• 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from PCAwesomeness

    A: There's no underground biome
    B: Disregard A, but some mobs spawn underground as well as aboveground.


    Grimoire of Gaia managed to make mobs that spawn only underground.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Do you plan on making underground mobs ever?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    I sent out my ideas in the form of a file. It will likely require me to take up java coding, though.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    I got attacked by a Jabberwock, then got this error:

    http://pastebin.com/94NX8ztJ


    It appears to be a bug involving Ars Magica 2.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] The Arcane Arts [MODPACK] [TECHNIC]
    Added Dragon Mounts and Unique Artifacts.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Eldritch Studies Official Server
    Have you tried using MCPC? I know alot of modders don't support it, but, it has better performance than the generic forge server.
    Posted in: PC Servers
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I am fiddling around with a modpack I made, and I sometimes get this error in singleplayer when loading up a world.

    http://pastebin.com/wqwMMsZW
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] The Arcane Arts [MODPACK] [TECHNIC]
    The Arcane Arts are a powerful and dangerous art, yet they have many benefits.

    Mods, permissions, and credits:



    Aethercraft by Iconmaster (http://www.minecraft...kind-of-matter/):

    "
    This mod is available under the GNU general public license. This means you're free to use it or modify to your whims! Have fun!

    Concerning modpacks:You don't even need to ask. Do it! Put it in ALL the modpacks! I'd love it if you let us know about your modpack in this thread, though."

    Advanced Thaumaturgy by LycaonX (http://www.minecraft...mcraft-4-addon/):

    "Made-Up License for Advanced Thaumaturgy
    i don't know whether there is a license that exactly matches these requirements, so for the moment, this is the license that AT is governed by.
    1) You are granted a revocable, nontransferrable license to utilize the Advanced Thaumaturgy mod in any SSP or SMP environment you choose, without requiring specific permission from me.
    2) You are allowed to package AT into a modpack and distribute that modpack through any means you choose so long as users are NEVER directly or indirectly charged money for said access, whether it is a subscription fee, membership fee, or forced 'donation', nor place the mod or modpack behind an intermediary url designed to earn ad/click revenue. You can use AT freely as you like as long as you're not making money off of it.
    3) You are allowed to use AT in a streaming/Youtube environment. If you make money off of these methods, I ask that you have some decency and relay a little bit of that profit to me. You CAN make money off of using my mod, that's fine, but you'd better have the balls to share a little of it.
    4) You are NOT allowed to use my mod's code from Github to create a modified version of AT and distribute it whether it is credited to me or not. If you REALLY need a feature added, submit a feature request. If your idea is so out of the realm of AT that it would not be feasible, write your own mod.
    5) You are granted the right to read through the AT code on Github and use it to learn how to do things for your own mod. You are NOT allowed to just flat out copy and paste my code into your own mod. Use it to learn, not to be lazy.

    That should cover most of the questions that would come up. if in doubt, send me a PM and I will amend the license. My intent is for AT to be used by all, whether in mod form or code form, but not for people to pass it off as their own, or to make money off of it without sharing a little bit of that profit with the author. Posted Image While I do work on AT for free, I do have other coding jobs that pay money, and if people are going to sit there and make money off of my work and not pay me for it, it eliminates any interest I have in working on AT :\"

    Ars Magica 2 by Mithion (http://www.minecraft...updated-jan-27/):

    "
    So here's the deal. You want Ars Magica in your mod pack? All you need to meet are three simple conditions:
    Your mod pack needs a link back to this forum post
    You cannot make any money off of the mod pack
    You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Mithion)
    If these three conditions are met, then you have my permission to use it in a mod pack. Have fun!"

    Aquaculture by Shadowclaimer and the Metallurgy Team (http://www.minecraft...ge-aquaculture/):

    "You as the user have my permission to do the following with this mod without asking my permission.
    -You may create videos or take screenshots and post them anywhere you please, I just ask that you note what the mod is and let people know where to get it (I actually heavily heavily encourage this!)
    -You may play the mod or share it with your friends, once again, just let them know what mod it is and where they can get it/give feedback.
    -You may add it to a modpack as long as the modpack gives proper credit and links back to this page.

    You as the user, may NOT do the following with the mod.
    -You cannot redistribute this mod without asking for my permission! Do not post it on other websites without asking me directly.
    -You cannot decompile my code or reuse my artwork for other mods, special circumstances may be granted if you talk to me.

