I don't suppose that there's any way to disable the bugged Horticulture enchantment? Although horribly OP, it was vaguely amusing to watch my plants grow to ripeness in 5 seconds and have flowers spring up around my ankles if I stood in one spot for too long. It was less amusing when a freshly planted oak grew at my feet and tried to suffocate me.
Switching the enchantment to false in the config results in a crash. Details here.
IMO, the enchantment is OP as it stands. Every crop and tree within about five blocks of you grows at rates similar to what you'd get with continuously applied bonemeal. That pretty much makes farming obsolete unless you're trying to feed vast hordes of players or mobs. It becomes truly obscene when used with Magical Crops. Mark has the crops set to ignore bone meal but Horticulture grows them to maturity in ~5 seconds.
A better balance might be to enchant a hoe with Horticulture. Hoes get so few enchantments. When used on a crop it could produce an effect similar to bone meal. That way you'd only get one plant growing instead of the whole garden plot. Higher tiers of the enchantment could increase the area affected but you'd want to keep it from getting too broad since it costs nothing after the initial enchantment.
When running BoP and Highlands, villages do not spawn in BoP biomes or vanilla biomes that BoP has upgraded. And yes, "generate structures" is on. Netherforts, dungeons, mineshafts all spawning as normal. I only noticed because I had started playing MystCraft and noticed that the Villages symbol was bringing me no joy in single-biome worlds that should have had lots of villages. I finally ran a test using the following:
Minecraft 1.5.2 (I haven't upgraded yet because many of my favorite mods aren't compatible)
Forge x.716
BoP 0.55
Highlands 2.0.3
"Add Biomes To Default World"=true on both mods for compatibility.
In Creative mode I built a Mystcraft world using Field, Meadow, Scrubland and Shrubland, large biomes and flat so I could spot villages easily. I also cranked the "distance between villages" setting in BoP down to 16. Entered the world, saved the game and exited. Copied my saved game and unloaded Highlands. Reloaded the game and flew two edges of the largest map that you can craft. Without Highlands, I spotted 6 villages along the two edges that I flew. Exited, reloaded Highlands and started up the copy of the saved game. Flew the same route and found zip. Checked the coordinates of the six villages found the first time and spotted only vegetation.
Not sure which mod is unhappy about the way villages are spawned so I'm posting this on both mods' topics. My apologies for the X-post.
Just wanted to drop you a note thanking you for making this truly brilliant mod for ore agriculture. Unlike many mods that allow for harvesting ores this one does not imbalance game play by making it too simple and making diamond as easily available as wheat. Mining the Essence ore means you have to put in some real effort to get those first seeds.
This mod has some great potential for growth. Have you considered crafting recipes using a stronger magic essence to combine two or more different resources essences into new and unusual items? For instance, four iron essences and four gold essences bound by a regular Magic essence might give you high-tensile gold. Or highly enchantable iron. Or something completely new like mithril. And then perhaps you could make seeds of that. Recombinant resources essences could go a long way.
Just one minor criticism. The magical plants are brilliantly implemented but the mundane crops, and thanks for those BTW, lack the same touch. All mundane crops grow from the same plant, differing only in the fruit and give the same nutritional value. Blackberries shouldn't look at all like melons and should be a light snack restoring little hunger at low satiation. Tomatoes should be more filling. And all these different crops really need some recipes. You have tomatoes and peppers so you kind of need to be able to make chilli.
I know, all of this would take just a wee bit of work.
1
Switching the enchantment to false in the config results in a crash. Details here.
IMO, the enchantment is OP as it stands. Every crop and tree within about five blocks of you grows at rates similar to what you'd get with continuously applied bonemeal. That pretty much makes farming obsolete unless you're trying to feed vast hordes of players or mobs. It becomes truly obscene when used with Magical Crops. Mark has the crops set to ignore bone meal but Horticulture grows them to maturity in ~5 seconds.
A better balance might be to enchant a hoe with Horticulture. Hoes get so few enchantments. When used on a crop it could produce an effect similar to bone meal. That way you'd only get one plant growing instead of the whole garden plot. Higher tiers of the enchantment could increase the area affected but you'd want to keep it from getting too broad since it costs nothing after the initial enchantment.
Thanx,
-S
1
When running BoP and Highlands, villages do not spawn in BoP biomes or vanilla biomes that BoP has upgraded. And yes, "generate structures" is on. Netherforts, dungeons, mineshafts all spawning as normal. I only noticed because I had started playing MystCraft and noticed that the Villages symbol was bringing me no joy in single-biome worlds that should have had lots of villages. I finally ran a test using the following:
Minecraft 1.5.2 (I haven't upgraded yet because many of my favorite mods aren't compatible)
Forge x.716
BoP 0.55
Highlands 2.0.3
"Add Biomes To Default World"=true on both mods for compatibility.
In Creative mode I built a Mystcraft world using Field, Meadow, Scrubland and Shrubland, large biomes and flat so I could spot villages easily. I also cranked the "distance between villages" setting in BoP down to 16. Entered the world, saved the game and exited. Copied my saved game and unloaded Highlands. Reloaded the game and flew two edges of the largest map that you can craft. Without Highlands, I spotted 6 villages along the two edges that I flew. Exited, reloaded Highlands and started up the copy of the saved game. Flew the same route and found zip. Checked the coordinates of the six villages found the first time and spotted only vegetation.
Not sure which mod is unhappy about the way villages are spawned so I'm posting this on both mods' topics. My apologies for the X-post.
Any suggestions would be appreciated.
-S
1
This mod has some great potential for growth. Have you considered crafting recipes using a stronger magic essence to combine two or more different resources essences into new and unusual items? For instance, four iron essences and four gold essences bound by a regular Magic essence might give you high-tensile gold. Or highly enchantable iron. Or something completely new like mithril. And then perhaps you could make seeds of that. Recombinant resources essences could go a long way.
Just one minor criticism. The magical plants are brilliantly implemented but the mundane crops, and thanks for those BTW, lack the same touch. All mundane crops grow from the same plant, differing only in the fruit and give the same nutritional value. Blackberries shouldn't look at all like melons and should be a light snack restoring little hunger at low satiation. Tomatoes should be more filling. And all these different crops really need some recipes. You have tomatoes and peppers so you kind of need to be able to make chilli.
I know, all of this would take just a wee bit of work.
Thanx again for a great mod!
-S