If you hold SHIFT you won't fall off of blocks, then you can keep placing onto the sides of them to move across open spaces.
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May 18, 2016SteveCraftwood posted a message on Is it possible to switch from Survival to Creative in the same game?Posted in: Survival Mode
Apr 10, 2016SteveCraftwood posted a message on Help! Can't log in to Minecraft after donating to Optifine!Posted in: Discussion
Did you donate at http://optifine.net/home ? If you just clicked a link in chat, or it asked for your username and your password while you did it, you've been scammed. Get into your email and try to change your password, if that doesn't work contact Mojang Support.
Apr 10, 2016Posted in: Recent Updates and Snapshots
Yeah, the Trendy Update was just an April Fools prank. If the Reality Vision was remade as something like Enchanted Goggles/Glasses or maybe something to do with the End, it could work.
Apr 5, 2016Posted in: Discussion
A semi-cooperative survival world, maybe with a custom map, definitely with some storyline, lore and custom plugins, and little to no teleporting, allowing for trade routes and ambushing caravans, cool stuff like that.
Mar 23, 2016SteveCraftwood posted a message on What do you think Mojang will do for this year's April Fools joke?Posted in: Discussion
I want something that effects the main version of the game rather then a new, joke version. The Villager Takeover will always be my favorite for that reason (alongside the Steve Co. Supply Crate).
Mar 20, 2016SteveCraftwood posted a message on Which is more important to you, building nice looking houses, or building bases meant only for survival.Posted in: Survival Mode
Aesthetics by far. Aesthetic houses can almost always be made just as functional as efficient survival bases, and they look so much better.
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Apr 19, 2013Blocksmithed posted a message on [Hybrid] (v18) (100+ Animations!) Blocksmith Hybrid Animated Default: Default Textures Given Life.Posted in: Resource PacksMuito obrigado para MpSlx (http://steamcommunity.com/id/mpslx) pela tradução!
Quando a snapshot 13w02a lançou com o novo sistema de texturas eu fiquei muito exitado. Eu finalmente poderia deixar o minecraft do modo que eu queria.O objetivo deste pacote é animar todas as texturas, porém com razão (Mais de 100 animações até agora!), e também adicionar alguns detalhes, que não existiam por falta de pixels, como as ferramenta na mesa de trabalho, e os riscos no vidro (As texturas com mais detalhes são 32x).Eu sei que outros pacotes se denominam "Híbridos" porém eu não vi nenhum misturando resoluções. Modificando a resolução dependendo da necessidade da animação, eu consegui deixar uma animação bonita e mantendo o pacote leve.Eu estou trabalhando nisso por mais de três meses.Gostaria de obter sugestões de todos sobre o que poderia ser acrescentado ou melhorado. Aqui estão alguns screenshots e alguns gifs para dar uma idéia do que tudo parece. Alguns dos meus favoritos são a tocha, o jukebox ou registro player, e os minérios.
Você não pode ver as animações nelas.O vidro de conexãoAqui estão algumas animações, não todas!Blocos Animados
Exemplo de um mob piscando!
Videos Análises e Jogatinas
Instalação Não sabe como utilizar?
- Depois de baixar, coloque na pasta texture packs. Se você não sabe onde fica, procure no Google, e você vai achar vários tutoriais. Tenha certeza que você está com o jogo na versão 1.5 ou maior.
- Instale o Optifine ou MCPatcher e siga as instruções em seus determinados posts. Isto irá ativar as texturas conectadas (CTM), mobs randômicos, e as animações de piscar, e o interior da Ender Chest. Se você utiliza optifine, tenha certeza de que você ligou as texturas conectadas em video>settings>quality.
Download para minecraft 1.14.x
Se você deseja deixa um comentário, mas não sabe inglês, você pode utilizar o Google Tradutor ou qualquer outro programa que traduza para o inglês. Se você não possui uma conta aqui, você pode também, comentar no meu vídeo no YouTube!
Termos Leia isto antes de tudo!
Usar este pacote em vídeos ou em outros meios porém com um link para este site.
Editar, remover, modificar e adicionar coisas ao pacote, porém para uso pessoal, sem destribuição pública.
Você não deve:
Destribuir este pacote sem seus determinados créditos/link para este site.
Utilizar qualquer uma das texturas deste pacoro para a criação de outro.
Com a exeção de:
Permissão exclusiva (Blocksmithed).Texturas originais pertencem á Mojang.
Se você usar isto em um vídeo no youtube, por favor, inclua um link para esta postagem!
Traduit par GreenLenux
Quand la snapshot 13w02a est sortie avec son nouveau système de pack de textures pour Minecraft 1.5, j'étais super excité. Je pouvais enfin faire ressembler Minecraft comme je le voulais. Le but de ce pack est de tout animer (plus de 100 animations), et d'ajouter des détails là où le pack de défaut n'avait pas assez de pixels comme les outils sur l'atelier et les lignes sur les vitres (les textures avec des détails sont 32 fois plus grandes). Je sais que certains packs de textures se prénomment eux même "hybrids" mais je n'ai jamais vu le concept de mixer différentes résolutions. En changeant les résolutions en concordance avec ce dont l'animation avait besoin, j'étais capable de rendre les animations plus fluides tout en gardant un semblant de même taille.
MpSlx (http://steamcommunity.com/id/mpslx) Traduction portugaise
Personnes qui m'ont donné des idées (incomplet)
J'aimerai avoir des suggestions de la part de tout le monde sur ce qui pourrait être ajouté ou amélioré. Les critiques constructives sont toujours les bienvenues. Voici quelques screenshots et quelques gifs pour vous donner un aperçu du pack. Mes textures préférées sont le pufferfish, le Jukebox/lecteur de musiques, et les minerais.
Notez que j'ai « gifé » seulement quelques textures car c'est horrible à faire. Ce n'est que quelques exemples. Aussi, les animations vont vous paraître plus fluides en jeu car le timing est compliqué à réaliser en gif. Certaines animations ne sont d'ailleurs plus présentes dans le pack.
Et le villageois (un des mobs qui cligne des yeux)
Il y a plein d'autres vidéos de présentation de mon pack sur youtube. J'aimerai tous les remercier. Vous pouvez en trouver plus ici.
1. Télécharger le fichier .zip depuis le lien de téléchargement, et suivre ces instructions.
2. (Semi-optionel, mais cette étape est obligatoire pour activer certaines options) Télécharger MCPatcher et patcher votre minecraft (les instructions d’installations sont dans le lien). Cela activera les textures connectées (CTM), les mobs randoms, et les animations sur les entités comme les mobs qui clignent des yeux et l'enderchest.Optifine peut seulement utiliser les textures connectées les mobs randoms.
