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    posted a message on Modpack crashing on only one computer, works on another.

    Resolved the issue after a redownload, had to remove BetterFoliage completely.

    Posted in: Java Edition Support
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    posted a message on Modpack crashing on only one computer, works on another.

    Hi trying to debug why my modpack won't start on another computer. It's working fine my main pc, just looking to move it the second pc as well.

    Here is my crash log that I receive, my specs are already in it. http://pastebin.com/htLpyHV5 Thank you for any help.

    Posted in: Java Edition Support
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    posted a message on Removing items from the menu

    Can I ask why you want this? there may be an easier solution to your problem.


    They are unused and Mod Options is an instata crash.
    Posted in: Requests / Ideas For Mods
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    posted a message on RPG-Hud 3.8.1 Remake [Last Update: 29. July 2020]

    Is there anyway to hide some of the buttons from pause menu, mostly achievements, statistics, and Mod Options. Doing a custom modpack that I don't want these options as they aren't needed. If you don't feel like doing it, may I have private copy of the files to try myself? I know a little something about forge modding and what to look out for in the code, just can't write it myself from scratch.

    Quote from Cracky49»

    Hello I have a litlle problem... I use Xaeros Minimap but the minimap don't want to show up , when the HUD are On.


    Thanks


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-9-4-1-8-9-1-7-10-1-6-4-a-minimap-and this works just fine, just need to install liteloader which is dropped in like a normal forge mod.
    Posted in: Minecraft Mods
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    posted a message on Removing items from the menu

    Hi everyone I'm looking to remove options from the game menu, mostly achievements, statistics, Mod Options, and Mod update detector. If anyone knows of a mod or a way to do this, I'll gladly take any help!

    2016-05-25_16.15.07

    Posted in: Requests / Ideas For Mods
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    I'll try just loading the plugin version of it without the mod installed and hope it works haha

    EDIT: Took out the mod and the plugin loaded! Will test skins later tonight.

    Posted in: Mods Discussion
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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)

    Question: I am running my server in offline mode since it's a private server and I'm not worried about sessions or griefers, but I've notice if I set my skin in the skin url, my friends still just see Steve. Does this work only if the server is in online mode?


    Some information about my server:

    Server type: KCauldron 1.7.10.


    Mods: Everlasting Tools, SpaceCore, bspkrsCore, DamageIndicatorsMod, Invisblights, Roxa Tall Doors Mod, Battlegear 2, Aether II, BetterFoliage, BetterFPS, BiblioCraft, BowInfinity Fix, Carpenter's Blocks, Chisel 2, CoFHCore, Cosmetic Armor, Custom Main Menu, CustomNPCs, defaultkeys, EnndsCore, Fastcraft, ForgeMultipart, HelpFixer, Immibis core/macroblocks/microblocks, Joypad Mod, k4lib, LampsAndTrafficlights, legacyjavafixer, liteloader, LunatriusCore, Mantle, MorePlayerModels, More Swords Mod, Optifine, Placeable Items, ResourceLoader, RuneTune, runicdungeons, Schematica, Secret Rooms Mod, SGCraft, Shaders Mod, TConstruct, The Mists of Riov, Tinkers Defense, Xerxes Weapons, and Ztones.


    Plugins: Authme, Cstats, Essentials, EssentialsChat, HealthCustomizer, MagicSpells, Modifyworld, Mutliverse core/portals, NovaGuilds, PermissionsEX, RPGLeveling, rpgParties, SetRankPEX, SimpleAlias, SimpleGUI, Trade, Variable Triggers, Vault, World Border, worldedit.


    I tried using the 1.7.10 version of the Bukkit plugin but it gave me this error.

    http://pastebin.com/19CpEUdR


    Could be that' I'm loading the mod version of it as well?

    Posted in: Mods Discussion
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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from Bluexin»


    It should already be possible for you to do so easily...

    Have you tried event.setCanceled(true) in your eventHandler, where you hook up to RenderGameOverlayEvent.Pre?

