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    posted a message on New Ores, Metals, Structures, and Paint/Dye
    Okay, so, I got to thinking, and I think Minecraft could really do with some more diversity. I mean, right now we only have 5 types of construction material to make tools out of, only 3 are really all that useful, and one of which is nigh impossible to find.

    So I propose the following new Ores, Metals, and Structures (Wasn't sure what to call things like workbenches and forges)


    Ores:

    Copper: A metal which falls between Stone and Iron (60-70 uses). The ore looks like any other ore but with bright orange and dull green streaks through it. It should be about as common (or more so) than Coal currently is. It would be classified as a "Medium Low" quality construction material. Smelting it would give Copper Ingots, which would be used for Arrows, tools, weapons, armor, green paint, and the Basic Forge. It can be smelted in any furnace/forge and must be mined with at least a stone pickaxe.

    Tin: A metal which falls between Copper and Iron (70-80 uses). The ore looks like any other ore but with greyish black streaks through it (Near to the colour of coal, but different enough to tell the difference). It should be less common than Coal, but more common than Iron. It would be classified as a "Medium Low" quality construction material. Smelting it would give Tin Ingots, which would be used for tools, weapons, armor, and the Forge. It must be smelted in at least a Basic Forge made of Copper and mined with at least a copper pickaxe.

    Zinc: A metal that has limited use, and cannot be used to make tools. The ore looks like any other ore but with bluish white streaks through it. It should be about the same rarity as iron. It would be classified as a "valuable" material even with it's limited use. Smelting it would give Zinc ingots, which can be used for gears, pipes, and white paint.

    Silver: A semi precious metal that has limited use, like gold, and can be used to make tools. The ore looks like any other but with bright silvery streaks through it. It should be rarer than Iron but more common than gold and would be classified as a "valuable material". Smelting it would give Silver Ingots, which can be used for decorational stuff like gold. I dunno. I figured it should be added in.

    Alloys:

    Bronze: Made in a Forge made of tin ore by combining 1 copper and 1 tin ingot (or more, of equal proportions). It would give a metal that is between Tin and Iron in strength (90-110 uses) and could be used to make the Advanced Forge, tools, propellors (if ever needed), armor, weapons, gears, cogs, pipes, and springs. These gears, cogs, pipes, and springs would be hardier than ones made of Zinc.

    Brass: Made in a forge made of tin ore by combining 1 copper and 1 zinc ingot (or more of equal proportions). It would give a metal that is unusable for tools, weapons, or armor. It would be used for making instruments (if added), propellors, gears, cogs, springs, pipes, wheels, and other such things. These devices would be the best quality, better than Bronze or Zinc.

    Steel: Made in an advanced forge made of Bronze by combining 3 iron and 3 coal ingot (or more of equal proportions divisible by 3). It would give a metal that is between Iron and Diamond in strength (150-200 uses) and could be used for weapons, armor, tools, and the Factory.

    Structures:

    Basic Forge: Made of Copper Ingots in the same pattern as a furnace, it would have 1 fuel slot and 1 smelting slot and burn fuel and smelt ores 1.5 times faster than a Furnace. It would look like a furnace, except be a dull orangey brown in colour.

    Forge: Made of Tin ingots in the same pattern as a furnace, it would have 1 fuel slot and 2 smelting slots and burn fuel and smelt ore 1.5 times faster than a Furnace. It would look like a furnace except smoother and more metallicy.

    Advanced Forge: Made of Bronze ingots in the same pattern as a furnace, it would have 1 fuel slot and 2 smelting slots and burn fuel and smelt ore 1.5 times faster than a Furnace. It would look like a furnace except smoother, shinier, with a dull orange finish.

    Factory: Made of Steel ingots in the same pattern as a furnace, it would have 2 fuel slots and 2 smelting slots and burn fuel three times as fast as a furnace, but smelt ores 5 times as fast. It would be 2 blocks tall instead of 1 and look like two furnaces stacked on top of each other. Shiny and smooth.


    Paint/Dyes:

    Paint/Dye (would be the same thing really) would be used to dye cloth and paint certain blocks (Wood, Planks, stone, cobblestone). It could be made in either buckets or bowls. This would require bowls to be allowed to pick up water, I think this would be OK so long as the water in the bowl cannot become a spring and doesn't completely remove a block of water. Bowls of dye/paint would get 2 uses and a bucket would get 10 and would show how many uses remain with a number in the top right corner. To apply the dye/paint you take a bowl/bucket filled with it and right click on what you want to paint, or to dye cloth put the bucket/bowl of dye/paint in a crafting screen and put the cloth block over it.

    Red Paint/Dye: 2 red flowers over a bucket of water, 1 red flower over a bowl of water. Would show a red liquid inside the bucket/bowl.

    Yellow Paint/Dye: 2 yellow flowers over bucket/1 yellow flower over bowl. Would show a yellow liquid inside bucket/bowl.