Merci d'avoir lu et, j'espère, d'avoir essayé le texture pack !
Téléchargement (Pour Minecraft 1.14)
J'ai aussi un topic PMC ici. Si vous n'avez pas de compte minecraftforum, vous pourrez commenter sur PMC ou sur la vidéo Youtube.
When snapshot 13w02a came out with the new texture pack system for minecraft 1.5, I was so excited. I could finally make Minecraft look how I wanted it to. The goal of this pack is to animate everything within reason (over 100 animations so far!), and add detail where the defaults didn't have enough pixels like the tools on the crafting bench and lines in glass (the textures with added detail are 32x). I know some other packs call themselves "hybrids" but I haven't seen this concept of mixing and matching resolutions done before. By changing the resolutions in accordance with the need of the animation, I was able to make the animations smoother while keeping the overall size of the pack down.
Here is a complete change log.
ChangesTools on the workbench look like tools
Gold ore sparkles
Diamond ore sparkles
Redstone ore pulsates with power
Emerald ore sparkles
Diamond item sparkles
Emerald item sparkles
TNT fuse is more detailed and sparks on the end
Streaks in glass have finer lines
Lit furnace has fire animation
Bottles in the brewing stand fill up
Sign item's text gets written
Water bucket drips
Lava bucket drips and also the lava in it flows
Milk bucket drips
Cobblestone looks nicer
Wheat sways in the wind
Redstone lamp pulses
Tall grass sways
Minecart wheels are better
Note block really rocks out that beat
Jukebox has a spinning record on top
Water is slightly clearer
Beacon has a pulsing effect
Tipped book shelf books look better
Powered rail moves
Diamond block has a shiny effect
Gold block has a shiny effect
Emerald block has a shiny effect
Torch has fire on it
Redstone torch pulsates
Lines in ice are more detailed
Slime ball drips
Eye of ender blinks
Lit repeater has current running through it
Redstone block pulsates
Raw fish flaps it's tail
Cooked fish has X's for eyes and twitches
Rotten flesh has flies that fly around on it
Soul sand faces open and close their mouths
Oak, birch, jungle, and spruce leaves sway
Egg starts to hatch
Redstone item pulses
Glowstone item pulses
Lights on the command block change colors
Lit comparator has pulse that runs through it
Iron ingot has shiny effect
Gold ingot has shiny effect
End portal block (with eye in it) blinks
Slightly more transparent overlay when wearing a pumpkin
Enchanting table diamond corners have a shiny effect
Nether star spins
Lit activator rail pulses
Arrow in drawn bow has feathers
Shears open and close
Blaze powder burns
Blaze rod is... animated
Mushroom stew drips
Fireworks rocket fuses sparks
Diamond sword shines
Diamond pickaxe shines
Diamond axe shines
Diamond shovel shines
Diamond hoe shines
Gold nugget shines
Iron sword shines
Gold sword shines
Golden carrot shines
Glistering melon "glisters?"
Fern sways back and forth
Lily pad ripples
Potato crops sway
Carrot crops sway
Baked potato emits smoke/steam
Most 1 block high flowers sway
Animated puffer fish
Animated raw salmon and raw clownfish
Animated double high grass
The following features only work for MCPatcher/Optifine users:
Enderchest has a swirling portal in it and it's eye blinks
You can make the TARDIS from Dr. Who out of /give 5 1 5 (Wood planks with a damage value of 5. Removed in 1.6c)
Squids roll eyes
Players using a unedited Steve skin blink
Blaze's spinning rods have a low tech blazy animation
Creeper painting just got creepier
Iron golems blink
Creeper eyes pulse red
Enderman eyes pulse a darker purple
Some cobwebs have small spiders in them
Fire particles are animated
Villager's cloud w/ lightning particle is animated
Some random zombie skins
The minecraft logo on the minecraft main screen is animated
Grass has some random CTM
Cobble has some random CTM
Stone has some random CTM
Quartz blocks connect
Endermen have a slender-ish b&w fade out animation
Added slender notes to roofed forests
Many thanks to these people:Credits:
MpSlx (http://steamcommunity.com/id/mpslx) Made the Portuguese translation
GreenLenux Made the French translation. He also has created some horror maps: 1 2 3
People who have given me ideas: (incomplete)
I'd love to get suggestions from everyone on what could be added or improved. Constructive criticism is always welcome. Here are some screenshots and a few gifs to give the general concept. Some of my favorites are the pufferfish, the jukebox/record player, and the ores.
ScreenshotsI know these don't show animations but oh well.A few of the mob variationsThe connecting glassThe slight edit on cobble and random CTM. Although subtle, I think it helps make cobble more bearable.
GifsPlease note I gif-ified only some of the textures because they are a pain to make. This isn't nearly all of them. Also they will look much better in game because the timings are hard to get right on a gif. Some are also outdated.Blocks:
And the villager (one of the mobs that blinks)
There are many other videos/showcases/reviews on youtube. I'd like to thank all of them. You can find most here.
1. Download the .zip file from the download link below, and follow these instructions.
2. (Semi-optional, but this step is required to enable some features) If available for your minecraft version, download MCPatcher and patch your minecraft (installation instructions are in the link). This will enable connected textures (CTM), random mobs, and animations on entities like blinking mobs and the enderchest. Optifine is a partial alternative, but it only has very basic support for connected textures and random mobs.
Thanks for reading this and hopefully trying it out! Enjoy.
- Ad free links and older versions available under "Version History/Alternate download links."
I also have a post here on PMC. If you don't have a minecraftforum account, feel free to comment there or on the YouTube video.
Version History/Alternate download linksVersions for Minecraft 1.13.x - 1.14.x
Version 18 (Same as v17e but updated to be compatible with 1.13)
Versions for Minecraft 1.11.x
Version 17e (Same as v17d but updated to be compatible with 1.11)
Versions for Minecraft 1.9.x - 1.10.x:
Version 17d (Same as v17c but updated to be compatible with 1.9)
Versions for Minecraft 1.6 through 1.8.x:
Version 17c (Updated for 1.8, notable new/redone animations include leaves, fish, ghast, and double tallgrass.)
Version 1.6c (Animates all the new flowers, fixes the cauldron glitch, the dark oak plank glitch, and removes broken formatting in the description.)
Version 1.6b (Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Version 1.5 (Same as v1.5, but in resource pack format for 1.6)
Versions for Minecraft 1.5.x:
Version 1.6b for 1.5.2 (May be incomplete. Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Version 1.5 (Adds dripping netherack, connecting glass panes, animated lilypads, carrots, and potatoes. Ores are also redone.)
