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    posted a message on NATURA
    Quote from tykodey»

    hey zsashas, your sig is kinda annoying me. yes, the config can help with id conflicts but what if you have 273 mods all in one world? what now? you want me to go through 273 text files just to fix some ID conflict?


    This is not the place to discuss that, please PM him.
    Posted in: Minecraft Mods
  • 0

    posted a message on NATURA
    Quote from Zsashas»
    -snip-

    Vanilla trees will never replace blocks, I believe since 1.6.

    Around 1.5 they could replace torches/slabs but not full blocks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Mounts r46 [WIP]
    Quote from cdsykes»

    A friend found this mod and we introduced it into our up and coming server..BTW We all LOVE it! I do have one question. Is there any way to possibly set the breeding to false? We are planning to use this mod in our server but we want to use these awesome mounts as rewards for games or trials and prevent people from mass producing them. 1 player=1 dragon.


    They can only get dragons if they can get eggs, if you can remove eggs then you should be good. Also, dragons can only mate once from what I know.
    Posted in: WIP Mods
  • 1

    posted a message on The Betweenlands ~ A dark, hostile environment...

    Yea I do remain hopeful for the continuation of 1.7.10 at least until most mods are 1.9-1.10.


    As it stands now a mod for 1.9 that isn't alpha is relatively non-existent.

    Posted in: Minecraft Mods
  • 1

    posted a message on Dragon Mounts r46 [WIP]

    Is there any plans or anybody planning to fix the baby dragon clipping issue for the 1.7.10 version? I would love it greatly.

    Posted in: WIP Mods
  • 0

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Well found out toucans are suicidal and like to drown themselves on periodic occasions.

    Posted in: Minecraft Mods
  • 0

    posted a message on Et Futurum - Brings the future to now!

    I wonder if he'll do any bug fixes for the 1.7.10 version, that end water glitch is really bugging me.

    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    Running into the portal trees duping again. I entered a tree in a forest biome, reentered the tree in the betweenlands, came out in an extreme hills biome about 500 blocks away.


    It hasn't happened in the betweenlands since 1.0.3 but still occasionally happens in the overworld.

    Posted in: Minecraft Mods
  • 1

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from blahthebiste»

    Everything is working now, just one more question: is there a way to edit the "rarity" of an item? As in, the color of the item name when you mouse over it? By default, most items are "common", which is white text, and all items become "uncommon" when you enchant them, which is cyan text.


    Putting a § or & with the color you want (http://minecraft.gamepedia.com/Formatting_codes) in front of the item/block's name could work.


    However this is unsure.

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from blahthebiste»

    -snip-


    Ether make a new config or go to general settings (and its not in the defaults folder) and turn off the option that updates the defaults.

    The other config file you can be named whatever as long as it is in that folder with the defaults.

    Posted in: Minecraft Mods
  • 2

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    Quote from blahthebiste»

    Can anyone explain to me how to use textures with this? The mod comes with some example items already made, but I have no idea where those textures are stored either. If I want to make a custom item, where should I put its texture file?


    If you have WinZip/7Zip/Etc. open up the .jar file and follow the folders to textures:

    customitems-1.0.9_beta_1.7.10.jar\assets\customitems\textures\blocks\
    customitems-1.0.9_beta_1.7.10.jar\assets\customitems\textures\items\

    Then drag and drop your textures there.

    Alternately, you could make a resource pack to fill the same role (same pathing too). I like doing it to the mod instead so people can't turn the resource pack off and wonder why textures broke.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from MrCompost»

    Not afterwards, no. Peeps can just download the source from Github if they want to play around with it though, if anyone is up for that they are more than welcome. Regarding the update, I personally wouldn't care for 1.9 since the mod is supposed to be separate to vanilla anyway, and as you said a lot of mods are also stuck in 1.7.10. Thing is though, I've been told by lots of other modders that we really ought to update and the fact it is the mod *would* gain a lot more attention if it were.

    Ah, well I hope someone maintains 1.7.10 afterwords. To be honest, I really dislike 1.9, for various reasons (none pertaining to the combat though i'm fine with that).

    Also, I speak to people like Lycanite frequently and so far 1.9 modding doesn't seem to be significantly better than 1.8. Though I guess all have to update someday to appeal to rabid fans, who will then complain about the bugs, then suddenly 1.10 and beyond.

    It kinda seems like Mojang WANTS modders to fall behind like this sometimes.


    On a random note, is there going to be abit more additions to 1.7.10 before total switch? I'm still hoping for a config for turning the betweenlands music off so it won't conflict with the musicchoices mod.

    (Also, wana see that stalker, but that is a personal thing)
    Posted in: Minecraft Mods
  • 0

    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from MrCompost»

    3. To add more stuff before updating would just mean that even more stuff would have to be rewritten later, so sorry but no.

    So any plans to mess with the 1.7.10 version after 1.9 features are being fleshed out? If not, do you plan to opensource that version so others may backport?

    I currently have the same issue, most good mods are still 1.7.10. Some have updated but are terribly alpha with 1.9 at the moment.
    Posted in: Minecraft Mods
  • 0

    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    How to add metadata to blocks you want to drop something? Example, I want spruce leaves to drop something but not oak/jungle/birch.


    minecraft:leaves-0.05-false-true-false_____i-harvestcraft:pamcinnamonSapling-1-1


    EDIT: Nevermind I feel silly, I completely overlooked where metadata is placed.


    Another Edit: Or I thought I did, I have tried the other decaying variants or leaves, set the drop too 100%, yet still see no sign of my drop.


    minecraft:leaves-0.05-false-true-false-3_____i-harvestcraft:pamcinnamonSapling-1-1

    minecraft:leaves-0.05-false-true-false-9_____i-harvestcraft:pamcinnamonSapling-1-1

    Posted in: Minecraft Mods
  • 0

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    The links are all broken for me, adf.ly loads but the "skip now" link doesn't exist. Not even an error 404 code from Dropbox, just an "untitled" blank webpage when I click "open link in new tab"


    Odd, they work for me, instead of going to dropbox I just get the option to save the mod file.

    Posted in: Minecraft Mods
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