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    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)

    September 2016 Updates


    A number of updates have been rolled out to the portal and gameserver connectors over the last month. Here are some highlights...


    Support for non-whitelisted servers


    Instead of purely syncing whitelists, all MinePass connectors now support a range of other configuration options, including game mode settings and custom commands. The setup wizard has been updated with handy policy templates to illustrate different options. This means you can now use MinePass to manage and collaborate with senior players, while still maintaining an open (non-whitelisted) server for new players. Best of both worlds!




    Discussions and Wikis

    Every world now has its own discussions (forums/chat) and wiki pages


    Discussions


    Parallel to that text areas have a new editor. The fields still support Markdown syntax at the core, but now with live preview and handy buttons.



    Player Stat

    Some basic player stats are now available. Specifically real-world hours played inside a gameserver, and last in-game activity. The Manage»Players list is also sortable by these fields. More stats are forthcoming and will be part of the Achievements expansion.

    Player Stats



    Still curious?

    More information on the September updates is available at the forums. You can check out the new features by visiting portal.minepass.net.

    Posted in: Minecraft Mods
  • 1

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)

    Vanilla Wrapper Update – Custom Server Commands


    The latest vanilla server wrapper now supports sending custom server commands on player login, based on assigned world role. This is handled via the server's JSON policy and should be useful for pre-configuring teams and other fun stuff normally available through mods.


    Here's a help article with more information on the new feature:

    https://minepass.freshdesk.com/support/solutions/articles/12000013446-configuring-gameserver-policies


    For example, setting a role's policy to:

    ["mc:survival", "mc:/scoreboard teams join TeamA $name"]

    would assign any players with that role to TeamA. Eventually elements like scoreboarding will have GUIs built-in to MinePass, but this should provide a future proof stopgap for any vanilla features. Hopefully it will also give world owners some more creativity in deploying MinePass in fun new ways.


    Expect the custom commands to roll out to the Forge/Spigot plugins later this week.

    Posted in: Minecraft Mods
  • 0

    posted a message on Four Elements Lounge – Recruiting Builders / Build-Staff [1.10.2] [Spigot]

    Update 7/22

    Earth element assigned. Air, Fire, and Water are still available for project builders and/or venue operators.

    Upper terraces still available, but could be demolished if not utilized.


    Wanted: Fireworks displays, mazes, roller coasters, "restaurants", anything fun players may enjoy seeing or doing. Have something neat you want to show the world? This may be the place for you.

    Posted in: Server Recruitment
  • 0

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)
    Quote from migueeel»

    Ah I see, getting recomendations per server.

    Maybe you could restrict it so the server can only add/remove reputation if the player played in that server.


    That would be a good safeguard, along with ensuring the player receiving the recommendation isn't the world's founder.
    Keeping track of in-game hours played by world could be useful in general for determining a world's popularity, and adding veracity to any recommendations that world gives to players.
    Posted in: Minecraft Mods
  • 0

    posted a message on Four Elements Lounge – Recruiting Builders / Build-Staff [1.10.2] [Spigot]

    Four Elements Lounge – Staff Recruitment


    Looking for builders to add entertainment elements, and act as staff / zone-managers.


    • The core lounge is an expansive landing, with a central spire and four themed areas: Earth, Wind, Fire, Water.
    • There are multiple terraces above the landing encircling the spire 360-degree, also available.

    The build staff's goal will be to add entertainment elements, Ex: roller coasters, fireworks shows, etc. that visiting players can enjoy. Mod additions are available as needed.


    Your builds can include any kind of attribution you'd like, from signs, to pre-show command block messages, crediting your work. Your feature could be a static exhibition, or you can approach your zone/attraction as an entertainment venue, taking an active and ongoing role. Just have a clear vision of what you want to build and how/if you're going to manage it.


    How to apply


    1. Click the banner below and join the world as a visitor, get familiar with what already exists
    2. Submit your application for the "Builder" role from the world's dashboard

    Posted in: Server Recruitment
  • 1

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)
    Quote from citricsquid»


    UI wise I'd recommend adding some form of call to action, since most people will be unfamiliar with Minepass, perhaps a big "Click here to apply" type button :)


    Excellent idea, thank you. Just deployed the update; when visitors passes are enabled the button reads "Click to Join", otherwise "Click to Apply".

    Posted in: Minecraft Mods
  • 2

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)
    Quote from migueeel»

    I can see this being used to fine-tune a player filter, or to know more about someone (like a builder, redstone pro, etc).

    What I wonder is, what's it's reliability? Anyone can make a screenie of a pretty building and call it theirs.


    MinePass does have some advantages in this area. Players verify their Minecraft usernames as part of the signup process, this is a mandatory step. If they change their IGN in the future, the gameserver plugins will detect this and block access to worlds until they repeat the verification; at which point their existing MinePass account, and all links/references to that player, are updated to follow the new name.

    So players cannot masquerade under a false alias, or setup throwaway accounts. Verification isn't a bonus feature for the most popular players, it's baked in from the bottom layer. That will go a long way towards fostering a community of genuine players. True it's easy to steal a screenshot, but not so easy with YouTube videos (also supported by the gallery)

    As the platform grows there will be some way for worlds to give awards/recommendations/karma to players (which for the same reason above, a single player would have a difficult time faking since shell accounts aren't possible). However the mechanics behind that is something I'd prefer grow organically with community input.

    One situation I want to avoid is in creating something where players can try to falsely ruin each others reputation, and thus no longer easily join worlds using MinePass. For that reason keeping player profiles focused on positive things is important ... an always greater than zero situation. Individual worlds can currently ban players, and in the future organizations will allow groups of worlds to do something similar.