    Green paint/dye: 2 copper ore over bucket/1 copper ore over bowl. Would show green liquid.

    White paint/dye: 2 zinc ore over bucket/1 zinc ore over bowl. Would show white liquid.

    Black paint/dye: 2 coal over bucket/1 coal over bowl. Shows black liquid.

    Silver paint/dye: 2 silver ore over bucket/1 silver ore over bowl. Shows silvery liquid.

    Gold paint/dye: 2 gold ore over bucket/1 gold ore over bowl. Shows goldish liquid.


    You could also mix the dyes to get other colours by placing a bowl/bucket of one dye over another. you could then further change the colour by adding more of one colour.

    For example, mixing a bowl of yellow and red would make a bright orange, but mixing a bowl of red with a bucket of yellow would make a dull reddish yellow, and mixing a bowl of yellow with a bucket of red would make a bright reddish orange.


    Ideas? Critisism? Suggestions?

    I can't think of what in minecraft could make blue...
    Posted in: Suggestions
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    posted a message on Lodey's Skins
    It's a Helghast Miner, Lodey :tongue.gif:
    Posted in: Skins
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    posted a message on Animal Retaliation
    Concerning your crops getting trampled, build a glass enclosure over the top of them. I have mine set up like this:

    (side view)

    Iron is glass, soil is crops, sponges are water, step is nothing


    [iron] [iron] [iron] [iron] [iron]
    :stair: :stair: :stair: :stair: :stair:
    :stair: :stair: :stair: :stair: :stair:
    :stair: [iron] :stair: [iron] :stair:
    :soil: :sponge: :soil: :sponge: :soil:

    So far nothing has spawned inside it for me.
    Posted in: Alpha - Survival Single Player
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    posted a message on More stable? Not for me.
    Yeah I honestly liked the previous system better. I have a huge forest fire burning (it was an accident) and on the old system it didn't lag me at all, but now it lags me a lot. I don't know if that's got to do with the system change, I'm assuming it does because it didn't happen until Notch switched it.

    It's also a pain in the **** to move around now. I'm expanding my village and the lag when it was loading new areas got so bad I coulda swore I was about to crash.
    Posted in: Alpha - Survival Single Player
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    posted a message on Moves that cost you your base...
    This didn't cost me my base, but it did utterly destroy the surrounding ecosystem.

    I wanted some trees out of my way, so I set a few (like 10) on fire and walk away.

    I come back in 5 days, the trees are gone, and so are the trees in the rest of the valley... I look up (it's night) and the entire horizon is on fire, from one edge of my screen to another, up a mountain and down to valleys.

    "****"

    And mind you, this was at the limit of my viewdistance.

    It's been burning for like 20 days.
    Posted in: Alpha - Survival Single Player
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    posted a message on Lodey's Skins
    Are you still taking requests?

    Not sure if I like this Helghast skin I'm using. Do you think you could do this one?



    Kinda fits minecraft more methinks
    Posted in: Skins
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    posted a message on Steam Engine for mine carts/tracks
    That.

    Is.

    AWESOME.


    Hell yes! Best looking steam engine ever! And that could still fit my component design! Except maybe... Hrm


    How about instead of building it on the tracks, you build the Steam Engine and Fuel Car in the crafting menu with the materials (both are under 3x3 so it'd work) and then you place it and you can't put it back in your inventory like mine carts?
    Posted in: Suggestions
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    posted a message on Portals
    For it being 'expensive' I don't think it's expensive enough for this.

    Instead of 4 bars of gold and a diamond, why not 4 blocks of gold and a block of diamond?

    Maybe if possible 4 blocks of obsidian too. Obsidian isn't exactly rare, the only problem is it takes for freakin' ever to mine.
    Posted in: Suggestions
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    posted a message on Smelting Tools and Armor
    Quote from Rockmael »
    Quote from Jeffman12 »
    Sounds good to me.

    Wait, you think it's too hard to return less resources than the item previously took to make? Man, this game would still be a concept if you were the dev.


    Wow harsh. What I'm saying is that the durability bar of the tool would not fit with the amount of resources you get back. Ex: You have a iron pickaxe that has 3/4 durability left and you recraft it how much iron bars would you get back? 2 or 3?


    Whatever it's closest to.

    Simple math.

    Fourths = 0.25 each.
    Thirds = 0.33 (repeating) each.

    3/4 = 0.75
    2/3 = 0.66
    3/3 = 1

    1 - 0.75 = 0.25
    0.75 - 0.66 = 0.09

    It's closer to 2/3 than 3/3 so you get 2 back
    Posted in: Suggestions
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    posted a message on Steam Engine for mine carts/tracks
    I don't think just a pipe would work. I see where you're coming from but a chimney/smokestack has a flue which allows the chimney to draw in fresh air to feed the fire. A regular pipe wouldn't have that.

