Thanks, I downloaded it, looks good
- Starscream_of_Cybertron
- Registered Member
-
Member for 12 years, 8 months, and 27 days
Last active Sun, Aug, 25 2019 19:51:25
- 2 Followers
- 292 Total Posts
- 16 Thanks
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Jan 16, 2014Starscream_of_Cybertron posted a message on Snapshot 14w03a Ready for Testing!Posted in: News
Thanks, I downloaded it, looks good -
Jan 16, 2014Starscream_of_Cybertron posted a message on Snapshot 14w03a Ready for Testing!I would like to see a done up skin so I can understand where things are, so I can modify mine. I may add tiny wings, null ray rifles, helmet... but I want to see where they go.Posted in: News
Now I think of it, would /fill work with replacing glass blocks with air? -
Jan 10, 2014Starscream_of_Cybertron posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: NewsQuote from minergirl
cant believe people complain about the game 'ripping off' mods. thats a GOOD thing. firstly because then we dont need to have the mod, and secondly because it improves the game. This game has so many great features that used to be mods only and i dont know about you, but i hate installing mods then waiting 500 years for them to be updated. Smooth lighting is my favourite thing to ever come from a mod. It would be good if theyd do the damn API but until then, rip away. Id be honored if mojang put any mod i made into the game!
the whole thing comes down as to what they think came first initially the game or the mod. Bugs the pit out of me when they start to sob "stealing from mods" when the game belongs to mojang and mojang allows modders to modify. -
Dec 11, 2013Starscream_of_Cybertron posted a message on Rainbow Sheep - New and Exciting Ways to Liven Up Your LivestockPosted in: NewsQuote from EdenR
Someone took a play from Farmville's book. Now THAT would be a trip--Farmville-style sheep and pig breeding!
Because I discovered Minecraft, I stopped playing farmville :3 I still love the fact the new stuff is free with the purchase of the original copy. Minecraft never gets dull... now what village do I want my rainbow sheep in? Oh the amusement park area :3 -
Sep 19, 2013Starscream_of_Cybertron posted a message on Snapshot 13w38a Ready For Testing!trippy. there's a drunk setting. Ever sit at the computer, have a beer (legal age please) and stand up then the world blurs?Posted in: News
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Sep 7, 2013Starscream_of_Cybertron posted a message on 13w36a Snapshot Ready for Testing!Posted in: NewsQuote from Funkytron
Redwood forest? Really? I meant more the names, but you are right about Minecraft being cooler with even MOAR biomes.
redwood forests exist in real world, therefore they are not "copying" I believe redwood forests have been in a few different packs, as well as world edit has a redwood type tree that you can spawn a forest. Also take in consideration the amount of mods, and biome additions there are out there. There Are going to be instances of where Mojang does things that are similar to mods. I doubt they do this on purpose, except when they say, Dr Zhark was consulted about the horses, or, I forget the instance, around the pistons.
Earth is a huge planet with an incredible variation of biomes, sceneries. Mojang is allowed to make their take on biomes. The Biome with the big trees, the special podzol dirt, resembles a typical coniferous forest (that has that amazing spongy ground) The mesa, resembles the painted desert with the very contrasting strata layers of light and reds. It screams grand canyon, dinosaur hunting grounds. I have land up in an area of canada that has smooth exposed rock, clearings and pine forests. SO although a mod exists, the modder cannot claim copyright on something that exists naturally. (I know apple would try to do something like that) Mojang just needs to have their own take on the subject. -
Sep 7, 2013Starscream_of_Cybertron posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
Absolutely. There is more to biomes O' Plenty than is in this particular patch. Anyhow Each minecraft MAJOR update has usually included a couple new biomes or something. This is no different.
However I would not be opposed to the addition of more biomes into the vanilla minecraft. I would still use mods such as biomes O' Plenty because they have different and unique biomes. -
Sep 7, 2013Starscream_of_Cybertron posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
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Aug 31, 2013Starscream_of_Cybertron posted a message on Community Creations - Night Rail Before Christmas (Roller Coaster)I like the song, just not this version of it. However, the build is mind blowingly beautiful. Captures the spirit of that movie wonderfully, I love the attention to detail and style. It definitely puts my efforts of build to shame. Very inspirational.Posted in: News
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Jul 10, 2013Starscream_of_Cybertron posted a message on Mojang to Cease and Desist...Putt Putt?I've not gone to a putt putt in years. I am not likely to go now. Morons.Posted in: News
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Jul 6, 2013Starscream_of_Cybertron posted a message on 1.6.2 Pre-Release - So Many BugfixesPosted in: News
Okay, I am not sure what is going on my end. The Launcher has not updated me to 1.6.2 pre release. Each time I load it it is the 1.6.1 and I have it set to the...