    A special type of world/player organization I'm interested in adding are world courts, self-governing bodies of players that worlds could use to arbitrate player disputes and deal with griefing reports on a larger scale, but in way that remains independent of the whole platform.

    tl;dr MinePass verification will hopefully foster authenticity among players. Other safeguards will come into play as it grows and with community input.
    Posted in: Minecraft Mods
  • 0

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)
    Quote from Metromones»

    EDIT:

    What is a Forge plugin?



    Meant "mod", Forge mod. It installs like any other Forge mod. You don't have to include it in the client bundle, just on the server side.

    MinePass has a Vanilla "Wrapper", Bukkit/Spigot "Plugins", and Forge "Mods". Throw in some lions, tigers, and bears and we'll be on our way to Oz.

    Posted in: Minecraft Mods
  • 0

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)
    Quote from Metromones»

    Not bad. I would have said, it's the great idea.


    It's a pity it's not for 1.7.10. It can seems outdated, but tons of mods still haven't even 1.8 version.



    There is a Forge mod for 1.7.10, so to clarify you're looking for Bukkit 1.7.10? Let me know and I'll add a backport to the build server.

    Posted in: Minecraft Mods
  • 0

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)

    The banners feature has been rolled out. The endpoint/iframe for the BBCode would be

    <iframe src="https://w.minepass.net/embed/WOLRD_SLUG" width="100%" style="border: none;"></iframe>

    Embed instructions have been added both to the world dashboards and as a tab on the Aether pages. I added the BBCode tag to the MinePass support forums as well, so it should make for a consistent experience. Here's a demo world listing to play with: https://w.minepass.net/UmmsKy and a screenshot...


    Posted in: Minecraft Mods
  • 0

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)

    Thank you for the compliments @criticsquid, very much appreciated. I'm excited to see how servers make use of the platform.


    Adding a BBCode would be great, and the embeddable widget in general is a good idea. I'm working on the implementation now.


    Would the potential BBCode require just the world slug, or the full URL as a parameter? MinePass has an external endpoint for the Aether pages, https://w.minepass.net/WORLD so the widget iframe urls will be some predictable variation on that with each slug. Just planning ahead for what information I'll need to add to the world dashboards.


    Thanks again.

    Posted in: Minecraft Mods
  • 3

    posted a message on MinePass - Web-based World Management and Virtual Passports (Vanilla+Forge+Spigot)

    MinePass is a server connector + web-interface for managing worlds and players.

    Available for :ISWORD: Vanilla (JAR Wrapper), :DSWORD: Forge (Mod), and :GSWORD: Spigot/Bukkit (Plugin).


    Passbook


    This is the official post for the MIT licensed server connectors,

    which sync with https://portal.minepass.net, a free web-application.


    Console


    Server connectors are currently available for:


    • Vanilla (JAR Wrapper) 1.8 through 1.10.2
    • Forge Mod 1.7.10 through 1.10.2
    • Bukkit/Spigot Plugin 1.8 through 1.10.2

    :feather: Mod Licenses: MIT

    :Diamond: Mod Downloads: files.minepass.net

    :Flint: Mod Source-Code: github.com/minepass


    MinePass players manage their memberships via virtual passports, and can receive time-limited visitor passes or apply for long-term resident/worker status to gain access to worlds. Passes are automatically synced to game servers and can be configured to modify game modes, whitelist entries, scoreboards, or other custom commands.

    Player Management — Streamlined application process


    Pass Settings


    Portals:creeperdance: by Alvoria Now with Discussions and Wikis


    MinePass Dashboard


    Banners — Dynamic banners for MinecraftForum.net


    Banners show available passes/roles/features and update automatically. Example bbcode:

    [minepass]world-id[/minepass]


    Import Players, Server Policies, Plugin/Mod Indexing, Aether Pages ... (open spoiler)


    Existing players from whitelist.json are uploaded by connectors to the Import section of your world and can be automatically offered a pass if they later signup for MinePass, giving them access to the portal and collaborative features.


    Import/Bypass


    Game server modes/settings can managed with server policies and assignable based on rank/role. Quickstart templates and documentation are provided to get you started.


    Server Policy


    Installed server plugins are automatically indexed for players to search.


    Mod Catalog


    Each world also receives a special "Aether" link URL for a landing page available outside the Portal, containing info, gallery, mods, etc. ... to use in external forums and server lists.


    Aether


    More good stuff

    • The connectors provide an optional free dynamic DNS if desired, giving your server a mc-abcd.gamr.link format address that is updated automatically.
    • A temporary maintenance-mode feature can be date/time scheduled to limit servers to moderators, and will count-down/notify/kick active players before it takes effect.
    • Portals support multiple servers, so different game versions and flavors can be centrally managed for a group of players

    Getting in touch

    Questions/comments about features, or getting going with the plugins or web-portal feel, free ask on this thread. Other stuff pertaining to MinePass as a whole, features, the platform, or development is probably best handled through the portal forums or chat with staff on the Slack channel.


    Origins and Future

    MinePass began as a fun side-project for world build and has gone through a few iterations. Now it's open to everyone and will receive ongoing development. There is a link to a Patreon page within the portal for players wanting to contribute towards hosting/development.

    Posted in: Minecraft Mods
  • 0

    posted a message on MPN - Web-Based Player Management

    Appreciate the continued interest. The 2.0 launch is slated for March 23rd. The signup link has been updated to reflect that info. Any users may PM here on these forums if they'd like an early preview.

    Posted in: Minecraft Mods
  • 0

    posted a message on MPN - Web-Based Player Management

    Thanks for the feedback. MinePass is currently being reworked with new features that will hopefully broaden interest in the platform. It will be back online March 12.

    Posted in: Minecraft Mods
  • 0

    posted a message on OLD TOPIC

    OLD TOPIC

    Posted in: Modification Development
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