you have a super computer, or are you Jesus?

    Roblox wasn't up. The Sims 3 was, though. And I have a six core processor computer, with 8 gigs of ram, but suprisngly, it still lagged a bit. The Sims 3 was exiting in the picture. Well, Roblox was, but I wasn't playing it. I usually turn it on whenever I go on my computer. I did make a video for this who didn't believe me, but I took it down because I forgot to censor out the bottom, which had the names of some my facebook friends.
    Posted in: Discussion
  • 1

    posted a message on An Enderman just stole my tree...
    I saw an Enderman pick up a black hole, and get sucked in. And then another Enderman picked up The End.
    Posted in: 1.0 Update Discussion
  • 3

    posted a message on Biome: Cloud Forest
    Cloud Forest should be added.



    http://en.wikipedia.org/wiki/Cloud_forest

    It should be very foggy and be near mountain biomes in tropical and subtropical areas.

    Moss should be growing in alot of spots in Cloud Forest biomes.

    Because of the fog, maybe hostile mobs should spawn in the day because the fog lowers the light level...

    Trees in Cloud Forest should be taller than normal trees.

    Mobs:

    Snakes (Venomous and non venomous, venomous snakes should be like the Blue Spiders in 1.8, when they bite your health bar turns yellow and gradually decreases)

    Lizards

    Frogs

    Tree creeper - Forest Creeper variant, when they explode, there should be a chance the explosion will be foggy. They stalk the player and can cloak. They can spawn in trees.

    Any more ideas for this biome? Mythical creatures are allowed, but, they'd have to be from areas where they have cloud forest in real life, such as the Philipines and Mexico.

    The fog should form on the canopy layer of the forest. It should not rain because most of the rain is in the form of fog drip.

    My other ideas:

    http://www.minecraftforum.net/topic/592508-silkworms/ Silkworms

    http://www.minecraftforum.net/topic/591228-nagas/ Nagas
    Posted in: Suggestions
  • 1

    posted a message on Is Minecraft Competitive With Roblox???
    Apparently so if they don't allow mention of Terraria, Minecraft and Blockland.
    Posted in: General Gaming
  • 1

    posted a message on ModLoaderMP for CraftBukkit and Canary.
    Has anyone tried this?
    Posted in: WIP Mods
  • 2

    posted a message on Beta came out, and I'm just curious.
    Is creative mode out, and if so, how do I access it?
    Posted in: Beta - Creative Mode Archived
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