Version 1.4 (Makes more of the vegetation sway and more mob eyes animated. Also improved some things.)
Version 1.3 (Add shiny tools and a few other animations.)
Version 1.2 (Adds blinking mobs, and animated enderchest and blaze.)
Version 1.1 (First version to be posted here. Has better ores, wheat, and grass than 1.0. Also adds various animations.)
Version 1.0 (Oldest version. Less graphically intensive.)
How to remove or replace animations/textures1. Open the resource pack and find the texture you want to remove or replace. It will usually be under assets/minecraft/textures somewhere, but mob animations and connected textures are under assets/minecraft/mcpatcher.
2. Delete the .png and the .mcmeta (or .properties) file that has the same name. Minecraft will replace missing textures with the default texture.
3. If you want to replace the texture you just deleted, simply copy and paste the texture you want into the correct folder.
If you want to support this, leaving a comment really means a lot to me. If you really want to help this texture pack, you can set this code as your signature.
<a href="http://www.minecraftforum.net/topic/1778085-"><img src='http://i.imgur.com/IZV9lZq.gif' /></a>
It is the one you see as my signature below this post. If it doesn't work first try, click the "toggle editing mode" button on the top left of the signature editing screen and past the code again.
Also feel free to click that button. That always makes me happy.You may:
• Use this texture pack in youtube videos and/or other media, but please provide a link to my minecraftforum.net post: http://www.minecraft.../topic/1778085- or http://www.bit.ly/blocksmith
• Edit any part of this pack for your personal use, just don't distribute it.
• Use this pack as your server's resource pack, or use parts of it in your server's resource pack as long as you give me credit.
• Post/share any of the download links on the forum post, just link to the forum post as well.
You may not:
• Distribute this pack or any part of it with a link other than one of mine. (Except as stated above)
• Use any of these textures in another resource pack or remix pack.
With the exception of:
• Exclusive permission from me, blocksmithed (http://www.minecraft...2-blocksmithed/).
• Please don't post a direct download link. Instead use a bit.ly one from under "Version History/Alternate download links." They work just as well, and anyone can track download stats by adding a "+" after the bitly url.
Original Minecraft textures belong to Mojang.
If you use this for YouTube please provide a link to this thread. Thanks!
Jun 16, 2012Posted in: Minecraft Mods
The Betweenlands is a mod developed by the Angry Pixel modding group. This large and expansive mod adds a whole new dimension with a plethora of exciting new content that offers an exciting and challenging survival experience.
The Betweenlands dimension is a dark and mysterious realm where strange, monstrous creatures roam amongst the remnants of a long lost civilisation. Do you dare to explore?
Features include -
More information can be found on the mod's CurseForge page and on the official wiki.
- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
The Betweenlands download
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
Apr 23, 2012Alvtron posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)Posted in: Resource Packs
This project is currently set on hold. I am for the time being a full time student, studying for my masters degree in applied computer science, which completes in 2020. When I am not studying, I am most likely working. Thanks to everyone for the support and understanding!
R3D CRAFT, pronounced Red Craft, is a high-res texture pack that can be applied to the game Minecraft. Based on the default texture that comes along with this game, R3D CRAFT enhances the missing realism; with use of high quality textures, smoother colortransitions, realistic shapes, shadows, lighting, missing details + so much more.
This texture is made for those who seek more quality in-game, but also want to keep the default design and feeling. Therefore, this texture tries to stay close to the default appearance by matching the correct colors and indication of shape.
Default Miencraft → R3D CRAFT → R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
Alternative download links (adfoc.us):
R3D CRAFT Shader Support:
- R3D CRAFT Shader Support 512x
- R3D CRAFT Shader Support 256x
- R3D CRAFT Shader Support 128x
- R3D CRAFT Shader Support 64x
- R3D CRAFT Shader Support 32x
R3D CRAFT: Default Realism
Alternative download links (Curse):
R3D CRAFT on Curse:
- R3D CRAFT 32x32 on Curse!
- R3D CRAFT 64x64 on Curse!
- R3D CRAFT 128x128 on Curse!
- R3D CRAFT 256x256 on Curse!
- R3D CRAFT 512x512 on Curse!
R3D CRAFT Shader Support on Curse:
- R3D CRAFT Shader Support 32x32 on Curse!
- R3D CRAFT Shader Support 64x64 on Curse!
- R3D CRAFT Shader Support 128x128 on Curse!
- R3D CRAFT Shader Support 256x256 on Curse!
- R3D CRAFT Shader Support 512x512 on Curse!
R3D CRAFT: Default Realism on Curse:
Tired of annoying ads? Try Curse Client.
Curse Client is an add-on manager that allows you to browse, install, and update your Minecraft texture packs, mods or world-saves. Stay in sync with R3D CRAFTs newest updates with Curse Client.
Addons created by the community:
Want to create addons?
There's nothing stopping people from expanding upon this texture pack. Feel free to do
so. You are not breaking any rules, any copyright guidelines or upsetting anyone.
Since the Minecraft client now allows you to add more than one texture pack to the resource pack panel, you can simply create an addon. Make people download both your addon and this resource pack. After your users have downloaded your resource pack addon, direct them here so they can download this base resource pack which your resource pack adds upon.
If you feel like that above is silly and you want to include R3D CRAFT textures with yours in one single package and publish that, we would have a problem. The moderators on this site and other sites do not look happily on duplicates and your thread will most likely be put down. Also, keep in mind that it's not right (and if you ask me, disrespectful) to upload someone else work without their consent.
R3D CRAFT - Version 0.3.1 (04/04/17):
- Fixed some issues with Daylight Detector
- Added item: Flower Dandelion
- Added item: Flower Houstonia
- Added item: Flower Poppy
- Added item: Oxeye Daisy
- Changed item: Dirt
- Changed item: Grass
Go to r3dcraft.net for more.
Go to r3dcraft.net for more FAQ.
To all of you who have followed this project for a while; Gamers, Content-creators, YouTubers, Modders and so on. I would like to thank you guys especially. Your patience is both questionable and admirable. Maybe you guys don't know, but you are essentially the pillar that holds this project up. Without you, R3D CRAFT would not have been where it is today. Thank you. Thank you for your support.
Here is ways you can support this project:
- Download R3D CRAFT and play Minecraft
- Write comments, feedback and/or suggestions to me on this forum.
