Quote from Hyomoto
Large bug, if it hasn't already been reported: When crafting at the table, if you leave something on the table it will throw out duplicates you can't pick up. So basically you'll have items lying there that arent.
Additionally if you throw something out of your inventory it will spawn the item like above, but will remain in your inventory.
You can pick them up but you have to have the same item in your inventory and you have to pick it up and set it down in your inventory. Every time you do, it'll add one of the floating duplicates to a separate slot.
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So I propose the following new Ores, Metals, and Structures (Wasn't sure what to call things like workbenches and forges)
Ores:
Copper: A metal which falls between Stone and Iron (60-70 uses). The ore looks like any other ore but with bright orange and dull green streaks through it. It should be about as common (or more so) than Coal currently is. It would be classified as a "Medium Low" quality construction material. Smelting it would give Copper Ingots, which would be used for Arrows, tools, weapons, armor, green paint, and the Basic Forge. It can be smelted in any furnace/forge and must be mined with at least a stone pickaxe.
Tin: A metal which falls between Copper and Iron (70-80 uses). The ore looks like any other ore but with greyish black streaks through it (Near to the colour of coal, but different enough to tell the difference). It should be less common than Coal, but more common than Iron. It would be classified as a "Medium Low" quality construction material. Smelting it would give Tin Ingots, which would be used for tools, weapons, armor, and the Forge. It must be smelted in at least a Basic Forge made of Copper and mined with at least a copper pickaxe.
Zinc: A metal that has limited use, and cannot be used to make tools. The ore looks like any other ore but with bluish white streaks through it. It should be about the same rarity as iron. It would be classified as a "valuable" material even with it's limited use. Smelting it would give Zinc ingots, which can be used for gears, pipes, and white paint.
Silver: A semi precious metal that has limited use, like gold, and can be used to make tools. The ore looks like any other but with bright silvery streaks through it. It should be rarer than Iron but more common than gold and would be classified as a "valuable material". Smelting it would give Silver Ingots, which can be used for decorational stuff like gold. I dunno. I figured it should be added in.
Alloys:
Bronze: Made in a Forge made of tin ore by combining 1 copper and 1 tin ingot (or more, of equal proportions). It would give a metal that is between Tin and Iron in strength (90-110 uses) and could be used to make the Advanced Forge, tools, propellors (if ever needed), armor, weapons, gears, cogs, pipes, and springs. These gears, cogs, pipes, and springs would be hardier than ones made of Zinc.
Brass: Made in a forge made of tin ore by combining 1 copper and 1 zinc ingot (or more of equal proportions). It would give a metal that is unusable for tools, weapons, or armor. It would be used for making instruments (if added), propellors, gears, cogs, springs, pipes, wheels, and other such things. These devices would be the best quality, better than Bronze or Zinc.
Steel: Made in an advanced forge made of Bronze by combining 3 iron and 3 coal ingot (or more of equal proportions divisible by 3). It would give a metal that is between Iron and Diamond in strength (150-200 uses) and could be used for weapons, armor, tools, and the Factory.
Structures:
Basic Forge: Made of Copper Ingots in the same pattern as a furnace, it would have 1 fuel slot and 1 smelting slot and burn fuel and smelt ores 1.5 times faster than a Furnace. It would look like a furnace, except be a dull orangey brown in colour.
Forge: Made of Tin ingots in the same pattern as a furnace, it would have 1 fuel slot and 2 smelting slots and burn fuel and smelt ore 1.5 times faster than a Furnace. It would look like a furnace except smoother and more metallicy.
Advanced Forge: Made of Bronze ingots in the same pattern as a furnace, it would have 1 fuel slot and 2 smelting slots and burn fuel and smelt ore 1.5 times faster than a Furnace. It would look like a furnace except smoother, shinier, with a dull orange finish.
Factory: Made of Steel ingots in the same pattern as a furnace, it would have 2 fuel slots and 2 smelting slots and burn fuel three times as fast as a furnace, but smelt ores 5 times as fast. It would be 2 blocks tall instead of 1 and look like two furnaces stacked on top of each other. Shiny and smooth.
Paint/Dyes:
Paint/Dye (would be the same thing really) would be used to dye cloth and paint certain blocks (Wood, Planks, stone, cobblestone). It could be made in either buckets or bowls. This would require bowls to be allowed to pick up water, I think this would be OK so long as the water in the bowl cannot become a spring and doesn't completely remove a block of water. Bowls of dye/paint would get 2 uses and a bucket would get 10 and would show how many uses remain with a number in the top right corner. To apply the dye/paint you take a bowl/bucket filled with it and right click on what you want to paint, or to dye cloth put the bucket/bowl of dye/paint in a crafting screen and put the cloth block over it.
