• 0

    posted a message on Have Mod Requests? Send Them My Way!
    Quote from itzjacktym»

    Quote from StaticRnext



    The first mod could be done by command blocks (though i'm not sure the exact commands). The second one would take a bit of time, since I would have to make an egg version of EVERY single item in the game and then somehow make it convertible to a throwing item. The final one similar to the second, once again needs me to configure things for all items in the game. Sorry, but all of these would take many weeks if not months.


    I thought it'd be possible to add a button that creates a thrown entity with the texture/model of the held item and read it's weapon damage if possible. Redoing every single item as a throwing egg would indeed be ridiculous. I don't know if there's a consistent way of reading these things in java though, I assumed there should be.

    Also thank you for the info on the command block thing, I'll look into that :>

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Have Mod Requests? Send Them My Way!

    3 small Ideas:


    A small mod that restricts your entire inventory to maybe 2 or 3 slots. 2 hotbar slots (left hand and right hand) and one inventory, or if you can make the amount of hotbar and inventory slots configurable.

    Another hopefully small one: Make any item throwable for double their base damage or 1 if they don't have one. The item breaks on impact.


    Configurable stack sizes for any item.

    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.