    @SubscribeEvent
        public void onRenderOverlay(RenderGameOverlayEvent.Pre evt) {
            if (evt.type.equals(RenderGameOverlayEvent.ElementType.HEALTH)) {
                evt.setCanceled(true);
                // call your own health renderer here
            }
        }



    Let me know if that doesn't work, it'd be a bug :/

    Also, the code snippet above is 1.8 code, it might be slightly different in 1.7.10 but should be really close.


    Thanks, I'll give it a try and the modpack is 1.8 so it's good haha
    Posted in: Minecraft Mods
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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from Licoifi»

    *snip* while possible you also mentioned in your post that your working on your own mod, which begs the question of whether you plan on redistributing the gui with it if you were to get a stripped down version. if that is the case then you'd need permission to do so because of the textures. aside from that the source code is open source so feel free to look back afew pages if you like. if your not interested in doing it yourself ill talk it over with the devs. but i think it would be a relatively low priority task.


    J~


    No no I don't plan on including your code in my code or anything, I'm actually building a modpack built around the Dot Hack games. My mod is just a custom leveling, spell, mana, and stats system. You just have the best looking UI of any 1.8 mod that doesn't block any of the extra UIs included!
    Posted in: Minecraft Mods
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    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)

    Hi love what you are doing with the mod so far, but would I be able to get a custom version of the mod that doesn't have the health gui of either this mod or the default minecraft one or maybe have it as an option? I only ask because the mod I'm working on has a custom leveling/skill/mana/health system with its own special UI for everything but I really love the tool bar and options of this mod.

    This is what I'm going for (I'm in creative mode at the moment)

    2015-10-10_04.27.41

    and this is what it looks like in adventure/survival mode

    2015-10-10_04.58.40

    Thanks for any help!

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    Tested with the latest 1.8 beta, when I try and set a high level of exp on an npc, it doesn't seem to wanna work with my new exp bar which uses minecraft exp code but the npcs never give the right amount or just don't give it if I go past 700 exp points. Worked fine in 1.7.10 so I know its a 1.8 thing. Normal minecraft mobs give me the normal experience, its just the npcs from your mod. Thanks for any help!

    Posted in: Minecraft Mods
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    posted a message on .Hack Minecraft Water Capital Mac Anu

    Nice build. +1

    Posted in: Creative Mode
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    posted a message on Sword Art Online HUD Mod
    Quote from Licoifi»

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2457926-sao-ui-mod Not the Same Ui mod but its close and its being updated. *Justice~Lead Texture Artist ^_^


    yeah I've seen that project, the only thing is, does it still over write other mods menus? I'd gladly use it but I am currently redoing the HUD for minecraft with my Dot Hack mod and I have a custom mana bar and health gui.

    Posted in: Minecraft Mods
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    posted a message on Sword Art Online HUD Mod

    Any chance of either updating or releasing source?

    Posted in: Minecraft Mods
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    posted a message on The World R: Craft - A Dot Hack inspired mod (W.I.P.)(Currently Porting to 1.8)

    The W.I.P. main mod of the modpack/server, The World R:Craft.
    Currently looking for any developers that wanna help with the mod.


    Current Features:

    //////Finished/////

    //////In-Progress/////
    /////Planned//////

    Class selection screen.
    New leveling system that levels the player every 2000 exp points.
    Mana system that increases with levels.
    Health system that increases with levels.
    Spell system that unlocks spells after x level.

    World Management system.
    Permissions for items per class.
    Offline login service for main server to allow cracked/non premium members to play.

    Hide Nameplates over players.

    3 person party system that disables pvp between party members and allows experience gained to be shared party wide.
    Dungeon spawning system for world creation.
    Custom mobs that are editable in-game for admins.

    Removal of default minecraft hud.
    Damage Indicators on mobs.
    Dual Wielding.
    Custom Blocks.
    Custom Weapons/Items.
    GUI for dungeon warping.
    Built in mini-map.
    Guild system.


    *almost of this I have done through the use of other mods, but for the sake of updating the mod, I'd to compile a super mod that does all the work.*

    Screenshots:


    Github:

    https://github.com/Jerry996666/TheWorldRCraft

    Credits:
    iToss77 - Maker of Magic Crusade mod, which is mod is a heavy reworking of, modified with open permission.


    Jerry99666/AzureZhen - Current project lead of mod/modpack.

    Posted in: WIP Mods
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