Crash with latest build, possibly related to an issue with Thermos:
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Apr 29, 2016Sunconure11 posted a message on Climate Control - change climate zones sizes, ocean sizes, and morePosted in: Minecraft Mods
Apr 29, 2016Sunconure11 posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!Posted in: Minecraft Mods
I asked about caviar and got this:
Apr 16, 2016Sunconure11 posted a message on Xaero's Minimap 1.16.5 Forge [Fabric | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]Posted in: Minecraft Mods
Nevermind, user error.
Apr 10, 2016Posted in: Minecraft Mods
Uh, while at least several dinosaurs have evolved flight, and birds ARE the modern-day descendants of dinosaurs, should I moderate non-avian dinosaur suggestions? Because someone put down microraptor, and I'm tempted to pull it. I think the only stem birds I'd accept IMHO would be any of the listed Avialans here, aside from just modern-day birds (https://en.wikipedia.org/wiki/Avialae)
Also, it looks like you organized everything again, can you check for duplicates?
Apr 8, 2016Posted in: WIP Mods
The bucket of salt is not a bug. This is intentional, to gain a source of salt.
Apr 1, 2016Sunconure11 posted a message on How does one create animated textures for 3D models?Posted in: Modification Development
Exactly what it says on the tin. I want to create animated textures for 3D models, so it can be applied to mobs, as well as possibly tools and such.
Mar 30, 2016Posted in: WIP Mods
Mead: Ferment honey
Wine: Put grapes through a fruit press, and then take the fluid and place it in a barrel, and ferment it
Beer: Ale is the closest we have, as beer requires barley, which is not in the mod currently. To make ale, put wheat in a kettle along with some water, and boil it. Take the resultant fluid, and ferment it in the barrel.
Mar 29, 2016Sunconure11 posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
@Dr. Zhark. I'd like to point out some legal discrepancies:
I see you're hosting your mod on CurseForge, but isn't that against the rules of your own disclaimer?
"This mod is the fruit of countless hours of work and effort. You download it for free as it is and I am not responsible for any damage done to your saved games. This mod can not be distributed in any other way than through this thread. You don't have the permission to distribute this mod through 'mod packages', installers or plugins. A multiplayer plugin is allowed as long as it requires you to download the unmodified single player mod to work. An installer can not host this mod, it must redirect the user to this thread. You can't modify or redistribute my mod without my written permission. Copyright © 2011 DrZhark."
Besides, the MoCreatures website say exactly the same, claiming "This mod can not be distributed in any other way than through this website."
Shouldn't this be changed to: "[...] through this website, the official mc forum thread (link) and curseforge (link)." on both locations and maybe even be added to the Curse(Forge) download page?
Also, I am having a discussion with VerusAnimus, who added this mod's Curse download to his Curse Launcher "modpack". Would that be legal? Every user's Curse client would download it directly from Curse, so would that be counted as a download from an official location?
@Zhark and Cauldron: Your modpack policy is outdated. I suggest changing it, without having people to pay 500 bucks per month on patreon. Allow all modpacks to publicly use it, as long as they credit back to you. Also, you'd get more money on patreon by allowing more people to use it in modpacks, since people would actually support you more.
Also, Jadedcat uses this mod in Magic Farm 3, and I am aware of another pack in the progress that would benefit greatly from a changed modpack policy.
Mar 27, 2016Sunconure11 posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!Posted in: Minecraft Mods
Is there any work done in the Strigopoidean department?
Mar 24, 2016Posted in: Minecraft Mods
But has your dev chat been filled with betrayals, hurricane-level s***storms, and in general, tons of horrible drama? If so, then you are probably part of It's About Time.
Meanwhile Growthcraft's IRC is tame. And so is Totemic's.
Unless that time I gave Icedragon200 brain damage counts.
Mar 19, 2016Posted in: WIP Mods
Also, check your document, I put in feedback on naming and such. Sherry and Port Wine will get new recipes... the day the distillery becomes a thing. The recipes are inaccurate currently.
Mar 19, 2016 Posted in: Minecraft Mods
Mar 18, 2016Posted in: Minecraft Mods
Its not a new mod, but an expansion to an existing one. I'm using your metals to base (stats, color patterns) generic metals for scythes in a future growthcraft module, since metallurgy has been inactive.
Also, I'm looking for harvestlevel numbers, which I don't see. I cannot exactly deciper the asterisks.
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