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    posted a message on Hmmm

    guess i still have things to learn then too!

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Cannot pick up item from /summon

    If the item can't be picked up there is an error in it preventing it from being treated like a real item. If you did not set the Count to at least 1 then its a stack of 0, which is a bit of an issue as whens the last time you had a stack of 0 in your inventory?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Path Following System

    I just wanted to show what i'v been working on tweaking and improving for the last few days.

    Its a command block system that allows entities to read what block they are on and move a specific direction accordingly. Now I am sure someone has done this before but i tried to up the ante a bit by adding random junctions where the entity can move one way or the other, perfect 50/50 chance. It also has the ability to move vertically up or down.


    Tell me what you think, and maybe ideas of what else i could add.


    Sorry for the audio video offset, this video was made rather fast as I did not intend for it to be anything other then a basic demo.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Hmmm

    My suggestion is add a new scoreboard objective trigger, then make a sign that activates that trigger, an a additional command block constantly re-enabling that trigger.


    so say the trigger is called "item"


    my suggested command system would be as follows


    (repeat - unconditional - always on)

    testfor @a[score_item_min=1]


    (comparator)


    (repeater)


    (impulse - unconditional - needs redstone)

    give @a[score_item_min=1] YOUR ITEM INFO HERE


    (chain - conditional - always on)

    scoreboard players set @a[score_item_min=1] item 0

    dont forget you need a repeating command block whether it be a impulse on a clock or a repeat one that enables the trigger:
    scoreboard players enable @a item


    and for the sign just do something like


    {Text2:"{\"text\":\"Receive Item\",\"color\":\"blue\",\"clickEvent\":
    {\"action\":\"run_command\",\"value\":\"/trigger item set 1\"}
    }"}


    hope this helps.

    Posted in: Commands, Command Blocks and Functions
  • 4

    posted a message on Why most are hating 1.9?

    Honestly i can't exactly tell WHY i hate this update so much, I just do. Combat feels LESS fun for me since they started. It may be a little better now though. I gave up on MC about two weeks ago and moved over to other games.

    I think the biggest issues for me was the simple fact that rather then doing things to make the mobs more interesting they are just NERFING the living crap out of EVERYTHING the player has.


    I probably wont be back. It may work great for PvP but "make you do less damage and take more" is not a fun way to go when making a game more challenging.


    --Edit--


    I would also like to add i dont want to see these changes removed entirly... and i know that seeing all the previous updates that server owners will have some power of the magnitude of these changes, whether it be via settings or command blocks.


    I really just cant be bothered to play the game in this current state. I don't give a toot about PvP... But that seems to be about all anyone cares about anymore. Maybe the games just outgrown me?


    regardless, i hope it works out and the game does well off it. I hope they give us some new tools so people can find better things to make then PvP minigames.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Command block augmented survival?

    Im working on this command block system, its a big box of command blocks intended to be mc-edited into any normal world and enhance the survival mode experience. I also intend to post pictures of it and more details of it later tonight.
    Would this be the correct sub-thread for it to be posted?
    i cant decide if it belongs here or in command blocks section

    Posted in: Survival Mode
  • 0

    posted a message on Minecon Tickets Announced!
    $150... crap...
    i wanted to take my little brother... now i cant... and i am not going without him :< not after i promised him id take him if i went.
    Oh well.
    Posted in: Minecraft News
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    posted a message on Health "Changes"
    So its not the same as it was in the snapshot where i got these ideas from, in that case i have no issue. They made it MILDLY harder but for me personally i already cling to high saturation items so whateves.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.5.x] [Forge] [SMP] Lanterns 1.3.5
    Since the last update, my lanterns use fuel even when on hooks even though i did not tell them to in the config.
    Posted in: Minecraft Mods
  • 0

    posted a message on Health "Changes"
    Quote from LionsMead

    With my experiments, I was able to regen 12 full hearts after eating a steak and being at 7/10 hunger beforehand. It's in no way underpowered, it just makes you have to shelter yourself while healing; invoking more strategy to PVP situations.


    wait what? how? With the changes in 1.6 this is physically impossible
    Posted in: Recent Updates and Snapshots
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    posted a message on Health "Changes"
    Quote from Yaddie

    Welp, can't please everyone...

    "Minecraft is too hard!"
    "Minecraft is super easy!"


    This isn't a "too hard" thread, its a "combat is tedious to the point of no longer being enjoyable" one...
    Whats with this elitist mentality that whenever someone has a complaint they are just crying that a game is too hard?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Health "Changes"
    Quote from KyoShinda

    Hardcore doesn't add difficulty at all, it simply means you have to be a little more careful. To some that's what difficulty is but it doesn't really effect anything in-game at all.

    Instead of this new system they should just make food items give you less energy than they do now and make you respawn with a low food bar after you die.

    I don't like the new system because it's more about how often you get hit and not about how much energy you use, which is silly. Even though you can get stacks of bread etc., I just feel as-is food carries you too long. I never really burned through food much even when sprinting everywhere, but this new change just doesn't make sense.

    I want the foodbar to be low after you die because I can't tell you how many times I've tried to play the game like a scarce food survival, and then when I die the whole food bar is back, like there's no point to the food bar whatsoever..


    5 cookies for you!
    Also why not make saturation a factor here? if i had 17 food points left and i ate a steak, shouldnt i get more then 3 health points back before i stop healing?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Health "Changes"
    Quote from FireKit

    Towering is for people that have better things to do than play the grind game.


    this thread is about the Health/Hunger changes.....

    While we are on the topic of hardcore however... imagine this crap on hardcore... *sigh*
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 1.6 Pre-Release Now Available!
    Quote from kamild1996

    So even if I will stand still when having (for example) four health points, food bar will be drained during health regeneration?


    Exactly, until you drop down to 7 1/2 food. then you stop healing
    Posted in: Minecraft News
  • 0

    posted a message on Health "Changes"
    Okay lets rephrase that then, now we have the opposite extreme.
    Now you get hit by one creeper on hard, your down 8 hearts. It will take 6 individual food items to reach max health again, since each one can only get you 3 more life points. Yes i still die normally, thats from making bad decisions, getting cornered, or getting blindsided by enemies. Yes the system in 1.5.X is too easy but this is a stupid solution...

    NOW

    If they made the minimum required food points to heal lower THEN this would be interesting.
    Posted in: Recent Updates and Snapshots
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