    If you made it to the bottom of this post and read it all properly, then you're insane and should be ingame fishing. So scroll up, download, and play the mod! "

    Backpacks by Eydamos (http://www.minecraft...kpacks-v-12734/):

    "You are allowed to use backpacks mod in your modpack when you fullfill the following points:
    - You have to give credits to the author of this mod and you have to show a link pointing to this thread.
    - You are not allowed to make money with your modpack (adf.ly or similar); PayPal donations are allowed.
    - Make sure you have read and understand the license (can be found in the zip)"

    Barrels by Need4Poop402 (http://www.minecraft...he-barrels-mod/):

    "This mod is open source and free for anyone to redistribute and modify. If you are looking for the source-code click here.

    Yes I know, this mod is similar to the barrels added by factorization (based on them too). The creator of the mod (neptunepink) has allowed me to do this."

    Bibliocraft, Bibliowoods Natura, and Bibliowoods (http://www.minecraft...dated-03272014/ and http://www.bibliocraftmod.com/):

    "MODPACK PERMISSIONS (Simple Version)

    As long as you provide proper credit to me for my work(s) and have a link back to www.bibliocraftmod.com, you can use my mod(s) in your mod pack. Posted Image"

    Botania by Vazkii (http://www.minecraft...-with-download/):

    Having spoken to the owner, the mod is licensed under a Creative Commons Non Commercial Share-Alike 3.0 license. http://creativecommo.../3.0/deed.en_GB http://www.majhost.c...5-29-58-471.png

    Better Storage by Copygirl (http://www.minecraft...rage-08045-wip/):

    "You can use BetterStorage in your modpack, public or private, as long as you don't make money from distributing it. Donations are fine. If possible, please link to the mod's website (currently redirects here) or this thread, so people know where it came from.

    I don't want anyone profiting from something I've made and put a lot of work into, especially by sending people through stupid adf.ly links, unless they too put a lot of work in their modpack. If you do more than just throw together a bunch of mods and call it a pack, please message me and I will consider giving you permission.

    These people have explicit permissions to redistribute BetterStorage:
    - Slowpoke / FTB Team (All official Feed The Beast modpacks)
    - TheMattaBase (Tutorial Island and all future projects / modpacks)
    - The MineUK Network (All MineUK Network server modpacks)
    - Joebuz (All VoidsWrath modpacks)"

    Blood Magic by WayofTime (http://www.minecraft...updated-mar-29/):

    "
    I love modpacks - I always have, and probably always will. You have my permission to include this mod in any form of modpack that you decide to put it in. If it is for a family server? Go ahead. Large public server? Be my guest. Publicly released full-fledged modpack? The more the merrier, but don't forget the popcorn!

    You can use this mod in any modpack, and you do not need to alert me to this. However, I do like to keep tabs on the communities to mainly fix bugs - the more mods that this mod is used with, the more likely there will be bugs. So, if you wish to include this, as a simple formality just let me know so that I can break out the champagne! If you are not legal, though, I suppose a bottle of soda water will suffice."

    BspkrsCore, TreeCapitator, and Floating Ruins by Bspkrs: (http://www.minecraft...-floatingruins/)

    "These mods are released under the Creative Commons Share Alike non-commercial License. They are allowed to be used in mod packs as long as credit is given to DaftPVF and myself and the URL of this forum thread is provided. No adf.ly links. Do not post these mods on other sites."

    CodeChickenCore and NEI by ChickenBones: (http://www.minecraft...ckenbones-mods/)

    "ModPacks:
    You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine."

    Chocolate Quest by Chocolatin (http://www.minecraft...he-adventurers/):

    "Copyright:
    This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted in other modpack as long as they provide a link back to this post."

    Dimensional Doors by Stevenrs11: (http://www.minecraft...nal-doors-v222/)

    "I am hereby granting everyone and anyone permission to include Dimensional Doors in any mod pack, whether public or private. As long as you don't claim that it's your work or try to sell it, then you have permission."

    Dungeon Mobs by Gnomeworks: (http://www.minecraft...to-mc-164-v302/)

    "+ Can I use this mod in my modpack?
    Yes, but keep reading. Please ensure that you credit me when you do so. Also, you may not link to my mod using an adfly link, nor may you use this mod in a modpack that you link to via an adfly link. Anyone found in violation of these terms of use will be yelled at angrily via email and berated publically by me until the violation is removed."

