A resource pack based on Pixbit's iOS/Steam game of the same name. Work in progress, currently uses a combination of textures directly from the game, modified textures, and textures from the originalresourcepack from the first Junk Jack that was started by Acallander, picked up by Seanfletchr, and ultimately ended up in the hands of KR1dude.
Credit to:
XsX, the person who made most of these graphics originally for the Junk Jack games.
Acallander, Seanfletchr, and KR1dude, for making/maintaining the original Junk Jack resource pack, which this pack still borrows heavily from.
Screen of the work so far:
Stuff left to do before initial release:
Replace remaining vanilla textures on Chorus trees, structure blocks, command blocks, note blocks, comparators, redstone, some doors, frosted ice, and hoppers.
Redo some textures adapted from the original Junk Jack texture pack.
Increase resolution of 16x doors to 32x.
Basic GUI work.
More 16x items.
Revise and replace blocks based on feedback from you guys.
Looks like this pack is dead. OP was active on his twitter a few months ago, but hasn't been on here for 14 months. Junk Jack X came out ~8 months ago. There's someone on the Junk Jack forums working on a JJx resource pack. I'll keep you updated on its progress if he chooses not to.
NBXLite changes passive mob spawning to work the way that it did in pre 1.8. BWG4 just adds in beta generation along with lots of other cool generators.
^ That's an old classic seen in the early vids of many youtubers pre 1.8.
Anyway, would it be possible to make a compatibility patch for NBXLite and Better World Generation 4?
With the influx of mods available to us these days such as better world generation and old days, most of the issues that cause Etho to abandon his original world in 1.8 are non-existent for us and many of us would like to download and use it. Sadly, the download for it in episode 100 of the LP was removed long ago. I have created this thread to see if any long time fan downloaded it eons ago and still possesses the original zip from said episode and is willing to upload it to mediafire, dropbox, or some other site so that we can all enjoy it.
Also, for those who don't care about the ice base, here's the download from right before he started to spend most of his time there: http://www.minecraft...om/worlds/rwVKm
If this belongs in another section, sorry, as this is LP related I figured that it went in here.
Does it need forge/modloader/anything? If so, that should be added to the description. I have modloader, but no forge due to some mod that I use not supporting it.
Off topic: Why do I have a 10% infraction points when the last infraction that I got expired on the 19th?
Would it be possible to package the old passive mob spawning into mobs instead of into NBXLite? I am unable to use NBXLite (nor do I want to) because it is incompatible with Better World Generation 4.
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A resource pack based on Pixbit's iOS/Steam game of the same name. Work in progress, currently uses a combination of textures directly from the game, modified textures, and textures from the original resource pack from the first Junk Jack that was started by Acallander, picked up by Seanfletchr, and ultimately ended up in the hands of KR1dude.
Credit to:
XsX, the person who made most of these graphics originally for the Junk Jack games.
Acallander, Seanfletchr, and KR1dude, for making/maintaining the original Junk Jack resource pack, which this pack still borrows heavily from.
Screen of the work so far:
Stuff left to do before initial release:
Replace remaining vanilla textures on Chorus trees, structure blocks, command blocks, note blocks, comparators, redstone, some doors, frosted ice, and hoppers.
Redo some textures adapted from the original Junk Jack texture pack.
Increase resolution of 16x doors to 32x.
Basic GUI work.
More 16x items.
Revise and replace blocks based on feedback from you guys.
Stuff coming after release:
32x Items
Armor
Mobs
A Steve replacement
More GUI
MCPatcher/Optifine support
Other mod support?
Current Pre-release version:
0.5
Download
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You forgot grass paths.
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Here's the thread if you're interested: http://forum.pixbits.com/viewtopic.php?f=36&t=21276
And a pic showing a few blocks:
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NBXLite changes passive mob spawning to work the way that it did in pre 1.8. BWG4 just adds in beta generation along with lots of other cool generators.
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Anyway, would it be possible to make a compatibility patch for NBXLite and Better World Generation 4?
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Also, for those who don't care about the ice base, here's the download from right before he started to spend most of his time there: http://www.minecraft...om/worlds/rwVKm
If this belongs in another section, sorry, as this is LP related I figured that it went in here.
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Does it need forge/modloader/anything? If so, that should be added to the description. I have modloader, but no forge due to some mod that I use not supporting it.
Off topic: Why do I have a 10% infraction points when the last infraction that I got expired on the 19th?
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Seriously, is there NO mod that does this other than NBXLite, which is incompatible with Better World Generation?