I'm working on it
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Last active Sun, Nov, 18 2018 20:50:25
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Jul 22, 2018StrongRobert_modder_of_MC posted a message on Magnus PvP - Factions server recruitting staff | Mods | Admins | HelpersPosted in: Server Recruitment
Location: New Jersey, USA
How much time will you be able to contribute to the server weekly:
I would say around 8-10 hours/week.
Which role are you applying for?
Why should we pick you over others:
I can easily respond to a situation on the server and I am very friendly and cooperative. I mainly want the players to have a friendly and safe environment to play on the network in.
Previous staff experience:
What would you do if someone was hackusating in chat (this field is not required for developers):
Since "hackusating" means to accuse one of hacking, I would head over to the player the other player is hackusating and see if they are hacking, and go through one of 2 scenarios:
A. The player is hacking, so I would ban them from the server once I find sufficient evidence, then give the other player a warning for hackusating.
B. The player is not hacking, so I would give the hackusating player a warning, and if they continue I would ban them.
Jul 22, 2018StrongRobert_modder_of_MC posted a message on Builder in need f a fantasy roleplay server to build onPosted in: Server Recruitment
Ay, I don't have a server, but I'm just saying the autistic part may kill your chances of getting hired by a lot
Jul 21, 2018Posted in: Commands, Command Blocks and Functions
I am creating a map where the player has to fly through a series of waypoints (a set of rings) with an elytra. I do not want to use tripwires, as the player can miss it by flying next to the edge of the ring. I need some sort of command(s) to track a player's position and detect when they fly through a ring. Any ideas?
Sep 9, 2017Posted in: Commands, Command Blocks and Functions
Ok, so I am having trouble trying to get my clock system to work. I'm using 4 different command blocks with 4 different commands, each working in conjunction with one another.
To make it easier to understand what Im working with, I'll make a visual concept.
C > D
C > D
Command block A has the command:
/time query daytime
This tracks the time and puts it in a query.
Command block B has the command:
/stats block ~2 ~ ~ set QueryResult @a Time
This takes the result of the /time query from A and displays it as the scoreboard objective "Time." It's a dummy objective, so nothing else can interfere with it.
Command block C has the command:
This checks if the time is at x ticks, and it powers a comparator going into D, which displays the time in the action bar with the /title command. This goes for all of C and D, with a 1000 tick difference in each one.
Whats supposed to happen: It checks for when the time reaches 0 ticks, 1000 ticks, etc., and display it to all the players (yes, Im using a server for this) in the action bar.
What actually happens: The comparator doesnt light up.
Why is it happening and how can I fix it?
(My personal theory: Since a tick is 1/20 of a second, it takes the command block more than one tick to run the result to the comparator, and it just doesnt have enough time to react.)
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