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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from Fireblaze1125»
    For some reason the recipe doesn't give me anything and i did it exactly as the picture shows. I also noticed through NEI that there are only two things this mod adds (the nose and the crop) when i believe there should be three ( nose, crop, and glasses) that is unless they were removed?

    They are still there :huh:
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from monkeybeeee1»

    foudn the problem :D the download link on the op is out of date

    That's strange, it still works for me. However, I've reuploaded the 1.3c, maybe it should help you.
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from Matthewk10000»
    Hey this is a question major actualy,
    Does this mod work with Minecraft Comes Alive or a mod that addes new villagers?

    Thnx

    YouTuber/Map Maker
    The Winter Miner

    No. And there is no sense in adding this compatibility because these villagers don't even have noses :huh:
    However, it won't crash.
    Quote from Dipsy123»
    do you need a mod to make this one work plz answer!
    do you need a mod to make this work?

    I can't understand you... If you want to make THIS mod work of cource you need to have this mod (and forge) istalled. Just google it.

    ...or you meant something else?
    Posted in: Minecraft Mods
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    posted a message on How to simulate Fortune and Looting effect?
    I'm wondering, is there any way to simulate Fortune/Looting enchantment when player digs ores/kills mobs if he has a specific item somewhere in his inventory (without changing vanilla tools code) ?
    Posted in: Modification Development
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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from cjhc12»
    Please Read my Suggestion

    1 . The iron golems nose .It jiggels and sends fake rose animations across the screen when you are close to iron .Also give extra health and lets you have super knock back and lets you deal more damage

    2. The baby villagers nose. A smaller more sensitive nose for tracking down emeralds ( you can be further away and the nose will start to jiggle )

    3. The zombie villagers nose . Deal double damage to villagers and remove doors in a quicker amount of time .Also the nose jiggels when one gets close to a villager . Makes zombies ignore you

    4.The baby villagers nose . Breaks doors instantly kills villagers in one hit and tracks villagers from miles away . And makes zombies ingnore you.

    5. The witches nose . Potions when drunk or splashed or drunk have a high a chance of not being used up while still giving the same buffs . Also has a could increase the length of potion and the strength of the potion randomly.

    6. The witches wart . Created by placeing the shears in the crafting grid with the witchs nose. Dose all of the above features of the witchs nose except it has a lower chance that the special effects occur. The benifit of wearing the wart on its own is that it is so ugly that all monsters run away from you inculeding agrevated wolves or endermen.

    I hope you will consider my ideas . I think this mod is amazing !!! I laughed so much !!Keep on the great work

    I've already read this. I'm sorry but I don't plan to add any more features for now for 3 reasons:

    1. It's just a joke mod.
    2. I don't have enough time.
    3. I'm working on another mod.
    Of course, this doesn't mean the mod is dead, it's just is not being actively developed.
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Another little bugfix, I'm 98% sure it's stable.

    • Fixed villagers loosing their textures
    • Removed annoying console spam
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from Seikikai»
    Got This Error When I Used The Super Nose 9000

    Another 1.7.2 player? :blink:

    Ok, there you are - this part of code that causes the incompatibility is currently unused, so I've just deleted it.
    Posted in: Minecraft Mods
  • 1

    posted a message on [NOT SERIOUS] Villager's Nose
    Osmar123, it seems like v1.3 isn't compatible with 1.7.2 anymore. I'll look into that.
    Posted in: Minecraft Mods
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    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from DRULES679»
    Well than, could you help me with modding? The only way I know how to mod is with mcreator, and it doesn't evan work that well :I .


    The only advice I can give you:

    • Learn Java
    • Google it!
    Posted in: Minecraft Mods
  • 2

    posted a message on [NOT SERIOUS] Villager's Nose
    What's new in Villager's Nose 1.3:

    Posted in: Minecraft Mods
  • 1

    posted a message on [NOT SERIOUS] Villager's Nose
    NEW VERSION!

    • Added the SuperNose 9000 You should definitely chech it out!
    • Noseless villagers save all the villager data (including trades).
    • Fixed the emerald search range.
    • Villager sounds that your nose makes are more randomized
    • It requires an enchanted golden apple (made of gold blocks) to grow a nose
    • Villagers spawn eating particles then you feed them with golden apples
    Posted in: Minecraft Mods
  • 0

    posted a message on [NOT SERIOUS] Villager's Nose
    FYI - I tried using bone meal on a freshly planted villager. Did not appear to work.

    It woks, but the chance is pretty low.
    Posted in: Minecraft Mods
  • 2

    posted a message on [NOT SERIOUS] Villager's Nose
    Hmm...

    Posted in: Minecraft Mods
  • 0

    posted a message on [NOT SERIOUS] Villager's Nose
    Quote from BlueMaize»
    Hey! Awesomely hilarious mod! But every time we try to cut off a village nose on my server it crashes the server but still drops the nose on restart and the villager keeps his nose! We would love a fix for this since we use this mod as a way of "transporting" villages to our houses. Thanks!

    Crash report, please?
    Posted in: Minecraft Mods
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    posted a message on Need Ideas For A Magic Mod
    Quote from shmishtopher
    Just curious; why no dimentions?

    Because a good dimension worldgen like in Twilight Forest requires too much work, and simple dimension mods with only one biome and two types of trees are so boring...
    Posted in: Requests / Ideas For Mods
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