- Share your experiences with R3D CRAFT on social media
- Share R3D CRAFT to your friends and followers
- Follow me on Facebook, YouTube and Twitter
- Be creative! Make whatever you want with the use of R3D CRAFT. Videos, artwork, games and so on (read guidelines below)
R3D CRAFT banners:
© 2012-2019 Thomas Angeland
Jun 23, 2014Posted in: Survival Mode
I didn't really build that for the dragon egg, I just wanted 5 beacons for the effects and I wanted to place some block at the top of the pyramid, but it had to be transparent and.
Built in no-cheating* vanilla survival, only the surface is made from diamond, inside is iron.
*No using cheat commands(including /toggledownfall) cheat mods or duplication glitches, increasing ores with the new snapshots or x-ray texture packs. (using non-duplication glitches is allowed as long as it doesn't give huge advantance)
Oct 12, 2012Xolova posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft Mods
(Pictures of Shyrelands, Playtopia and The Everland not included below)
Original Team:XolovA (Brendan Wildish) - Creator, Programmer/Designer/ArtistEternalDoom - Various Assistance
Tslat/Scimiguy - ProgrammerUrsun - ArtistMisc:
Rapisoft - Short Musical Cut-outs
Square Enix - Short Musical Cut-outs
Kevin MacLeod - Short Musical Cut-outshttp://www.purple-planet.com - Short Musical Cut-outs
Oct 9, 2011Posted in: Suggestions
Alright, so there's this idea I've been working on for the past few weeks. You heard me, weeks. Basically, it's boats. Boats than you can make bigger, slap a name on, armor, choose what propulsion system it has, and carry stuff in.
Full idea in spoiler:Boats Evolved; bigger, modular boats (Watch out --- huge!)
Okay guys. Just a slight disclaimer, the explanation for this idea is going to be *HUGE*. The idea itself may be simpler, but the description will take a long time to explain. In a nutshell, it's bigger boats that are also modular.
So we'll start with a slight modification of a game mechanic. Otherwise, the idea won't work very well. So just keep in mind that in this idea, you can't push a boat around by standing on top of it. At least just for the higher-level classes, which we'll get to in a minute.
Also, upon entering a boat, a GUI will appear somewhere around the bottom-right or so that displays the ships 'health', and speed.
Before we go overboard (no pun intended), let's begin with some basic principles that can be applied to the current boat. Let's call it the Dinghy. You can't do too terribly much with the Dinghy, but you CAN do some things.
Dinghies can be crafted just like they normally are. However to modify a boat, a new tool will have to be brought into the game. Let's say it's a Hammer. Right-clicking on a boat with a hammer, granted you're the one that built it will open up a GUI.
Like I said before the abilities with the Dinghy are limited, so you have limited things that pop up in the GUI. All that displays for now is the hull, propulsion system, and their respective health bars. You can also give your boat its own custom name that appears on its hull (But this probably won't be for the Dinghy). You will also notice two numbers at the top. On the left (12/12), is the boat's hitpoints. I doubled their damage resistance because I thought it was kind of silly to kill a boat with one arrow. To the right (1) is the ship's base speed attribute. That is to say, the speed capability of a boat, excluding the propulsion system. Boat stats will vary upon each construction. Therefore someone can be proud of themselves if they have made a fast/strong ship.
Normally, you have your standard, nonreinforced plank hull. However, you could change that. Let's start with a Reinforced Wood Hull. In the crafting table, put in 9 pieces of log together to form a piece of Reinforced Wood Plating. Dinghies will probably only need one plate to reinforce themselves. Plating will probably not be stackable for gameplay purposes.
Reinforced wood will provide a higher defense for the dinghy. Two more types of hull include Steel and Gold. Steel Plating requires 4 Iron blocks in the crafting table, and Gold likewise. With a steel-plated hull, the boat can take considerably more damage than Plank or Wood. Steel hulls can possibly withstand lava. Gold plating is only slightly stronger than Reinforced Wood and is not feasible as battle armor. However, just in case you were thinking these hulls are easy to reinforce, keep in mind higher levels will need more plating as they get bigger.
When a boat is damaged, simply right-click with the Hammer to open up the GUI. There should be a slot for extra plating to go in should the ship need repair. To ensure fair fights, the repair will be timed, like a furnace. Each repair uses up the Hammer some. It would also be nice to see some sort of visual cue for an almost-destroyed ship, like fire or a broken, damaged texture.
And now, the propulsion systems.
With the default dinghy, you have your Hands. Hands for a dinghy are basically neutral, however they will be slower than in previous versions of the game.
An alternative solution, is craftable Oars. Oars are very maneuverable and faster than hands, however they do not grant a steady speed and require you to hold down the forward button whenever you want to move. They may even 'tire' you out more (using up more Hunger).
The last one for the Dinghy, is the sail. Sails can provide very fast speeds, however they have low thrust and are not easy to slow down and speed up easily. A steady speed is required for traversing around land-covered areas. Sails can also possibly be made with different colored wool, to help a boat stand out. Sails grant a steady speed as you can leave them unattended with very little deceleration.
So now we move on to a bigger boat. Not too terribly big, but we're getting there.
To construct larger ships and propulsion systems, you're going to need an alternative to the crafting table. Let's just call it the Shipwright. This block ONLY crafts boats and takes up more blocks of space.
I think for a new level of boat, you're going to need some Blueprints. Blueprints can most likely be created by interacting with the Shipwright by combining a blueprint (Or in this case, a solid Dinghy) and investing your Experience Points to come up with a new 'idea' for a bigger boat. The 'studying' is timed, again, like a furnace, and with each clump of EP filled, the progress bar is filled some. You can also find Blueprints in dungeons, but only rarely.
After that will be done, the Blueprints can be put in a separate slot, with another slot under it. The slot under it is for the wood required to build the boat. Every time you put more wood into the slot under it, the progress bar for the ship increases. I'm not sure if this should be the way but it sounds pretty good.
I think that for each class of boat, a bigger mast will need to be crafted. That, or just have one single mast that, for bigger boats, you need to pack in more Sails. Kind of like how plating works.
So now, the next level: the Skiff.
The skiff is *about* 2 1/2 times the length of the Dinghy. However, with the next level comes new features. First off is a second slot, a passenger seat if you will. But besides that, there are two more features.
Here, there will be special lots to place blocks at. These could be something decorative like gold blocks, or practical, like chests.
To place a block in there, logically you would right click on that one place with the block. It's possible the block lot will be highlighted by the Hammer to show you where you can place things. To get it out, leftclick with the Hammer and it will appear in your inventory. If blocks aren't your fancy, perhaps animals are. Here is where the extra space in the GUI comes in. There would be a list of all the entities in the boat. If they are NPCs, you can choose to move them to another slot, or evict them. You can also evict players,
but not move them[amended].