Red Paint/Dye: 2 red flowers over a bucket of water, 1 red flower over a bowl of water. Would show a red liquid inside the bucket/bowl.
Yellow Paint/Dye: 2 yellow flowers over bucket/1 yellow flower over bowl. Would show a yellow liquid inside bucket/bowl.
Green paint/dye: 2 copper ore over bucket/1 copper ore over bowl. Would show green liquid.
White paint/dye: 2 zinc ore over bucket/1 zinc ore over bowl. Would show white liquid.
Black paint/dye: 2 coal over bucket/1 coal over bowl. Shows black liquid.
Silver paint/dye: 2 silver ore over bucket/1 silver ore over bowl. Shows silvery liquid.
Gold paint/dye: 2 gold ore over bucket/1 gold ore over bowl. Shows goldish liquid.
You could also mix the dyes to get other colours by placing a bowl/bucket of one dye over another. you could then further change the colour by adding more of one colour.
For example, mixing a bowl of yellow and red would make a bright orange, but mixing a bowl of red with a bucket of yellow would make a dull reddish yellow, and mixing a bowl of yellow with a bucket of red would make a bright reddish orange.
Ideas? Critisism? Suggestions?
I can't think of what in minecraft could make blue...
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(side view)
Iron is glass, soil is crops, sponges are water, step is nothing
[iron] [iron] [iron] [iron] [iron]
[iron] [iron]
So far nothing has spawned inside it for me.
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It's also a pain in the **** to move around now. I'm expanding my village and the lag when it was loading new areas got so bad I coulda swore I was about to crash.
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I wanted some trees out of my way, so I set a few (like 10) on fire and walk away.
I come back in 5 days, the trees are gone, and so are the trees in the rest of the valley... I look up (it's night) and the entire horizon is on fire, from one edge of my screen to another, up a mountain and down to valleys.
"****"
And mind you, this was at the limit of my viewdistance.
It's been burning for like 20 days.
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Not sure if I like this Helghast skin I'm using. Do you think you could do this one?
Kinda fits minecraft more methinks
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Is.
AWESOME.
Hell yes! Best looking steam engine ever! And that could still fit my component design! Except maybe... Hrm
How about instead of building it on the tracks, you build the Steam Engine and Fuel Car in the crafting menu with the materials (both are under 3x3 so it'd work) and then you place it and you can't put it back in your inventory like mine carts?
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Instead of 4 bars of gold and a diamond, why not 4 blocks of gold and a block of diamond?
Maybe if possible 4 blocks of obsidian too. Obsidian isn't exactly rare, the only problem is it takes for freakin' ever to mine.
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Whatever it's closest to.
Simple math.
Fourths = 0.25 each.
Thirds = 0.33 (repeating) each.
3/4 = 0.75
2/3 = 0.66
3/3 = 1
1 - 0.75 = 0.25
0.75 - 0.66 = 0.09
It's closer to 2/3 than 3/3 so you get 2 back
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I dunno. I think it should be it's own time (a smokestack) and in itself have multiple uses. It could be used for steamship smokestacks, furnace chimneys on your building, etc. Maybe if/when Notch adds steam/smoke 'blocks' like is in his planned features list that would be a good thing to use to clear them.
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Boiler: Stand alone to boil water for steam pressure in pipes, used to do something, I dunno. Provide heat during seasons, heat water for some purpose, other steam driven stuff
Wheels: Carts, other train stuff, works with gears, etc.
Smokestack: Boiler chimney, chimney for house, other stuff
Engine body: Other vehicles. Steam boats maybe?
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:biggrin.gif:
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Uh because they're awesome? And I'm getting sick and tired of "jump forward, turn, jump forward, turn, jump forward, turn" to get out of my mine.
I want "jump, forward, choo choo"
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Usually the Cab has a hatch that opens to the boiler's furnace, and the coal car is right behind the cab, that way the engineer can shovel coal right into the boiler.
I don't know. I don't think they should be multi purpose, at least not some of the parts. Boilers, smokestacks, wheels, sure, but everything else... I dunno. Steam Engines are complex and specialized machines. It's bad enough I'm bastardizing the complexity, lol.
As far as using gears and pipes in the construction, I don't think, at least right now, we should be putting together plans that use blocks that aren't in the game yet. Who says Notch is going to add pipes? Or gears? Maybe the gear texture is just a lost file. It's better to stick with what we have.
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= mountain
= planks
= cobble
= minecart tracks
= floor
= door
[iron] = air
Top Down:
Front:
[iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron]
[iron]
It'll have a large number of forges and workbenches inside along with several yard tracks that connect to the same exit track and run down into a 3x2 mine shaft. At the bottom of the first descent there'll be a storehouse carved into the rock to house at least 8 large chests.