or maybe we aren't entitled to snapshots and they'll release as them as they feel.
- Static_Jerry99666_
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Member for 12 years, 1 month, and 11 days
Last active Sun, Aug, 28 2016 23:29:34
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Oct 19, 2014Static_Jerry99666_ posted a message on UPDATE: 1.8.1 Pre-Release 2 Bugfixes!Forge isn't handled by Mojang. Forge is a API handled by LexManos and the other staff of Minecraft Forge. They are hard at work on updating to 1.8 but with the massive amounts of changes made to Minecraft and changes they are doing to Forge it will most likely be a well before we any public form of 1.8 forge.Posted in: News
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Oct 19, 2014Static_Jerry99666_ posted a message on UPDATE: 1.8.1 Pre-Release 2 Bugfixes!Forge isn't handled by Mojang. Forge is a API handled by LexManos and the other staff of Minecraft Forge. They are hard at work on updating to 1.8 but with the massive amounts of changes made to Minecraft and changes they are doing to Forge it will most likely be a well before we any public form of 1.8 forge.Posted in: News
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Jun 16, 2014Static_Jerry99666_ posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
Do server hosts have a grace period to implement changes to their servers?
Yes. All servers must comply with the EULA by August 1st, 2014
I am curious as to what will happen if someone doesn't implement changes by this time, are we going to be getting a email saying our account was locked out until we comply? Just what is their plan for this? -
Jan 24, 2014Static_Jerry99666_ posted a message on Snapshot 14w04a Ready for Testing!I would love to play this butPosted in: News
The game keeps locked at a framerate of 24.
Found this at the wiki in the changes. Nope can't take 24 frames. - To post a comment, please login.
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Resolved the issue after a redownload, had to remove BetterFoliage completely.
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Hi trying to debug why my modpack won't start on another computer. It's working fine my main pc, just looking to move it the second pc as well.
Here is my crash log that I receive, my specs are already in it. http://pastebin.com/htLpyHV5 Thank you for any help.
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They are unused and Mod Options is an instata crash.
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Is there anyway to hide some of the buttons from pause menu, mostly achievements, statistics, and Mod Options. Doing a custom modpack that I don't want these options as they aren't needed. If you don't feel like doing it, may I have private copy of the files to try myself? I know a little something about forge modding and what to look out for in the code, just can't write it myself from scratch.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-9-4-1-8-9-1-7-10-1-6-4-a-minimap-and this works just fine, just need to install liteloader which is dropped in like a normal forge mod.
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Hi everyone I'm looking to remove options from the game menu, mostly achievements, statistics, Mod Options, and Mod update detector. If anyone knows of a mod or a way to do this, I'll gladly take any help!
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I'll try just loading the plugin version of it without the mod installed and hope it works haha
EDIT: Took out the mod and the plugin loaded! Will test skins later tonight.
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Question: I am running my server in offline mode since it's a private server and I'm not worried about sessions or griefers, but I've notice if I set my skin in the skin url, my friends still just see Steve. Does this work only if the server is in online mode?
Some information about my server:
Server type: KCauldron 1.7.10.
Mods: Everlasting Tools, SpaceCore, bspkrsCore, DamageIndicatorsMod, Invisblights, Roxa Tall Doors Mod, Battlegear 2, Aether II, BetterFoliage, BetterFPS, BiblioCraft, BowInfinity Fix, Carpenter's Blocks, Chisel 2, CoFHCore, Cosmetic Armor, Custom Main Menu, CustomNPCs, defaultkeys, EnndsCore, Fastcraft, ForgeMultipart, HelpFixer, Immibis core/macroblocks/microblocks, Joypad Mod, k4lib, LampsAndTrafficlights, legacyjavafixer, liteloader, LunatriusCore, Mantle, MorePlayerModels, More Swords Mod, Optifine, Placeable Items, ResourceLoader, RuneTune, runicdungeons, Schematica, Secret Rooms Mod, SGCraft, Shaders Mod, TConstruct, The Mists of Riov, Tinkers Defense, Xerxes Weapons, and Ztones.
Plugins: Authme, Cstats, Essentials, EssentialsChat, HealthCustomizer, MagicSpells, Modifyworld, Mutliverse core/portals, NovaGuilds, PermissionsEX, RPGLeveling, rpgParties, SetRankPEX, SimpleAlias, SimpleGUI, Trade, Variable Triggers, Vault, World Border, worldedit.
I tried using the 1.7.10 version of the Bukkit plugin but it gave me this error.
http://pastebin.com/19CpEUdR
Could be that' I'm loading the mod version of it as well?
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Thanks, I'll give it a try and the modpack is 1.8 so it's good haha
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No no I don't plan on including your code in my code or anything, I'm actually building a modpack built around the Dot Hack games. My mod is just a custom leveling, spell, mana, and stats system. You just have the best looking UI of any 1.8 mod that doesn't block any of the extra UIs included!
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Hi love what you are doing with the mod so far, but would I be able to get a custom version of the mod that doesn't have the health gui of either this mod or the default minecraft one or maybe have it as an option? I only ask because the mod I'm working on has a custom leveling/skill/mana/health system with its own special UI for everything but I really love the tool bar and options of this mod.
This is what I'm going for (I'm in creative mode at the moment)
and this is what it looks like in adventure/survival mode
Thanks for any help!
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Tested with the latest 1.8 beta, when I try and set a high level of exp on an npc, it doesn't seem to wanna work with my new exp bar which uses minecraft exp code but the npcs never give the right amount or just don't give it if I go past 700 exp points. Worked fine in 1.7.10 so I know its a 1.8 thing. Normal minecraft mobs give me the normal experience, its just the npcs from your mod. Thanks for any help!
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Nice build. +1
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yeah I've seen that project, the only thing is, does it still over write other mods menus? I'd gladly use it but I am currently redoing the HUD for minecraft with my Dot Hack mod and I have a custom mana bar and health gui.
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Any chance of either updating or releasing source?
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Currently looking for any developers that wanna help with the mod.
/////Planned//////
Class selection screen.
New leveling system that levels the player every 2000 exp points.
Mana system that increases with levels.
Health system that increases with levels.
Spell system that unlocks spells after x level.
World Management system.
Permissions for items per class.
Offline login service for main server to allow cracked/non premium members to play.
Dungeon spawning system for world creation.
Custom mobs that are editable in-game for admins.
Damage Indicators on mobs.
Dual Wielding.
Custom Blocks.
Custom Weapons/Items.
GUI for dungeon warping.
Built in mini-map.
Guild system.
*almost of this I have done through the use of other mods, but for the sake of updating the mod, I'd to compile a super mod that does all the work.*
Screenshots:
Credits:
iToss77 - Maker of Magic Crusade mod, which is mod is a heavy reworking of, modified with open permission.