Never mind. I just noticed a small tick box that I have to tick to enable experimental releases. Thanks guys <3 -
Jun 14, 2013Starscream_of_Cybertron posted a message on Snapshot 13w24a Ready For Testing!I have an old texture pack, I did not update from the 1.4 I believe - before each image had a file. Is there a way of stepping through the changes to get to this one through converters? I am actually at a loss at how to get my pack current. I am fine with default, but I have made "updates" to the blocks that still have default feel but more my flavour.Posted in: News
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May 17, 2013Starscream_of_Cybertron posted a message on Minecraft Parody: "Grieferman"Posted in: NewsQuote from Overlorded
I built a base, a gaint base, by myself, no ranks. Obsidian countertops mined with my own pickaxe. They come and take hoppers and raid my chests because they were tpa-d by admins, that server is damned. Never set you /f home in a rankful server. They griefed it. It was the most sad part actually. I worked really hard.
We had a server where there was a rank system, however greifing was never tolerated. Part of the rank system involved a starter world and a member world. Basically the starter world was designed to protect the member's bases in the other world and at the same time locate and eliminate greifers as well as greifing clubs. Your chests were protected, doors could be locked, Staff were decent. -
May 10, 2013Starscream_of_Cybertron posted a message on Snapshot 13w19a Ready for TestingI am jazzed. Coloured hardened clay? I can imagine that there will be coloured wood and coloured glass just around that corner. Coloured flowerpots were just dancing across my mind!Posted in: News
With that said, the coloured harden clays seem to be muted earthtones-which is nice. Blue strikes me as more purple though. However, a whole load of ideas is scampering across my mind. I wondered if we were getting an alternate set of coloured blocks soon. May mean I can make houses that won't burn down if I add fireplaces <3
Thanks Mojang! -
Apr 18, 2013Starscream_of_Cybertron posted a message on Minecraft Weekly News: Zombies, Horse Armour, Interviews & Updates!Amuses me to see people screaming copy of a mod when the mod creator is working with mojang.Posted in: News
Anyway.
If Mojang uses the mo'creatures frequency / max / min settings for creatures, if more are added, that would be great so people could dial back if it becomes too many. I also like the idea of being able to dial back on frequency of hostiles such as creepers. I love fighting mobs but if I am building, I would rather wish tehy would not sneak up on me and blow my creations up. I could go into peaceful for building, or creative, but then I risk breaking my structures with missed hits.
I would love to see more of the animals, particularily fliers, or swimmers. Although I would like to see some of the sounds from the animals dialed back a bit in either frequency or volume.
I like how mojang will recognise a mod creator and either work with them or work things in that are popular. I realise that people scream foul saying "mojang stole this!!" but it should be seen as a huge complement to the creator that it has been recognised worthy enough to be included officially.
I love the horses. Now lets have some horse burgers!! - To post a comment, please login.
0
---- Minecraft Crash Report ----
// Oops.
Time: 02/04/14 9:42 PM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 1924 is already occupied by biomesoplenty.blocks.BlockBOPLeaves@422ddfaf when adding biomesoplenty.blocks.BlockHive@63c4f071
at net.minecraft.block.Block.<init>(Block.java:349)
at biomesoplenty.blocks.BlockHive.<init>(BlockHive.java:26)
at biomesoplenty.core.BOPBlocks.initializeBlocks(BOPBlocks.java:191)
at biomesoplenty.core.BOPBlocks.init(BOPBlocks.java:96)
at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:76)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at biomesoplenty.blocks.BlockHive.<init>(BlockHive.java:26)
at biomesoplenty.core.BOPBlocks.initializeBlocks(BOPBlocks.java:191)
at biomesoplenty.core.BOPBlocks.init(BOPBlocks.java:96)
at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:76)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 241015208 bytes (229 MB) / 464846848 bytes (443 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 43 mods loaded, 43 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
betterstorage{0.7.3.38} [BetterStorage] (1.6.4.BetterStorage_0.7.3.38.zip) Unloaded->Constructed->Pre-initialized
ChickenShed{1.1.2} [Chicken Shed] ([1.6.4+] ChickenShed (v1.1.2).zip) Unloaded->Constructed->Pre-initialized
wildcaves3{0.4.3.5} [Wild Caves 3] ([1.6.x] WildCaves v0.4.3.4.zip) Unloaded->Constructed->Pre-initialized
antiqueatlas{3.0.0} [Antique Atlas] (antiqueatlas-3.0.0-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized
QuiverMod{1.6.4} [Better Archery] (Better Archery 1.6.3 for 1.6.4 (modpack).zip) Unloaded->Constructed->Pre-initialized
BetterGrassAndLeavesMod{1.6.4.D} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.D].jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Errored
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{2.0.3} [Carpenter's Blocks] (Carpenter's Blocks v2.0.3 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized
