you must first understand how these things work otherwise read and perform at your own risk
I have discovered some uses for Macro GUI such as Labels, Progress bars, Buttons(Best used in Chat GUI)
Skipping on how to set up custom GUI as well as those mentioned above
Lets start with Buttons:
It is best if you make buttons visible in Chat screen and invisible during out of chat screen SO you could use buttons to either say something you would always say (E.g: Afk messages or "Hey there" in case someone said hi) Or triggering a command that you got so tired of rewriting or pressing the up arrow best example for command like "/w $$u $$?" or "/t spawn $$t" , on my MC , i use it for /spawn, /vote or to say goodbye and disconnect with one click "I gtg | $${DISCONNECT()}$$" and for eye candy, i made the button text black and the button background color red
For labels:
I like using labels to inform me with coords(XPOS / YPOS / ZPOS), direction(DIRECTION) and even to see how many online players(ONLINEPLAYERS / MAXPLAYERS), plus i use it to give me the coords of a tile i am aiming at, instead of standing IN it to record it
In case you like to play in full screen, you may like to know the IRL time and date, instead of F11(fn + f11 on laptop) you can make a label holding either DATETIME (Displays date & time together), or to separate them, use TIME or DATE variables
Last but not least, Progress bars:
I like to think that PB are most useful when you are too lazy to read numbers, SO i use progress bars for armour part durability and item's
To have the PB in max value while wearing an armour part that has not been damaged, Do as it says below
Helmet: Put HELMDURABILITY in expr , and HELMDAMAGE as max value with Expr [√]
Chestplate: Put CHESTPLATEDURABILITY in expr , and CHESTPLATEDAMAGE as max value with Expr [√]
Leggings: Put LEGGINGSDURABILITY in expr , and LEGGINGSDAMAGE as max value with Expr [√]
Boots: Put BOOTSDURABILITY in expr , and BOOTSDAMAGE as max value with Expr [√]
And i also use it for item durability(E.g: Sword, bow, pickaxe, shovel, axe, hoe, F&S, fishing rod, Shield)
Simply put DURABILITY in Expr and ITEMDAMAGE as max value with Expr [√]
Tip: Make a label showing the Durability of each PB part to see how exactly it has before it breaks (Note that it will show 0 as last value before it break)
oh and before i forget, i also use PB to keep me up with frame per second, with label on it showing the number, for progress bar i use FPS as Expr and i put 120 as max value
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Can somebody explain how to use the slider?
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I got really crazy and replaced 5 with 99999
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Before you read
you must first understand how these things work otherwise read and perform at your own risk
I have discovered some uses for Macro GUI such as Labels, Progress bars, Buttons(Best used in Chat GUI)
Skipping on how to set up custom GUI as well as those mentioned above
Lets start with Buttons:
It is best if you make buttons visible in Chat screen and invisible during out of chat screen SO you could use buttons to either say something you would always say (E.g: Afk messages or "Hey there" in case someone said hi) Or triggering a command that you got so tired of rewriting or pressing the up arrow best example for command like "/w $$u $$?" or "/t spawn $$t" , on my MC , i use it for /spawn, /vote or to say goodbye and disconnect with one click "I gtg | $${DISCONNECT()}$$" and for eye candy, i made the button text black and the button background color red
For labels:
I like using labels to inform me with coords(XPOS / YPOS / ZPOS), direction(DIRECTION) and even to see how many online players(ONLINEPLAYERS / MAXPLAYERS), plus i use it to give me the coords of a tile i am aiming at, instead of standing IN it to record it
In case you like to play in full screen, you may like to know the IRL time and date, instead of F11(fn + f11 on laptop) you can make a label holding either DATETIME (Displays date & time together), or to separate them, use TIME or DATE variables
Last but not least, Progress bars:
I like to think that PB are most useful when you are too lazy to read numbers, SO i use progress bars for armour part durability and item's
To have the PB in max value while wearing an armour part that has not been damaged, Do as it says below
Helmet: Put HELMDURABILITY in expr , and HELMDAMAGE as max value with Expr [√]
Chestplate: Put CHESTPLATEDURABILITY in expr , and CHESTPLATEDAMAGE as max value with Expr [√]
Leggings: Put LEGGINGSDURABILITY in expr , and LEGGINGSDAMAGE as max value with Expr [√]
Boots: Put BOOTSDURABILITY in expr , and BOOTSDAMAGE as max value with Expr [√]
And i also use it for item durability(E.g: Sword, bow, pickaxe, shovel, axe, hoe, F&S, fishing rod, Shield)
Simply put DURABILITY in Expr and ITEMDAMAGE as max value with Expr [√]
Tip: Make a label showing the Durability of each PB part to see how exactly it has before it breaks (Note that it will show 0 as last value before it break)
oh and before i forget, i also use PB to keep me up with frame per second, with label on it showing the number, for progress bar i use FPS as Expr and i put 120 as max value
0
Any chance this mod can be updated to fit MC 1.10 ????
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Hi i tried to research for a solution to my problem and i haven't found a thing so i thought i could request one
So what i wanna know is step-by-step about how to make chest has multi-texture that displays randomly in-game.
Example: Red, blue, green chests getting placed applying random texture
Hope any of you understand my request and able to help me (And other people from the future)
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IGN: SpearSharp
Age: 19
Started minecraft since 1.4
I can bring to the community the knowledge of Redstone mechanics
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IGN: SpearSharp
1
can i get the link for 1.8 download?
0
IDK who you are, or where you live, but i will find you and i will thank you