With the Skiff, you have an additional propulsion system. I'm not sure about this one so I'm going to need you guys' approval. Essentially, it is a steam-powered paddlewheel. The steam engine will need to be powered by coal, which will either have a furnace-like GUI or not. It is also be slightly less maneuverable than the Sail. The steam engine, like Sails, grant a steady speed and can be left unattended. They have perfect acceleration, however they are much slower than Sails.
For armoring, the Skiff will need more plates to sufficiently armor the boat. Possibly two or three.
The skiff will most likely be the largest boat to successfully navigate shallow marshlands and the like.
Now, for the adventurous sailor, we're going to go one step up. Meet the Cog. The Cog is a fair-sized boat, but it is hardly big. What is does have though is a top deck large enough to walk upon. Now, we're going to introduce another feature. This time, the Cog will have a lower deck. You could be able to place a few blocks in that bottom deck, such as beds and chests. This will be good for long adventures. If you aren't spoiled, you would be happy with a Cog for your adventuring needs. Hands are now unusable.
For gameplay, an invisible, penetrable box will be in the interiors of the ship that hides water and its effects when water blocks go near it, but as soon as they leave the water blocks return to normal.
Now here, starting with the Cog, is the boat's main means of offense and defense. You guessed it, the Cannon. I believe the cannon could be made with a crafting table. To fire (And right now I'm making most of this up as I go along), you must first craft a Cannonball (Maximum of 16 allowed in hand), and right click on the cannon. The cannon will fizz for about 2.5 seconds or more before firing the cannonball. You must wait an additional second to fire again. To adjust the angle of a cannon, rightclick it (without a cannonball) to point the cannon up or down.
Now with ships and other entities, contact with the cannonball will just equal damage being dealt. But with blocks, there is a chance (Depending on their blast resistance) that the block being hit, and/or the blocks around it will be pushed forward and respond to gravity. And in rare cases, break upon falling.
That, or it would just be a weak form of TNT. But I like the former better. Mostly because it's my idea. Good gosh I think I'm vain or something.
So like I said, if you aren't spoiled, you would be happy with a Cog for your adventuring needs.
But sometimes, you ARE spoiled. Or, just requiring a bit more power. That's where the fourth level comes in, behold: the Carrack. Significantly larger than the other boats, this one can actually be called a ship. It has 3 decks. The first being the top deck (Which comprises of the main deck, quarter and poop, naturally), the second the gun deck, which to the back holds the captain's quarters, and the bottom deck is mainly for cargo. If the Carrack is steampowered the boiler room will be in there.
Oars are now unusable for the Carrack, as are Hands for Cogs. (The Oars for the Cogs would be weaker than on the Skiff and Dinghy, as would hands with the Skiff. However with the Steam engine and Sail, they just get faster with each level, with exceptions [amended])
Another neat thing you get to do with the Carrack is you get to live up to the naval definiton of a ship. On the Carrack, you can place another boat inside it for scouting/lifeboats. But it can only be a Skiff or Dinghy.
Okay, next one. Here we go.
(This level is optional. You guys tell me if it should be ingame.)
Now sometimes, your lust for power is so great no measly Carrack can hold it; not even when it is steel-hulled and armed to the teeth. No, you wish for the very seas to obey your will. Well, you psychopath, here's the fix for you: Feast your eyes sir, on the Galleon. Over twice the size of a Carrack, four long decks and plenty of guns, you would not want to war with this vessel. It is essentially a Carrack on steroids; bigger, stronger (but not faster [amended]), and scarier. But, slightly slower. Should you decide to armor it, keep in mind it will need 8 Platings to armor (Maybe more). And considering each plating requires 4 blocks to fill, you're going to need a LOT of iron.
When a ship finally loses all of it's 'health', it will sink to the bottom of the sea. Here, it is subject to despawn, but will stay there as long as there is a player near it. Although dangerous, it would then be available for looting, if you haven't plundered the ship while it was afloat already. < --- This entire paragraph is subject to discussion and alternative options. It's also been proposed that the ship turn into it's block counterpart, only leave chests, or like in the Amendment Posts, leaves a Ship's Bell that can serve as a savegame for your ship.
Now, I understand that such a feature is going to be *HUGE*, possibly requiring its own update, and would be just a massive undertaking. But I for one believe it will be an undertaking worth the effort. It would heighten the spirit of Minecraft adventure and exploration, people could trade vast amounts of resources over long distances, and plunder other ships for their booty. So I'm not 100% expecting this to be accepted entirely (But if it is, thankyouthankyouthankyou!), but in the future if any modders were curious about how to go about doing their ship mod, this could be a good example. But I really hope this would at least be seen by Mojang. Just two-thirds into completing this idea, I read an old tweet of Notch saying that he might add something like this in the future. So, if you are, this could be one of the ways to go about it.
Amendment Post 1:
- In the Shipwright GUI, the product slot of the boatbuilding section is now a button. I've updated the image.
- Craftable ship components should have been expanded. In addition to a Galley, an Anchor component (probably most vital) is also one of them. Also proposed by the community are tables, crows' nests (That basket thing on the top of masts), icebreakers, and if the NPC crew idea is implemented, a sea captain's desk to chart courses for the helmsman.
- I actually think you should be able to move players. I mean, if they actually decided to choose to lock themselves in a mob slot rather than move around freely I think the captain should be free to move them wherever.
Amendment Post 2:
- Galleons really shouldn't be the fastest ships out there, it would be unfair. Instead, their base speed capability should be a tiny bit slower than a Carrack, probably. Updated.
- Right clicking on a cannon without a cannonball could point the cannon up/down. Updated.
- Different types of ships that do not follow the linear 5-level path of upgrades. Instead, 'extra' ship blueprints could be found in dungeons in strongholds, but they would be rare. Could be a way to get Caravels and viking ships or whatnot.
- I'm not sure about the decay process of sunken ships. Perhaps after someone leaves the ship's general area, a timer starts and eventually the ship will despawn. Or maybe it just stays there forever but can be 'mined' away to recollect valuable materials.
Amendment Post 3 (Note: These are not as important as the first 2) :
- Flags. Although I'm sure colored sails can do a good job of faction identification, custom-made flags would be really great to have. They could be used outside of boats, too.
- Extra ammo types. The standard cannonball would be made of stone and gunpowder, but others could be made out of iron and other materials. The new usable fireball coming 1.2 would also make a neat incendiary addition. Other types can inclde grapeshot and chainshot.
