• 0

    posted a message on [1.6.4] Life In The Woods Modpack:CRASHED
    I am getting a crash regarding biomes of Plenty as well. I am unsure how to proceed. removing better signs did not work in my case. Looking for a more up to date version of the mod. Any help is useful. Thanks

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 02/04/14 9:42 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Slot 1924 is already occupied by biomesoplenty.blocks.BlockBOPLeaves@422ddfaf when adding biomesoplenty.blocks.BlockHive@63c4f071
    at net.minecraft.block.Block.<init>(Block.java:349)
    at biomesoplenty.blocks.BlockHive.<init>(BlockHive.java:26)
    at biomesoplenty.core.BOPBlocks.initializeBlocks(BOPBlocks.java:191)
    at biomesoplenty.core.BOPBlocks.init(BOPBlocks.java:96)
    at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:76)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.block.Block.<init>(Block.java:349)
    at biomesoplenty.blocks.BlockHive.<init>(BlockHive.java:26)
    at biomesoplenty.core.BOPBlocks.initializeBlocks(BOPBlocks.java:191)
    at biomesoplenty.core.BOPBlocks.init(BOPBlocks.java:96)
    at biomesoplenty.BiomesOPlenty.preInit(BiomesOPlenty.java:76)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_01, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 241015208 bytes (229 MB) / 464846848 bytes (443 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 43 mods loaded, 43 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized
    betterstorage{0.7.3.38} [BetterStorage] (1.6.4.BetterStorage_0.7.3.38.zip) Unloaded->Constructed->Pre-initialized
    ChickenShed{1.1.2} [Chicken Shed] ([1.6.4+] ChickenShed (v1.1.2).zip) Unloaded->Constructed->Pre-initialized
    wildcaves3{0.4.3.5} [Wild Caves 3] ([1.6.x] WildCaves v0.4.3.4.zip) Unloaded->Constructed->Pre-initialized
    antiqueatlas{3.0.0} [Antique Atlas] (antiqueatlas-3.0.0-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized
    KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
    Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized
    Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized
    QuiverMod{1.6.4} [Better Archery] (Better Archery 1.6.3 for 1.6.4 (modpack).zip) Unloaded->Constructed->Pre-initialized
    BetterGrassAndLeavesMod{1.6.4.D} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.D].jar) Unloaded->Constructed->Pre-initialized
    BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Errored
    BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized
    CarpentersBlocks{2.0.3} [Carpenter's Blocks] (Carpenter's Blocks v2.0.3 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized
    craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized
    DynamicLights{1.2.8} [Dynamic Lights] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_onFire{1.0.3} [Dynamic Lights on burning] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_creepers{1.0.3} [Dynamic Lights on Creepers] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_dropItems{1.0.5} [Dynamic Lights on ItemEntities] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_entityClasses{1.0.0} [Dynamic Lights on specified Entities] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_mobEquipment{1.0.3} [Dynamic Lights on Mob Equipment] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_flameArrows{1.0.0} [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_otherPlayers{1.0.5} [Dynamic Lights Other Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    DynamicLights_thePlayer{1.0.9} [Dynamic Lights Player Light] (DynamicLights_1.6.4.jar) Unloaded->Constructed->Pre-initialized
    Growthcraft{2.0.4} [Growthcraft] (growthcraft-core-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Cellar{2.0.5} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.5.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Apples{2.0.4} [Growthcraft Apples] (growthcraft-apples-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Bamboo{2.0.4} [Growthcraft Bamboo] (growthcraft-bamboo-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Fishtrap{2.0.4} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Grapes{2.0.4} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Hops{2.0.4} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    Growthcraft|Rice{2.0.4} [Growthcraft Rice] (growthcraft-rice-1.6.4-2.0.4.zip) Unloaded->Constructed->Pre-initialized
    pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.4 v1.1.4.zip) Unloaded->Constructed->Pre-initialized
    pamweeeflowers{1.1} [Pam's Weee! Flowers] (Pam's Weee Flowers 1.6.4 v1.04.zip) Unloaded->Constructed->Pre-initialized
    HungerOverhaul{1.6.X-2l} [Hunger Overhaul] (hungeroverhaul-1.6.X-2l-build3.zip) Unloaded->Constructed->Pre-initialized
    Oceancraft{1.1} [Oceancraft] (OceanCraft-Mod-1.6.4.zip) Unloaded->Constructed->Pre-initialized
    plantmegapack{2.20} [Plant Mega Pack] (PlantMegaPack_2.20.zip) Unloaded->Constructed->Pre-initialized
    UndergroundBiomes{0.4.3} [Underground Biomes] (UndergroundBiomes 1.6.x - 0.4.2c.zip) Unloaded->Constructed->Pre-initialized
    taverns{2.1.6-2} [Village Taverns] (VillageTaverns-2.1.6-2.14.jar) Unloaded->Constructed->Pre-initialized
    weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
    YALSM{2.0.3} [Yet Another Leather Smelting Mod] (yalsm-2.0.3.jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.6.4-Forge9.11.1.965
    LWJGL: 2.9.0
    OpenGL: GeForce GT 330M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (UK)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Mods Discussion
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    posted a message on Minecraft No Longer Officially Working With Oculus Rift
    Ah farmville in 3d... I used to play that stuff regularily, then I discovered Minecraft... was so much more fun... Disappointed about Oculus. I was looking forward to it. I just do not trust facebook with it.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 14w11b Ready for Testing
    I think this is the first time a snapshot has bothered me. It kinda broke my roller coster :/
    Posted in: Minecraft News
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    posted a message on Snapshot 14w04a Ready for Testing!
    I am getting unusual lag, however may be because of a bug: all pictures and item frames have fallen off the wall and dumped their items out.... may take a while for me to fix this issue. I'd post it on the bug tracker, but I haven't migrated my account over yet. If anyone else has encountered this, post it there.
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 14w03a Ready for Testing!
    After poking around... Cool, gives me a sort of 3d look if I modify the skin in various places. Now to update my husband's skin... if he sends it to me.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w03a Ready for Testing!
    Quote from TurtleTechy

