CURRENT DEVELOPMENT STAGE: OPEN ALPHA TESTING
The Doctor Who Client Mod features the worlds first full functioning T.A.R.D.I.S in Minecraft complete with being able to see the interior from the exterior & vice versa, Translocation System (Travel based on coordinates), as well as the ability to travel to many planets and time eras through the Time Vortex and more!
Note: This Trailer does not nearly all of the features in the DWCM!
What does Sandbox/Story Gameplay Hybrid Mean?
The Doctor Who Client Mod gameplay is unlike anything you may have played in Minecraft in the past. The DWCM has what we have called a sandbox-story hybrid gameplay hybrid. What this means is that while the DWCM has a storyline incorporated with the gameplay it is in the background. It exists but you do not have to always participate in it, the gameplay you are used to with vanilla minecraft still exists, you can still build, mine and free roam. The story just adds another level to the game that adds an OPTIONAL way to enhance your gameplay. With the story comes actual cutscenes rendered in blender and maya as well as a narrative. Take a listen to what the cutscene animation that plays when creating a new game-save (map) will be like (or read it if that is your thing.)
NOTE: Open Alpha will not have the full storyline implimented. Only the first scene in the story will be included in the first public release.
The Doctor Who Client Mod is currently in Open AlphaD evelopment Phase which means that it has been released for download to the public for testing.
To understand this project and its content, it is recommended to read the entire post. Any questions asked about anything that has been discussed in this post may not be responded to. Reading through the entire post allows you to understand everything about this mod and the people working on it.
http://www.ikingssgc.com/forums/index.php?threads/the-stages-of-release-2016.9076/
This section is dedicated to some of main features of the mod. This can include anything that relates to important functions of the mod.
Click the links below the feature synapses to be taken to the iKingsSGC Forums for an in-depth description of the feature.
Please remember that not all the features are listed as we are still working on them.
The iKingsSGC Hub is essentially the well...hub... for all things iKingsSGC & Mod Division, this is not just a one trick pony launcher, it does much more than launch the game. My goal when designing the new launcher was to make this an application where you can get all your iKingsSGC news or resources in one single place. With this program we have iKingsSGC Forums integration, StargateChannel YouTube channel integration, Archangel Network IRC Access. We also e have instant access to all of the available iKingsSGC Servers as well as a menu containing list of Mod Division projects you can launch including Doctor Who Client Mod!
CLICK HERE TO CHECK OUT THE THREAD FOR THE iKingsSGC HUB!
http://www.Hub.iKingsSGC.com
This Section is dedicated to the creatures/species contained in the Smart Entity System
Click on the Section Icon (DW, Planet Specific, Original Species) below to be taken to that category on the iKingsSGC Forums.
The Sections are as Follows:
Support us and show us how much you enjoy our work by using any of the support banners.
NEW BANNERS ARE CURRENTLY BEING MADE
Doctor Who Client Mod Support Banners :
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iKingsSGC Signatures :
<a href="http://www.ikingssgc.com/"><img src="http://i.imgur.com/mUZy9eR.png" alt=""></a>
<a href="http://www.ikingssgc.com/"><img src="http://i.imgur.com/t8X4Ulh.png" alt=""></a>
Active Members:
- TheiKing: Artist, Modeler, Animator, Graphic Designer? - Spawn of Voldemort (apparently.)
- isteinvids: Current Lead -Programmer - Not Einstein (also fond of Comic Sans)
- Yofreke: Former Lead Programmer - The one with the amazing job (also likes golden retrievers.)
- Goust: Techne Modeler - King of the Burritos
- The_Doctor(Fett): Techne Modeler - Just one more thing to fix on this model!
- Willsaber: Techne Modeler - :/
- Connor Hickling: Lead Musician - Orchestralgasm - DWCM & Animated Series
Contributors of Art, Music, Builds:
- Zionixion: - Techne Modeler
- Nicko: - Maya & Blender Modeler/Animator
- Kyle Thompson: Cutscene Modeler/Animator - Six done, ten more to go!
- Zachary Anderson: Musician - Punches you with a million emotional boxing gloves
Former Members:
- Con_Number_1: - Modeler
- Ethan S. - Techne Modeler
- S3RCSnake: - Java Developer
- DotEfekts: - Plugin Developer
- Allister: - Modeler
- GiraffeStock : Long Time Java Developer
- BBMarko: - Techne Modeler/Programmer In Training
List of current Mod Division Projects:
- Doctor Who Client Mod - iKingsSGC Forums (Official) - PMC - MCF
- Stargate Chevron 7 - iKingsSGC Forums (Official)
- iKingsSGC Custom Plugin Suite
This video is a refresher for most of the important links that you need to know for all the iKingsSGC and Mod Division Projects!
