Not another damned update for 1.4. It was a halloween update, and it's STILL being worked on at Christmas... come on, do some proper testing mojang!
Quote from awweaver
I hate the new stuff that isn't adding anything to the gameplay value i.e. Bats and Fireworks....
if it wern't for those things, the game just wouldn't be the same.
0
I am Stormandreas, and I'm here to alert you to a new Lets Play series of Minecraft a good friend of mine and myself started up.
It will all be under the title, Storm Plays Minecraft W/Sucine, and will feature both me, Stormandreas, and Sucine, as we make our way to build an amazing fort filled with traps and puzzles, and fight our way to the End and slay the Enderdragon.
It is sure to be filled with many unexpected moments, laughs and hardships, so stay tuned!
Here is the first episode!
And my channel here:
http://www.youtube.c...er/Stormandreas
~Storm
0
0
I am part of a youtube group called MVFilms. We are currently small and working on playthrough videos etc.
This topic here, is basicly to ask around if anyone knows of any large game changing mods. One we have on our list right now is Pixelmons.
If anyone knows of any mods similar or bigger than Pixelmons we could include/do a seperate series with, please let me know!
Cheers!
0
0
However, i'm finding the gusty wind at y:100 annoying in my server (as some of the creations are quite high). Is there a way of increasing the height it detects the gusty wind at? like say, 150?
0
Also those saying modloader isn't used, you're wrong. there are a lot of people who still use it, because its a million times simpler to use than forge mods.
I myself have had forge crash and destroy my worlds many times, where modloader has done absolutely nothing wrong to my game/worlds.
0
Not another damned update for 1.4. It was a halloween update, and it's STILL being worked on at Christmas... come on, do some proper testing mojang!
if it wern't for those things, the game just wouldn't be the same.
0
Modloader doesn't need Forge, and Rei's minimap doesn't need Forge OR Modloader.
He's installed something in the wrong place, or there are some old mod folders somewhere.
I say, get a clean .jar, and install Rei's minimap ONLY (if thats all your wanting)
0
I remember in 1.2.5 i think it was, all you had to do was replace the original sounds with the new ones in their respective folders, but that doesn't seem the case now, and it's annoying as none of my sounds have appeared yet.
I installed it into both the .jar and the mods folder (this has never caused problems before), and still nothing.
0
0
I just tried it, installing Player API AFTER Forge, and Smart Moving for Modloader after that.
This is what happened when I try to load a world:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 22/11/12 08:30
Description: Exception in server tick loop
java.lang.NoSuchMethodError: iq.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;
at net.smart.moving.playerapi.SmartMovingServerPlayerBase.getPlayerBase(SmartMovingServerPlayerBase.java:19)
at net.smart.moving.playerapi.SmartMoving.getServerPlayerBase(SmartMoving.java:26)
at mod_SmartMoving.serverCustomPayload(mod_SmartMoving.java:125)
at cpw.mods.fml.common.modloader.ModLoaderPacketHandler.onPacketData(ModLoaderPacketHandler.java:24)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at iv.a(NetServerHandler.java:1054)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at bdr.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at bdo.q(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 295502584 bytes (281 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 8138 (455728 bytes; 0 MB) allocated, 7783 (435848 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_SmartRender [Smart Render] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_SmartMoving [Smart Moving] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1216 (68096 bytes; 0 MB) allocated, 868 (48608 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Stormandreas'/269, l='Create', x=1185.20, y=4.00, z=2291.81]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
1
Oh right ok. That isn't an option I don't think. That certainly does sound handy though
It is compatible. Make sure you instal modloader 1.4.5, Player API 1.4.4 Client, and Smart Moving for Modloader Client 1.4.4. I installed it yesterday, and it works like a charm!
There is one version that doesn't need modloader, however, be careful when installing other mods, as it does change some core .class files. the safeset bet is to use forge or modloader for it.
0
Ok fair enough. didn't know forge did that. I've just experienced tons of crashes and bugs with forge, so i'm never keen to use it.
Worst thing i think about forge is to use it for a server, everyone who goes on the server must have forge too. Can be pretty irritating when the people don't know how to install mods.
Is there any way around that though?
0
I've not seen a lot of mods moving to forge. Infact, i've seen more forge mods moving to modloader.
Modloader is much easier to manage anyway. despite what people say that forge doesn't change any core data, thats exactly why it crashes minecraft so easily, as Minecraft can't normally deal with external influences.
The biggest problem with forge, is that in order to use it in a server, both client and server has to have forge. i.e., a person wishing to enter a forge server, MUST install forge.
Can't wait till Mojang finally realise that putting mod support in will bring great ease to everyone.
0
The only way to change the 'grab' key, is through MC under Controls, or by editing the config file. Grab can't be turned on and off, but of course, wont work unless you hold that key down.