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    posted a message on Editing save to put out fires

    Thanks :) !

    Posted in: Maps Discussion
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    posted a message on Editing save to put out fires

    This is kinda embarrassing. I've been building a big wooden house, and even though it's relatively close to lava this hasn't been a problem yet.


    Today I went back to MC and resumed work on the house, though, and perhaps one of the updates has changed the rules for fire spread, I don't know, but either way, now my house is on fire and I don't know if I can put it out before everything is lost.


    So. Any way to hack the save file to remove all fire instances from the world :3 ?

    Posted in: Maps Discussion
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    posted a message on Make horses feel alive
    Quote from sc1020

    Why are you necroing this thread and posting on your own topic like you're a critic?
    OPs have the right to post in threads as much as anyone else ;) . I don't see why it should be otherwise, to be honest.
    Posted in: Suggestions
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    posted a message on Half Block Mixing
    Perfectly doable as proven by the fantastic Microblocks mod. It lets you cut blocks into slabs and even smaller pieces such as thin covers, and gives you a fair bit of freedom in how you place them (such as placing slabs upon slabs). It does have some limitations, but overall it's my favorite Minecraft "mini-mod".

    Just the fact that I can't place slabs vertically for some reason in Minecraft has always bothered me, so this would be very, very welcome.
    Posted in: Suggestions
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    posted a message on Methane/chorline gas and gas masks and gas hoses/pipes.
    I know there's no point in asking since no one so far has bothered answering, but how exactly is this "too complicated"?

    Some rooms have gas in them, which spreads like "floating liquid" and this gas may be flammable, explosive and/or toxic. What part(s) of this do you feel is too complicated, and do you have ideas on how to improve a gas feature?

    I also don't see how gas doesn't belong in a "cave game", given that gas is a very real threat to real miners and spelunkers. It's like saying mushrooms don't belong in forests, to be honest.

    Quote from Frostsbite

    So you dislike the entire idea? Just because of one little thing?
    Welcome to this community. You can't simply post ideas or general thoughts and reflections, they have to be so fleshed out, with pictures (preferrably in-game screenshots) and precise stats and whatnot, and if even one little thing is off, you get people swarming your thread with posts like "omg it has 7 attack too OP no support!11".

    I've never encountered anything like it before, and frankly hope I don't see it ever again. It's mindblowing to say the least.
    Posted in: Suggestions
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    posted a message on Make horses feel alive
    Really, a "living" horse would be just like a dog that loiters near you when you're not going anywhere. It's a living being, not a minecart, and it makes very little sense that it doesn't act as one. I like the idea presented by other posters, such as the horse not allowing you to ride it off a cliff. I'm talking things like this, small features that both make gameplay more interesting and make you feel like you're actually sitting on a living creature.

    Remember, nobody's saying riding need to be made that much more difficult overall, just that they shouldn't feel like mindless constructs without a will of their own, and it's amazing how much in the way of immersion those little things can accomplish. I remember a Western open-world game where the horse would throw you if you made it canter for too long. I never considered it a nuisance at all, I found it a good balancing feature and just made sure not to work the horse too hard.


    Some concrete ideas:
    • Some sort of reaction to mobs coming close (the animal could make some kind of sound, shudder, or whatnot) letting you know that you might be in danger.
    • Sometimes or always jumping over obstacles such as narrow (two-block) cracks or small hills, instead of just crashing into them if you don't time that spacebar tap properly.
    • Making a run for safety, with or without the rider still in the saddle, if surrounded by too many hostiles (for example three or more), or if badly injured.
    • Avoiding hazards like fires and long drops by trying to steer away from them.

    Quote from thegreatninjaman

    from an aesthetic point of view this is great. but from a gameplay point of view this would cause so many annoying and frustrating problems. It would make horses even weaker in combat and would make traveling more difficult because you would have to get back on your horse alot and avoid hazards more often.
    Then make horses stronger in combat to compensate. A horse can both kick and trample threats with ease if it puts its mind to it. We once had an incident at a local farm where a bear got into a horse pasture and found itself attacked and driven off by the lead horse. We're not talking little pets here (though, sure, they can be wonderful companions, too ;) ), we're talking proud half-ton beasts you have to treat with the respect if you don't want them to end up hurting you.

    Avoiding combat with a horse is fairly simple anyhow, just stay out in the open and avoid contact with mobs in the first place ;) .
    Posted in: Suggestions
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    posted a message on Make horses feel alive
    That doesn't mean that you can't explain it better. It would make it much easier to discuss.
    Sure. What do you want explained?

