I tried multiple resource pack converters for 1.13. Yet none worked nearly as amazing as this! Worked first try, with no issues at all. Thanks a lot for this.
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Aug 25, 2018StrangeOne101 posted a message on Resource Pack Converter for Minecraft 1.13 (including models)Posted in: Minecraft Tools
May 17, 2017Posted in: Commands, Command Blocks and Functions
Thanks for this. This has helped a bunch when making custom advancements.
One thing I noticed was that the "hidden" tag was never mentioned in display. Setting hidden to true hides the thing completely. I don't know if it'll ever be that useful in vanilla but ¯\_(ツ)_/¯
Dec 7, 2014Posted in: Minecraft Mods
Hmm, this issue appears to arise a lot. Sorry for the issue, but I'm 99.9% sure it's fixed now!
Thanks for your patience
Dec 7, 2014Mod updated! Updated to 1.7.10 (with a release for 1.8 coming shortly) and a crap ton of new features are available.Posted in: Minecraft Mods
Sorry for the late release! But it's here, better than never! Plus it's still a good few weeks off Christmas! (Plus there might be a hidden Christmas easter egg )
And sorry if the main thread is messy. Minecraft Forums have got some real thread creation problems right now and I have literally spent hours trying to get it to work But I hope you guys enjoy. Lemme know if you find any bugs.
Nov 27, 2014Posted in: Minecraft Mods
Ah, makes sense I'll definitely think about it. Maybe a variant of cold bricks that slows them for a while? There is major brick compatibility with other mods in the next version so we'll see how it plays out
Nov 24, 2014Posted in: Minecraft Mods
I could try What do you mean by "stunting bricks" though?
Nov 24, 2014Posted in: Minecraft Mods
Awesome, thanks for the support. And I see what you did there! But that gave me a great idea! In the next update, hopefully you should be able to throw "any" item through NBT tags.
As for the update: it's on progress. But life is busy, and I started from scratch to make the mod a lot more efficient code wise, so I'm giving it an overhaul. Hopefully it shouldn't be that much longer.
Nov 24, 2014 Posted in: Minecraft Mods
Nov 24, 2014StrangeOne101 posted a message on [1.6.4][Forge] Mythical Realm Mod - New Dimension! Candyland, deathyard, icelands + more!Not currently, but I will update it if people request it And if you can, that'd be great. Currently got a lot on so if you could, that'd be amazing PM me and I'll send you the src code, if you like.Posted in: Minecraft Mods
Sep 5, 2014Awesome work!Posted in: Maps
The map overall showcases so many of the awesome features from 1.8 and I really enjoyed it. As others have said, though, collection of multiple keys was a little annoying but overall, a great and well made map.
Aug 20, 2014What exactly do you need help with exactly? And what do you mean to get the textures working? It looks like they possibly already work.Posted in: Modification Development
I would recommend taking a look at the normal furnace and just reusing all the code from there first. So just completely copy the Container, the GUI, the Tile Entity, the block, and then look up a basic GUI tutorial to register your furnace and stuff. Other than that, looks like you're on the way. PM me if you need any more help.
Aug 17, 2014Turns out link was broken again for the latest 1.6.4 version. Tested and definitely fixed. Sorry for the inconvenience.Posted in: Minecraft Mods
Aug 17, 2014Posted in: Minecraft ModsQuote from Bearedielover99
I was going to make a mod just like this until I saw someone already made one....
(Wasn't planning on making throwable nether bricks and tnt bricks though, that was a good idea! )
Haha, thanks And yeah, sorry about that. But I'm sure you'll find another great idea
Quote from HipsterFlogen
Hey, I did a mod showcase of the newest version of this mod! Could you link it on the post?
Yep, sure. I'll see what I can do
Quote from amitx7
donload not working the latest versoin brings me to some kind of face bookpage witch just levse me to a whithe schreen that dose nothing
Oops, sorry about that. Should be fixed now. Thanks for letting me know.
In other news, I may update the mod to 1.7.10 if I get enough supporters. Not sure whether to continue the mod or not now, but if I do, I've got a new computer that I can work on and it seems to be working with 1.7 so huzzah!
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