I'd like to reduce the OPness of curing zombie villagers on my server by reducing the conversion chance to a lower value. We have the server set on hard so this value is currently 100%, and we don't really want to change it away from hard. I was hoping there was a command or datapack that could make this change.
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Is this possible?
I'd like to reduce the OPness of curing zombie villagers on my server by reducing the conversion chance to a lower value. We have the server set on hard so this value is currently 100%, and we don't really want to change it away from hard. I was hoping there was a command or datapack that could make this change.
Any thoughts?