    Also, please delete all that unnecessary information in the first couple of paragraphs as they have nothing to do with the suggestion. People will complain about it, and it would possibly turn people away from the suggestion.
    I'm uncertain as to how to respond to this, to be honest. The OP is my thoughts on how horses can be made to "feel" better, along with my background and thoughts on why. Frankly, I don't see how pointing out how horses do, in fact, behave in reality, and how I know this, is irrelevant to the topic.
    Posted in: Suggestions
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    posted a message on Make horses feel alive
    As for the suggestion, it is not bad, but could you explain it a bit more clearer. You just throw out a few ideas, but don't really explain it well and to full detail.
    Of course not. It's an idea for a new feature, meant to be discussed and built upon, not documentation for a fully developed and tested mod ;) .
    Posted in: Suggestions
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    posted a message on Make horses feel alive
    I love the addition of horses in Minecraft, in part because I do horse riding myself, but the one thing that really breaks immersion for me is that riding them in Minecraft feels like riding a bicycle, not a living animal. Pretty much the first thing they told us when we started classes was that we shold never forget that horses are living things. They have a will of their own, they experience pain and fear, and they have their instincts intact even after domestication. In a way, riding a horse is a bit like walking a dog: you're handling an animal with its own needs, thoughts and motivations. The mount can refuse to go forward at speed, it can get startled by something, or it can simply decide it doesn't feel like having you on its back anymore and try to throw you.

    In Minecraft, however, the mount always does as it's told, moves in a very "mechanical" way, and doesn't seem to react much at all to things around it. Now, before anyone implies otherwise, I'm not proposing we turn Minecraft into an ultra-realistic horse simulator, or that horseback riding should be as challenging in MC as in reality. What I am saying is that the horse should have some characteristics that makes them feel more like living creatures.

    My proposals are the horse being startled and rearing by certain things, a certain risk that it will canter (run) uncontrolled for a few blocks when it's hit, and perhaps a very small chance that it will throw its rider and flee under "extreme" circumstances. I also feel it should kick at threats that get too close, either by itself or on player command. Again, I don't suggest difficult/challenging things, like having to work with the horse to get it to move forward or do what you want, but I do think there should be a few "little things" that makes the horse feel more alive, and makes horse gameplay more interesting.
    Posted in: Suggestions
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    posted a message on Horse Combat Fix
    Honestly, the only fix I would say is needed for Horse combat is to make controlling the Horse independent of aiming. Right now you can only look forward, and you turn with your mouse rather than A and D. If they made A and D turn the horse instead of it strafing, and allowed the player to look to the left and right while moving forward Horse combat would suck considerably less.
    Agreed, though I guess this sort of balances the fact that horses move incredibly fast, letting you escape pretty much any engagement.

    Yes, because if you got on a horse right now moving at about 6 meters per second you would be able to shoot a cow 30 feet away.
    Never heard of archer cavalry?

    (YouTube link)
    Posted in: Suggestions
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    posted a message on Why I Think Jeb Needs To Take A Step Back.
    The way I see it, the different Minecraft updates are more like different titles in a series of sequels, if that makes sense. The same way Age of Empires III was different in many respects from how the original Age of Empires worked, Minecraft 1.7 is drastically different from Minecraft beta. Myself, I consider this a good thing, but yes, I understand that it's frustrating if you feel the devs are taking the game in the "wrong" direction. Personally, I would love more "immersion features" like weather, temperature (including things like wet clothing) and having to craft warm clothes playing a role, but I realize you can't have it all.

    Funny thing is, Minecraft as a game is a bit of a sandbox itself, in that it doesn't have a defined path -- it can really go anywhere.
    Posted in: Discussion
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    posted a message on Game crashes when I interact with certain blocks
    So I'm running unmodded Minecraft 1.7.4, and the game instantly crashes if I try to interact with blocks at certain coordinates. I've placed a chest, and if I try to open or break it, the game crashes. At another nearby spot (like four or five blocks away), the game crashes if I try to break a natural stone block. I've never run into this problem before, and I've explored and built quite a bit on the same world save without incident (other chests work normally).

    Here's the crash report MC made for me, if that helps:
    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 23.02.14 16:30
    Description: Exception while updating neighbours

    java.lang.ClassCastException: anx cannot be cast to ann
    at aio.a(SourceFile:200)
    at afs.e(SourceFile:480)
    at afs.d(SourceFile:462)
    at afs.c(SourceFile:428)
    at afs.d(SourceFile:337)
    at zy.a(SourceFile:68)
    at abu.a(SourceFile:107)
    at mq.a(SourceFile:253)
    at na.a(SourceFile:365)
    at jf.a(SourceFile:60)
    at jf.a(SourceFile:9)
    at ef.a(SourceFile:164)
    at mv.c(SourceFile:134)
    at net.minecraft.server.MinecraftServer.u(SourceFile:528)
    at net.minecraft.server.MinecraftServer.t(SourceFile:440)
    at btk.t(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:357)
    at lb.run(SourceFile:616)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at aio.a(SourceFile:200)