Daily Report Archive: http://www.DailyReport.iKingsSGC.com
iKingsSGC Hub: http://www.Hub.iKingsSGC.com
StargateChannel: http://www.Youtube.com/StargateChannel
Doctor Who Client Mod: http://www.DoctorWho.iKingsSGC.com
Questions Out of the [Police Box]: http://www.questions.ikingssgc.com/
Stargate Chevron 7: http://www.Stargate.iKingsSGC.com
iKingsSGC Server Network: http://www.Servers.iKingsSGC.com
The Mod Division: http://www.ModDivision.iKingsSGC.com
Guardians Guide to the Galaxy: http://www.Guardians.iKingsSGC.com
Paypal Donation Link: http://www.Donate.iKingsSGC.com
Patreon Campaign: http://www.Patreon.iKingsSGC.com
Amazon Donations: http://www.Amazon.iKingsSGC.com
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> Minecraft Account Name: Kloud_strife
> Age?: 18, 19 in July
> Gender?: Male
> Time-Zone/Country of Residence: EST, USA, Florida
> How much time could you be on the server weekly?: I both work and attend a local college, so my time on the server would be restricted to later on in the day/nighttime. Probably somewhere around several hours a week, though if I don't have a shift in the morning then it may be longer.
> Do you have a good grip on the English language/good grammar? Yep.
> Have you read the rules, And do you agree with them?: Yes, I do. I'm a cloud and I'm okay, I float all night and I rain all day.
> Have you Roleplayed before? If so what in?: Yes. In the past I've been involved in many forum roleplays, as well as several minecraft roleplay servers. (If more info is needed, I will specify)
> How good would you say your roleplaying skills are?(explain in detail, no 1-10 or %): I would say that they're good, probably above average. I spend quite a lot of time writing in general, and in my mind (possibly in nobody else's) that carries over to my roleplaying.
> Why do you want to join this server? (explain in detail): I'm looking for a good, serious roleplay community to become a part of, especially after several bad experiences with roleplay servers in the past, and it looks to me like this server fits the bill. I've had several friends of mine join this server recently, and have heard nothing but praise from them, which cemented my decision. (The fact that you have your own wiki might have helped.)
> Do you have the texture pack installed? if not then why?: I have the texture pack installed, though not the language pack. The installation of that appeared to be screwed up because I have two minecraft.app's floating around, so I'm going to delete those in the morning and see if I can't get that working.
> A screenshot of your skin: (The skins face must be visible and fit the server) http://www.mcskinsea...in/Kloud_strife (A note on this skin: It's definitely not what I had in mind for my character, but without the ability to create my own skin and after several days of pretty much fruitless searching, this one looks a lot more appealing to me. I do have a friend that's working on one that should be more in line with what I have in mind, so is it alright if I switch it to that in the future at some time? What he's working on is... kind of in line with what's displayed here, just more... personal, I guess? It wouldn't be too jarring of a switch.)
> In your own words describe what you think we mean by Meta and Powergaming?: Metagaming, to put it succinctly, is to act on out of character information in character, whether it be to use it to gain an advantage if someone is planning a sneak attack, or shoehorning your character into acting against another because of something they said OOC. Powergaming is a bit more complicated, but it essentially means forcing someone to do something that they would not actually do in character. Powergaming also comprises autohits, automatically hitting somebody instead of giving them an opportunity to react. (Though that may be literally what I just said.)
> Other Information:
>
> In-Character:
> Name: Bremen Creel
> Alias/Nickname: Brem
> Age/Date of Birth: 24 years old.
> Apparent Age: Looks the age he is.
> Nation: Navare
> Hometown: Altford, a remote village located on the edge of the mountains of Navare. Near a ford. This ford, coincidentally enough is the alternative to another, nearby ford.
> Race: Werewolf
> Gender: Male
> Appearance: Brem is a of average height for his age, with brown, almost grayish hair and chestnut brown eyes, same as his brother twenty four year old. He's fit, from years of smithing at a borrowed forges and travelling around the world. His hands are charred, scarred and calloused, again from years of working at a forge. He wears a blacksmith's apron most of the time, though when he is not (in other words, when the skin gets finished) he wears loose fitting clothes that he can move around quickly in. He is almost never without his broadsword, a sight that can be intimidating (and has gotten him in trouble more than once) to people unfamiliar with him.
> Occupation/Class: Blacksmith.
> Alignment:Chaotic Good, also known as the alignment for DnD players who just don't care.
> Likes: New things, new people, new places. Money, travelling, camping, hunting. He absolutely loves to snark, pretty much to the point of it being a defense mechanism. If he can't make fun of something, then he has trouble dealing with it in general.
