• 0

    posted a message on [Question] Block Protection
    Quote from javaCoder

    could try... maybe as my first mp mod


    I would be eternally grateful at even an attempt... I know this is something that would be heavily utilized by the community even if it was something as simple as protecting blocks in a square region from damage. As I said, the only ones I am aware of that complete this type of task are plugins for bukkit.
    Posted in: Mods Discussion
  • 0

    posted a message on [Question] Block Protection
    Quote from FinalFred

    Any client mod can only limit the actions of the client it's installed onto. In other words, for a mod to limit regular users, every regular user has to install the mod on their computer.

    Such is already the case with most mods which do exist. Take redpower for example, it exists both client and server side and in order to play on a server with redpower requires having redpower properly installed.

    Having run a server now for a significant amount of time, getting the appropriate people the appropriate .jar and mods folder with the modifications necessary to run the server is not a difficult thing, as the appropriate files can usually be sent over email they take up so little space, and are relatively easy for any user with a knowledge of where there .minecraft folder is to place in.

    So, that being said, my question remains that does there exist a mod which may be installed either client and server or simply server side, as by the logic in your third paragraph would be more sensible, that could prevent users from breaking those specific blocks. Then, of course, the only person who could manage defining those areas would be someone with access to directly modifying the server which still is fine.

    I apologize if there was a misunderstanding, but I hope that clears things up.
    Posted in: Mods Discussion
  • 0

    posted a message on [Question] Block Protection
    Quote from Snake956

    I recommend you using WorldGuard. You need WorldEdit to use it.

    Its the best protection plugin you can find.


    Perhaps I was unclear. I am looking for a mod which does this, not a plugin. But, as I also said, is there a manner in which I may port mods over to bukkit effectively? I've read of some plugins which do it but none have crossed my path that did so well.

    But it's been a while. Feel free to correct me if I am mistaken.
    Posted in: Mods Discussion
  • 0

    posted a message on [REQ] Block Protection Mod
    I have been digging around the forums for quite a while now but am yet to see a mod which allows admins to define areas in a region to be unbreakable.

    I ran a bukkit server for quite a while, and there existed numerous plugins for accomplishing exactly that, but I have not yet seen a mod which performs a similar thing. Normally, I would simply create a bukkit server, and port what mods that are compatible over, but it is my understanding that not all are quite compatible yet, especially those I would like to keep.

    So, if anyone could suggest a World Protection mod that allows you to define regions to be safe, unbreakable, prevent monster spawning, etc that would be fantastic.

    Also, feel free to note any possible alternatives or misunderstandings in my mod-bukkit porting relationship, perhaps there have been developments I am unaware of.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Question] Block Protection
    I have been digging around the forums for quite a while now but am yet to see a mod which allows admins to define areas in a region to be unbreakable.

    I ran a bukkit server for quite a while, and there existed numerous plugins for accomplishing exactly that, but I have not yet seen a mod which performs a similar thing. Normally, I would simply create a bukkit server, and port what mods that are compatible over, but it is my understanding that not all are quite compatible yet, especially those I would like to keep.

    So my question is that if a mod exists to match a similar goal as those that exist already in bukkit? Perhaps I am blind, but I'm yet to find one. A mod which allows one to define regions to prevent blocks being broken in that area, prevent monsters from spawning, etc etc... But I wouldn't even be that picky if one already exists.
    Posted in: Mods Discussion
  • 0

    posted a message on [Suggestion] Block Protection Mod
    I have been digging around the forums for quite a while now but am yet to see a mod which allows admins to define areas in a region to be unbreakable.

    I ran a bukkit server for quite a while, and there existed numerous plugins for accomplishing exactly that, but I have not yet seen a mod which performs a similar thing. Normally, I would simply create a bukkit server, and port what mods that are compatible over, but it is my understanding that not all are quite compatible yet, especially those I would like to keep.

    So, if anyone could suggest a World Protection mod that allows you to define regions to be safe, unbreakable, prevent monster spawning, etc that would be fantastic.

    Also, feel free to note any possible alternatives or misunderstandings in my mod-bukkit porting relationship, perhaps there have been developments I am unaware of.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    Okay, this gets increasingly interesting. When I use the foraging stick in game by spawning it, since it is bugged in creation, it causes an error in view to all the other players on the server, fragmenting the sky and replacing it with broken terrain o_O

    I can't quite describe it. But there's a bit more info.

    Once again, hope it helps, and let me know if you need anything.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    Quote from Xie

    Sounds like its available client-side but not server side... You can make sure it's being loaded by checking the XieLog.txt (on the client) or XieLog_server.log (server side). See if foraging stick is mentioned (the job may fail a couple of times, that's normal...), and then check the very bottom of the file for "All jobs successfully completed".

    Also make sure the item id is the same on your client and on the server. Your not the only one with this problem though, so I'll take a look when I get the chance.


    Just did a test with this. I spawned myself a stick via the server and the client was able to pick it up and use it, no problems with recognition on either side. It's solely in the creation process that there are errors.

    I hope this clears things up a bit :smile.gif: Hope to see it fixed soon. Until then, a stockpile of foraging sticks it is.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Wilderness [Trapping, Survival, and Hunting]
    I love mods like this which give purpose to the previously mundane activities :tongue.gif:

    Unfortunately, I play mostly SMP, so add support for it, and I'm on board :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    "SMP support (In the distant future shortly after I get my flying car)"

    I will figure this out.

    And you will figure out SMP support.

    Deal?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Wooly Sheep v1.3
    Quote from Zaneth

    This is currently being worked on, please be patient.


    I'm a patient man.

    Being pestered by a few people who play on whatever server I run can get annoying enough...

    I can't imagine having hundreds on a forum. :SSSS:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] Wooly Sheep v1.3
    This so desperately needs to be made SMP.

    Do so and I'm all on board. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQUEST] Unlimited or More Available Terrain Sprites
    More often than not I find my dream server composed of 'x' 'y' 'z' 'a' 'b' 'c' and 'd' mod crushed by the lack of available terrain sprites to accommodate my desire for far more mods than necessary into my .jar.

    I recall a project a while back, I think it was called "Minecraft Extended" that found a way to work around this. Though this may have only worked around block and item clashes...
    http://www.minecraftforum.net/topic/178110-v173smith-61-mods-minecraft-extended-higher-blockids/

    If anyone could pick up the work and bring it up to date with improvements, or develop one of their own to get the job done, I have no doubt the work would go unrecognized or unappreciated.

    Objective: More terrain sprites.
    Reward: :iapprove:
    Bonus for Speed: :Diamond:
    Failure: :SSSS: Not an option.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [V1.6.2] Xie's Mod
    It appears after about 90% of the loading of the mod, I run out terrain ids :sad.gif:

    Now, I understand the concept of item and block ids, but could someone explain to me the difference between the terrain ids? Does forge have an effect on their limit as well? Is there a way to increase the amount of available terrain ids?

    I think I have a general understanding of it, but if someone would like to expand what I know or correct what I think I know, I would appreciate it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0/1.0.0]Fishtaco's mods - Better Caves, FPS++, Height mod!!
    Still holding my breath as well.

    *begins turning blue*
    Posted in: Minecraft Mods
  • To post a comment, please .