- Sea monsters. Pretty straightforward, I'd like to see some minor sea bosses when roaming the sea. But in my opinion, they should be restricted to certain sizes of ships (Dinghies have no bosses). For example the ship the size of a Skiff would probably only get a shark or something, whereas something Cog-sized would get sharks and sea serpents, medium-sized ships like the Carrack would get sea serpents and maybe giant octopus (Will wrap tentacles around the ship and begin to tug down unless tentacles are damaged), etc...They are, however, uncommon.
- A ship's bell. Yes, they can be used as a normal bell, but there's something that makes them special. Once placed on a ship, it bears the ship's name and can ONLY be placed on that ship (e.g Bell of the S.S Whatchamacallit). Then, if a sunken ship despawns, that bell is turned into a block at the bottom of the ocean and contains all of the ship's data. Then, it can be used to recreate the ship.
- Sea obstacles. The ocean would be made that much better if occasionally you stumbled upon a mini-biome within an ocean. These could be mysterious sea rocks, or icebergs made of pack ice where a tundra or arctic biome would usually be.
And the Reddit post is here:
Due to popular demand, I give you this:
Add this to your signature if you like it!
<a href="../../../topic/699830-boats-evolved-bigger-modular-boats/"><img src="http://i569.photobucket.com/albums/ss136/elitemandalorian48/besig-1.jpg" alt=""></a>
Important Things to Know for the Unfortunate Few Without Common Sense (aka posts I've gotten a million and one times and wish to halt):
- This is NOT A MOD. The illustrations may look convincing (for a bunch of photoshopped models made in Sketchup :p) but I have repeatedly, in this suggestion, mentioned it as an idea and rarely even mentioned the word 'mod'. Please stop asking how to install this. Plus, we're in the Suggestions forum. That tell you anything?
- Yes, I have SEEN the Zeppelin Mod. You're just about the 508th person to show me this. Yes, I've seen it. YES, I think it's a great mod, but in my opinion it's best to leave it at that, and this idea is about the vanilla Minecraft ships made of predefined modules, not blocks, as that seems to be more congruent with the current game mechanics. Saying "There's a mod for that" is a warnable offense, in any case.
- You see that little link up there? Yeah, the idea is in the link (or the spoiler). I've explained rather thoroughly how the boats work. While I would really like it for you to give me your two cents, this thread is not for people to make up entirely their own ideas on how the boats work. That part's already here, mostly
- "This would be great, but the oceans need to be bigger!" <-- Say this and you're gonna get a smack. >=(
Download link to the original SketchUp models: http://www.mediafire...55l1cnm1npgkbgl
--- See Also: ---
May 10, 2013gruntpie224 posted a message on VanillaPlus v1.5.1 Brings what should be in Minecraft that isn't! -=1.8 UPDATE=- Over 240K Downloads!Posted in: Minecraft Mods=~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=For More details check out the mod on our Website Here
Have you ever wanted a use for those stacks of rotten flesh or ever wanted a way to craft bottles of XP? Well this is the mod for you! This mod adds blocks and items that would normally fit into the game but just aren't there, and also gives the most useless items a use! Check it out below!
Latest NewsVanillaPlus has now been updated to 1.8! Please enjoy and report any bugs here: http://goo.gl/forms/LYQ4ptXwWR
v1.8+All Previous Versions on the website here:
Download directly from here:VanillaPlus v1.5.1 for Minecraft 1.8: DOWNLOAD
VanillaPlus v1.5.1 for Minecraft 1.7.10: DOWNLOAD
(WARNING: 1.5.0 will most likely not work with previous VanillaPlus worlds, so please back-up your world before trying!)
These instructions work for both server and client.
- Download the latest version of the Forge installer from: http://files.minecra....net/.
- Run the installer and select client/server.
- Start Minecraft using the Forge profile.
- Exit the game.
- Download Vanilla Plus above and place it in the mods folder.
- Re-launch Minecraft and have fun!
Report Bugs/Suggestions: http://goo.gl/forms/LYQ4ptXwWR
*Change - Raised Sapphire ore spawn rate
*Change - Lowered Enchanted Ore spawn rate
*Fixed - Ender Gems couldn't be smelted
[Update] Updated to 1.8
[Update] French lang file (Thanks to Ylcool)
[Addition] A single ruby/sapphire/hellstone block can now be turned back into its source material
[Addition] The config can now be changed In-Game through the Forge Mods button on the Main Menu
[Change] Enchanted Ore now has a higher light level
[Change] Reinforced Obsidian now has a lower hardness level
[Change] Balanced various food items' stats
[Change] Balanced Rapid Bow stats
[Change] Increased Air Sword air damage
[Change] Special armor does not show particles anymore
[Change] Scuba armor now only activates if the player is in water
[Change] Magma ore can now be mined with an Iron Pickaxe
[Change] Head fragments will now drop less
[Change] Balanced various tool/armor sets
[Fixed] Rapid Bow 3rd-person animation now works
[Fixed] Hellfire Ore now drops XP
[Fixed] Guardian Ingot recipe was specific to the middle
[Removed] Exp-Translator, Empty Vial, and Exp Vial
[Removed] Rapid Bow information
[Removed] Wooden Door variations
[Removed] Various config options
[Misc] Cleaned up code
[Misc] Cleaned up textures
*Updated Scuba Armor Item Textures
*Updated Sapphire Texture
*Updated Bloated Ink Sac Texture
*Changed Head Fragments to drop from their corresponding mobs instead of grass
*Fixed mod info in the mods tab
*Fixed Skeleton Head recipe with Skeleton Head Fragment
*Added BeeHorseSword spawn options in config
*Added Russian Translation(Please not that it may not be 100% accurate)
*Fixed BeeHorseSword high spawn rate in dungeons
*Added Spanish Translation(Please note that it may not be 100% accurate)
*Added French Translation(Please note that it may not be 100% accurate)
*Changed creative tabs to only Blocks and Items
*Removed test language file
*Added anvil repairs to Obsidian, Emerald, Ruby, and Sapphire armor sets using their corresponding materials
*Added anvil repairs to Obsidian, Emerald, Ender, Purified, Ruby, Sapphire, and Gravel tool sets using their corresponding materials
*Added configurations to disable just about everything (Look in the config for options)
*Changed Magma Ore to require a harvest level of 3(Diamond and better)
*Changed Ender Tools to have a harvest level of 4(Can mine Hellfire Ore)
*Fixed config saying 'Sapphire Recipes' when it should've said 'Emerald Recipes'
*Fixed Toasted Slime Sandwich recipe
*Cleaned up code
*Updated to 1.7.10/1.7.2
*Added Acacia Door
*Added Dark Oak Door
*Changed various names/text
*Changed various textures
*Changed mod logo
*Cleaned up code
*Fixed Various Bugs
*Nerfed Toasted Slime Sandwich to only 8.5 hunger
*Added Cooked-Flesh Config
*Changed Magma and HellFire Ores to catch fire like Netherrack (Never goes out)
*Added Exp-Translator Table (Along with Empty Vial and Exp Vial)
*Added VanillaPlus Achievements
*Increased Chance of getting XP from smelting
*Fixed Middle Clicking on Decor Blocks
*Fixed Game Crash when breaking Decor Blocks
*Removed WIP on RapidBow
*Decreased Spawn Rate for Ruby and Saphhire Ore
*Decreased Spawn Rate for Bee-Horse Sword
*Fixed Bee-Horse Swords teleporting you to the End
*Fixed RapidBow not being in the correct CreativeTab
*Fixed Missing RapidBow Description
*Fixed RapidBow Duribility
*Removed the Secret Eggs
*Updated to 1.6.4
*Fixed Rapid Bow doesn't render as a bow(Sorta)
*Fixed Ender Crystal Ore getting destroyed by Ender Dragon
*Fixed When the Bee-Horse Sword is used, it spawns a ghost stone sword as well
*Fixed Rapid Bow animation not working and sped it up
*Added Config to disable Mob Fragments
*Updated to 1.6.2
*Added Configurations to disable Diamond Rods, Different Doors, and Common Tool Sets Recipes.
