If you were to catch a glimpse of this world you would figure that someone got out of control with TNT and made a giant scar of the whole world. The results look very similar. It’s something even scarier though. Something worse. What you’re looking at is the result of human interaction with limited resources. In a very coordinated experiment 30 players spent 2-5 hours playing in a 350x350 world trapped in bedrock. To keep everything fair the server was only running when everyone was available to play. These screenshots come from 2 months after the experiment started. I would personally like to thank everyone that participated (who wished to stay anonymous). To make things more organized world chat use was discouraged unless you had a global message. Communication was to be minimal and done through third party programs. The limited/restricted communication made groups/clans/guilds possible.
The players were unaware of what I was testing; they went into the server with the following rule: “Never leave the bedrock walls”. Some players realized the challenge at hand immediately, but most were unaware of how devastating the consequences of their actions would be. First resource to go was clay, clay became completely depleted in three days. Brick houses did not last long and in most cases were impossible to complete. The loss of a resource such as clay was a small warning most players missed. In the first week trees became rare. Trees never left the map completely but wood being an essential part of game progression in Minecraft made saplings worth more. This is the point in the game where players banded together into smaller groups with the goal of working together to build stuff. Four large clans emerged. “The Brotherhood”, “The Axe”, “The Dwarves” and the most successful “Merchant’s Guild”. During this time they co-existed peacefully with minor fights over trees and saplings, most did well with their own tree farms. Strip mining began. Resources like iron were abundant and most got wasted into weapons and armor. During this time iron was running out and the only practical use of it was buckets/pickaxes for diamond and doors were plausible due to the need for protection. It should be obvious that Diamonds only use was obsidian which would be a great for protection. Diamonds being extremely rare made them already valuable, but the players being aware that the supply was limited made it a rush to find them as fast as possible. Within 2 weeks production was flying. There was a local Nether Portal which was useful because it supplied an endless resource to build with that had no repercussions upon the map. The portal didn’t make it a week, soon the obsidian was stolen by The Brotherhood and used in there castle. The Merchant’s Guild made a quick profit off of this by having the only optional Nether Portal while resources like diamonds became rarer. The Merchants Guild was efficient and used trade to strive in this harsh world. They would trade netherack/cobblestone/rare ores for usable materials such as saplings/wood/dirt/string/wool/sand/etc.
3 weeks into the expirment flowers were gone forever, sand was deplete making glass rare and hard to replace, and obsidian was un-minable for most players due to a lack of diamond. The players resorted to war to find diamonds. The four clans raided each other bases and griefed each other. This war went on for a few days and The Axe had lost their castle completely. The Brotherhood had to rebuild a very broken town. The Dwarves took minimal damage due to their underground sub-systems and the difficult nature to destroy caves. The Merchant’s Guild took no damage because they won over their fights with complex trade agreements and treaties. At this point The Axe had disbanded. Their members took to their own trying to make it on their own. This left a lot of griefing for trees and trade with the Merchant’s Guild abundant. Only two people were clearly ahead at this point, (aside from the merchant’s guild doing well too). They earned the name (pardon the language), the ****-ass griefers. These two players had immediately realized what would happen to the map on day one and began to construct an easily defendable a base that was self-sufficient and renewable. They built there base on a giant dirt platform in the sky. They made it come off of a mountain so the grass would grow onto it. When the grass had grown onto their base (A few days in), they had already acquired the needed materials for sticky pistons and buckets. They created a water elevator that could be toggled with the pistons and began destroying the mountain. They dug all the earth out from around them and made their base impossible to reach without the use of the water elevator or towering up. From the first week in they began systematically depleting resources in a way that would set the other players behind. Glass windows were broken, trees and saplings were stolen, massive amounts of dirt were farmed (the importance of this will be revealed later) and they used their power to persuade the other players. The Merchant’s Guild paid an anti-griefing tax by supplying the ****-ass griefers with materials that were rare or hard to find. It started with trees/iron/diamond and by the end of the experiment it was things like arrows/flint/string. Four weeks in strip mines had torn open a lot of the land, water was running all over the place (most people lacked buckets) and the most game-breaking element occurred; dirt was being lost. Well not dirt itself in entirety, but the good surface dirt. The dirt with GRASS on it. At this point players forgot about trees and mining but wars over surfaces with grass broke out. The Dwarves even showed interest and tried to create establishments on the surface but had trouble handling holding ground. The Merchant’s Guild had not thought ahead but began gathering as many drops from animals spawned on grass to be traded as rarities in the future. The brotherhood held a small section of grass off from griefers the most successfully. The ****-ass griefers had no trouble with this because there base was situated upon a giant floating chuck of grass, so they made it their mission to destroy all grass on the map and reserve the power of food to themselves only. The Brotherhood held their small piece of grass but were defending constantly and as a result their base became very broken and they rebuilt in a way to defend the dirt only.
