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    posted a message on [Team Competition] Prism Retrieval
    Prism Retrieval

    A team-based competition. Be the first to get your crane to the top of the mountain to claim the prism's power!
    4 teams can face each other, with a maximum of three players per team (though the number of teammates is adjustable).
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Teams collect three distinct types of resources: Metal, Battery, and Catalyst.
    Metal: Weave through the Metal Mines while collecting ore and defending against wandering monsters!
    Battery: Charge batteries by placing them near strategically-placed lightning rods. Try not to get struck!
    Catalyst: Release your inner chemist by grabbing recipes and brewing the right components.
    When a team has enough of each resource type, they may press the button in their crane to advance up the mountain. Default resource requirement is 10 each.
    At levels 3 and 7, players are pulled into an Interlude and spawned in the Arena in a fight to the death. When a player gets a kill, the surviving player siphons resources from the losing player's team, allowing an underdog victory or a top-team acceleration.
    Once a team reaches level 10, it's game over. Pressing the button in the center of the spawn ship resets the game for another match!
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

    This map was built to fulfill the Senior Project class requirement for a Bachelor's of Computer Science university degree.
    The majority of the development process was streamed on my and saved to my YouTube channel.

    Interlude Arena:

    Metal Mines:

    Battery Fields:

    Catalyst Lab:

    Coming soon to my YouTube channel!

    Link Removed
    Posted in: Maps
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    posted a message on [Team Competition] Prism Retrieval

    Prism Retrieval


    A team-based competition. Be the first to get your crane to the top of the mountain to claim the prism's power!
    4 teams can face each other, with a maximum of three players per team (though the number of teammates is adjustable).

    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

    Teams collect three distinct types of resources: Metal, Battery, and Catalyst.
    Metal: Weave through the Metal Mines while collecting ore and defending against wandering monsters!
    Battery: Charge batteries by placing them near strategically-placed lightning rods. Try not to get struck!
    Catalyst: Release your inner chemist by grabbing recipes and brewing the right components.

    When a team has enough of each resource type, they may press the button in their crane to advance up the mountain. Default resource requirement is 10 each.

    At levels 3 and 7, players are pulled into an Interlude and spawned in the Arena in a fight to the death. When a player gets a kill, the surviving player siphons resources from the losing player's team, allowing an underdog victory or a top-team acceleration.

    Once a team reaches level 10, it's game over. Pressing the button in the center of the spawn ship resets the game for another match!

    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

    This map was built to fulfill the Senior Project class requirement for a Bachelor's of Computer Science university degree.
    The majority of the development process was streamed on my and saved to my YouTube channel.
    Interlude Arena:

    Metal Mines:

    Battery Fields:

    Catalyst Lab:

    Download Coming Soon!
    Posted in: WIP Maps
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    posted a message on [CTM] Domara's "Mystic Worlds" 72 Objective CTM Series (Version 1.2 OUT!) (#1: Safe Haven, #2: Uncharted Mines)

    So, it turns out this account is Lethamyr on YouTube () before he got into Rocket League.

    This post might get a slew of action soon, so I thought I'd give everyone context.

    Posted in: Maps
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    posted a message on Map wouldn't load full

    This is the wrong section of the forum for a question like this, but I'll try.


    There should be a parameter in the server settings that you can raise or lower to cap a player's maximum render distance. Explore that file and up the value; I'd predict it's stuck on 7 or 8.

    Posted in: Maps
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    posted a message on 1.12 -> 1.13 adventure map converting

    Hey, if you need pointers, I made a video when I upgraded my map to 1.13. I'm not sure how good I am at explaining it, but it might help.

    Posted in: WIP Maps
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    posted a message on [1.13.2] [Puzzle/Parkour] | Virtual Blocks - Enter the matrix in a puzzle/parkour map

    Holy cow, this thread post looks very polished. Good work on your presentation.

