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    posted a message on [1.11.2][Forge]Hot Water Mod

    Regular Spring Water does not give the regen effect, only removes negative effects.

    It does not give a status effect to regen your health. It directly does that, although rather slowly.

    I'll check it out just in case.
    Posted in: Minecraft Mods
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    posted a message on [1.11.2][Forge]Hot Water Mod


    Thanks, had to look through your code to figure that out before your comment came up. But thanks anyway. Might want to put that in the OP, as well as on your Curse and CurseForge page so people know where to look. Also, is Hot Spring Water made by cooking regular spring water, and regular spring water only removes negative effects?



    Done. Hot Spring Water and spring water are the same thing, they should heal you and remove negative effects.

    Quote from ink_blotch»

    Would it be possile to add a config file for an alternative generation? Interesting concept, but A field of coble and water looks tacky in my opinion, I think it would look much nicer if the biomes would spawn with a few shallow hot springs. not sure if this is dead or not but I really liked it!


    Sadly, world generation is something I don't know how to do very well. I don't really like how the biome currently looks as well >_>

    I'm slowly losing interest in the mod though, asides from bug fixes, I may push one more release before focusing on my other mods.
    Posted in: Minecraft Mods
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    posted a message on [1.11.2][Forge]Hot Water Mod

    That was due to a id conflict that I wasn't aware of at that time, you should be able to find them near snowy biome.

    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Crafty_Angyl»

    When the Wendigo is summoned does it announce it in chat? I'm trying to do it now and I feel like if it hasn't spawned already it will soon, but I don't know if it tell you when it spawns or if there is some sign.



    The Wendigo should spawn within your line of sight, but adding a warning signal would be a good idea.

    Something important to note, that mechanic is broken in the 1.8.9 update, you'll need to use the /summon command to get the Wendigo to spawn. Alternatively, you can do /cannibalism set [player name] [new value] to reset your wendigo level.

    Edit: Opps, didn't noticed that I ready answered that on the CurseForge page >_>

    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Crafty_Angyl»

    Thank you very much for the answers.

    Odd though, witches are people. They have a house, a skill set, use tools. They're evil villagers. And this is a cannibalism mod. Has there been any consideration towards a Witch Flesh drop?

    I actually forgot about them... I'll see about adding them in.
    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Crafty_Angyl»

    About the Wendigo. It says once per player. Does that mean it will never spawn again for that player? Does your level just keep going up or when the Wendigo is killed does your level go back down to zero and start over?


    Your level goes back to zero and start the cycle over after the Wendigo's death.
    Quote from Crafty_Angyl»

    Would mobs that have their own food items include zombies? Because maybe something can be crafted out of the rotten flesh.


    Edit: Spider's eyes are edible too, so maybe mobs that have edible drops?


    Editing again!: Just found out about zombies already being used. I really need to read this thing before suggesting.


    If a mob drop looks like you can get them by slicing a part of the mob off (and is edible), then I would likely add it in. I couldn't image how someone would slice off a spider's eye, which was why it was not supported by the mod.
    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from MegaVile»

    Make it so we can eat the Ender Dragon and WITHERS

    e_o o_e


    I only plan to support eating mobs that has their own food items, but the mod's json system should let you do that yourself (Granted, you will need to find a replacement for the would-be Ender Dragon and Wither meat).
    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Henellia»

    TheDiamondMinecart also did a review. Didn't see it on here.


    It's on there, the 14th video inside the spoiler.
    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from InsanityPie»

    So the wendigos going to be an optional config? Thank the heavens... that's a relief and a half xD


    Yup, they'll be configurable.


    I'm going to be honest, when I saw the name of the mod, what sprang to mind was sticking other players in cauldrons over fire or tied to a spit over fire to cook then eat them. Kind of sad that isn't at all what the mod is. Could you please add other, more "interesting" options for committing cannibalism? I want to tie my friend to a spit and cook him while on his screen he is spinning around and on his side. I'm not weird, your weird.


    Interesting... I'll see what I can do. on the side note, I'm perfectly normal-ish

    Posted in: Minecraft Mods
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    posted a message on Survival Tweaks [v3.0.0]
    Quote from Gunner76th»

    http://pastebin.com/CJrtbmbc

    For some reason the above crash is happening on our server if we have Survival Tweaks installed. The crash happens if any player is attacked, and causes the server to crash and have to be restarted with the above report.