Five weeks into the experiment a lot of players had lost the will to play. Most players resorted to staying underground and endless 2x1 tunnels were formed, giant chasms were found by players overmining and ultimately a large majority of cobblestone was lost through lava and the players fighting each other. Due to massive mining to and strip mines the corner of the map supporting the ****-ass griefers base sunk farther and farther down to the bedrock, leaving a noticeable drop in elevation between the two corners of the map. Buildings made out of dirt started showing up on the torn earth because most players lacked the resources to make pickaxes and couldn’t meet the prices of the Merchant’s Guild. These buildings were built with the only purpose of protection from monsters at night since the map became un-survivable during the night. At this point the large loss of land in the bottom half the map did one purpose. Eliminate the dwarves who were housed there. (I still can’t believe the amount of stone removed and lost in that area, It’s a devastating amount and continued until the 2 months were up). At this point a cycle was emerged, the players were fighting for the last bit of grass on the map (disregarding the griefers base that was inaccessible). But most of them were either trying to mine cobblestone for more trade with the Merchant’s Guild for sticks for more pickaxes or trying to survive the night in dirt houses. It was a vicious cycle that was barely profitable. But a pattern did emerge. The players were effectively working together to survive the night. While there was still rampant war and grief the players that had little had banded together to try to survive the harsh environment.
The experiment was up before more testing could be done, but I ask you. If the walls were torn down one day and the players were free to the unlimited resources of Minecraft how would they react? Do you think they would work together and try to keep all the resources balanced or would they play the same way without regard for their environment or each other? Though in Minecrafts infinite world it would be impossible to destroy everything, do you think the disaster would slowly re-occur? I think this experiment has been a successful statement on the human condition and human interaction with the environment.
The picture above is the Merchant's Guild with it's iron doors open.
The above view with the only glass on the map.
The only bit of grass open to the whole map at the remains of The Brotherhood
The remains of "The Axe"
****-ass Griefers base
The broken nether portal
One of the few strip mines that didn't disappear in the loss of the world.
A picture depicting the large scale of difference in elevation.
This experiment had unbelievable results.
[represent]
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Current terrain.png
The biome colored blocks will look weird if you try and use it, since I haven't included my custom biome colors.
At the moment I'm unsure as to the name of this pack. The working title is 'Crunchy Contrast', mostly based off the dirt texture (which I really like and will probably never change).
In general, I would really appreciate some feedback. There are some of the textures I'm unhappy with, and many I haven't even started. Ideas are always welcome, and constructive criticism would be very highly appreciated. Tell me what you like, and absolutely what you don't like. Ideas for the name of the pack would be great too.
Thank you in advance.
So, without further ado, I present to you:
SCREENSHOTS!
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http://www.minecraftforum.net/topic/1398482-wip-16x-texture-pack-unnamed/
Here's the terrain.png in case you're lazy
The biome colored blocks will look weird if you try and use it, since I haven't included my custom biome colors.
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YARR! Me maties, this pack here is public domain to anypirate who might find it treasureful! It has walked the plank of my textureship, and is open for anypirate to steal, plunder, edit or rape!
Basically, I don't work on it anymore. So use what you want, no need to ask for permission (even though I'm always interested in seeing what people use it for!)
You can contact me at [email protected]
I have always been a huge fan of the old Quandary texture pack (http://www.retributiongames.com/quandary/). But it wasn't enough for me! So I set on a journey for making the pack even better than it originally was. I have mixed in many textures, where many are my own and home made.
I hope you will enjoy this texture pack as much as I do making it!
Oh, and please give me any feedback and constructive criticism you can think of!
Don't worry, I have been allowed to publish this pack by ExtraNoise.
NEWEST DOWNLOAD [v3.1]
http://www.mediafire.com/?ev1k2336iiyvyk3
DONATE?
Downloads Archive:
23/09/2011 - http://www.mediafire.com/?ev1k2336iiyvyk3 - v3.1
11/09/2011 - http://www.mediafire.com/?c0wm0n67m8p1mzi - v3.0
27/08/2011 - http://www.mediafire.com/?m1tjl153jhaazha - v2.5
18/08/2011 - http://www.mediafire.com/?ecn5q0hc1k2u707 - v2.4
08/08/2011 - http://www.mediafire.com/?32z12ius3eod9jc - v2.3
18/07/2011 - http://www.mediafire.com/?c7dmjrshlx7r7pb - v2.2
07/07/2011 - http://www.mediafire.com/?xswem3mllpm61cm - v2.1
30/06/2011 - http://www.mediafire.com/?11351k3h30l1won - v2.0
28/06/2011 - http://www.mediafire.com/?r9orxbr5860syc3 - v1.4
19/06/2011 - http://www.mediafire.com/?fa5h0q6slhceyfe - v1.3
12/06/2011 - http://www.mediafire.com/?v2q55a3ykfx352n - v1.2
09/06/2011 - http://www.mediafire.com/?kxbwu9ge67qhf7c - v1.1
09/06/2011 - http://www.mediafire.com/?a6m72g2dz3ckljx - v1.0
Screenshots
!OUTDATED!
above screenshots might be outdated.
