Hold it all, folks. The other day I had an interesting idea. I really don't want this map to die, but I also don't feel motivated to actually work on it. The reason for this is how much the concept behind this map has evolved over the past two and a half years.
So, when I started working on this map about two and a half years ago, I didn't really have a plan. For roughly a year, I just built whatever popped into my head, for example, New Kokiri Town and Rogor City. As time went by, the story started changing and becoming more of what I've posted in the past week or so.
I've had some difficulty implementing the new, more thought out story, because in order to change things to how I want them, I'd have to destroy something I worked hard on in the past. Due to this, I've lost motivation to work on new stuff because I can't bring myself to overhaul the early segments.
I have attempted to create a new Zelda map, but I've just been at a loss for ideas; however, writing out that story several days ago gave me an idea: What if, instead of creating a new map, I "reboot" this map on the latest version of Minecraft? (turtles yay!)
If I were to do this, I could start out with a clean slate, doing things in a more professional manner, such as creating the terrain with World Painter. I would make the map in vanilla, but Optifine would be required for some aesthetic features. That way I would not be modbound to the worst version ever in terms of mods (1.8-1.8.9) I would also make some changes to the story and dungeons because of new redstone features that would make new puzzle and enemy mechanics possible.
Another possible benefit of doing this would be that I already have many redstone mechanics already made and ready to install in a world. It probably wouldn't take that long to build the first parts, seeing as I've already made it and know pretty much exactly how I want certain things, although areas would be larger and more detailed. Also, with the new Functions feature, the dialogues in the chat would be FAR easier to create, which would be great, becuase they are EXTREMELY time consuming to make with command blocks. Area and boss music would also be far more practical.
What do you guys think? Should I go with this idea? Or should I just start a completely new map?
You should do what you feel is the best course of action. I personally would like to see the map rebooted.
Well, I guess that it'd be okay if I gave some general spoilers as well. Here's what the basic flow of the map would have been:
MORE SPOILERS AHEAD
Opening Cutscene (scrapped)
Begin Map in Kokiri Village
Get Mission to go to Rogor
Pass through Ron Ron Field
Finish Mission in Rogor
Fall into the sewer and get lost and come out in the forest temple, forcing you to complete the dungeon.
Beat the Dungeon
Learn about quest and discover that the book that reveals the location of the Master Sword is in the Temple of Wisdom at Zora's Domain
Go to Zora's Domain and meet with King Zora
Buy the Water Temple Key from the Curiousity Shop and the Zora Tunic from the shop (optional, but really recommended)
Finish the Water Temple and discover that the book you're looking for is not there
Go to Kakariko Village to ask the elder about it
He tells you that you need to find all five fire crystals to find the location of the master sword and that the crystals are in an old monastery in Death Mountain Crater
Make your way up Death Mountain, all the while fighting monsters and solving puzzles
You reach a cave and discover that you have to pass through the goron village to get to the crater; however, the gorons are not exactly on good terms with the humans at the moment, so you have to sneak through (aka stealth segment)
You get to the monastery built in the crater and the summit and fight the monsters within and find the fire crystals, the final one held by the dungeon's boss
The crystals point to New Kokiri Town and the big door is opened because you proved your courage, wisdom, and power by beating the first three dungeons
You take the master sword from its pedestal and it reveals the locations of the triforce of wisdom
You travel to Kakariko Village, a new section of the village having been opened
You meet Zelda and her legal guardian Impa and have a brief discussion about the triforce
You run an errand for Impa
You come back to realize you led a mysterious person who calls himself "The King of the Dead" to Zelda and captured her
You track him and find that his tracks split in two: on set going to Lanayru Province and another going through a dark forest. You have a choice as to which dungeon you do first. The flow of the story is up to the player at this point. For sake of this narrative I will say that the player goes into the forest first
The player journeys through the dark forest and finds a massive cathedrel and graveyard (really big shadow dungeon)
The player confronts the King of the Dead and discovers that he holds a shard of the triforce of power and that he split the triforce of wisdom into two pieces and put one in an ancient pyramid in Lanayru and kept the other
The player defeats him in combat and takes the half of the triforce of wisdom before the King of the Dead escapes
The player goes back to Lanayru and discovers that the Gerudo don't allow anyone into the ancient pyramid unless they have proved their skill
The player competes in a horserace and a target shooting competion, and upon winning gains entry to the dungeon
The player travels into the dungeon and defeats the boss and gains the other piece of the triforce of wisdom. The player is then challenged by the King of the Dead to single combat, claiming that he had completed the triforce of power and that he is invincible
The player goes to the grove where they obtained the Master Sword and travels to the End
The King of the Dead claims he is invincible and battles the player.
Upon his defeat, the King of the Dead attempts to resurrect the Demon King, Ganon, which fails miserably and ends with his death
The player fights Ganon and defeats him in a massive boss battle, thus saving Zelda and the world. They use the completed Triforce to restore the damage done to the land by evil and return to their world
The player is free to explore and do side content to their heart's content
So, yeah. That was basically the plan. I just felt kind of overwhelmed and slowly lost motivation. Next I'll do a more detailed look at the items, dungeons, locations, and sidequests.
Mabye so. Don't know how long it'll be before the map is done, and it's pretty painful admitting that I no longer have a desire to work on it.
The way I look at it: You said something. It's like you said, most maps just die. Nothing said or anything. You told us it was dead, that you have no desire to work on it anymore. That gives us closure on the matter. That goes a long way.