DynamicLights{1.2.8} [Dynamic Lights] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_onFire{1.0.3} [Dynamic Lights on burning] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_creepers{1.0.3} [Dynamic Lights on Creepers] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_dropItems{1.0.5} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_entityClasses{1.0.0} [Dynamic Lights on specified Entities] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_mobEquipment{1.0.3} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_otherPlayers{1.0.5} [Dynamic Lights Other Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
DynamicLights_thePlayer{1.0.9} [Dynamic Lights Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
Growthcraft{2.0.4} [Growthcraft] (growthcraft-core-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Cellar{2.0.5} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Apples{2.0.4} [Growthcraft Apples] (growthcraft-apples-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Bamboo{2.0.4} [Growthcraft Bamboo] (growthcraft-bamboo-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Fishtrap{2.0.4} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Grapes{2.0.4} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Hops{2.0.4} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
Growthcraft|Rice{2.0.4} [Growthcraft Rice] (growthcraft-rice-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized
pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.4 v1.04.zip) Unloaded->Constructed->Pre-initialized
HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build3.zip) Unloaded->Constructed->Pre-initialized
Oceancraft{1.1} [Oceancraft] (OceanCraft-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized
plantmegapack{2.20} [Plant Mega Pack] (PlantMegaPack_2.20.zip) Unloaded->Constructed->Pre-initialized
UndergroundBiomes{0.4.3} [Underground Biomes] (UndergroundBiomes 1.6.x - 0.4.2c.zip) Unloaded->Constructed->Pre-initialized
taverns{2.1.6-2} [Village Taverns] (VillageTaverns-2.1.6-2.14.jar) Unloaded->Constructed->Pre-initialized
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
YALSM{2.0.3} [Yet Another Leather Smelting Mod] (yalsm-2.0.3.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: GeForce GT 330M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
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Thanks, I downloaded it, looks good
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Now I think of it, would /fill work with replacing glass blocks with air?
1
the whole thing comes down as to what they think came first initially the game or the mod. Bugs the pit out of me when they start to sob "stealing from mods" when the game belongs to mojang and mojang allows modders to modify.
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Because I discovered Minecraft, I stopped playing farmville :3 I still love the fact the new stuff is free with the purchase of the original copy. Minecraft never gets dull... now what village do I want my rainbow sheep in? Oh the amusement park area :3
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Couple critiques.
the sounds, of the Behemoth and the belph.
I am not sure if they are a later doom sound or not but they do not seem overly right. Pinky, on the other wing, Perfection. I admit I am used to the classic sounds.
Doom is actually an important game to me... long story short. I met my husband as a result of it. So Minecraft with doom mobs is wonderful because we both love minecraft
Keep up the great work. I look forward to seeing the other Doom Mobs. The work so far makes me giggle with glee.
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Keep it up. I just downloaded it. I LOVE doom
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I agree. I would not consider not playing with this mod. I rather like how it's a selectable option in the world generation rather than automatically doing it. I can basically have my cake and eat it too this way.
I have to say to the creator of this mod, I adore the scope and variety of the biomes. I would like to see you continue your work with this mod.
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redwood forests exist in real world, therefore they are not "copying" I believe redwood forests have been in a few different packs, as well as world edit has a redwood type tree that you can spawn a forest. Also take in consideration the amount of mods, and biome additions there are out there. There Are going to be instances of where Mojang does things that are similar to mods. I doubt they do this on purpose, except when they say, Dr Zhark was consulted about the horses, or, I forget the instance, around the pistons.
Earth is a huge planet with an incredible variation of biomes, sceneries. Mojang is allowed to make their take on biomes. The Biome with the big trees, the special podzol dirt, resembles a typical coniferous forest (that has that amazing spongy ground) The mesa, resembles the painted desert with the very contrasting strata layers of light and reds. It screams grand canyon, dinosaur hunting grounds. I have land up in an area of canada that has smooth exposed rock, clearings and pine forests. SO although a mod exists, the modder cannot claim copyright on something that exists naturally. (I know apple would try to do something like that) Mojang just needs to have their own take on the subject.
0
Absolutely. There is more to biomes O' Plenty than is in this particular patch. Anyhow Each minecraft MAJOR update has usually included a couple new biomes or something. This is no different.
However I would not be opposed to the addition of more biomes into the vanilla minecraft. I would still use mods such as biomes O' Plenty because they have different and unique biomes.