    I did not see anything about this only being for clients.


    Edit: Forgot to mention, forge version is 1492, and this crash happens with both 1.0.0 and 1.0.1 versions of Survival Tweaks.


    I had accidentally included client-side only code in the last two versions. v1.0.2 should fix the problem, but I'm doing some extra testing on a private server before releasing it - just in case something slipped by me again.


    Sorry about that

    Posted in: Minecraft Mods
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    posted a message on Survival Tweaks [v3.0.0]
    Quote from Moorua»

    Most of them seem pretty useful, specially the one where you swap armor


    Thanks :). I designed the mod with that as one of the main focus point.

    Posted in: Minecraft Mods
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    posted a message on Survival Tweaks [v3.0.0]

    Ever wanted a little more in Minecraft?


    This mods adds a couple new mechanics to vanilla Minecraft(Each one can be enabled or disabled by config):


    Sword Blocking [1.8.x or below]: Blocking with a sword will reduce the battle damage you take by half, if sneaking, then the damage will be negated once. The sword will be damaged by the original amount of damage you would have taken. (Lore: Can't touch this)


    Shield Parachuting: If falling, looking straight up or down while using a shield will slow the player's fall and reduce their fall damage - eventually reducing the damage to zero and allow the player to "float". The shield will be constantly damaged as the player continues to use this to cushion their fall.(Lore:*Internal screaming intensify*)


    Arrow Throwing: Right clicking with an arrow in your hand will cause it to be throw. Its range is 5 blocks and deals 2 hearts of damage. (Lore: Take this arrow to the knee. TAKE IT)


    Armor Swapping: Right clicking with an armor piece in hand will swap it with the respective armor piece you are currently wearing. (Lore: Do this armor make my skin look fat?)


    Tools Block Placing: Like the Tinkers Construct tools, normal tools will be able to place blocks that is at the right or left of them in the hotbar. The tools will try to place the blocks to their right before trying to place the blocks on their left. If the tool is on the player's offhand, then it will try to place the blocks located to the right or left of the highlighted slot in their hotbox.


    If sneaking, then the tool will mine and replace the block you are looking at with the block in the hotbar if it is the correct tool for the block-to-be-mined (The tool will get damaged). If the tool isn't the proper tool for that block, the block will in the hotbar will be placed on or by that block instead. (Lore: Look ma! No hands! Kinda.)


    Sleeping: Sleeping will clear all potion effects (that can be clear by Milk) that you have and heal you by 20 hearts. Five hunger points will be reduced. There's a config where you can add more effects that sleeping will remove. (Lore: Nothing like a good night's rest)


    Strength Effect Boost: Having a active Strength effect will allow you to shoot/throw arrows to a farther distance and deal extra damage. The more potent the effect is, the more farther the arrow goes. (Lore: Have some flying street justice!)


    Weakness Effect Debuff: Having a active Weakness effect will lower the range in which your arrows will fly along with the damage. The more potent the effect is, the shorter the arrow will go. (Lore: My arm is so tired right now ;_;)


    Jump Effect Step-Assist: Having a active Jump Boost effect will grant you the ability to walk up blocks as if you were wearing a Boot of the Traveler/Sojourners Sash. The more potent a effect is, the more blocks you can walk up - If you happens to be running. (Lore: Look ma! No spacebaring!... I'll leave now)


    Ender Pearls: Using a Ender Pearl in the End will allow you to repeatedly without any cooldown. Creative mode players can use them anywhere without any cooldown restriction. (Lore: Tapping into the mysterious energy of the End, the pearls seems to have regain their lost powers. Allowing one to have unrestricted teleportation.)


    Creative Eye Of Ender Teleport: Sneak right clicking with the Eye of Ender will teleport you to the nearest stronghold. Only happens if you are in creative mode.


