Quote from Hyomoto
Large bug, if it hasn't already been reported: When crafting at the table, if you leave something on the table it will throw out duplicates you can't pick up. So basically you'll have items lying there that arent.
Additionally if you throw something out of your inventory it will spawn the item like above, but will remain in your inventory.
You can pick them up but you have to have the same item in your inventory and you have to pick it up and set it down in your inventory. Every time you do, it'll add one of the floating duplicates to a separate slot.
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Two minutes of cracking your joints is just kind of creepy.
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I need to know
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Redstone circuitry wires/hubs done. Working on snow. Too tired to do more right now.
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What IS the icon for .dll files though? Because for me it's just the standard "Windows cannot open this file with any program you have" icon.
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Small update:
Redone wood/logs
Rose - Skinny vacuum tube
Yellow Flower - Fat vacuum tube
brown shroom - transistor
red shroom - ??
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Ore idea: Maybe... What's something in the computer (actual OS) that's a resource?
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Let's see, things to address:
Fire- I'm going to try to work on this eventually. Ideas on what would fit in a cyberspace world?
Blocks in general- I'm aware that it's somewhat repetitive when most of the blocks do look similar only with different colours, but that follows the theme of Dystopia. I'll try to make the difference between logs/wood a bit harsher, but I wanted to keep the colours similar since they are the same substance.
Ore blocks- I'm up for suggestions for these, though I'm considering making them smooth stone blocks with the black behind the circuitry replaced with that ore's colour (dark yellow for gold, reddish tan for iron, white-blue for diamond, grey for coal). I'd really like suggestions though.
Particles/Effects- I don't know how to make/change the particles for furnaces/fire/toches/etc. If someone could send me a PM detailing how I will gladly change this to something more suitable, such as perhaps the random emitting of 1's and 0's
Dirt- You shouldn't have it in your mines anyway. Smelt cobble and replace it, silly man. Right now it's designed to fit with grass only though I may change this in the future once everything is switched over.
Doors- I'm not happy with them. I wanted a translucent/transparent colour with black binary over it, but the door wouldn't be transparent. Suggestions for alternate doors?
As for the block cracking animation, I'm not sure how to make it more visible. I don't know how it layers it on top of blocks you're breaking, or if it randomly makes some pixels transparent. Again if someone could send me a PM detailing how this works I will deal with it ASAP.
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Stop letting it go to page 2 lol
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As for Redstone I was planning on making it look like circuitry. We'll see how that goes...
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chests are now .rar archives (Is not 100% accurate, but it's around 90%. I couldn't get the yellow label on the purple book because it would have put it at both ends of double chests and the top edges are brown because that's the only way to get the belt to wrap around on double chests. Single chests don't wrap around. I can't get around this at all unless I were to rescript minecraft and add more textures for the chest.
workbenches are now executables (a-la windows 7) with the all important "Run as Administrator" shield. I'm very proud of this one.
Furnaces are Disk Burning icons. When not in use it's just a disk, when in use the front changes to a disk being wrote on with a red laser.
Also done:
TNT: Interface Screen
Wood: Teal
Trunk: Dark Teal
Glass
Here's the current terrain.png. I will put it in the OP
ALL of this is done by hand pixel by pixel.
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It does make it run slower, but it's such a minuscule difference it doesn't even register.
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Make it 32x32 instead of 16x16
If you're using a program like Photoshop to edit it, resize the image to 512x512 and use the setting "Nearest neighbor" to preserve hard lines.
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I really doubt that notch only added a fishing rod.
Actually he used plural when he was talking about secrets so...
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