Ternsip, I know that DC requires DM, its even stated on the main page. They use to be one but it was easier for me to split them for updating purposes. Thanks for your suggestion non the less.
Thanks for the log. Just need to know the situation that lead to this error. IE what you was using to put it out, location of the logs and so on. Can you duplicate this error every time you, do you get the error if you try something different. Thanks.
Icephantom is on the right path. The wood block should be in the center with the chisel in one of the outside boxes. I updated the original post with the new crafting recipes. If the recipe shows an empty spot then it must be empty. A majority of the recipes have the block youre using in the center of the 9x9 grid. Try that and let me know if it works.
Its not that the recipes themselves overlap any other recipes since most of them use blocks or items specifically from my mod. It would be a conflict of code in some way. Either way, not a whole lot else I can do without more information as the recipes work fine on all of my test platforms.
I have updated the original post with the updated recipes. Please see that for correct recipes. Ive test out all the recipes on both my SMP server, in an SSP game, and in my test game through the program that I write my mods on. They all work perfectly for me. If you are still having issues, please submit pics with the recipes that arent working and a list of mods you are using. You may want to try disabling mods until it does work as a mod conflict is possible.
Sorry for the late reply Psychodn. For some reason, it didnt show me as have any new posts since early Dec. You both are welcome to use it in your mod packs. As for the NEI issues, this is not a bug. The reason why some of them dont show up in NEI is because I use a custom IRecipe since the default one allows for flipped recipes and need to work it into NEI (cant think of the proper terminology for it). Its on my list of things I need to figure out. Ive posted the recipes in an earlier post.
I meant to address the comment about adding to curse. It may happen in the future but right now its a busy time so dont expect it to be any time soon. As for the shadow thing, I have a gut feeling that its going to be something very basic that I overlooked when I updated to 1.7 in general. It may be a while before I can look into it again though. Thanks for youre posts though. Do keep posting ideas, bugs, and general concerns.
The shadowing effect is a known issue Ive been trying to work on for a while. It happens with all of my Non cubic blocks for some reason and has forced me to go back to the basics to figure out why. Ive noticed it with the slabs and stairs as well. Thanks for the information though.
Ill look into it but I need a few things to help me out. First, what did you have equipped when you tried to put the logs out? Second, was the logs under any other blocks of any sort or outside. Third, was it raining when you tried it. Finally, have you been able to duplicate the error?
Thank you for your input on the doors. Your pictures are actually similar to what I had in mind though I havent had any time to work on anything really. As for using existing doors, its rather difficult given I would have to rewrite them to work with my blocks so I was planning on making new doors. As for the chisel, I know it only works with white marble. I had planned on using the gray and black marble for other versions of the chisels but again, thats still in the planning stages.
The reason my recipes dont work with NEI is that Im using my own custom recipe handler class instead of the default one. The reason I do this is because the default one mirrors all recipes and I dont want mine mirrored. When I get back to working on it, I may add in the NEI API so that it will work in NEI but for now, as IcePhantom said, see a few posts above for recipes. If none of this makes sense, just know that I know what the issue is, I just havent had time to mess with it.
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You are welcome to add it to your mod packs as long as you dont take credit for creating the mod and the mod pack is a free pack.
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Indefinite and they do not set nearby blocks on fire.
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At the moment, Ill try to update it when I get a chance but as of right now Im not promising anything. Real life has me busy all the time.
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Ternsip, I know that DC requires DM, its even stated on the main page. They use to be one but it was easier for me to split them for updating purposes. Thanks for your suggestion non the less.
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Thanks for the log. Just need to know the situation that lead to this error. IE what you was using to put it out, location of the logs and so on. Can you duplicate this error every time you, do you get the error if you try something different. Thanks.
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Icephantom is on the right path. The wood block should be in the center with the chisel in one of the outside boxes. I updated the original post with the new crafting recipes. If the recipe shows an empty spot then it must be empty. A majority of the recipes have the block youre using in the center of the 9x9 grid. Try that and let me know if it works.
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Its not that the recipes themselves overlap any other recipes since most of them use blocks or items specifically from my mod. It would be a conflict of code in some way. Either way, not a whole lot else I can do without more information as the recipes work fine on all of my test platforms.
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I have updated the original post with the updated recipes. Please see that for correct recipes. Ive test out all the recipes on both my SMP server, in an SSP game, and in my test game through the program that I write my mods on. They all work perfectly for me. If you are still having issues, please submit pics with the recipes that arent working and a list of mods you are using. You may want to try disabling mods until it does work as a mod conflict is possible.
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Sorry for the late reply Psychodn. For some reason, it didnt show me as have any new posts since early Dec. You both are welcome to use it in your mod packs. As for the NEI issues, this is not a bug. The reason why some of them dont show up in NEI is because I use a custom IRecipe since the default one allows for flipped recipes and need to work it into NEI (cant think of the proper terminology for it). Its on my list of things I need to figure out. Ive posted the recipes in an earlier post.
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I meant to address the comment about adding to curse. It may happen in the future but right now its a busy time so dont expect it to be any time soon. As for the shadow thing, I have a gut feeling that its going to be something very basic that I overlooked when I updated to 1.7 in general. It may be a while before I can look into it again though. Thanks for youre posts though. Do keep posting ideas, bugs, and general concerns.
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The shadowing effect is a known issue Ive been trying to work on for a while. It happens with all of my Non cubic blocks for some reason and has forced me to go back to the basics to figure out why. Ive noticed it with the slabs and stairs as well. Thanks for the information though.
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Ill see about curse but no promises, as for the logs burning down your wooden house, I dont believe they will. Test it out though just to make sure.
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Ill look into it but I need a few things to help me out. First, what did you have equipped when you tried to put the logs out? Second, was the logs under any other blocks of any sort or outside. Third, was it raining when you tried it. Finally, have you been able to duplicate the error?
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Thank you for your input on the doors. Your pictures are actually similar to what I had in mind though I havent had any time to work on anything really. As for using existing doors, its rather difficult given I would have to rewrite them to work with my blocks so I was planning on making new doors. As for the chisel, I know it only works with white marble. I had planned on using the gray and black marble for other versions of the chisels but again, thats still in the planning stages.
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The reason my recipes dont work with NEI is that Im using my own custom recipe handler class instead of the default one. The reason I do this is because the default one mirrors all recipes and I dont want mine mirrored. When I get back to working on it, I may add in the NEI API so that it will work in NEI but for now, as IcePhantom said, see a few posts above for recipes. If none of this makes sense, just know that I know what the issue is, I just havent had time to mess with it.