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    posted a message on DrCyano's Base Metals

    Its not a new mod, but an expansion to an existing one. I'm using your metals to base (stats, color patterns) generic metals for scythes in a future growthcraft module, since metallurgy has been inactive.


    Also, I'm looking for harvestlevel numbers, which I don't see. I cannot exactly deciper the asterisks.

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    Do you have a list of enchanting and harvest levels in terms of numbers, and how they compare to vanilla tools?


    I need this information as I am basing a tool for a mod off of your metals (for various, run of the mill metals)

    Posted in: Minecraft Mods
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    posted a message on Growthcraft Community Edition

    Concepts do not have a 100% chance of making it in game. Nether will likely end up being a mod with a relation to this mod similar to that of Natura and Tinkers Construct, and nothing has happened with End yet. It probably won't happen for a while, if it does happen.


    The distillery won't be around for a while either. The stuff after milk should hold you off until then, though.

    Posted in: WIP Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    It is indeed. It is a large, flightless columbid (pigeon group).

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Quote from diszxchat»



    That was harsh on my suggestion.

    like, "For f**k sake, read the description on top"

    I did read the description on top. Birds can be extinct. Seriously, Pavo added mythical bird, which means we can add extinct bird suggestion. Can't believe this curse premium took more extremely level than I thought to.

    Congratulations, you earned the foulmouthed/vulgar achievement.


    At least I take the picture. :D





    No, its because I'm cleaning out duplicate ideas, and needed a spot to convey that to others. If your idea was purged, it was because it was a duplicate of something written down already. To check if your idea is a duplicate, press CTRL + F and search for what you are about to post. If it does not show up on both scientific and common names, then it has not been suggested before, and thus, placed on the list. Sorry, but your idea was a duplicate, and I felt like clearing out the duplicate ideas for Pavo so new stuff can be added. This is not an attack on you, at all.


    Plus, the rest of the document is protected, so I can't write down stuff directed at others.


    And one more thing, I added a few commonly suggested extinct birds to the list a while back. To find them, look for any extinct bird labelled as being suggested by several people. Dodos were one of them, which caused me to pull your duplicate.

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!
    Quote from Pavo_Reality»

    Whoever it was that cleaned up the google document - I thank you immensely. I looked at that the other day and was shaking my head in disappointment. I finally sit down to clear it up and somebody has beaten me to it! Thank you, thank you!




    I don't see what changed. There are still duplicate ideas for one thing. I was considering pulling out many of the duplicates myself but I feel like I'd screw up.


    Edit: I'll clear what I can of duplicate ideas.


    Edit 2: See if I missed anything.

    Posted in: Minecraft Mods
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    posted a message on Growthcraft Community Edition
    Quote from lazydaysies»

    Hi all,


    I started a rice paddy and I was able to water it no problem... When I went to harvest the rice, and then I went to water it again, it ate my buckets. Same behavior with CE 2.4.0-complete and CE 2.3.1-complete. I was using the Pam's Harvestcraft sink to fill my buckets with water, but when I tested 2.3.1, I just gave myself the water buckets in creative mode and it ate my buckets straight away. I am running Forge 10.13.4.1558. I am not playing with Agricraft, but I do have a lot of food mods in my personal pack. Also, no error in my console (I'm running this through MultiMC), no crash. I'm stumped! Any ideas? Thanks in advance!


    Hm, try the latest preview build (clear ALL of your old configs first), and if it continues, file a bug report on GitHub.

    https://github.com/GrowthcraftCE/Growthcraft-1.7/issues/200
    Posted in: WIP Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    If you added any extinct birds, why not look through the list, and find stuff other mods have not done? Dodos are everywhere, for instance. Rodrigues Solitaires are not.


    You could probably clamp it quite a bit by restricting it to stuff that went extinct within the past 250,000 years (one of the estimates for when anatomically modern humans evolved). Minecraft is not really set in any specific date, so, you could make them spawn in the overworld without the use of any kind of machinery.

    Posted in: Minecraft Mods
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    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Regarding the document, can someone sort through it, and remove duplicate ideas (in that they have been posted before in the document)? They've accumulated quite a bit.


    For instance, there are two dodo bird ideas, three kakapo suggestions, and so on. Even if its just Pavo pulling down duplicates, something needs to be done at this point.

    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from ArloTheEpic»

    I mean, suggestions are important, I'm just saying that if they accumulate at this speed, I think it's unlikely that Davey will wade through all of them, that's all. You're right though, no idea what I was thinking before. .3.

    Dude Davey has been gone for 3 months.
    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition

    Add the ingredients memtioned above. The easiest would be to add one orange dye, and one salt. Add them after cutting the curds and such.


    Also, latest build should fix various recipes. Note: Reset the configs again.

    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition

    One time deal, and no specific sword.

    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition
    Quote from Killerjdog51»

    Im fine with using creative mode. I just need to know the actual milk to cheese process and how to get the different types of cheese.



    Recipes:

    Cheddar: 1 salt, 1 orange dye, after following the instructions

    (Let me get the others from the source code and my notes from when I was still formulating this with another user before sending it out to the coder)


    Edit: Try any of these recipes from the notes:


    Cheese Varietal Recipes

    Cheddar: Salt, Orange Dye/Pumpkin

    Gorgonzola: Salt, Fruit

    Swiss Cheese: Salt, Wheat

    Appenzeller: Salt, Wine or Cider

    Asiago: Salt, Salt, Yellow Dye

    Parmesan: Salt, White Dye

    Monterey: Salt, Red Dye

    *all recipes can include an oreDict entry specific to the type of cheese that will allow for config. For example, instead of using Red Dye, the player may config an entry for Peppers - “cheeseIngredientMonterey”


    Also, read this document:


    https://github.com/GrowthcraftCE/Growthcraft-DesignDocs/blob/master/GrowthCraft Milk Module.pdf

    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition
    Quote from Killerjdog51»

    Alright, cool. BTW, what are the recipes for making the different types of cheese? like I read some things on having 5 buckets of milk and then adding a bottle of rennet. but I waited for a long time and nothing happened. There was also something about brewing stomachs, but I don't know what liquid you use for that, I tried everything and nothing happened. Can you please explain how this new milk system works? it's kinda difficult going off of the notes because they don't explain or go into detail.




    Rennet does not have a recipe at the moment. I think I have a solution to both this and the salt issue though, I'll talk it over with the coder.


    Edit: Derp, I'll go find it.


    Edit 2: Looks like rennet is indeed broken. It should be 1 water bucket, and 1 stomach or thistle plant

    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition

    Latest build should solve this, though saltwater recipes are currently not in place. However, Growthcraft has a user API which you can use to try and think of something, or you could use minetweaker.


    https://github.com/GrowthcraftCE/Growthcraft-1.7/wiki/User-API-(2.5.x)


    http://minetweaker3.powerofbytes.com/wiki/Main_Page

    Posted in: WIP Mods
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