    Equivalent Exchange 3 by Pahimar (http://www.minecraft...change-3-01140/):

    "Mod Packs
    Since Equivalent Exchange 3 is an open source mod released under the LGPL v3, that means you have the right to include this mod in your modpack (regardless of who you are)."

    Equivalency and Lomlib by Lomeli12 (http://www.minecraft...nd-equivalency/):

    "Now some actual info on how I regard modpacks: As most of my mods are either licensed under the GPL and/or the LGPL, no written permission is required for any of my mods. More specifically, here is a list of what you Can and Can Not do:
    You CAN redistribute my mods as you see fit, so long as you link back to this page or any of the Forum threads created by me.
    You CAN use my mods in a modpack, as long as you follow the terms set out by the LGPL and credit me.
    You CAN peak into the source code and modify things.
    You CAN distribute your modified version of any of my mods (known as derived work), but it must be licensed under the LGPL/GPL and credit me as well.
    You CAN NOT claim your builds are the official builds, cause that’s just rude.
    You CAN NOT sell my mods.
    You CAN NOT NOT have fun with my mods.
    The only exception to these rules is Elemental Creepers, of which I only own the right to distribute my own builds. In order to use Elemental Creepers for your modpack, you must ask permission from xSmallDeadGuyx, who can be found here: http://www.minecraft...xsmalldeadguyx/

    In regards to videos, you are allowed to use my mod in any video without my permission. Please stop asking me for permission.

    I like to thank everyone who enjoy my mods. It’s you guys who make it worth while to make mods. If you need any help, contact me via the form on the Contact page, PM me on the Minecraft Forums, find me on the Forge IRC (#minecraftforge @ esper.net), or the FTB TeamSpeak."

    ExtraTIC by Glassmaker (http://www.minecraft...support-add-on/):

    "Mod Pack policy:
    You can add this mod to your mod pack, public or private, just add a link to this forum page."

    ExtrabiomesXL by Annysia (http://www.minecraft...abiomesxl-3157/):

    "Modpacks
    You are free to distribute ExtrabiomesXL in your modpack."

    Forbidden Magic by SpitefulFox (http://www.minecraft...mcraft-edition/):

    "Modpacks:

    I like modpacks. A lot. Like, I can't even remember the last time I played a single mod by itself. I grant blanket permission to use my mod in any modpack, but reserve the right to change my mind.

    Keep in mind that my mod requires Thaumcraft to run and I do not have the authority to grant permission for that."

    Kethyutils and Metallurgy by Shadowclaimer and Metallurgy Team (http://www.minecraft...k-in-minecraft/):

    "===================================================
    Rights of Use
    ===================================================
    Metallurgy's art and code assets may be our creations, but being the user you're granted plenty of rights towards the mod.

    If you're a developer and seeking access to the source code for M2 to create new submods or addons for it, please feel free to drop me or RebelKeith a PM (either on the forums or on IRC) and we'll get back to you.

    You may
    -Make Videos
    -Take Screenshots
    -Discuss Metallurgy by name wherever
    -Host servers and advertise it as running Metallurgy
    -Create Texturepacks for Metallurgy
    -Put Metallurgy in Modpacks as long as you link back to this thread and give proper credit.

    You may not
    -Use Metallurgy's art for other, non-Metallurgy, things. (usage for Metallurgy-related activities like banners is fine!)
    -Repost Metallurgy under an Adfly link that is not ours. "

    Lycanites Mobs by Lycanite (http://www.minecraft...hexen-and-more/):

    "Mod Packs
    I love mod packs and if you want to include this mod in your pack, go ahead! Just make sure that you credit back to me (Lycanite) somewhere and that you link to this webpage. If your mod pack is public please let me know so I can check it out too!"

    Magical Crops by Mark719 (http://www.minecraft...updated-260214/):

    "Can I use your mod in my Mod Pack?
    Yes, you may use Magical Crops in your mod pack as long as, Credit, a link to this thread and a donation link if you aren't using the adfly link provided above. Please do not contact me about mod pack permissions, if you can no meet the requirements then you cannot use the mod. Thanks."

    Meteors by AlexDGR8R (http://www.minecraft...teors-modv2112/):

    "I am okay with my mod being in modpacks as long as you give credit where credit is due. Also be sure to link people back to this thread so they know where the original mod is. Also, do not change any files packaged in with this mod because none of these files are malicious, and I plan to keep it that way. "

    Minium Transmutator by Vazkii (http://www.minecraft...er-placeholder/):

    "Source code is packaged, for modpacks and the like, just do whatever you want. "

    Natura by mDiyo (http://www.minecraft...3754-16xnatura/):

    "License
    This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!"