Videos
All videos on my personal channel use my own texture pack.
Channel Link
Credits:
Quandary by ExtraNoise:
Terrain
Sponge
Leaves
Suger Cane
Wheat
Rail (not including powered etc.)
Birch
Cake
Repeater
Items
Armor
Flint and Steel
Flint
Coal
Seeds
Apples
Egg
Sugar
Snowball
Feather
Wheat
Painting
Sugar Cane
Cake
Arrow
Quiver
Gunpowder
Bread
Sign
Redstone Dust
Paper
Book
Clock
Bowls
Glowstone Dust
Buckets
Dyes
Repeater
Porkchops
Fish
Cookie
Saddle
Minecarts
Boat
Music Discs
Mobs
Chicken
Ghast
Pig
Pigman
Pigzombie
Sheep
Skeleton
Slime
Spider
Squid
Wolf
To-do List:
- change map background texture
- change armor
- make more of the textures my own
Changelog:
23/09/2011 (3.1)
updated to 1.9
most textures have been changed
last time the changelog will be lazy
promise
11/09/2011 (3.0)
updated for 1.8
almost everything changed in one way or another
lazy
27/08/2011 (2.5)
made new netherrack texture
made new glowstone texture
made new note box texture
made new clay texture
made new icons for all tools
made new sun
made small changes to buttons
made new hotbar selector
made new pumpkin blur
made new door textures
tweaked logs slightly
made new torches+lever
made new ingot+brick icons
made new slow sand texture
made new mob spawner texture
made new ice texture
made new cactus texture
made new mushrooms
18/08/2011 (2.4)
made new pumpkin texture
made new dirt texture
made new tilled soil textures
edited saturation on multiple textures
made new workbench texture
made new chest texture
made new snow texture
made new obsidian texture
made new netherrack texture
made new glowstone texture
08/08/2011 (2.3)
made new sandstone texture
made new sand texture
made new clay texture
made new gravel texture
changed redstone torch
made new brick texture
made new wooden planks texture
made new ladder texture
made new furnace and dispenser texture
made new piston texture
made new bed texture
made new ore block textures (iron, diamond, gold, lapis)
made new wood textures (ordinary, pine)
made new textures for smooth stone bricks (coming in 1.8)
made new bedrock texture
changed gui buttons
made new TNT textures
made new sun texture
made new ore textures
made new sapling textures
made new book shelf texture
18/07/2011 (2.2)
made new dirt texture
made new cobble stone texture
made new smooth stone texture
merged ore textures with new stone texture
made new stone slab texture
edited pig to look more pinkish
made new red flower texture
made new yellow flower texture
made new wool texture including all colors
07/07/2011 (2.1)
completely remade grass top / sides / snow sides
edited both flowers
edited all leaves
leaves and grass(es) are now grayscale and easier to manage for biomes
fixed bed and cake to match new placement
slightly changed shears
slightly edited bow
changed sandstone
changed pack icon
changed menu buttons
changed hotbar
edited cow
edited leather
changed moss stone
changed all inventory/chest/workbench etc. screens
30/06/2011 (2.0)
now compatible with Minecraft 1.7
made my own shears
used current top of furnace (original Quandary) for piston sides (it was the top of furnace in default as well, so yeah)
slightly desaturated the wooden parts of piston to fit in with the current wood
28/06/2011 (1.4)
changed wooden planks to tile better
made new brick texture
added more red dots on powered rails
made new string texture
edited bow
edited slime balls
made new default character texture
made new zombie texture
made new creeper texture
changed trap door, inspired by Quandary
changed cow
changed leather
19/06/2011 (1.3)
edited tall grass
made grass to a darker green
made fern into a small bush
changed the menu background to cobble
made dirt darker
remade yellow flower
edited red flower
12/06/2011 (1.2)
edited stone tools
edited wooden axe
edited iron sword, pickaxe and hoe
edited diamond tools
edited fishing rod(s)
edited bow
edited diamond
added a fancy background to the terrain.png
edited birch sapling
09/06/2011 (1.1)
changed sun
changed moon
slightly changed red flower
09/06/2011 (1.0)
added the first release version
Copyright and License
Basically, I don't work on it anymore. So use what you want, no need to ask for permission (even though I'm always interested in seeing what people use it for!)
You can contact me at [email protected]
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Most of the new things are still default.
Enjoy :smile.gif:
http://www.mediafire.com/?c0wm0n67m8p1mzi
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Oh, you killed him with a smudge tool.
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Thank you Sheep :smile.gif:
Making the hat was hard with the box limitations...
I've done a more than half the new textures. Hopefully I'll be done by Sunday, but if not I'll just use the default textures until I finish them. Gotta release when you gotta release!
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Oh, I didn't know that...
Well, you learn something new everyday huh :smile.gif:
I made some pirate armor as the leather armor. Just need to make the actual character armor then. Arr.