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/nukeitems to remove EntityItems such as those dropped on the ground. (a sub type of Entity)
/nukemobs to remove EntityMobs. (a sub type of Entity)
/nukeentities or /nukeents to remove all Entities in range
/nuketileentities or /nuketiles to remove all TileEntities in range. Remember that TileEntities are different than Entities.
/nukeup to remove all blocks from your standing location to up all the way
/filldown to add fill from below your standing location to bedrock. Also it repairs any holes in the bedrock bottom layer.
/lagfix Displays a quick reference of all commands in this mod. Any command with "help" after it will do the same.
Specifically filldown fills all air and flowing water and flowing lava with layers as follows: grass(1 deep) dirt(2 deep) stone(3 deep) cobble(fill...) then bedrock(1 deep) at the very bottom layer. Do note that all caves below the area will be filled with cobble which should prevent monsters from spawning below the area. Its handy to make big flat grassy areas, or with a small radius (/filldown 0) make an instant location marker tower if you are flying. This command was just a quick fix for large gaping holes. It was added to crudely fill in holes from /nukeup. It is an operator only command.
One optional parameter specifies the radius of the area for any of the commands.
Its default is 32. So the block you are on then 32 blocks out.
Diameter is 65 = 32+1+32, covering a 65 by 65 square area.
CommandBlock Compatible. Command blocks using /nukeup will clear from the block directly above itself up. Since CommandBlocks are TileEntities, when they use /nuketileentities they will nuke every tile entity except command blocks within the radius.
On the page remember to select the version
for your Minecraft version.
Click HERE for downloads.
You may include this in mod packs.
License is Creative Commons Attribution. (totally free with credit where it is due).
Both Single and Multi player.
Only needed on server side for multiplayer servers.
Source code is included.
This is a Forge mod. No Bukkit is needed.
The commands are simple.
Feedback is very welcome! Thoughts Ideas and Suggestions... post away.
You may love these other utility mods that are very useful: Opis(forge) and ClearLag(bukkit)
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Shameless Plug: Check out SpawnCommands Teleport Mod, Simple Usage Log, OpMe
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There are something like ~50 chicken on each corner.
I'm using 1.7.10. Under the carpets there are hoppers, just a standard farm design.
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O love ALL the new features, but the terrain generation is just plainly crap!
I've created 3 worlds right now and I wandered on them for HOURS and found NOTHING interesting! Rivers and ravines are ok, but that "weird" feeling isn't present anymore!
Mojang, please let us choose between all the available terrain generating algorithms, ranging from "realistic" to "bizarre"!!!