> Dislikes: Fish, boredom, singing, stupid people, having to list his likes and dislikes.
> Flaws: He's a bit... aimless, in life, with no true goal and no vision of the future beyond the moment staring him in the face. He also finds it hard to make himself truly care about things. He's not exactly...
cruel, per say, but his own natural sarcasm can rub people the wrong way. A cynic. Because of his unwillingness to become attached to things, he has few allies. May be condescending and/or arrogant.
>Merits: The general aura of 'whatever' hanging around him makes him an excellent person to deal with sticky situations, if you can convince him to care about them. His sarcasm isn't exactly sarcasm, either. He naturally spots the flaws in something and feels the need to point them out, people's feeling be damned. As well, because Bremen isn't truly attached to anyone or thing, he's hard to bring down. A quick thinker.
> Worst Fear: Fish, and by extension, a fear of water. It's due to a little incident involving a stream when he was living in Altford.
> Personal Goals: Nothing truly specific, aside from a general desire to see the world.
> Personality: Bremen is a drifter. Perhaps from the circumstances of his birth, he's constnatly restless, always wanting to mvoe on to the new and unexpected, unwilling to get to know people intimately. The direness of a situation and the amount of seriousness he displays are inversely proprotional, which has a tendency to people off. It's a defense mechanism for him, keeping things light ~and~ keeping people at a distance.
> Biography/Background:
Bremen's existence was first discovered twenty four years and 8 months ago, in a small house in Nowheresville, Amerys. His mother (a woman unfortunate enough to be suffering from a rare syndrome known as NPC syndrome, that did not merit her getting a name) lived with his father (another unfortunate sufferer) and their son (Who, fortunately, does have the name of Jean val Jean. Apparently the family is magical fantasy french, or has seen imaginary fantasy les miserables a few too many times.). His father was heavily abusive to both his mother and Jean, physically and emotionally. She had been determined to leave for months now, but the realization that she was bringing another baby into the world provided the impetus she needed. She left that very night, clutching her son's hand in hers, her husband passed out, drunk. They ran through the black countryside, making for a river she knew would wipe out her tracks and disguise her scent. She had expected the river, though, to be calm, albeit slightly deep. When she got there, it was roaring and raging, agitated by some unknown (re: contrived) factor, chunks of debris moving fast enough to kill downriver. Her heart quailed, but she only had to look back once to steel herself. She took her son into her arns, tightly, making their made their slow way across the river. They hadn't even gotten halfway when she felt him slip out of her grip. She struggled, futilely, grasping for him, then he was gone, whipped away in a second by the fickle current. She almost stopped, desperate to swim down the river after him, but she knew in her heart that any attempt at rescue would be doomed. She would have to continue on, alone, for the sake of her unborn child. In the month's coming, she would cross through the countryside, making her way slowly but surely east, as far away from Amerys as you can get while carrying a child in your stomach and avoiding civilization. She lived off of the land, hunting when it was needed, and sustaining herself. When she reached Navare, she continued to travel for several days, searching for a place she and the unborn child might call home. She found it in the shadow of one of the great mountains, hidden and remote from society. A place where a werewolf could live in peace, in quiet without anyone ever guessing their secret. She gave birth that same day, to a health young boy she named Bremen
Bremen lived in the village for the early part of his life, happy, and unaware that he had a father or a brother his mother thought dead. It was peaceful, happy, and he had the normal childhood she had longed for, free even of the stigma of being a lycan in an Imperial country. Her secret remained safe. They lived like this, happily, until he was 14 years old. He had, shortly before, experienced his first change, and a young werewolf changing for the first time has no experience in a small village. She could control herself, had controlled herself for fourteen years, but her son would not be able to do the same. Not for a while, anyways. Before she could act, she succumbed to an illness that year, an illness her body no longer had the ability to fight off. His neighbor's were friendly, even welcoming, perhaps, taking care of him based on a promise his mother had extracted almost immediately after she had become a member of the village. However, when a travelling smith and his band of mercenaries entered the town a few weeks later, he knew that he needed to go. There was nothing tying him to his village any longer, and many more reasons to leave. The smith was a kind, strong man, having served in his fair share of wars over the long years, and he knew that the boy would leave the town soon anyways, regardless of whether or not he agreed to take him along. When he found out that the boy had recently lost his mother, he agreed to take him along. Of course, when travelling with a small band like that, it was impossible for him to keep his secret, and the entire party came to understand that Bremen had... problems around the full moon. It never caused him too much trouble, however, never interfered with the training he received over the next 4 years. He received his informal education of the world during that time. In his small village, he had never been much more than a few miles away, had never heard of cities or countries beyond the world immediately around him. His mother had protected him from such strangers, always gripped by the fear that someday, her husband would find her. So, when he came into the smith and his band of mercenaries care, he was naive almost to a fault. The man taught him of the world, of the geography of the massive continent they lived on, of it's peoples and it's wars. He taught him everything he knew of the world, and the boy listened, rapt with attention whenever he was called to come and listen. The smith also taught him of his trade, realizing that he would not be around forever, and when he was gone, Bremen would need to be able to take care of himself. He taught him of hammering and shaping, of smetling, of how to identify the richness of ore's, and how to get these ores himself. He also asked the mercenaries to teach the boy to fight, as a personal favor to himself, and he was paying them enough that they agreed. The head of the small band, a man named Carrick, taught him the ways of the sword, progressively teaching him to use larger and larger weapons as he gained the strength to wield them. By the time he was 18, he was proficient with a two-handed broadsword, and strong enough to make his own way in the world.
