i played minecraft 4-5 years ago at the first time it was fun, great,a new expirience, ect. but in 2012 i stoped playing MC because i realized something.
minecraft its not good if you look at the details of the game why?
may because its too repetitive, too easy, it has no good multiplayer, it hasnt got decent grapichs, the monster arent creative, the desing of the monsters and the environment sucks, its too basic and the combat system sucks
too repetive: its just mine, farm, build, hunt, eat, sleep and craft
too easy: minecraft its not dangerous, full of adventures, hard craftings, ect. you died? if you die you just respawn. even hardcore its too easy. its night supouse to be dangerous? yes but the monster are slow, easy to kill, stupid, ect. you just run and you are safe in mc
no good multiplayer: 68 to 816 players conected to a server. its funny to be killed at the minute or being grifed after disconecting? nope, its not. dont starve is doing a good multiplayer
it hasnt got decent grapichs: well having 16X16 texture, squared sun, trees, mobs, terrain, no shadows, no water reflection and 2d stuff its decent? and the worst is th FPS in HL2
Valve, they take as much time as they need to make sure a game they make is at it's best, and never bad.
If I am correct, they have made excellent games for almost every year.
Example:
Portal 2 - 2011
CS:GO - 2012
DotA 2 - 2013
I know this is an old post, but let's inject some factual accuracy here.
-Half-Life-
Half-Life was the first game created by Valve, a band of employees who left Microsoft to create their own Game Studio. It uses GoldSrc, which is based on the Quake Engine they licensed from ID Software. This really was a rather excellent game for it's time- at least compared to other games. I'm personally not convinced that it has stood up over the years since, and it does have it's own issues, however, it was wildly different from other FPS games and basically took a powerful game engine (Quake) and gave it better game design than "shoot stuff".
The add-ons were developed by Gearbox.
-Portal-
Portal was created by an people hired by Valve after they saw a game called "Narbacular Drop" which had the same concept (eg portals). Some of the developers of that game were brought on board to make a game for Valve.
-Counter-Strike -
Was a mod for half-life. Valve hired the creators of the mod.
Team Fortress was a Quake Modification that was extremely successful. Valve hired Team fortress Software and got them to port the sequel to the GoldSRC engine to promote Valve.
-Day of Defeat-
Another Half-life mod. The rights for the mod were purchased by Valve who then released it as a retail product.
-DOTA-
This was a Warcraft 3 mod. Valve bought the rights to DOTA and developed DOTA 2.
-Left 4 Dead-
Left 4 dead was developed by "Turtle Rock Studios".... Valve bought them. There is a bit of a pattern here, isn't there?
Essentially the only IP that Valve is solely responsible for is Half-Life. That is literally it- all the other games and game series were either mods that they bought the rights to, mods where they hired the creators, or games that they bought the rights to.
If nothing else, Valve has shown that they can recognize a good game in progress and make sure to buy it out so they can release it.
But makes the games better
Counter strike
CS 1.6 Is from valve, 1.5 and before wasnt from valve. tell me CS before 1.6 was popular? nope.
Portal
PORTAL 1 AND 2 IS FROM VALVE LOOK AT THE CREDITS
Day of defeat
Who cares of DOD?
Left 4 dead
Yes, but its also from valve
DOTA
Yep, u are right
oh also tell me about team fortress 2, alien swarm, ricochet and deathmatch classic?
yes, 5 months. and I'm totally fine with that. 1.8 is going to be amazing. new enchantment system, 3 new mobs, one mini boss, a huge structure, a new enchantment and customized world type is enough to make it one of the best updates of minecraft.
"i loved the idea from the last snapshot: underwater dugeons" i should say? oh common. yeah, it was a big effort but is this minecraft or rpgcraft. mojang admit it YOU HAVE NO IDEAS FOR MINECRAFT! i repeat YOU HAVE NOT IDEAS FOR MINECRAFT!. who cares about underwater stuff? or dugeons? well quite a lot of peoplo but the most part of old minecraft players would admit that its not important for MC and that its not the same of before. well everybody knowed that i day like this will come so why im talking about this?. My answer: it alredy happend this so.. what? i just knew when mojang started convert MC to a rpg because comunity wanted that but if mojang and his comunity wanted RPG why they didnt created a new game? you didnt had to create everything again you just had to use all the MC engine and use it for create a new game like in HL2 and Portal 1 they are totaly diferent games but they used the same engine.
well it alredy happend Anything cant solve it becuase mojang cares more of the current comunity than the Nostalgia comunity.
