So basicly, for private usage (its stated this is allowed in the first post), we managed to the the mod working, with latest forge etc etc. I hope that the mod gets updated soon, so that i can legit use this mod with SMP, and have tons of fun!!
Do NOT PM me about that build, it will never ever be redistributed, PM`s wont even be answered!
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Jun 20, 2013Sp0nge posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!Posted in: Minecraft Mods
Jun 16, 2013Sp0nge posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!Posted in: Minecraft ModsQuote from CucumberOfAges
This mod IS server compatible, as far as I know.Also, I have an idea.What if, when you are dead or near death, you would resurrect in a body of one of your clones?
This depends on what Forge your running on it seems. The later forges it wont work. For private usage, i got some help to look at what might been the issue, and apparently it seems to be chickenchunk related. I guess that those that got it working had that mod added aswell, and those that didnt dont?
Edit: Also, i would love to include this into my private modpack, but however aslong as SMP wont work without chickenchunks? that kinda limits me. Also, i would like to ask if perms were possible to get for that usage in the FTB launcer?
Jun 11, 2013Sp0nge posted a message on CloneCraft [vB3.0.11] MC 1.7.10 - Adds NPC humans for superior anti-loneliness!Posted in: Minecraft ModsQuote from foreverloud
I get the same error on my server though I did get this working on LAN. Unfortunately that's not the way me and my friends want to play it...
Anyways just letting you know it's happening more than one place as I believe this is supposed to be SMP compatible.
Great mod though! Keep up the good work.
If anyone has a fix I'd appreciate a reply/PM/etc.
Since Yogcast got it to work, i presume its related to whatever Forgeversion is used etc, and/or other mods installed. Anyone tested removing one by one mod for theyre server (backup and all that jazz) and see if they have gotten it to work?
Mine didnt work with Forge 716 atleast
Jun 9, 2013When adding this serverside im getting this error: https://gist.github.com/Sp0nge/f5eb63cde53a1d438e87Posted in: Minecraft Mods
However it works clientside without issues.
Mar 21, 2013Sp0nge posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaIf you want to, poke me at risucraft irc, and ill point you of the direction of the guyPosted in: Minecraft Mods
Edit: Our server might run a day or 2 without restarts if that matters
Mar 21, 2013Sp0nge posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaHia, we have now used Mill for a while on our server, and i want to copy/paste some our dev said today while working on making the server run smoother (we have 97 mods running serverside, alot is really huge):Posted in: Minecraft Mods
Find another way of storing used coords in Millenaire's village gen, that array list was 400MB. Use a static ThreadPoolExecutor instead of starting a new thread for path finding each time.
I hope that makes sence
Feb 18, 2013Sp0nge posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)We are getting some issues with ThaumcraftPosted in: Minecraft Mods
2013-02-18 11:28:54 [INFO] [STDOUT] [denLib]: Failed to unregister event listener.
2013-02-18 11:28:54 [INFO] [ForgeModLoader] [Thaumcraft] Removed -3 aura nodes when world -1 unloaded.
2013-02-18 11:28:55 [INFO] [ForgeModLoader] Unloading dimension -1
2013-02-18 11:28:55 [INFO] [ForgeModLoader] Loading dimension -1 (world) ([email protected])
2013-02-18 11:28:55 [FINE] [TickThreading] Threading initialised for world Nether/-1
Seems like its loading/unloading constantly and this never happends with Thaum alone. Its being put on console aprox every 15 seconds :/
Feb 11, 2013Sp0nge posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)Love this mod bigtime, really add stuff that ive felt have been missing!Posted in: Minecraft Mods
However, ive added this in with a huge compilation of mods to play with a few friends, and basicly the only issue we have is that we cant reassign the 2 ID`s for the items? We want to be able to use our current highly developed world, but since there are ID conflicts that will set a minor stopper for us.
I saw that you mentioned having a txt file for config, and when is that planned to be implemented?
Dec 26, 2012Ive noticed that alot of items do not have theyre name shown when put inside of barrels, most noticable with IC2 items. Is this something factorization forgot and will be implemented later on?Posted in: Minecraft Mods
This happends when using the FTB MindCrack pack v4
Apr 14, 2012Posted in: Minecraft Mods
This is what happends when u throw this pack to a bunch of guys that havent even heard about the modpack, awesome work on this man, its damn sweet! (ref Deep_Cool that posted just over here)
We are atm just testing it out, and asap its ported, we gonna make it public, without whitelist so more people can check and test out this awesome modpack
Feb 7, 2012We had a bug (well, we were actually testing some stuff). Its all safe now.Posted in: Minecraft Survival Servers (archive)
I also would like new players to have a look at our Tekkitpost, that one contains more info:
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