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    posted a message on Streams - Real Flowing Rivers!

    Hey everyone, I've used streams before and had no trouble editing the .VSH to get shaders to treat the water properly. However I had less success after moving to a new 1.10 pack. Looking at the git- i was able to come up with a different solution and wanted to share it (as I haven't seen it mentioned elsewhere


    In the shaderpack zip (shaderpackname\shaders\) i created a new file: block.properties

    I added a single line to that file:

    block.8=streams:river/tile.water/-2/-2 streams:river/tile.water/-2/-1 streams:river/tile.water/-2/0 streams:river/tile.water/-2/1 streams:river/tile.water/-2/2 streams:river/tile.water/-1/-2 streams:river/tile.water/-1/2 streams:river/tile.water/0/-2 streams:river/tile.water/0/0 streams:river/tile.water/0/2 streams:river/tile.water/1/-2 streams:river/tile.water/1/2 streams:river/tile.water/2/-2 streams:river/tile.water/2/-1 streams:river/tile.water/2/0 streams:river/tile.water/2/1 streams:river/tile.water/-2/2


    This worked fine for me- and appears to eliminate any need to rework your configs when mods change.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    Use v10h.


    Confirming it resolved my issue. Sorry to waste your time with something already fixed.

    Thanks for the quick reply, Reika.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I browsed the last couple of pages and didn't see any posts similar to my issue. So sorry if this ends up a redundant question.

    My NEI window to the right however increases upward of 800 pages, with something like 600 of those pages containing just the wind spring item, each subsequent one having higher kJ value. While it's in no way breaking the game- it just takes NEI an absurd amount of time to search for anything.

    I'm using V10 of your mods. Is this a cross mod complication or something I can address some how?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct

    -Snip-


    Please use spoiler tags for crash logs.

    The line of that crash you need to be paying attention to is:
    java.lang.OutOfMemoryError: Java heap space

    Your configuration is the culprit here, not Tconstruct. Have you increased the amount of memory your minecraft client can use?

    Edit: After a little further review.. Seems like you are using a system with an Intel HD 4000. And a texturepack. I know the HD4000 will pull the weight of 'reasonably' modded minecraft as long as you are careful with the settings. But in your JVM arguments you're definitely going to need to allocate more than one gig. -Xmx2G for example.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Piggysmiter

    -snip-

    Check the OP- he's got a link to his source code and his API. You can find the code for all of the tool parts there i'm sure.

    Here. Since you couldn't locate the information from the previous post:

    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Edit: Nevermind- found my issue, wasn't tconstruct. Helps if you read further down the config when editing block ID's. Derp.
    Posted in: Minecraft Mods
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