Bye
Look, just because Minecraft doesn't update every single day, it doesn't mean that Minecraft is digging it's grave and climbing into it. Just to get it straight.
im not saying: put an update every day i mean 5 monts?! there were better updates than this one in like 2 or 3 monts
Look, just because Minecraft doesn't update every single day, it doesn't mean that Minecraft is digging it's grave and climbing into it. Just to get it straight.
before comenting 1° read all the topic 2° maybe im wrong or maybe not 3° yes, im not good at English
Im back well peoplo still playing this game and? that doesnt means that is dead
why MC is almost dead? or not?
the only reason is realms maybe thats a reason of a why minecraft is not launching snapshot? well maybe but it cant be realms realms was finished like 4 weeks ago https://mojang.com/2014/05/minecraft-realms-is-now-available-worldwide/
may are working for another game or a sequel but they dont tell us.
i mean whats the meaning of dead? example: warcraft III is dead peoplo still playing blizard (company) is not working anymore on that game. minecraft is like finishing... but slowly. they will stop in a moment when game makes this game history.
what could kill Minecraft? well http://www.cinemablend.com/games/Planets3-Minecraft-Killer-We-Been-Waiting-62711.html Planets3 will kill (this time the comunity) MC i know that sounds crazy but... i mean imagine minecraft started a new genre:voxel based that genre will envolve what we see of voxel based of mc its just the start, like Wolfestein 3D and doom 1.
in the moment everyone will say clone of minecraft but when beta of planets3 realese the peoplo who loved minecraft will be crazy for play planets3.
i mean compare this to this evering has envolved Customization, adventure, player progres, explore, ect. thats why planets3 will rise.
Please think before comenting
oldBlockHandling works like with /setblock, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part
Functions the same way as /scoreboard players set or /scoreboard players add, but can only modify objectives with the trigger criteria (referred to as "triggers") and can only modify the score of the player running the command
Can be used by non-operator players
For a player to run this command, the trigger must be enabled for that player
/scoreboard players enable <player> <trigger> will enable the specified player to use the specified trigger objective
Trigger availability is stored per player, per trigger
One trigger may be disabled for a player, but that player can use a different trigger
One player may be unable to use a trigger, but another player can use the same trigger
Disabled after the trigger has been used (must be re-enabled to use the trigger again)
Allows you to customise the amount of damage taken while outside the border, and buffer, the higher value, the further you can be outside the border without taking damage
Allows you to customise how far you have to be or the time for how long it takes to activate the world border warning
NBT Tags
CanDestroy
Mostly for use in adventure mode
Items with this tag display the names of the blocks that they can destroy in the item tooltip
Example: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} to give a diamond shovel that can break grass and sand)
Putting an invalid item name in will display as "missingno" under the "Can Break" list.
CanPlaceOn
Allows placing of certain blocks against other blocks in adventure mode
Putting an invalid item name in will display as "missingno" under the "Can be placed on" list.
HideFlags
Allows hiding of certain parts of the tooltip
Bit field determining which parts of the tooltip to hide on an item. 1 for ench, 2 for AttributeModifiers, 4 for Unbreakable, 8 for CanDestroy, 16 for CanPlaceOn, and 32 for various other information (including potion effects, StoredEnchantments, written book generation and author, Explosion, and Fireworks).
Examples: Setting bit field to 3 would hide both ench and AttributeModifiers tags, and setting to 63 would hide everything.
PickupDelay
The number of ticks before an item entity can be picked up.