*Added Chiseled Ruby Block
*Added Chiseled Sapphire Block
*Added Chiseled HellStone Block
*Decreased Ruby and Sapphire Sword Damage
*Increased Air Sword's Damage
*Added Birch, Spruce, and Jungle Doors
*Added Bee-Horse Sword (Deals HUGE amounts of damage on first hit but then turns into a Stone Sword, Spawns in Dungoens)
*Added Toasted Slime Sandwich (Fills 9.5 Hunger)
*Tweaked the Rapid Bow
*Added a Descriptions to all Weapons
*Added Recipe for Rapid Bow
*Added Diamond Rod
*Added Ruby Block
*Added Sapphire Block
*Added HellStone Block
*Added Toast (Fills 4 Hunger)
*Added Armor Durability Info to Armor Descriptions
*Magma Sword now works as a Flint & Steel if Right-Clicked
*Fixed Rapid Bow not being in the right Menu
*Guardian Armor is Invincible against everything
*Added Rapid Bow (Alot faster than a normal bow) *STILL A WORK IN PROGRESS*
*Fixed Sapphire and Ruby not being able to be mined with an Iron Pickaxe
*Changed SkeletonHead Fragment to SkeletonSkull Fragment
*Increased Spawn rate for Ruby and Sapphire
*Lowered Speed of Gravel Tools
*Added Purified Gold Tools (Same as Gold but with a higher duribility)
*Added Purified Gold
*Added Guardian Ingot
*Removed "WIP" eggs from creative menus
*Added Guardian Armor (Provides Invinciblity from Mobs but Extremely low duribility)
*Changed Reinforced Obsidian's Recipe
*Changed Obsidian Armor Recipes
*Added Sapphire Tool Set(More Uses then Diamond, Faster than Diamond, More Damage than Diamond(Worse than Diamond Armor))
*Added Ruby Tool Set (More Uses then Diamond, Slower than Diamond, More Damage than Diamond(Worse than Diamond Armor))
*Added Scorching Armor (Fire + Lava Protection)
*Fixed any item can be used for fuel bug
*Added Air Tank
*Added Bloated InkSac
*Added Scuba Gear (Gives the ability to breathe underwater)
*Added Ender Gems
*Added Corrupted Ender Crystals
*Ender Armor Protects from Fall Damage
*Changed Air Distance with Airborne Sword
*Added Ender Set (Less Uses than Diamond, Fast as Diamond, More Damage than Diamond (Same as Iron Armor)
*Added Creative Tabs for Different Categories
*Changed Magma Ore Texture
*Changed Golden Feather Texture
*Magma Ore now spawns in the Nether
*Added Ender Crystals
*Added Ender Crystal Ore (Spawns in the End)
*Added Ink Sword (Gives the Wither Effect, Same Duribility as Iron, Same Damage as Stone)
*Fixed Magma Sword not working on Servers
*Added Dead Shrub to Sticks Recipe
*Added Slime Jelly and Slime Sandwich(Fills 7.5 Hunger)
*Added Item Descriptions to Cooked and Seasoned Flesh
*Added Golden Feather (Used to craft Airborne Sword)
*Changed Magma Chunk Texture
*Increased Magma Ore Vein Size by a little more
*Fixed ZombieHead Recipe not working
*Changed Magma Sword Recipe
*Added Enchanted Gem (Used to craft all Specialized Swords)
*Added Color to Sword Descriptions (Thanks to IrunoHatake!)
*Added AirBorne Sword(Flings Living Things into the Air, Same Duribility as Iron, Same Damage as Stone)
*Enchanted Ore now eluminates light
*Added Zombie Head
*Added Creeper Head
*Increased Magma Ore Spawn-Rate by a little more
*Added Item Description to Magma Sword
*Added Gravel Tools (Little Faster than Gold, Less Uses than Stone, Same Damage as Stone, Can only Minecraft Iron and Below)
*Added Compacted Gravel
*Added Flint Compound (Acts as a fuel and burns a little longer than a Blaze Rod)
*Added Skeleton Head Fragment
*Removed Golden Egg from Creative Menus
*Fixed Forge saying Version 0.0.2
*Added Cooked Flesh
*Added Seasoned Flesh
*Added Emerald Set (Faster than Diamond, Has less Uses than Diamond, and Same Damage as Diamond)
*Added Obsidian Set (Slower than Diamond, Has more Uses than Diamond, and Same Damage as Diamond)
*Added Magma Ore Spawn under Level 15
*Added Magma Chunk, can be used as a fuel. Better than lava.
gruntpie224 - Creator/Programmer/Texture Artist/Everything Else BasicallyDr_Mr_Boss - Texture ArtistYlcool - French Translatormerkaba5 -Russian Translator3040wilson2-Spanish Translatormedsal15 - French Translatorjoeeeeee_the_1st - Website CreatorTree_Bek - Programming AssistWolfenbrad - Emerald TexturesDogman1123 - Guardian Armor Item TexturesSiaba_m - Ender Related TexturesWuppyGaming - Helpful TutorialsMinecraft Forge Team - Making it possible
This document is Copyright ©2013-2017 Robert Jewell gruntpie224 and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Aug 9, 2014thebaum64 posted a message on [1.12.x] Default HD v2.0 | Better Sky | Better Lighting (Works in newest versions)Posted in: Resource PacksAccomplishments:After 2 years, it has been updated to 2.0!
