I may switch to bukkit and get a local-chat plugin. This will help avoid chatbox clutter, and will create distance-based communication barriers.
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11-MAR-14 Status of the Players update:
Otium has began a reclamation project on the nearby NPC village. New players will be accepted into the village through an "orientation room", which will contain signed books detailing the laws and rules. The King of Otium (Sting_Auer, me) will appoint a Foreman, who will act as an organizational official for the village.
Live villagers will be brought in, most likely by underground tunnel. Some will be kept in the fort for safety, and the village will be seeded to allow NPC's to repopulate and trade.
Otium has nearly completed their fortress wall. All that remains is to harvest additional stone from their cobblestone generators and complete the outer stone layer (for fireproofing).
I didn't do a Status of the Players update yesterday due to not much happening on the server that day. I will definitely be doing one if anything actually goes on :).
octagonal fencing? well thats kinda stupid. also stone is better.
Well, the idea is that it would approximate something like a circular wall, which would grant greater visibility.
Yes, stone is better. Now that we've gotten a cobble generator up, we should be able to fireproof our whole fort!
In other news: State of the Players update:
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This first day of Aquor saw a few new players, and the existing players returned strong!
The team that currently goes by the name Otium (the name is unagreed upon by the members and subject to change) reported continued reinforcement of their fortress. Several new NPC villages were found and were quickly cannibalized for iron, diamonds, gold, and armaments.
Production of wheat and potatoes are high, and carrot production is slowly being increased. Production of steak, leather, feathers, and chicken are slowly increasing.
Otium has pledged to assist new players in getting started. New players can visit a soon-to-be constructed guest home in the NPC village near the spawn point, and will be able to find wood, stone tools, saplings, and food/seeds there.
By the way, I'm thinking that we should add one more layer of walling around the whole thing before we finish the trench. Once most of the people are on I'll call a vote of our group and see if we should stick with how the fort is now and live in underground homes, or if we should add another layer of fencing, this time octagonal around the whole place.
Normal uptimes for different US time zones:
4:00PM - 7:00PM PST
5:00PM - 8:00PM MST
6:00PM - 9:00PM CST
7:00PM - 10:00PM EST
Disclaimer: Aquor is not easy. You will likely die many times before either making it to a safe haven of some sort, or building your own. Don't become discouraged! Group up with friends and feel free to ask for help from the other players .
Aquor Flatlands Survival is a public test server for a future server that is under construction and in-development. Gameplay-altering command block features are being experimented with. Aquor Flatlands Survival functions as an independent server and runs as a finished public server.
During the day, the world is infested with slimes, and at night, mobs. This server is not easy by any means. You will probably die many times before either making it to an existing base, or building your own.
The purpose of running on limited uptime is to make it possible to defend your home from potential raiders.
The fact that everyone is inflicted with mining fatigue level 4 at all times also contributes to this greatly; since the world is flatlands, most people will be limited to wood and stone tools that only break blocks at around half speed compared to vanilla. Structures are now worth something and take effort to build even a fairly simple safe haven from the hordes of slimes.
Stone is quite limited due to the only source being structures in villages, and cobblestone generators, which require villages to get the resources and tools for as well. Wood is much more accessible.
Most servers are garbage. There's no denying that. Many are run by children, most that aren't run by children aren't regularly moderated due to outside obligations, many offer adminship for money, and other stupid bullcrap that ruins the experience for everyone but the owner's wallet. It's one of the main reasons I started hosting servers.
The trick is to keep searching until you find a server that works for you. Keep in mind what you're looking for, read descriptions very carefully, and try interviewing admins or other players when you get on. Get a feel for the server, and remember that you can always lurk moar to get a better feel for the environment.
Hello everyone! I made a fairly long hiatus from the forums, the reason for which should be fairly obvious in this subforum: People cause storms over every little change.
The current complaint is about how most current designs for iron farms and mob farms were made inoperable. Here's what I have to say to that:
Get over yourselves.
You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod. If you want to make a golden throne room, use creative mode. If you want to make an iron fortress, use creative mode. Don't play SURVIVAL MODE and expect to make the most richesty rich richhouse of richness all by your lonesome.
Survival mode is called survival mode for a reason, and I am loving the more recent changes that are helping to make the mode live up to its name, as well as all of the other tools they are adding. They've been needed for too long, and I am very happy with Mojang for starting to implement them now.
The next major thing I'd love to see is a delay between clicking and your blade swinging and hitting, then a "recoil" period while you ready your next hit, but that's for a different thread on a different day. In the meantime, I'll be using the plethora of bukkit plugins and various mods to customize my SMP experience for the better.
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I may switch to bukkit and get a local-chat plugin. This will help avoid chatbox clutter, and will create distance-based communication barriers.
===============================
11-MAR-14 Status of the Players update:
Otium has began a reclamation project on the nearby NPC village. New players will be accepted into the village through an "orientation room", which will contain signed books detailing the laws and rules. The King of Otium (Sting_Auer, me) will appoint a Foreman, who will act as an organizational official for the village.
Live villagers will be brought in, most likely by underground tunnel. Some will be kept in the fort for safety, and the village will be seeded to allow NPC's to repopulate and trade.
Otium has nearly completed their fortress wall. All that remains is to harvest additional stone from their cobblestone generators and complete the outer stone layer (for fireproofing).
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Thanks for the feedback!
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Well, the idea is that it would approximate something like a circular wall, which would grant greater visibility.
Yes, stone is better. Now that we've gotten a cobble generator up, we should be able to fireproof our whole fort!
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I'm glad you liked it!
By the way, I'm thinking that we should add one more layer of walling around the whole thing before we finish the trench. Once most of the people are on I'll call a vote of our group and see if we should stick with how the fort is now and live in underground homes, or if we should add another layer of fencing, this time octagonal around the whole place.
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4:00PM - 7:00PM PST
5:00PM - 8:00PM MST
6:00PM - 9:00PM CST
7:00PM - 10:00PM EST
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Do you mean keep your inventory when you die? There's bukkit plugins for that.
Do you mean respawn at the site you died at? Why, that's dumb. Just make everyone invulnerable.
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The trick is to keep searching until you find a server that works for you. Keep in mind what you're looking for, read descriptions very carefully, and try interviewing admins or other players when you get on. Get a feel for the server, and remember that you can always lurk moar to get a better feel for the environment.
I hope I could help
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The current complaint is about how most current designs for iron farms and mob farms were made inoperable. Here's what I have to say to that:
Get over yourselves.
You complain about how gold blocks and iron blocks are too expensive to use in your builds without using a farm for them. That's the point, nimrod. If you want to make a golden throne room, use creative mode. If you want to make an iron fortress, use creative mode. Don't play SURVIVAL MODE and expect to make the most richesty rich richhouse of richness all by your lonesome.
Survival mode is called survival mode for a reason, and I am loving the more recent changes that are helping to make the mode live up to its name, as well as all of the other tools they are adding. They've been needed for too long, and I am very happy with Mojang for starting to implement them now.
The next major thing I'd love to see is a delay between clicking and your blade swinging and hitting, then a "recoil" period while you ready your next hit, but that's for a different thread on a different day. In the meantime, I'll be using the plethora of bukkit plugins and various mods to customize my SMP experience for the better.
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Possible late startup today (17 Oct. 2013). Don't freak out if the server isn't up on time!Disregard the message about a late startup. The server will be starting at normal time today.
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Remember to delete your configs after updating! This new versions fixes a bug related to blast furnaces.
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>not using invisibility potions to facilitate said plan
>having cheaters to begin with