Set to 32767 for items that can't be picked up
ShowParticles
Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
Lock:"Secret"
A way to lock containers from being opened using NBT tags
Mostly useful for adventure maps in adventure mode
Containers can be unlocked by clearing their string for Lock
Locked containers can only be opened while holding anything renamed to the given string, item is not removed on use[2]
The lock can be completely removed utilizing the command /blockdata
BlockEntityTag
BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
showDeathMessages
Prevents death messages like "[player] fell out the world" from appearing in the chat.
randomTickSpeed [value]
A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
Example: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
The test subcommand can be used to test if a scoreboard value is between a min and a max value
Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
Different teams can now have different objectives displayed in the sidebar
Example: /scoreboard objectives setdisplay sidebar.team.yellow anotherObjective (referring to team color, not team name)
Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
Testing for scores now also works in @e entity selector
Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options never, hideForOtherTeams, hideForOwnTeam, always
Command /scoreboard players can now filter by NBT data
To use, press create new world then ‘world type: customized’ and then press the 'customize' button
There are 4 pages to customize the world
Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level
There are 17 customization options which affect whether generated structures will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders.
Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
Page 3 & 4: Expert customization of the terrain generation
There are 16 customization options which can be used to affect various aspects of Minecraft's terrain generator. These can be changed by moving sliders or by typing in values directly
Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, coordiange scale, depth base size, depth noise exponent, depth noise scale
There are seven presets
Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
A button to randomize the various values
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
Generate structures button disappears when selected
Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
Allows for more contraptions, from new redstone clocks, moving devices, farming etc
Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[5]
Block ID/number of layers format changed from NumberxID to Number*ID.
Preset code version number changed to "3".
Internal block handling
Now internally use states instead of metadata
Metadata will still be used for a while
Block states of the block being looked at will now be displayed on the F3 menu - Examples: redstone, door
Internally, metadata no longer needs to be calculated out of the 4 bit data value, instead the values of specified properties can now be easily gotten and set
Messages are now either chat, system or action bar messages
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
Entities now have tooltips in certain chat instances when hovered over
These appear when hovered over an entity's name in chat (e.g. the success message for /kill)
Shows the name of the entity (e.g. Bob), the Id of the entity (e.g. Creeper (50)) and the entity UUID
Shift+Left click while hovering over the entity's name inserts its UUID into your chat bar. They also work in commands like /tp so you can teleport to entities.
F3 + D clears the chat history (including previously typed commands)
UUID
All player lists will now be converted to be UUID-based automatically
Performance
All dimensions are now stored differently, increasing performance
Rendering
Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
Item Animation
When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
Block models in resource packs can now be customized
Replaces the files in /assets/minecraft/models/
Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
Rotation is in increments of 22.5 degrees on a single axis
Being able to override not just a model, not just a block's model, but an individual block variant's model
F3+T and F3+S now reload models
Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of Lapis Lazuli
Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of Lapis Lazuli now (seen above)
The actual enchantment calculation is the same
One of the enchantments will be displayed in the tooltip
The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
Leveling up now takes longer
Level V enchantments can now appear on an item without the use of an Anvil
Looting now gives an extra 1% chance of getting rare loot per level
Can now be used to clear only a specific number of items and can be restricted to certain NBT data
Example: /clear @p minecraft:spawn_egg 120 34 {display:{Name:Michael}} <item> <data-value> will remove up to 34 villager spawn eggs named Michael from yourself
In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
Players in creative mode can now damage entities even if they are flagged invulnerable
Mobs and players can't pass through it and take damage when outside
If you’re stuck outside the world border, it is possible to freely fly/walk around (not possible to freely walk through the border from the inside though)
When you get within a certain distance of the world border, a red-aura-like warning will activate
Only visible on Fancy graphics
Outside the border, the warning is at full strength
Inside the border, the warning gradually gets stronger as the player approaches the border
If the border is stationary, the warning is first seen as the player passes the warning distance, default 5 blocks from the player's location
If the border is shrinking quickly enough, the warning will be first visible at the warning time, default 15 seconds from the player's location
The /worldborder command allows one to customise various aspects of world borders like their size, center, damage and warning
Copying written books will now mark them as copies/copies of copies
The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
When struck by lightning, villagers turn into witches
Villagers will now only breed when willing
The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
When a baby villager is born, both parents lose their willingness
Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
Now run away from creepers that are about to explode
[edit]Planned Additions This section contains content on features that will be included in a future update.
These features are confirmed, but not yet added to the game.
Removed the directional attribute from the uv definition and replaced it with explicit texture references
"textureFacing" deprecated
You now specify a "texture" parameter, which can be either direct or hierarchical
If hierarchical, it is prepended with the hash symbol (#), otherwise it's just the texture name
"useAmbientOcclusion" renamed to "ambientocclusion"
"rotateVariantTextures" renamed to "UV lock"
"cull" renamed to "cullface", specifies the opposite of which neighboring face causes culling to occur
Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify "cullface": "north" or "cullface": "south".
