The websites passing off 1.8 versions are scams. There is no 1.8 version. It probably won't be on 1.8 for quite some time, if it at all. 1.8 is very terrible for modding.
Would it be possible to add support for more mods via some kind of automatic detection? This mod could detect the recipes used by another mod, and change it slightly so that the various chests and such from this mod can be used in place of vanilla items.
also, Twilight Forest has some planks, along with Witchery.
How do I properly create structures for The Nether, as well as other underground dimensions? Every time I do so, they either never spawn, or spawn on top of the dimension.
When using Recurrent Complex to add npcs to a specific building, they all wander off after exporting, and do not show up when it is generated. What is even going on with this?
They will afterwards, spawn in the corner of the building, where they are not supposed to spawn.
I do have fastcraft, in case this weirdness is caused by that.
NPCs spawning from other structures work fine, it is just that this structure is screwing up. It is set to spawn in villages, and the NPCs are set to not wander.
How do I transfer the settings of stuff such as factions over to every new map? I'm trying to make it so that friendly mobs are hostile to aggressive mobs, and vice versa, across all maps.
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Well, there is Territorial Dealings if you want a mod. Also, you CAN set up a server with forge mods.
For plugins, Factions is really the major one out there.
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How do I get the textures for a specific NPC? I want to create a texture for an NPC using a modified human model.
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The websites passing off 1.8 versions are scams. There is no 1.8 version. It probably won't be on 1.8 for quite some time, if it at all. 1.8 is very terrible for modding.
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Would it be possible to add support for more mods via some kind of automatic detection? This mod could detect the recipes used by another mod, and change it slightly so that the various chests and such from this mod can be used in place of vanilla items.
also, Twilight Forest has some planks, along with Witchery.
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@Dags: Can you add support for mods like Better Rain in the future on the 1.7.10 branch?
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How do I properly create structures for The Nether, as well as other underground dimensions? Every time I do so, they either never spawn, or spawn on top of the dimension.
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This mod has issues with Custom NPCs.
http://pastebin.com/D7sUXaWD
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If anyone wants to bridge this to Chisel using Minetweaker, I created this script:
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Would it be possible to add doors to this?
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And they have been sent to the GitHub page for review.
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I am holding off texturing Deinocheirus for It's About Time until the main dev finishes his 1.8 port. I will however, start the still soon.
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The issue does happen in village spawns.
Also, stopping them from respawning does not stop the issue.
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When using Recurrent Complex to add npcs to a specific building, they all wander off after exporting, and do not show up when it is generated. What is even going on with this?
They will afterwards, spawn in the corner of the building, where they are not supposed to spawn.
I do have fastcraft, in case this weirdness is caused by that.
Here is a picture of this: https://www.dropbox.com/s/uj2gldhwvlqrybc/Screenshot 2015-08-24 19.20.34.png?dl=0
NPCs spawning from other structures work fine, it is just that this structure is screwing up. It is set to spawn in villages, and the NPCs are set to not wander.
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How do I transfer the settings of stuff such as factions over to every new map? I'm trying to make it so that friendly mobs are hostile to aggressive mobs, and vice versa, across all maps.
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In other news, I have finished textures for two grape varieties, since multiple types of grapes were planned.