I feel that horses are a bit redundant to the saddled pig, but it is always refreshing to see new mobs being added.
Perhaps more updates could be added on neutral/hostile mobs? I would like to see a new bipedal monster to join the ranks of the [pig]zombies and skeletons.
- Spartan14087
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Member for 13 years and 3 days
Last active Sun, Feb, 23 2014 16:18:46
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Apr 6, 2013Spartan14087 posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler AlertPosted in: News
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Feb 20, 2013Spartan14087 posted a message on Mojam 2013 is Underway!Just contributed 1.20, and selected Endless 3918!Posted in: News
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Dec 7, 2012Spartan14087 posted a message on 12w49a Snapshot Ready for TestingOh, I love Mojang. They be using the Japanese ideas such as Hanabi!Posted in: News
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Nov 25, 2012Spartan14087 posted a message on Breaking News - Modding API Updates!Posted in: NewsQuote from Koslaw
great... i am the creator of the adventure time mod so now all mods will become incompatibe with the game. just great. LEAVE IT HOW IT IS... do you know how hard it will be for everybody to redo all their mods. i mean come on really.
Well, I am the creator of the Super Foods mod, and I am upset (like you) about how I'll have to learn a new tutorial for modding. I've just learned how to utilize the ModLoader API as well!
But, I am looking forward to this new API because of the fact that it simplifies the game engine and enables easier support for our mods! Imagine, no more fiascoes about "Update the mod pl0x or I will start a flame warzzz." when a new MineCraft update comes out! Because, the dedicated modders out there will be able to update their mod whenever they can, without waiting for APIs like Forge or Modloader to update! Even after the mod API launch, Mojang says to support the feature that allows mods to be "unbreakable!" -
Nov 12, 2012Spartan14087 posted a message on Minecraft Passes 8 Million Sales!Congratulations, Mojang! And happy birthday! (Well, in 5 months, 28 days!)Posted in: News
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Oct 14, 2012Spartan14087 posted a message on Minecraft News - Anvils, Naming Tools & MorePosted in: NewsQuote from Ninbi
The anvil is way too expensive.
To rename a single tool, you will need 55 iron ingots and 15 levels of xp (and the weapon can't be enchanted or it will cost more xp)
And it will eventually break.
It costs way too much.
Mojang will probably nerf the prices and remove the level cap. However, it should probably be expensive in a different way, because this tool is very valuable and it shouldn't be abused. -
Sep 16, 2012Spartan14087 posted a message on Community Creations - Team Fortress 2's Dustbowl, by SethBling and HypixelDarn! In the final 1.4 update, command block commands won't show up!!! No timer announcments, I guess... Unless they make the /say command as an exception, which is highly likely. Jeb and Dinnerbone haven't failed us yet!Posted in: News
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Aug 25, 2012Spartan14087 posted a message on Minecraft News, Updated Snapshot & MorePosted in: NewsQuote from superninjakiwi
sweet, more wither stuffs. wither armor, would be a nice( but nessacarily costly) potion effect. possibly a good beacon only one.
Wither armour is actually exclusively for the Wither Boss. When its health reaches half or below, it becomes covered in the texture (Like a Charged Creeper) and becomes immune to arrows. -
Aug 23, 2012Spartan14087 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Modded spawner, I guess. He might have also edited a mob spawn egg to use the Mob ID of the Wither, which is 64. -
Aug 23, 2012Spartan14087 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
Can you provide details on that, like a screenshot? I've never seen a dirt room in a mineshaft, just the standard rail halls. -
Aug 23, 2012Spartan14087 posted a message on 12w34a Snapshot Available for Testing!Perhaps they could make the item frames context-sensitive when you place them! When you place them in Creative mode, it would give you one of the item every time you right click it. If you place it in Survival/Adventure mode, then it would just be removing the item, instead of spawning more in.Posted in: News
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Aug 23, 2012Spartan14087 posted a message on 12w34a Snapshot Available for Testing!Posted in: News
If Mojang decides to make it the creepiest mob. It will stay creepy, as well, because it has a chance of being a boss. That means you won't be seeing dozens of them every day, like with creepers and endermen. -
Aug 23, 2012Spartan14087 posted a message on 12w34a Snapshot Available for Testing!Oh my gosh. New boss imbound! It should be scarier than all the mobs! I expect to see multiple YouTube comments with the following format:Posted in: News
Creeper knocks on Steve's door.