Rotation made more verbose, it is now more clear that it can only occur on a single axis
Example, the rotation for one of the two faces of the "cross" model is now: "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
New flag, "rescale", added to the rotation parameters - when true, face will be scaled across the whole block
1. Ever so often Mojang changes the focus of their updates. One update will be for redstone, the next for survival. This one is for map makers so they have to focus a lot on Commands.
2. No, I don't feel like Minecraft is losing popularity. If it were you would see some people such as famous Youtubers beginning to struggle and quit what they're doing.
3. PC, PE, Xbox, and Playstation updates should take a long time. There are tons of lines of code to write, countless bugs to find and fix, and other general frustrations to overcome. Not to mention this stuff is a long process. None of it can just be done overnight. Besides, who wants to download an update that just gives you upside down stairs or something?
4. 7 Days to Die is proving to be ever more disappointing. I've already purchased it an each update it only making me regret doing so even more.
5. Bye.
before comenting 1° read all the coment 2° maybe im wrong or maybe not 3° yes, im not good at English
1. you are OK
2. renember 2012 when minecraft was one of the most popular games well in 2014 i cannot see peoplo really interesed a lot of minecraft
3. yeah, did you see an update that they are in progress like 4 months ago from minecraft huh? and MC pe 5 months? tell me it will be fine if they are adding a lot (pe is fine)
4. i know but 7dtd is making a lot but its not good the game
before comenting
1° read all the topic
2° maybe im wrong or maybe not
3° yes, im not good at English
well im really impresed about something 1.8 is like coming really slow why? their first snaphot was in jaunary 9 and now we are in 8 june in all the progress we didnt have a big update we just got new stone, the endermites, some commands and world costumisacion in like 4 months.
why minecraft minecraft is almost dead?
1° they are out of ideas thats why they work whit commands
2° they are really slowly whit 1.8
3° dont you feel that minecraft is being less popular than before?
about minecraft pe?
they are making are really good update but we have to wait like 5 months why you just make some small updates to show all the progress? that will make peoplo more interesed
about minecraft ps3 and xbox 360? (if you dont know a lot of games you will not understand)
well consoles are also being slow they got a reason: "coding in X1 and PS4 was more harder that what we though" well you say that i know coding changed 7th gen between 8th gen a lot but 8th gen is more like pc coding so why you dont try to port pc ed to X1 and PS4 ed.
minecraft in 2011, 2012 and 2013 was in top of the videogames but theres a lot games like 7 Days to die, Rust, Planets³ and The forest are taking the game really down Minecraft. why you mojang make some of good updates?.
look in 5 months minecraft will be like history soo im buying 7 days to die, rust, planets³ and the forest.
so bye
i gotta say you make some really good points, first off the community of minecraft is not bad well the mature gamers of minecraft not those 5 year old cry babys its mostly the youtubers of minecraft that suck theres only one or 2 i can watch all the others make me want to pick up my pc and throw it out a window but etho is cool others like captin sparkles sky does minecraft, and many many more just plain out suck
but you know you can downgrade your minecraft through the launcher
and what are you talking about minecraft being the most popular game ever lol no trust me games like cod (ya i know they suck) are 10 times more popular then minecraft
yes, you can play beta i know that but theres no servers and no comunity of beta
so... why i dont like minecraft anymore? note: im not talking about updates ruining game or beta is better
let me tell you.
at first infdev, alpha, and beta the game wasnt very popular you know it only had 3 millions of premium users in beta it wasnt too much.
at that moment minecraft was rare i mean it was game made by cubes just cubes nothing more.
well time happend and in beta 1.7.3 and in 1.0.0 started to be popular.
what happends when a game is very popular?
the game has haters, music videos (a lot), mods and a lot of things the comunity.
everyone says and why do you just ignore the comunity?
yes, but the comunity affects to the game, the game starts to had stupid updates (no offense) like carpets, rare biomes, minigames, ADVENTURE MOD, horses, more flowers (who cares about the flowers in minecraft) and a lot of dump stuff.
what else? storyline or guns?