    No More Recipe Conflicts ported by Gotolink (http://www.minecraft...es-mystic-mods/):

    "This mod is for the community and will be open sourced after community testing completes.

    1. If you wish to repost this mod anywhere, please include a link back to this original minecraftforum post (do not use a link shortening service for the link).

    2. For any other use (decompiling, editing for compatibility, improvments, including in a mod pack, etc...), all I ask is that you please give credit where credit is due and follow #1. As long as you don't misrepresent my original work, you are free to do with it as you need."

    "Licensing:
    As most work shown here are only continuation of older projects, they come under the previous license their respective owner choose to use.
    In case such license is not explicit enough or not considered valid, I grant myself the right to put said work under this perfectly explicit and valid license:
    Spoiler: License

    Copyright © 2013 GotoLink
    This program is free software.
    It comes without any warranty, to the extent permitted by applicable law.
    You can redistribute it and/or modify it under the terms of the WTFPL, Version 2, as published by Sam Hocevar.
    See http://www.wtfpl.net/ for more details."

    Pam's Harvestcraft, Extended Glass, Temperate Plants, Desertcraft and Get All The Seeds by MatrexsVigil and Rhodox (http://www.minecraft...eb-9th-im-back/):

    "
    I hear by give permission to any non-profit mod pack to use any of my mods listed for Minecraft Version 1.4.6 or higher in their mod packs without needing written permission from myself as of January 28th, 2013. You may not claim my mods as your own and must credit myself and Rhodox of the Painterly Pack in your forum post and/or area of download links."

    Reliquary by TheMike and X3n0ph0b3 (http://www.minecraft...v112-reliquary/):

    "Reliquary is proudly open source. The repository is hosted here, and is licensed under the GPLv3 license.

    Now, what does the GPLv3 license mean to you? First off, you can use it in your modpack. For modders, it's more of a contract to secure the rights of the mod. You can change and redistribute the mod in any way you like, as long as source code is available (and there is a clear link to where the source code is available), and it remains under the GPLv3 license. Which means Reliquary can never be closed source, and always has to remain under open source and this license. You 'can' sell it, but following the rules above you wouldn't make much of anything off of it."

    Thaumcraft Extras by Wasliebob (http://www.minecraft...mcraft-4-addon/):

    "
    You can use Thaumcraft Extras in your modpack if:
    You're allowed to use Thaumcraft in your modpack.
    You need to give me credits somewhere, and there must be a link to this page or my official site (wasliebob.wordpress.com).
    You're not getting any money from the modpack."

    Thaumic Warden by MasterAbdoTGM50 (http://www.minecraft...6a1-baby-steps/):

    "This mod is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License." http://www.majhost.c...6-53-14-362.png

    Thaumcraft Mob Aspects by Iguana_Man (http://www.minecraft...on-mob-aspects/):

    "MOD PACK PERMISSION / LICENSE

    All my mods are open source and can be used in any mod pack without asking me
    I would appreciate it if you let me know the name of the pack, but you don't have to
    You can use my source code in any way you see fit, use in your own mods if you like"

    Thaumic Reliquary by Flaxbeard (http://www.minecraft...quary-111-mcpc/):

    "If you are to use TR in your modpack, please PM me first. I require no permission other than a notification, I just like to know where TR is being used. :) "

    Thaumic Exploration by Flaxbeard (http://www.minecraft...w-thingymabobs/):

    "If you are to use TX in your modpack, please PM me first. I require no permission other than a notification, I just like to know where TX is being used. :) "

    Thaumic Tinkerer by PixelPix and Vazkii (http://www.minecraft...olve-knowledge/):

    "Posted ImageThaumic Tinkerer by Pixlepix is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported LicenseIf you want to do anything with this mod besides playing it, you should have a look at what it says. For modpacks, refer to the license under the Thaumcraft 4 thread, since my mod depends on it. You can distribute TT in modpacks at will, but Thaumcraft is a different matter."

    Thaumcraft 4 by Azanor (http://www.minecraft...pdated-1032014/):

    "The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. See below for copyright, terms and conditions.

    As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.

    You want Thaumcraft in your mod pack? All you need to meet are five simple conditions:
    1. Your mod pack needs a link back to this forum post.
    2. You cannot make any money off of the mod pack.
    3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor).
    4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so.
    5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.