Creeper: Help, let me in!
Steve: No way, why would I do that?
Creeper: The Enderman is coming!
Steve: QUICK COME IN.
Enderman comes and says: Quick let ME in!
Steve: Why?
Enderman: Herobrine!!!
Steve: Shoot! GET IN!
Herobrine comes, says: YOU GOTTA LET ME IN TOO!
Steve says: Why would I let a fictional dead character in my house?
Herobrine: The Wither has spawned.
Steve: ...
Steve then exits the game, deletes world. -
Aug 18, 2012Spartan14087 posted a message on Snapshot Not Out - 1.3.2 Out InsteadPosted in: NewsQuote from FillyRarity
1.3.2 is cool but some lag is making me run out of memory (Think its fixed) and arrows sometimes bounce off mobs and animals...
I like to abuse that bug when fighting skeletons. Most of the time, when strafe-jumping right before the skeleton fires the arrow (you have to feel the rhythm :D) the arrow is completely deflected. -
Aug 18, 2012Spartan14087 posted a message on Snapshot Not Out - 1.3.2 Out InsteadEpic!Posted in: News
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EDIT:
If anyone else has this problem, do not use Google Chrome for this link. Mozilla Firefox works fine
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For your last statement: I believe that criticism should be what the poster feels it should be. Your statement essentially says "Don't help me improve TOO much. But help me a little and provide good feedback." A better statement would be one that asks for constructive, respectful criticism.
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I don't have a static internal IP, which is why I re-port constantly. I also don't use a domain.
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I forgot to mention that in the side notes, I have been checking the port's internal IP constantly using cmd.exe to make sure the port is actually corresponding to the IP that needs to be ported.
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1. Port-forward 25565 on my internal IP address. (Going to the router configure screen, create new port, and the likes)
2. Run the server, leaving the "server-ip=" blank.
That's pretty much it; although using localhost and the internal IP is working, external IPs are not. The server just Polls... until it says Cannot Connect to Server.
Side notes are:
-Firewall has been disabled - Didn't work
-All instances/processes of Java.exe and Javaw.exe terminated - Didn't work.
-Added my External IP in the "server-ip=" section to be sure - Didn't work, received error of "CANNOT BIND PORT - Perhaps another server is running on that port?"
-No letters received asking me to shut down the server.
-Creating several new ports to make sure it's not the issue that 25565 IS used - Didn't work.
-I have been checking the port's internal IP constantly using cmd.exe to make sure the port is actually corresponding to the IP that needs to be ported. - Didn't work.
-Using the website www.canyouseeme.org shows that none of the ports I should have open, aren't open (Connection Timed Out)
Here's my server.properties file:
Any ideas on the cause of the problem/a possible solution?
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Now, call me overly strict, but I don't like redundancy in forum topic names. We all know by now that Forge Mods are universal, and work on SMP/LAN and SSP. That's the main use of Forge (other than being an extremely expansive API), and it outdated ModloaderMP some time ago. I hope that new mod makers (or current ones) name/rename their topic posts to just have the tag [Forge] without having to add 2 more unnecessary tags.
EDIT: I see that people are just adding SMP and/or SSP. However, I still believe that they should just add Forge unless it is a Modloader/ModloaderMP mod.
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P.S: By content I mean just new swords/items and other stuff. Divine RPG and the Aether added much more than that.
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Perhaps more updates could be added on neutral/hostile mobs? I would like to see a new bipedal monster to join the ranks of the [pig]zombies and skeletons.
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