i used to love minecraft because it was a new and the only great experience.
now you can find rust, 7 days to die or starbound a lot of copies of minecraft.
minecraft its now the most popular game ever
There isn't supposed to be an ending. You do what you want to do in your world by building, mining, creating contraptions, collecting resources, explore, fight, and pretty much do what you can't do in any other game. I didn't care about the "history" or "ending" of the game, because in this game you do what you want.
yeah, play protoype whitout story it wouldnt be a good game
i dont mean a obligatory history i mean a optional like prototype or borderlands history
history is something what i love from the games
yesterday i killed the whither boss and the enderdragon and then... i think about it and then i say theres no ending, no history and no objebtive.
i know minecraft is a sandbox but [protoype], borderlands and more games are sandbox but they got an ending and a history something interesting i mean i played prototype and i didnt skip one cinimatic it was interesting to see what hapends
but not only that, the combat system its really bad and mojang doesnt cares. mojang is making commands for mini-games in 1.8 not a good combat system or working in survival
afortunately we got more soundtrack after 1.7 update.
afortunately we can build a lot of stuff
i think minecraft is not ready
0
minecraft its not good if you look at the details of the game why?
may because its too repetitive, too easy, it has no good multiplayer, it hasnt got decent grapichs, the monster arent creative, the desing of the monsters and the environment sucks, its too basic and the combat system sucks
too repetive: its just mine, farm, build, hunt, eat, sleep and craft
too easy: minecraft its not dangerous, full of adventures, hard craftings, ect. you died? if you die you just respawn. even hardcore its too easy. its night supouse to be dangerous? yes but the monster are slow, easy to kill, stupid, ect. you just run and you are safe in mc
no good multiplayer: 68 to 816 players conected to a server. its funny to be killed at the minute or being grifed after disconecting? nope, its not. dont starve is doing a good multiplayer
it hasnt got decent grapichs: well having 16X16 texture, squared sun, trees, mobs, terrain, no shadows, no water reflection and 2d stuff its decent? and the worst is th FPS in HL2
0
But makes the games better
Counter strike
CS 1.6 Is from valve, 1.5 and before wasnt from valve. tell me CS before 1.6 was popular? nope.
Portal
PORTAL 1 AND 2 IS FROM VALVE LOOK AT THE CREDITS
Day of defeat
Who cares of DOD?
Left 4 dead
Yes, but its also from valve
DOTA
Yep, u are right
oh also tell me about team fortress 2, alien swarm, ricochet and deathmatch classic?
0
Half-Life
Opposing Force
- Blue Shift
- Decay
- Source
Episode One
- Two
- Deathmatch
Portal
Counter-Strike
Day of Defeat
Team Fortress
Left 4 Dead
Other games
0
"i loved the idea from the last snapshot: underwater dugeons" i should say? oh common. yeah, it was a big effort but is this minecraft or rpgcraft. mojang admit it YOU HAVE NO IDEAS FOR MINECRAFT! i repeat YOU HAVE NOT IDEAS FOR MINECRAFT!. who cares about underwater stuff? or dugeons? well quite a lot of peoplo but the most part of old minecraft players would admit that its not important for MC and that its not the same of before. well everybody knowed that i day like this will come so why im talking about this?. My answer: it alredy happend this so.. what? i just knew when mojang started convert MC to a rpg because comunity wanted that but if mojang and his comunity wanted RPG why they didnt created a new game? you didnt had to create everything again you just had to use all the MC engine and use it for create a new game like in HL2 and Portal 1 they are totaly diferent games but they used the same engine.
well it alredy happend Anything cant solve it becuase mojang cares more of the current comunity than the Nostalgia comunity.