    If these five conditions are met, then you have my permission to use it in a mod pack."

    Tinkers Construct and TMechworks by mDiyo (http://www.minecraft...kers-construct/):

    "License
    This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!"

    Tinkers Steelworks by Toops (http://www.minecraft...ers-steelworks/):

    "LICENSE...TO KILL
    Use it. Modpack it. Crack it open and experiment with its dangly parts. I care not. You do not need my permission to put it in a modpack, so just do it like Nike. To be safe, we'll just go with the same license Tinkers' Construct has. "

    Totemic by Pokefenn (http://www.minecraft...al-totem-poles/):

    "
    Totemic is free to use in any modpack.
    I would prefer to get told if you do include it though.

    Totemic is in these modpacks to my knowledge:
    Resonant Rise by the Resonant Rise Team.
    Magic World 2 by the FTB Team.
    Back to the Core by JZTech101"

    Twilight Forest by Benimatic (http://www.minecraft...o-minecraft-17/):

    "Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).

    You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
    Provide a link to this forum post
    Properly credit the author, Benimatic
    You cannot make any money off of the mod pack
    Remove the mod from your pack if I specifically request it"

    Witchery by Emoniph (http://www.minecraft...-witchery-0163/):

    "If all the following conditions are met, you have my permission to include Witchery in your mod pack:
    You will PM me on this forum to indicate your intent to add Witchery to your mod pack and include the name of the mod pack with a link to it. (because I am interested)
    You must give credit to the author of the mod: Emoniph. (that's me)
    You cannot claim that you made any part of the Witchery mod.
    Your mod pack must provide a link back to this forum post.
    You (and your affiliates) cannot make any money off of the mod pack by any means. (this includes, but is not limited to adfly, donations, etc.)
    If you are asked by me to remove the mod from your mod pack (via email, PM on this forum, notice on this forum, or otherwise), you will do so within thirty days. After such notice you may no longer add Witchery to any mod pack until explicit permission is subsequently given.
    You and your users will agree to, and abide by, the Terms & Conditions in the following section."

    Damage Indicators by rich1051414 (http://www.minecraft...age-amount-mod/):

    "Distribution unmodified versions of this mod in modpacks is allowed, as long as full credit goes to rich1051414, and is expressed in the credits with a link back to this forum post."

    Wild Caves by AlexMania (http://www.minecraft...dcaves-3-v0433/):

    "About modpacks:
    I don't mind my mod being part of a modpack as long as you don't use adf.ly (or the likes) for your modpack downloads, gives proper credits to the authors and have permission from them and has a link back to the mod page. "

    Unique Artifacts by Draco18s (http://www.minecraft...-less-crashing/):

    http://www.majhost.c...8-10-11-940.png and http://www.majhost.c...8-10-15-004.png

    Dragon Mounts by BarracudaATA (http://www.minecraft...mounts-r37-wip/):

    "Note: you may distribute this mod on mod databases on your own under these conditions:
    State clearly that I made this mod. Don't play role games pretending you're me.
    Please link back to this thread.
    Use the adf.ly links if possible. (URL prefix: http://adf.ly/1327464/)
    Don't modify the package using .exe installers, it's really bad practice for security reasons."

    Balkon's Weapons by BalkonduerAlpha (http://www.minecraftforum.net/topic/211517-172forge-balkons-weaponmod-v114/):

    Private modpacks: Free to include Balkon's WeaponMod.
    Public modpacks (no profit): Free to include Balkon's WeaponMod, as long as the modpack is not monetized. Credit to the original author must be given and a link to this thread must be available.
    Public modpacks (monetized): Please request permission to the original author, incuding a detailed description of the modpack, Minecraft version and location of distribution. If you do not fulfill in these requirements, your request will be ignored. Credit to the original author must be given and a link to this thread must be available.

    Grimoire of Gaia by Silentine: (http://www.minecraftforum.net/topic/1355291-164forge-grimoire-of-gaia-2-182c-mobs-monsters-monster-girls-updated-mar-20/)

    Here are the basic conditions for using/including Grimoire of Gaia 2 in a mod pack:
    Do not make money from the modpack which this mod, "Grimoire of Gaia 2" is included in.
    A link to the forum post in which this mod, "Grimoire of Gaia 2" originated from.
    Credit to the author of this mod (Silentine).
    That's basically it. Fullfill these conditions and you have my permission to use this mod in a mod pack.

