Misa, I wanted to tell you something, as you see in the image, the Stone texture looks really weird when you have so many of them next to each other, I know you are an artist and that you know what you are doing, but, this have bothered me since i started using your texture pack (which is very awesome already) but, if you think the same as i do, could you try redoing the texture? i would be very, very grateful if you could do this for me, thanks -Darckray5
She fixed that already a long time ago. Reinstall Mcpatcher as Kexikus said.
I still remember the old days with your texture pack and the wild grass. The great atmosphere ... <3
And ... The Wild Grass Mod is back and will be updated for 1.5.1 this week. So my Question is: Would you re-add Wild Grass support for the planned next Update for 1.5.1 Misa?
even if you now for almost half a month were no longer online, I hope again very fact that you're making us all happy with Wild Grass for 1.5.1 and the future MC. I remember earlier in Minecraft beta 1.4 the atmosphere with Misa and your mod It was beautiful!
Thank you for your great mod
Screenshots from Minecraft Beta 1.4 (my old Backups...)
Strangely I find the rectangles in the middle. It was rendered 2 days ago. But now it's dark. Are this Chunkfiles broken and Dynmap can't render it? :S
when i start the Fullrender with Dynmap v1.6-643 i and CB# 2526 (have to use this Built because of the JSONAPI Issue) get this NPE-Error: http://pastebin.com/DK5LyvF4
Misa i am looking for the old texturepack to downlowd. This old texturepack i like more, is it possible to downlowd the old texturpacks?
That would be nice, thank you!
I have Misa201. I can Upload it when Misa give me the permission
MCPatcher version is 2.4.3_04
OS: Windows 7 6.1 amd64
JVM: Oracle Corporation 1.8.0-ea (64 bit)
Classpath: C:\Users\Phoenix\Desktop\mcpatcher-2.4.3_04.exe
Minecraft version is 1.4.2 (md5 771175c01778ea67395bc6919a5a9dc5)
Unexpected error while handling UI event java.awt.event.InvocationEvent[INVOCATION_DEFAULT,runnable=javax.swing.text.DefaultCaret$1@18b1258d,notifier=null,catchExceptions=false,when=1352583026255] on sun.awt.windows.WToolkit@7913938a
java.lang.ArrayIndexOutOfBoundsException: 48
at javax.swing.text.BoxView.layoutMajorAxis(Unknown Source)
at javax.swing.text.BoxView.setSpanOnAxis(Unknown Source)
at javax.swing.text.BoxView.layout(Unknown Source)
at javax.swing.text.BoxView.setSize(Unknown Source)
at javax.swing.text.WrappedPlainView.setSize(Unknown Source)
at javax.swing.plaf.basic.BasicTextUI$RootView.setSize(Unknown Source)
at javax.swing.plaf.basic.BasicTextUI.modelToView(Unknown Source)
at javax.swing.text.DefaultCaret.repaintNewCaret(Unknown Source)
at javax.swing.text.DefaultCaret$1.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at com.pclewis.mcpatcher.MainForm$1.dispatchEvent(MainForm.java:93)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
And now for another completely unrelated teaser screenshot of what I just spent hours trying to get to work that'll be instantly ripped off and copied by other texture packs whenever my texture pack updates.
There's about 4 new textures here and a bunch of property file magic just to make the sun and the sky behave the way that they are.
Wasn't expecting there to be so much confusion over the Mooshroom picture... I redesigned them. I thought Notch's design looked horribly stupid--with the random mushrooms placed all over their backs. So I edited them to where they only have a big mushroom cap on their head, and their faces are shaded to reflect the fact that what is essentially a giant fungus-based afro would cast a shadow. This has no effect on normal mushrooms which now have random texture variants.
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She fixed that already a long time ago. Reinstall Mcpatcher as Kexikus said.
This looks now better:
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I still remember the old days with your texture pack and the wild grass. The great atmosphere ... <3
And ... The Wild Grass Mod is back and will be updated for 1.5.1 this week. So my Question is: Would you re-add Wild Grass support for the planned next Update for 1.5.1 Misa?
The Mod from the same dev: http://www.minecraftforum.net/topic/94776-147-ejhopkins-wild-grass-v160-updated-for-forge/page__st__3240#entry21952106
My Backup from Beta 1.4:
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even if you now for almost half a month were no longer online, I hope again very fact that you're making us all happy with Wild Grass for 1.5.1 and the future MC. I remember earlier in Minecraft beta 1.4 the atmosphere with Misa and your mod It was beautiful!
Thank you for your great mod
Screenshots from Minecraft Beta 1.4 (my old Backups...)
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No, the Rendering works at the beginning: http://pastebin.com/7daRk2pR
Here is the Address to my Dynmap: www.dynmap.revoplay.de
Strangely I find the rectangles in the middle. It was rendered 2 days ago. But now it's dark. Are this Chunkfiles broken and Dynmap can't render it? :S
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when i start the Fullrender with Dynmap v1.6-643 i and CB# 2526 (have to use this Built because of the JSONAPI Issue) get this NPE-Error: http://pastebin.com/DK5LyvF4
What does that mean?
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Since Build #2725: https://github.com/Bukkit/CraftBukkit/commit/052e955ed71a30516a5e9cfd76649daaba4ae7d8
When i stop the Server i get this Error: http://pastebin.com/nYEWmmw3
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I have Misa201. I can Upload it when Misa give me the permission
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I love you Misa. Donated 5 Dollar.
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This mod have soon the Wild Grass mod: http://www.minecraft...m-v11-released/