    I dunno. I think it should be it's own time (a smokestack) and in itself have multiple uses. It could be used for steamship smokestacks, furnace chimneys on your building, etc. Maybe if/when Notch adds steam/smoke 'blocks' like is in his planned features list that would be a good thing to use to clear them.
    Posted in: Suggestions
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    posted a message on Steam Engine for mine carts/tracks
    Pretty sure those WOULD get other uses. I can think of a lot already.

    Boiler: Stand alone to boil water for steam pressure in pipes, used to do something, I dunno. Provide heat during seasons, heat water for some purpose, other steam driven stuff

    Wheels: Carts, other train stuff, works with gears, etc.

    Smokestack: Boiler chimney, chimney for house, other stuff

    Engine body: Other vehicles. Steam boats maybe?
    Posted in: Suggestions
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    posted a message on Survival Mode Suggestions Thread
    Steam Engines! viewtopic.php?f=1&t=15036

    :biggrin.gif:
    Posted in: Suggestions
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    posted a message on Steam Engine for mine carts/tracks
    Quote from Alphasoldier »
    Don't know why you all are so obsessed by steam engines and trains, I wouldn't want this in my game like... ever.


    Uh because they're awesome? And I'm getting sick and tired of "jump forward, turn, jump forward, turn, jump forward, turn" to get out of my mine.

    I want "jump, forward, choo choo"
    Posted in: Suggestions
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    posted a message on Steam Engine for mine carts/tracks
    Quote from Alpha_Squad »
    Firstly, for those saying this is a complex design, it isn't. On the contrary this is a fairly simplified version of a train especially considering how many little parts there are in a train. Next, why is the fuel car on the opposite side of the boiler? Doesn't the boiler need to be heated from the fuel car? Other than that great idea. Though if people really wanted a simple propulsion system the pump cart could work.


    Usually the Cab has a hatch that opens to the boiler's furnace, and the coal car is right behind the cab, that way the engineer can shovel coal right into the boiler.

    Quote from Swingerzetta »
    I do like the idea of a semi-believable steam engine crafting technique, but those recipies don't make any sense at all, to me. well, boiler does. Chest, Furnace, Boiler, I can accept that.
    One thing though, I really do think that anything that's strictly a component should have more than one use. Wheels would definately be useful for many things, although a grid of four iron makes more sense to me than a diamond shape... lets see. why don't I just go ahead and explain how I'd like to see it done.

    I like the idea of a chassis and then something on top for minecart customziation. so, first,

    Stone wheels: four stones like a workbench
    Chassis: four wheels with iron bars between
    --
    To make a multi-purpose steam engine
    Water tank (uses your boiler system), furnace, Gears, and a Pipe.
    if you want, you can pretend that the force of the steam being boiled off is pushing the gear around like a pinwheel... I think pistons and such aren't necessary.
    --
    Regular mine cart: chasis+cab (what's currently being used for minecarts now)
    Steam powered driver cart: chasis+steam engine


    I like this because the components have multiple uses.
    For example. Espresso machine: Boiler, pipe, and stove. Combine milk and ground coffee in the ingredients slots to get a latte.


    I don't know. I don't think they should be multi purpose, at least not some of the parts. Boilers, smokestacks, wheels, sure, but everything else... I dunno. Steam Engines are complex and specialized machines. It's bad enough I'm bastardizing the complexity, lol.

    As far as using gears and pipes in the construction, I don't think, at least right now, we should be putting together plans that use blocks that aren't in the game yet. Who says Notch is going to add pipes? Or gears? Maybe the gear texture is just a lost file. It's better to stick with what we have.
    Posted in: Suggestions
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    posted a message on What will your shack/store look like?
    I shall make a Prospector's Hut / Mine-Cart Factory

    :stone: = mountain
    :wood: = planks
    :cobblestone: = cobble
    :stair: = minecart tracks
    :sand: = floor
    :sponge: = door
    [iron] = air

    Top Down:

    :stone:
    :stone: :wood: :wood: :wood: :wood: :wood: :wood: :wood: :wood: :wood: :wood: :wood: :wood:
    :stone: :wood: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :sand: :cobblestone: :wood:
    :stone: :wood: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :stair: :sponge: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :wood:
    :stone: :wood: :wood: :wood: :wood: :wood: :stair: :sponge: :wood: :wood: :wood: :wood: :wood:


    Front:

    :stone: [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron] [iron]
    :stone: :wood: :wood: :wood: :wood: :wood: :wood: :sponge: :wood: :wood: :wood: :wood: :wood:
    :stone: :wood: :wood: :wood: :wood: :wood: [iron] :sponge: :wood: :wood: :wood: :wood: :wood:
    :stone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:


    It'll have a large number of forges and workbenches inside along with several yard tracks that connect to the same exit track and run down into a 3x2 mine shaft. At the bottom of the first descent there'll be a storehouse carved into the rock to house at least 8 large chests.
    Posted in: Alpha - Survival Single Player
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