Bye im not saying: put an update every day i mean 5 monts?! there were better updates than this one in like 2 or 3 monts
0
0
1° read all the topic
2° maybe im wrong or maybe not
3° yes, im not good at English
Im back well peoplo still playing this game and? that doesnt means that is dead
why MC is almost dead? or not?
the only reason is realms maybe thats a reason of a why minecraft is not launching snapshot? well maybe but it cant be realms realms was finished like 4 weeks ago https://mojang.com/2014/05/minecraft-realms-is-now-available-worldwide/
may are working for another game or a sequel but they dont tell us.
i mean whats the meaning of dead? example: warcraft III is dead peoplo still playing blizard (company) is not working anymore on that game. minecraft is like finishing... but slowly. they will stop in a moment when game makes this game history.
what could kill Minecraft? well http://www.cinemablend.com/games/Planets3-Minecraft-Killer-We-Been-Waiting-62711.html Planets3 will kill (this time the comunity) MC i know that sounds crazy but... i mean imagine minecraft started a new genre:voxel based that genre will envolve what we see of voxel based of mc its just the start, like Wolfestein 3D and doom 1.
in the moment everyone will say clone of minecraft but when beta of planets3 realese the peoplo who loved minecraft will be crazy for play planets3.
i mean compare this to this evering has envolved Customization, adventure, player progres, explore, ect. thats why planets3 will rise.
Please think before comenting
Its not something notable i started in indev and now im noting the diference
0
before comenting
1° read all the coment
2° maybe im wrong or maybe not
3° yes, im not good at English
1. you are OK
2. renember 2012 when minecraft was one of the most popular games well in 2014 i cannot see peoplo really interesed a lot of minecraft
3. yeah, did you see an update that they are in progress like 4 months ago from minecraft huh? and MC pe 5 months? tell me it will be fine if they are adding a lot (pe is fine)
4. i know but 7dtd is making a lot but its not good the game
5. bye
0
1° read all the topic
2° maybe im wrong or maybe not
3° yes, im not good at English
well im really impresed about something 1.8 is like coming really slow why? their first snaphot was in jaunary 9 and now we are in 8 june in all the progress we didnt have a big update we just got new stone, the endermites, some commands and world costumisacion in like 4 months.
why minecraft minecraft is almost dead?
1° they are out of ideas thats why they work whit commands
2° they are really slowly whit 1.8
3° dont you feel that minecraft is being less popular than before?
about minecraft pe?
they are making are really good update but we have to wait like 5 months why you just make some small updates to show all the progress? that will make peoplo more interesed
about minecraft ps3 and xbox 360? (if you dont know a lot of games you will not understand)
well consoles are also being slow they got a reason: "coding in X1 and PS4 was more harder that what we though" well you say that i know coding changed 7th gen between 8th gen a lot but 8th gen is more like pc coding so why you dont try to port pc ed to X1 and PS4 ed.
minecraft in 2011, 2012 and 2013 was in top of the videogames but theres a lot games like 7 Days to die, Rust, Planets³ and The forest are taking the game really down Minecraft. why you mojang make some of good updates?.
look in 5 months minecraft will be like history soo im buying 7 days to die, rust, planets³ and the forest.
so bye
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no, the game was rare but now puff...
the comunity affects to the game
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let me tell you.
at first infdev, alpha, and beta the game wasnt very popular you know it only had 3 millions of premium users in beta it wasnt too much.
at that moment minecraft was rare i mean it was game made by cubes just cubes nothing more.
well time happend and in beta 1.7.3 and in 1.0.0 started to be popular.
what happends when a game is very popular?
the game has haters, music videos (a lot), mods and a lot of things the comunity.
everyone says and why do you just ignore the comunity?
yes, but the comunity affects to the game, the game starts to had stupid updates (no offense) like carpets, rare biomes, minigames, ADVENTURE MOD, horses, more flowers (who cares about the flowers in minecraft) and a lot of dump stuff.
what else? storyline or guns?
i used to love minecraft because it was a new and the only great experience.
now you can find rust, 7 days to die or starbound a lot of copies of minecraft.
minecraft its now the most popular game ever
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i dont mean a obligatory history i mean a optional like prototype or borderlands history
history is something what i love from the games things for adventure mode not for survival
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i know minecraft is a sandbox but [protoype], borderlands and more games are sandbox but they got an ending and a history something interesting i mean i played prototype and i didnt skip one cinimatic it was interesting to see what hapends
but not only that, the combat system its really bad and mojang doesnt cares. mojang is making commands for mini-games in 1.8 not a good combat system or working in survival
afortunately we got more soundtrack after 1.7 update.
afortunately we can build a lot of stuff
i think minecraft is not ready
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well my hamachi is greppi23
25.141.212.133 is my ip
im not 24 hours
download the texture pack
renember snapshot
14w07a
send messeges of hamachi