    -- Block being updated --
    Details:
    Source block type: ID #0 (tile.air // ahr)
    Block type: ID #54 (tile.chest // aio)
    Block data value: 4 / 0x4 / 0b0100
    Block location: World: (115,98,-46), Chunk: (at 3,6,2 in 7,-3; contains blocks 112,0,-48 to 127,255,-33), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Stacktrace:
    at afs.e(SourceFile:480)
    at afs.d(SourceFile:462)
    at afs.c(SourceFile:428)
    at afs.d(SourceFile:337)
    at zy.a(SourceFile:68)
    at abu.a(SourceFile:107)
    at mq.a(SourceFile:253)
    at na.a(SourceFile:365)
    at jf.a(SourceFile:60)
    at jf.a(SourceFile:9)
    at ef.a(SourceFile:164)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at mv.c(SourceFile:134)
    at net.minecraft.server.MinecraftServer.u(SourceFile:528)
    at net.minecraft.server.MinecraftServer.t(SourceFile:440)
    at btk.t(SourceFile:117)
    at net.minecraft.server.MinecraftServer.run(SourceFile:357)
    at lb.run(SourceFile:616)

    -- System Details --
    Details:
    Minecraft Version: 1.7.4
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 60857248 bytes (58 MB) / 214384640 bytes (204 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 2527 (141512 bytes; 0 MB) allocated, 2080 (116480 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 357 (19992 bytes; 0 MB) allocated, 314 (17584 bytes; 0 MB) used
    Player Count: 1 / 8; [mp['Staonopao'/177, l='Fjell, klipper og hav', x=116,30, y=97,00, z=-44,59]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
    Posted in: Java Edition Support
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    posted a message on Should glass panes shatter when hit by an arrow?
    So... the ability to destroy windows with arrows, and the ability to turn this feature off since it's a bad idea?

    No support.
    Posted in: Suggestions
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    posted a message on Please make the game free
    Video games need to make a profit just like every other commercial goods and service out there. All the people crying about how "art should be freee" forget that artists need to eat as much as everyone else. Planning, development, shipping (including PR) and patching doesn't happen by itself, it's an incredibly lengthy and complicated process. Digitally downloading a game or film without paying for it is every bit as unjust both to those who make them, and those who pay for them, as getting onto a bus or train, or sneaking into a museum without paying. You "don't steal anything physical", but you're effectively being a leech who takes an end product without contributing anything in return.

    I'm a kid and my parents wont buy minecraft for me so i dont know how to get it.
    I don't understand this feeling of entitlement either. Are video games a right now? Do you suffer in any way if you can't have one? What if I was a child and my parents wouldn't take me to the circus, should that suddenly become free, too?
    Quote from Frog81

    The "danger" of being robbed via Paypal is mostly nonexistent.
    Just wait til you encounter it in a back alley, particularly if it needs money for dope. It'll pull a gun at you without a moment's hesitation.
    Posted in: Suggestions
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    posted a message on Please read THIS before making a suggestion.
    Quote from MistaWaffleMan

    One more tip, you don't have to make a post that takes you 1 hour to read -_- .
    While I don't have anything against the length of the OP (though I disagree with it on several points), this actually ties into a gripe I have with the suggestion forum -- that there seems to be a normative expectation that every single idea must be super-detailed and "set in stone from the get-go. I elaborated on this in another thread. To quote myself:


    Quote from Myself in another thread »
    Also, I know this is a bit late 11 pages in, and I know others have torn into the OP for as many pages already, but...
    Quote from Random user throwing tantrum over horses »
    The gameplay of riding horses can be found in so many different games and minecraft shouldn't be one of them. One of the gameplays in minecraft is exploring and adding the ultimate tool for that only takes the fun part away from it. The jump power of the horse is also a major problem. I know that horses can jump high, but the jump height of the horse is just OP. You're only suppose to jump one block high in minecraft and a little more if you create a beacon. Jumping more than 4 blocks, everywhere you want, is just bonkers.

    ...am I the only one who finds this a very, very strange feature of this community?

    I wouldn't ask, but I also see this approach all the time in the suggestions forum: there is a significant number of people who demand that suggestions be as precise and "complete" as possible, down to recipes, the exact number of hearts a proposed mob would inflict with its attack, and in-game screenshots(!), and then reply as if there was never been such things in the world as "first sketches", "brainstorming", "constructive criticism", "gameplay testing" or "balancing".

    It's not "you know, I wouldn't dislike horses as much if they weren't able to jump four blocks, perhaps they could be nerfed", it's "they can jump four blocks?! :sputter, hiss: This makes exploration way too easy, horses suck! Remove them from the game nao!"

    This is the opposite of how good development works. You start with a sketch, and then discuss its pros and cons, weighting in with various ideas, and gradually develop it, together, into a good feature that people will welcome into the game.
    Posted in: Suggestions
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