    Archimedes Ships by BalkondeurAlpha (http://www.minecraftforum.net/topic/1857899-172-164forge-archimedes-ships-v15-advanced-ship-creation/):

    Private modpacks: Free to include Archimedes' Ships.
    Public modpacks (no profit): Free to include Archimedes' Ships, as long as the modpack is not monetized. Credit to the original author must be given and a link to this thread must be available.
    Public modpacks (monetized): Please request permission to the original author, incuding a detailed description of the modpack, Minecraft version and location of distribution. If you do not fulfill in these requirements, your request will be ignored. Credit to the original author must be given and a link to this thread must be available.


    Videos:



    None at the moment


    Servers:



    None at the moment


    Downloads:



    http://www.technicpa...canepunk.318297 Use this link, and then download the technic launcher from the technic site. Pull up the launcher, and scroll down to add new pack, and then put the platform url in, and let the pack download.

    Or, if you want to download it manually, here: https://dl.dropboxus...earcanearts.zip

    If you want to use it in a server, download the pack manually, and put the config, mods, and chocolate folders into a forge or MCPC server, and then remove NEI and damage indicators from the server.


    Known bugs:



    Some blocks in creative mode have no texture

    Thrown splash serums have no texture

    Hunter's Handgun when held has no texture

    Sheep and Squid drop two kinds of meat. There is no option that I could find to stop this.

    The names of Metallurgy's Items all have name at the end.

    This error sometimes happens in singleplayer: http://pastebin.com/wqwMMsZW


    Photos:



    Photo 1 (of an upcoming update): https://dl-web.dropb...3sOV3qVpGcKPtbA

    More coming soon!

    Posted in: Minecraft Mods
  • 0

    posted a message on AetherCraft 1.4.5 - Aetheral Alchemy! Turn matter into any other kind of matter!
    Quote from iconmaster

    I regret to inform you that AetherCraft will no longer be in development.

    Frankly, I'm tired of the Minecraft modding culture. When I started making mods, I wanted something much different than what I got. While I do love Minecraft, it really has gotten to be too much.

    Instead, I'm moving to a platform that will better support me and my goals.

    I will now be developing games for ROBLOX.

    I have already started on one sure hit. It is what is called an "obstacle course", and since these are popular on ROBLOX, I am certain to be doing well over there momentarily.

    Thanks for all the support you've given me, and I hope you've had fun with my mod.


    I used to play ROBLOX, but, stopped playing when the community started to turn to feces­, and when some goon started harassing me for playing.
    Posted in: Minecraft Mods
  • 0

    posted a message on modpack help
    I'm working on a public modpack based around magic. From what I've found doing the pack so far, make sure all conflicts are resolved before putting it out. Some conflicts such as potion and item conflicts don't cause crashes. Also, if the mod says nothing on modpack permissions, ask the maker of the mod for permission. If it says you cannot put a mod in because the author doesn't want people to use their mod in a pack, find an alternative mod if possible. I won't be able to put my pack out yet, for I have not received all the permissions.

    If possible, when the pack is ready, make a server with the pack if it's SMP compatible. If you cannot, either buy a host, or have someone else do it. I won't be able to do a server for my new pack because I already have a private server with its own modpack. So, I'm either gonna have to find someone who will host such a server for me, or wait for a server with the pack to come out.

    If this pack is public, you may wanna ask for permission for some of these mods, the maker of the Infernal Mobs mod doesn't want people using it in their pack unless you made a mod in the pack, or write a really nice letter to him about it.
    Posted in: Mods Discussion
  • 0

    posted a message on Dungeon Mobs (reference to new thread in last post)
    Can you change the ids of mobs so they use ids higher than 255? Forge allows such.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mod Idea: Spiritual Light - Spiritual Darkness
    This file contains some of the ideas, and a few models I made for this mod so far (warning: not all of the models are finished):

    https://dl.dropboxus...rituallight.rar

    I need to start taking up coding this.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from Greylocke

    Maybe the OP has changed since your post, but the link there is not an adfly site. http://files.minecra.../BiomesOPlenty/


    I'm using the downloads from that link, the downloads use adfly.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    The Adfly links aren't working for some reason. I was gonna update Biomes O Plenty on my server, but, when I clicked on the Adfly link, it said the requested page was not found.
    Posted in: Minecraft Mods
  • To post a comment, please .