The normal Minecraft experience but in amazing 128x HD! Between a better sky and amazing shadowing, as well as new block stepping audio, this pack is different from the rest! Gives a shaders feel without the awful FPS drop! Better and more realistic grass that increases your FPS as well! This could be one of the fastest 128x packs up to date! (and that comes from someone with an outdated graphics card and runs Windows XP) I hope you enjoy Default HD! (Please NOTE: This pack looks much better with OptiFine, but does not require it. Though it is recommended)
Change Log:v1.0- First Release for 1.7.10
v1.5- Release for 1.8+v2.0- Release for 1.12.x+
PM me and i will give you my PayPal
-Download Default HD .zip from the Curse Forge Widget below
-Locate your %appdata% folder
-Locate the Resource Packs folder
-Drag and drop or copy and paste the Default HD.zip into the resource pack folder
-Boot Minecraft with desired version (1.7.10-1.12.x) (OptiFine Highly Recommend)
-Go to resource packs (in options)
-Select Default HD
My other texture pack:
(You may have to vist the page to see the latest version but it is there haha)
-You may not steal these textures or use them in other packs without permission. This restriction applies to public works and or "remix" or "edit" packs. You may may use my textures in a personal pack for you and you alone.
-You may not publicly use this pack as a "Sever pack" where you force a download upon a server user to make it your server resource pack. This not only steals my pack, but steals downloads as well. If you would like to use my pack as a server pack, please contact me to where you may buy a license.
-You may not steal these models or use them in other packs without permission. This restriction applies to public works and or "remix" or "edit" packs. You may may use my models in a personal pack for you and you alone.
-Editing my textures is not permitted without my written permission via PM, email, or skype.
-You may add this pack to other resource pack sites with the following restrictions:
1. You made state myself as creator
2. You must not have 3rd party downloads, must link to the curse download here
I want to thank all of you who have supported me through making this texture pack! It really means a lot!
Wastelander40- Great ideas and opinions helped shape some of the pack! He also tested!
Gman11020- More Ideas and testing!
citricsquid- Helping me with some of the functions on the site to make the thread (such as the texture pack widget)
Photoshop- Editing texture as well as gradients and suchThere are many more that I have not listed, though I thank you all equally!
This is the banner you can use in your signature on any site, and you may link it back here if you would like! Thank you if you
use it on Minecraft Forums or any other site in general!
Make a custom banner?:
If you made your own banner and would like it here ask me and I may add it! Thank you!If you like Default HD, please PUNCH that like button!
Jun 14, 2015TheIronCommander posted a message on Vanilla Five Nights At Freddy's Map with 3D Models[Played by AntVenom & CavemanFilms! 100,000+ Downloads!]Posted in: MapsThis is a Map and Resource Pack that re-creates the location from the popular horror game, Five Nights At Freddy's. Its perfect for Adventure, Roleplay, or just destroying it with TNT! The Map contains the Resource Pack so you don't have to download anything else but you can download it separately. If you have any problems with sounds, textures, etc please let me know and i will get right on it. You can also check out my WIP Five Nights at Freddy's 4 map here.
", sans-serif">Features:", sans-serif">- A huge variety of 3D models that enhance the map", sans-serif">- A functioning power system that shuts down at night", sans-serif">- Animatronics that come alive at night", sans-serif">- Functioning Cameras", sans-serif">- Working Doors", sans-serif">- Wearable Suits", sans-serif">- Edible Pizza!
", sans-serif">D", sans-serif">o", sans-serif">wnloads:", sans-serif">Freddy's Fazbear's Pizza v1.3", sans-serif">Five Nights At Freddy's Resource Pack v1.3
", sans-serif">Screenshots:", sans-serif">
Sep 29, 2013Posted in: Minecraft Mods
Blocks3D mod turns previously 2D blocks into a 3Dish version. Simple enough yeah? This will work with any texture pack as it uses the same method as Minecraft does for held items.
Ok, 1.8/snapshots have had a lot more effort put into the model files, Hopefully before a release they allow every block to be edited. I should be able to create actual 3D versions of the models. Although this will be limited to the default texture pack. I believe my mod will be obsolete once 1.8 comes out and Resource pack artists do there work with the new model files.
Yep, New updates have proven that this mod will die with 1.8.. we had a short run! but in the end of the day we have had something similar add'd to vanilla! I may work on another mod at some point, but in the meantime this mod will no longer be updated. Thanks for believing in it!
YOU are all AWESOME!
Thankyou to MinecraftUniversefor the amazing Mod review!Thankyou to Blgr64 for this Comparison Video.Thankyou to jimmytfan for doing a mod review An amazing review from JANKYkev!Another amazing review from zXSubzerozXz!Thankyou YinTaiYangfor the comparison video!Thankyou to mce626 for an amazing mod
review! Thanks to Els236
Thanks to ThePacerGamer
Please click the standard link unless it doesn't work for you.
How to Install
Download Forge - Link
Download My Mod - Above
Run the Forge Installer JAR
Install forge for Client
Copy Blocks3DMod.jar into your .Minecraft/Mods folder
make sure Blocks3DMod is a JAR-File and not a ZIP!
sometimes magical things happen and it changes.
Run minecraft with the Forge ProfileCheck Blocks3D in the Mods Page inside minecraftDone
Thanks to some help from TorchRJ_ we have came up with a workaround until I work out how to get it work with optifine properly.You can use MagicLauncher to get both Optifine and Blocks3D to work.Install MagicLauncher - Link Click Setupchoose your forge profilePlace Optifine inside a folder other than "Mods" as it will double write if it isAdd Optifine to the top box "Mods"You should see "Blocks3DMod" In the bottom box already, if its not make sure its placed in the mods folderClick the Advanced TabAdd "-Dfml.ignorePatchDiscrepancies=true" to the Parameters boxAll should work WARNING!This will override Optifines RenderBlocks file, causing features like better snow to not work.
Feel free to use my mod in your modpack! All I ask is that you post a link to your pack for me to see!
Resource Pack Artists
Feel free to use my mod when making screenshots. If you did please put a link back to this mod though
You do NOT have the right to release this mod unless given the right by myself, You MAY look at the code for personal use. Use of this mod is at your own risk, I will NOT be held responsible for anything that may happen.
- To post a comment, please login or register a new account.