    I used paint.NET
    Get it here at www.getpaint.net :)


    Thanks, I downloaded it, looks good
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 14w03a Ready for Testing!
    I would like to see a done up skin so I can understand where things are, so I can modify mine. I may add tiny wings, null ray rifles, helmet... but I want to see where they go.

    Now I think of it, would /fill work with replacing glass blocks with air?
    Posted in: Minecraft News
  • 1

    posted a message on Snapshot 14w02a Ready For Testing! YAY!
    Quote from minergirl

    cant believe people complain about the game 'ripping off' mods. thats a GOOD thing. firstly because then we dont need to have the mod, and secondly because it improves the game. This game has so many great features that used to be mods only and i dont know about you, but i hate installing mods then waiting 500 years for them to be updated. Smooth lighting is my favourite thing to ever come from a mod. It would be good if theyd do the damn API but until then, rip away. Id be honored if mojang put any mod i made into the game!


    the whole thing comes down as to what they think came first initially the game or the mod. Bugs the pit out of me when they start to sob "stealing from mods" when the game belongs to mojang and mojang allows modders to modify.
    Posted in: Minecraft News
  • 0

    posted a message on Rainbow Sheep - New and Exciting Ways to Liven Up Your Livestock
    Quote from EdenR

    Someone took a play from Farmville's book. Now THAT would be a trip--Farmville-style sheep and pig breeding!


    Because I discovered Minecraft, I stopped playing farmville :3 I still love the fact the new stuff is free with the purchase of the original copy. Minecraft never gets dull... now what village do I want my rainbow sheep in? Oh the amusement park area :3
    Posted in: Minecraft News
  • 0

    posted a message on Snapshot 13w38a Ready For Testing!
    trippy. there's a drunk setting. Ever sit at the computer, have a beer (legal age please) and stand up then the world blurs?
    Posted in: Minecraft News
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Loving it Loving it!

    Couple critiques.

    the sounds, of the Behemoth and the belph.

    I am not sure if they are a later doom sound or not but they do not seem overly right. Pinky, on the other wing, Perfection. I admit I am used to the classic sounds.

    Doom is actually an important game to me... long story short. I met my husband as a result of it. So Minecraft with doom mobs is wonderful because we both love minecraft

    Keep up the great work. I look forward to seeing the other Doom Mobs. The work so far makes me giggle with glee.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    ohohohohoho DOOM <3

    Keep it up. I just downloaded it. I LOVE doom
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from ivanovic

    Nope, quite the opposite... I predict more people interested in biome mods once they taste and relish the new vanilla biomes... Remember: people always want more and more and more.


    I agree. I would not consider not playing with this mod. I rather like how it's a selectable option in the world generation rather than automatically doing it. I can basically have my cake and eat it too this way.

    I have to say to the creator of this mod, I adore the scope and variety of the biomes. I would like to see you continue your work with this mod.
    Posted in: Minecraft Mods
  • 1

    posted a message on 13w36a Snapshot Ready for Testing!
    Quote from Funkytron

    Redwood forest? Really? I meant more the names, but you are right about Minecraft being cooler with even MOAR biomes.



    redwood forests exist in real world, therefore they are not "copying" I believe redwood forests have been in a few different packs, as well as world edit has a redwood type tree that you can spawn a forest. Also take in consideration the amount of mods, and biome additions there are out there. There Are going to be instances of where Mojang does things that are similar to mods. I doubt they do this on purpose, except when they say, Dr Zhark was consulted about the horses, or, I forget the instance, around the pistons.

    Earth is a huge planet with an incredible variation of biomes, sceneries. Mojang is allowed to make their take on biomes. The Biome with the big trees, the special podzol dirt, resembles a typical coniferous forest (that has that amazing spongy ground) The mesa, resembles the painted desert with the very contrasting strata layers of light and reds. It screams grand canyon, dinosaur hunting grounds. I have land up in an area of canada that has smooth exposed rock, clearings and pine forests. SO although a mod exists, the modder cannot claim copyright on something that exists naturally. (I know apple would try to do something like that) Mojang just needs to have their own take on the subject.
    Posted in: Minecraft News
  • 0

    posted a message on 13w36a Snapshot Ready for Testing!
    Quote from Funkytron


    The new biomes? You sure?


    Absolutely. There is more to biomes O' Plenty than is in this particular patch. Anyhow Each minecraft MAJOR update has usually included a couple new biomes or something. This is no different.

    However I would not be opposed to the addition of more biomes into the vanilla minecraft. I would still use mods such as biomes O' Plenty because they have different and unique biomes.
    Posted in: Minecraft News
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