    I really want to experience this, so I'm reserving this position for my pending review. No promises on when I'll check it out, but I'm definitely keeping watch and excited.

    Posted in: Maps
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    posted a message on [1.13] Chest: Dematerialized - Puzzle | Custom Advancements

    Dang, I was hoping to play this map today, but it literally won't load; it crashes the game.

    I looked into the crash log and it says

    Description: Exception in server tick loop:

    i: Non [a-z0-9/._-] character in path of location: minecraft:say hi


    That looks to me like a debug line you wrote and forgot to delete, but I can't find it in any of the files in the map directory and, obviously, can't fly around the world to look for it. Anyhow, it's kept me from the adventure. Any pointers to fix it? I'll replace this comment with my experience if we get it working.

    Posted in: Maps
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    posted a message on [Calculator] [Playback] Wolves and Sheep

    Wolves and Sheep Calculator

    Three wolves are taking three sheep (friends; not food) to their favorite pasture for grazing. Unfortunately, they must cross a canyon by way of a blind chicken who can only hold up to two passengers. The wolves must find a way to bring the sheep across without ever overpowering them in numbers(at which point they will forget their refinement and eat all of the sheep). How should they go about solving this problem?


    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

    This was a project I created for a final in a Programming Languages course to demonstrate the calculation potential in Minecraft. It follows the Missionaries and Cannibals rules and generates a solution.


    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =




    Posted in: Maps
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    posted a message on New Map Scripting

    My suggestion is to learn the 1.13 commands, first of all. They're wayyyy more powerful for command block magic.

    Then, you should be able to use tags pretty simply.

    When a player steps on the pressure plate to select their position, /tag @p Player1

    When you want to give something to or move a player, @a[tag=Player1]

    Posted in: WIP Maps
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    posted a message on [ACTM] [HAS DEMO] Awoken

    New! Discord: Join the planning!

    https://discord.gg/MhYD7HY

    Posted in: WIP Maps
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    posted a message on Need your help if you are a good mapper.

    A good way to get a response for these type of requests is to already have a lot of work put in. If you are starting a map, what's your idea for it? Just like a business pitch, you need a substantial amount of investment and good idea in order to get the attention of others.

    What's the genre of the map you want to make? Is it story-based? Mechanic-driven? Minigame? Vast, open-world high fantasy?

    What will drive the player to stick with the map until completion? What will be some enjoyable moments that the player stumbles upon? If you're planning on having a team, what are some ways you want to bring them together and keep them motivated?

    Ultimately, you get to decide what to put in a map, but at the end, it's the player who gets to decide whether they liked it or not, so spend a lot of time in the planning stage! It can be exciting to jump straight into the building, but your product will suffer if you haven't prepared enough.

    Set a timeline for yourself and be prepared to play the long game, because even with help, the payout is far down the road.

    Posted in: WIP Maps
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    posted a message on Black & White 2!!!! Download now

    Please provide some screenshots and a description.

    Posted in: WIP Maps
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    posted a message on [ACTM] [HAS DEMO] Awoken

    Alright, I've updated to 1.13 and my machines have been altered dramatically. Here's the latest episodes.

    Another reminder that there's a Discord group for this project here.


    Posted in: WIP Maps
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    posted a message on The Film Maker

    Hey, now that it's been a year since you last posted, I'd like an update.

    I subscribed to this thread because I like this project, so what's new?

    Posted in: WIP Maps
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    posted a message on [ACTM] [HAS DEMO] Awoken
    Quote from SpikeTheVortex»

    Do you have a full team to help you out or is It Just you?




    I'm currently working on this alone. I have been talking with people in the community (CTM Discord, etc.), but it's solely my project right now and I don't really have plans to change that, since I'm on a roll.

    I've got a path set up and I'll keep you in the loop if you want to check out those episodes I'll keep posting. ;)


    If you do have comments or suggestions, this is a great place to put them.

    Also, feel free to join my Projects Discord here.

    Posted in: WIP Maps
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