    Nether Block Burn: Breaking Netherrack or Quartz Ore will cause (non-source block) lava to spill out unless they are silk-touched or broken by hand. Additionally, but disabled by default, they will burn you if you are stepping on them while in the Nether (The burn time will depend on your difficulty, Easy = 1 seconds, Normal = 5 seconds, Hard = 10 seconds). (Lore: The red blocks from the Nether have interesting proprieties, breaking them within a range of frequency will cause them to spill out lava. Magic seems to negate the effect)


    Soulsand Breakage: Breaking Soulsand will inflict the breaker with a slowness effect unless it was mined with silk-touch. The duration depends on your difficulty, Easy = 1 second, Normal = 5 second, Hard = 10 second. (Lore: These sands contains the souls of the tormented, breaking them cause its seal to become a bit undone and release some of the tormented souls. The chills as the soul pass your body freezes you in fear momentary. Magic seems to preserve the seal)


    Netherwart Breakage: Breaking Netherwart will damage the breaker unless it was mined with silk-touch. The damage depends on your difficulty, Easy = 0.5 hearts, Normal = 1 hearts, Hard = 2 hearts. (Lore: These Nether plants contains a sufficient amount of magical energy, your body seem to reject the bit of raw energy that these plants release when broken. Magic seems to negate the effect)


    Player Collision: Player once again can bump against other entities, instead of just passing through them. This is disabled by default (Lore: Red Steve was pushed off a cliff by Blue Steve)


    Inter-Dimensional Teleport command: This mod will provide a op-command that will can teleport you across dimension when MystCraft or RFTools are not present. The following is its usage (Note: the mod will calculate a safe height to place you in, but defaults to a height of 70 if it fails to do so. Best to be flying or in creative):

    /tpd list - List the dimension ids, name, and the one you are currectly in
    /tpd <Dimension Id> - Teleports you to that dimension
    /tpd <Dimension Id> <x> <z>- Teleports you to that dimension at that x and z coordinate
    /tpd <Dimension Id> <x> <y> <z>- Teleports you to that dimension at that x, y, and z coordinate
    /tpd <Player Name> <Dimension Id> - Teleport that player to that dimension
    /tpd <Player Name> <Dimension Id> <x> <z>- Teleport that player to that dimension at that x and z coordinate
    /tpd <Player Name> <Dimension Id> <x> <y> <z>- Teleport that player to that dimension at that x, y, and z coordinate
    /tpd <First Player Name> <Second Player Name> - Teleport the first player to the second player, regardless of their current dimension

    Download:


    Licence:

    This work is licensed under the GNU Lesser General Public License
    In short, redistribution for this mod is allowed but give credit to me.

    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Fluxington»

    What is this mythical mode in the config?...


    It's to enable the wedigo. It's a work-in-process so I don't recommend enabling it.

    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from Jaomagnifico»

    Try lowering damage each knife. Ex: a diamond knife takes seven damage, but that with this update would take six, and so on. Modify the knife damage because the last time I played with this mod, both the diamond as the wood and this gave the same damage.


    That is intentional. Since a chunk of meat is getting sliced off, the affected entity will suffer a good amount of damage regardless of the knife materiel.

    To put things into perspective (because I'm bad at explaining things >_>), getting a chunk of yourself cut off with a steel knife will not hurt more if you had used a sharper knife.

    Quote from Jaomagnifico»
    Try adding this: by pressing Shift and clicking the right button on the horse he will drop leather. Try to get this mod to version 1.8, please Thank you for your attention (If any are written wrong or if I wrote the phrases in the wrong order is because I'm using the Google translator.)

    I would have add it, if the horse could drop its meat when killed. The leather serves as a by-product, I assume you would shave off the skin after slicing it off the animal which results in getting leather. It would apply to the other animals too, but I'm going by their vanilla drops - cows is currently the only animal that drops leather alongside its meat. Although there will be a option in the future that will let you choose which entity the knife can target along with their drops.


    1.8 would probably come after I get all, or most, of the features in for the 1.7.10 version. Unless I decide it's taking too long.


    Sorry if you thought I was ignoring you, things have been busy for me so I didn't have as much free time as I used to.

    Posted in: Minecraft Mods
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    posted a message on Cannibalism [5.1.3]
    Quote from MiniPoseidon»

    Everyone, combine this mod with Craftable Animals mod, make a wooden knife, craft pigs, keep right-clicking them, you'll see.


    If you have done all of the following steps above, leave a reply of what you think. I'm curious on what you will think.


    I must try this sometime in the future.

    Quote from Jaomagnifico»

    1.8?


    I may wait for 1.9 or wait for Forge to provide a alternative to the current JSON system.

    Posted in: Minecraft Mods
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