The smith died that same year, leaving everything he had to the young man who had become like a son to him. Everything he needed to be a blacksmith himself, he had, as well as a massive broadsword that he had been working on for years. After this, Bremen travelled with the mercenaries for a short while, accompanying them to the capital city of the neighboring Thilia, where they both would go to seek work. He stayed in the capital city for a short time, gathering money and supplies, then setting out into the countryside to see all there was to be seen. His trade as a blacksmith served as a vehicle for that desire, allowing him to move around the country on a whim. When he had seen all he had felt could be seen of Navare, he went to Arnvalen. He continued like this for several years, travelling, smithing all the while, as well as honing the talent he had discovered for air magic. This continued until....
> What sequence of events lead your character to come to this region? He visited a port town on the edge of Thilia, amazed he had never before found occasion to stay there. He stayed for a short while peddling his wares and seeing the sights and sounds of the city. Eventually, at a local bar, someone mentioned a man who was trying to chart out a map of the unexplored regions of the ocean. Bremen, eager as always to see something new, jumped at the chance to see even more of the world, and arranged to earn his keep on the ship as, well, the thing he had been earning his keep everywhere else as: a blacksmith. That ship, of course, ran into the storm belt, crashed, conveniently killing everyone but him, and leaving him stranded.
Character Talents:
> Traditional/Elemental/Technology: Elemental
> Element/Arcane Type (put n/a for Tech): Air
> Talent 1: Cyclone Trap
> Talent 2: Reflect
> Talent 3: Breath of Wind
> Talent 4: Vortex
> Talent 5: Enhanced Agility
> Talent 6: Enhanced Speed
> Profession 1: Metallurgy
> Profession 2: Mining
> Arms: Broadsword (For those who are not familiar with it: It is a sword that is broad.)
>
> DESCRIBE IN DETAIL
> A large angry mob, has surrounded you character. They are accusing you of murder, what will your character do? (Write it out in full detail, as if it happened in game.)
"Can I ask you, in all seriousness, why you think I committed this murder, everyone? I was nowhere near the crime scene at the time of the murder, and I can't honestly believe that you would be stupid enough to accuse me of something there's no way I would d-" The crowd starts screaming for his blood. "... We're going to play that way, huh?" *He realizes he's been backed against a house by the mob* "Look, let's not do anything hasty, oka-" *While he is speaking, he whirls around and opens the door of the house behind him. He casts a quick spell of enhanced speed and dashes through the house, bracing his shoulder against a window at the back to break through. He runs from the mob for a while, acting off of adrenaline and magic, eventually reaching a nearby, friendlier town where a doctor can treat his multiple lacerations from the glass.
> A wounded man lies on the side of the road, he asks for help, what would your character do? (Write it out in full detail, as if it happened in game.)
*He glances at the man momentarily, starts to walk forward again, then glances back, sighing.* "I guess we'd better get you to a doctor, eh? There goes the rest of my afternoon." *He helps the man to his feet, allowing him to lean on him, then continues down the road to the nearest village, and therefore, doctor.*
> Describe in detail an event where your character is in deep pain, be it emotional or physical.(No *I dodge the raiders arrows*. Write it out in full, like you would in game)
Brem staggered for a moment, unable to believe what had just happened. "There's... no way that I... just got shot." The shock passed, and he felt a bolt of pain in his side, almost knocking him off of his feet. He clutched his left shoulder, desperately attempting to apply pressure, to stop the bleeding, to do something to make the horrible pain that was invading his body vanish. Then... nothing.
(For those of you astute enough to notice that a blacksmith cannot carry an effing forge around with him, he'll stay at a village for a while whenever he runs out of wares, paying the local blacksmith for use of his forge. He'll then carry those around with him in a caravan, though sometime's it's just a cart.)
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