I'm not going to lie: I don't really work on this map much. However, before I declare this map officially dead, I'd like to at least push out the fabled 1.5.5, which would include the new great fairy minidungeon as well as many other things.
The custom OST probably isn't going to happen, due to low rendering quality I'm getting with several songs (curse you, FL Studio Demo!).
I know most maps just die without any word, but I'd like to at least do mine some justice.
Haha, this post was really short when I read it. Replies in bold.
Okay. Lots of stuff to report.
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I think it's a good time to reveal a new mechanic I've been considering for a while: rings. The system would be akin to the one in the Oracle games (which were two of my favorite games in the franchise) but would function in a somewhat different way. For instance, there would be the normal stat boosting rings that can be bought and sold in shops, and then there would be special *cough* transformation ri- *cough* that would be activated sort of like items. They would have their own inventory slot devoted to them. You would have to equip them at the ring shop (or whatever that ends up being) because I'm breaking my back to not make inventory management a thing.
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I've been remixing some VGM lately, and I have begun working on a little "soundtrack" for this map. I'll be remixing some songs from the Zelda Franchise, as well as a few songs from the Pokemon franchise as well as other games. This will probably not come out with the next release (as a decent remix typically takes about an hour or two to make) but that's something else I'm wasting time on.
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The script/story is also undergoing some changes, as I want to make the story more unique and not so stereotypical. I plan to start focusing on subplots and character development as two major themes.
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Notice that most of this will not be implemented immediately, but over a period of time.
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What to expect in the next update:
Probably some custom music
A rebuilt second half of the first dungeon
A finished version of Maron's subplot
A Great Fairy minidungeon
An update to MC version 1.8.9
An intro cutscene
An overhauled Rupee system
Rebuilt Temple of Wisdom, Rogor City, and New Kokiri Town, all by @ZidaneRob
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What NOT to expect in the next update:
More than three or four songs
Rings
*hack* transforma- *cough*
A re-written script
A third dungeon
Death Mountain
The main villian
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When to expect the next update:
Tommorro-
Come on. You guys know how I am.
The ring system... I want to see how you handle that. Maybe you could tie a few into completing sidequests or getting Heart Pieces?
Honestly, I haven't been working on this map in a while. My motivation is at an all-time low. I know what you're thinking: "Ug, the usual 'this map is officially dead' speech". But that's not what I'm saying. I'm considering putting this map on "hiatus" (which is usually code for "this map is dead, I just don't want to admit it"...). However, I've been getting back into Minecraft lately, playing and reviewing some maps (I've been having a lot of fun with the Exodus series, highly recommend it to anyone who is into Minecraft maps that are games within a game) and I need some motivation. Seeing as this thread is where I get roughly ninety percent of my motivation, I figured I would come here and divulge some of the new stuff.
Okay, so the minidungeon is another forest-temple kind of thing, but I am trying to give it a different atmosphere. It is a great fairy shrine thing in which you must collet a certain amount of stray fairies. It's turning out a tad bigger than I thought it would, which might not be bad... The problem is that I need ideas for the loot the player receives from the great fairy at the end of the minidungeon.
In unrelated news, I have been working on some music stuff. The thing that has grieved me most when making this map is the trouble with background. I can't simply stop /playsound commands with /stopsound like I would in 1.9+. The custom npc method works, but can mess up if the area is circular. Which causes me to look for other options. I'm trying to see if I can use scripts to turn on/off music npc's. This would be very useful, as I could have a music npc with a radius of about a hundred or so, and I could simply turn it on or off depending on which area the player is in.
As for actual music, I am putting together a soundtrack with music from games outside of the zelda franchise (don't worry, I'm not spamming Undertale xD). I want to have the music in a separate resource pack which will be an optional download, that way downloads will be sped up a bit if you have slow internet and don't care about the music.
Thanks for reading this post. Post your thoughts.
For loot? Maybe an expansion to the player's magic meter? A piece of heart? A Mask? An upgrade to their sword?
I don't know how to see game output log in new launcher. Sorry.
In launcher:
The game crashed whilst rendering screen
Error: java.lang.NullPointerException: Rendering screen
Crash report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I blame Dinnerbone.
Time: 17/08/07 16:49Description: Rendering screen
java.lang.NullPointerException: Rendering screen at net.minecraft.client.gui.achievement.GuiAchievements.func_146552_b(GuiAchievements.java:375) at net.minecraft.client.gui.achievement.GuiAchievements.func_73863_a(GuiAchievements.java:210) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
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So apparently this is what happens when you try to stick a keyblade in a sword pedestal from the Bibliocraft mod.
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You should do what you feel is the best course of action. I personally would like to see the map rebooted.
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Wow. This sounds like it would have been great.
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The way I look at it: You said something. It's like you said, most maps just die. Nothing said or anything. You told us it was dead, that you have no desire to work on it anymore. That gives us closure on the matter. That goes a long way.
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That's it then?
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The ring system... I want to see how you handle that. Maybe you could tie a few into completing sidequests or getting Heart Pieces?
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I just got done reading all (currently) six pages of public outcry. I'm essentially speechless. This really isn't something that needs to occur.
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How will the worlds be presented when you guys implement them? Will they be structures or world generation?
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Hold up. There's a special edition? What's in it?
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For loot? Maybe an expansion to the player's magic meter? A piece of heart? A Mask? An upgrade to their sword?
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They're in the secret rooms. Check for rooms that require things like the gauntlets and hammer to access. That's where I usually find them.
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When it comes out.
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ZSS add-on is currently no longer in development.
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I believe there's an option to enable that under settings.
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Do you have any plans for a bonus dungeon?