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    posted a message on Is it permissible to post a "Survival Journal" for a modded world?
    Quote from TheMasterCaver»

    I never heard of any such restriction on Survival journals and have posted numerous modded Survival journals myself, including opening discussing the mods that I use, as have others - after all, modded Survival is still Survival. The mods section is just for discussing mods themselves and I've never seen any Survival journals there.

    Here is my most recent journal; a few of the posts (e.g. #16) entirely discuss some aspect of the mod I used, not what I did while playing while many others mention various mechanics and other things as I came across them: http://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/2780836-themastercavers-world-version-4


    Thanks for the response, I may start posting tomorrow then.
    Posted in: Forum Discussion & Info
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    posted a message on Minecraft 1.13 Update Opinion Thread

    Here's a side-by-side comparison of the old and new horse models:




    As a user on Reddit pointed out, one of the issues with the horse model is that it's anatomically incorrect; the head "narrows" like a dog's instead of remaining straight like a horse's. The head also looks too big compared to the rest of the body, since the body was made smaller but not the head. I can get by the "stubby feet", if those issues were fixed.

    Posted in: Recent Updates and Snapshots
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    posted a message on Additional mobs mod

    Based on what I've heard, McJty's modding tutorial seems to be a good one to follow; you can also try Shadowfacts' tutorial (which also gives instructions on how to set up the Forge workspace). Try playing around with the code instead of simply copy-pasting, it will give you a better understanding which will make modding easier in the future.


    If you don't know how to code in Java however, modding isn't really a good place to start and I'd recommend looking up some generic Java tutorials first.

    Posted in: Modification Development
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    posted a message on woodland mansion generation nerf

    They're not really designed to be moved into though, they were meant to be a hostile place with evil villagers that want to kill you. But I agree that the "hidden rooms" thing should probably be changed, so that every room is accessible without having to break blocks.

    Posted in: Suggestions
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    posted a message on Is it permissible to post a "Survival Journal" for a modded world?

    I'm considering making a Survival journal to put in the Survival mode section (to give myself more incentive to play and attempt to increase activity in that forum). However the world that I'm currently playing in is slightly modded; namely, it contains the Quark and Twilight Forest mods (the former adds many small quality-of-life changes, the latter adds a dimension but fits in with vanilla rather nicely). I am not using any large-scale modpacks or tech items, so the core gameplay is still the same.


    In general, I will avoid posting modded things to not confuse people, but a few things may slip through occasionally (e.g. decoration blocks, underground generation, particle effects, or things I do in the modded dimension if it's critical to the progress of the game)

    Posted in: Forum Discussion & Info
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    posted a message on Sound issues in 1.13 snapshots

    The 1.13 snapshots upgraded from using LWJGL 2 to 3, which included a new version of OpenAL. There was a bug about sounds being too directional, which was resolved as intended due to the OpenAL change. However the main issue I'm getting seems to be a different one: strange filters are being applied based on the direction of your head, and the overall sound quality is noticeably worse than before.


    Here is a comparison of repeatedly breaking a grass block in 1.12.2 and 17w43b:



    Notice how the 17w43b version sounds less crisp than 1.12, and turning your head up and down changes the amount of high frequencies. This becomes problematic if you move around as sounds play and makes them sound distorted.


    Here is also a (slightly less obvious) comparison of me randomly spawning and punching mobs:




    I wanted to see if other people are getting similar issues, or if it's a problem with my audio setup. It seems I'm not the only one noticing this however, although it doesn't seem to affect everyone for some reason.

    Posted in: Recent Updates and Snapshots
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    posted a message on removal of the 'ite' blocks

    The world generation of these stone variants should also be changed so that they spawn in large, uncommon clusters, instead of the small and awkward-looking "veins" that we have currently. It would look something like in these screenshots (from a mod that also adds a few other stone types).

    Posted in: Suggestions
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    posted a message on Useless birds

    The parrots flying issue is MC-696; for now, you could upvote the ticket and hope that it gets fixed someday. I've always felt that dealing with pets was a hassle, especially since it's now easier to accidentally kill them with the sword's sweep attack.

    Posted in: Survival Mode
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    posted a message on What the heck?
    Quote from teslageek»

    There was a time I fought a skeleton. I wore my thorns armor. So the skeleton shot me and DIED. My thorns works on long range attacks? I thought only swords. Probably a glitch.


    Indeed, Thorns works on all attacks (including ranged). This is different from the Guardian's "thorns" effect that only affects melee attacks.
    Posted in: Discussion
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from tennesseelisa»

    Does someone know what sound does it make when night falls on the world? And what sound does it make when the player pleases a god?


    The "Night falls on world" sound is TributeNone, and the "god-pleasing" is TributeAquired (with that exact spelling).
    Posted in: Minecraft Mods
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    posted a message on Is changing the world spawn of a world safe?

    If you built anything in the current world spawn that requires chunks to be constantly loaded (such as an iron farm), changing the world spawn would unload these chunks and make the new spawn chunks constantly loaded instead. Otherwise there shouldn't be any issues, unless you made a lag-generating device (such as a large redstone contraption that is constantly running).

    Posted in: Survival Mode
  • 1

    posted a message on Minecraft 1.13 Update Opinion Thread

    The sounds seem a bit strange to me, as if they are playing from a low quality speaker. Maybe it has to do with the updated LWJGL (and OpenAL packaged with it).


    Here are video comparisons of sound in 1.12 and 17w43b (the first video being 1.12). The 17w43b seems to have lower quality and the panning is too severe:




    Posted in: Recent Updates and Snapshots
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    posted a message on Obsidian Sound

    All of the sounds that blocks make can be found on the wiki at https://minecraft.gamepedia.com/Sounds.json#Block_sound_categories. AFAIK there's no way to change the "block sound category"; e.g. give obsidian a different sound from stone.

    Posted in: Discussion
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Yes this mod is dead, the last "snapshot" of the mod was Mar 16, 2016 ...

    After if you are naive to believe an update is not my problem but good considering the idle of the author continue to pay if you want xD


    This post just deserves to be closed by admins :)


    The community is still quite active, so there's no need to close the thread.
    Posted in: Minecraft Mods
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